I can't do what I want with the built-in edit mode for a certain table, but I use it for other tables in my app, so I'd like to setup the selected cell in a custom way with the same checkmark and empty circle icons that Apple Uses:
Does anyone know how to get any of:
The svg icons for these?
The 1x, 2x, 3x icons for these?
Another way to reference & use Apple's Foundation Image Assets without adding them to my project directly?
Thanks for any help or direction!
Bingo. New iOS 13 beta came out with new design resources for developers. SF Symbols:
https://developer.apple.com/design/resources/
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i have idea about how to set app icon image where we were putting all respective size icon images in resource folder.
in recent xamarin update there is no need to add multiple size images for splash screen using storyboard.
so my question is there something also for app icon also? so we need not to add multiple icon images??
any suggestion most welcome.
Add in Asset Catalog.Add an different sizes of icon and set that in infoplist.
Go to Assets.xcassets in Xamarin ios project, you will get a default AppIcon image set there which is by default using Xamarin logo.
Replace those images with you icons, make sure the resolutions your image follows the required resolutions/pixels for each (1x,2x&3x) type of images.
I am a newbie in iOS. I want to set Launch Image in my app. And I'm using Asset Catalog. And I know I have to drag and drop the image to the boxes that shows up when I'm using Asset Catalog. But a weird thing which is happening at that time is when I'm trying to drag-drop, it just comes back . As if Xcode is telling me NO PLACE HERE. Xcode doesn't let me set my Launch Images. I'm not able to DROP my images in those boxes. And I know the sizes of my images are quite correct. 640*960, 640*1136, 750*1334, 1242*2208.(And I don't want to use LaunchScreen because it only supports iOS 8 and later.)
It's even more weird that people are down voting without even telling the reason. (If you are not good enough to help at least don't discourage newbies)
Got the solution.
Just answering my question so that if anyone is having same problem then here is the solution. My problem was because by mistake I was using images of "jpg" format where in fact I should have used "png" . Now I'm using "png" and it works perfect.
Click on images.xcassets. You should see app icon in the list. At the bottom of that column there is a plus and minus button. Click the plus button.
Click on new Launch Image in the list. This covers iPad's and iPhone's from iOS 5-8 and covers portrait and landscape.
Launch screen can also be support for ios 8,
What you need to do set the Go to project->Media.xcassets on right side information tab you need to select iOS 7.0 and later sizes.
Then you set your launch screen inside the Launch images.
It will work definitely.
By apple provide the document Adding an iOS App Icon Set or Launch Image Set
Thanks
open Images.xcassets of your project
Drag file one by one on boxes as per its size.
See following image.
After doing all Remove LaunchScreen.xib file from your project
And remove Launch screen interface file base name from your plist file.
At WWDC, I faintly remember them saying that with Xcode 6, you could use a vector image for your app icon. It may have been that, or they said that you could use one png size for all of the icons. Has anyone figured out how to use this?
Digging through the Xcode 6 UI, there doesn't appear to be a way to do this.
When you create a new image asset, there's an option to set the type of the asset to 'vector'.
This option doesn't appear for AppIcon or LaunchImage assets, so I conclude this isn't possible.
I have an App (in Android and iOS) that I want to duplicate, changing only the layout (colors, images and some strings). In Android I can do this easily, by using Ant build scripts
In iOS I would need to change multiple elements from Xibs and some images on resources.
I just can't find anything similar for iOS, being it native on XCode or not.
Any link to a framework would be appreciated.
Thanks in advance
I ended up creating a different target, and so I could assing different .strings and images to each target.
I also used NUI to restyle some Xibs.
Can someone explain me or link - I have 512x512 icon but I have no idea what icons sizes I need to create and how to add them in to my iOS app. What sizes I need and how to add them, and for what?
The Apple documentation has all you need to know.
In a nutshell: 57x57 for non-retina iPhone or iPod Touch, 114x114 for retina display, and 72x72 for iPad.
Ive put all the images named correctly at the correct size into a github repo, so there can be no confusion.
https://github.com/FattusMannus/iOS-Development-Image-Placeholders
Just download them as a zip, edit them and copy them into your project
AH
In the current 5.x xCode version you can use app icon set (AppIcon.appiconset). In the picture you can see where you can found it. Here is online tool, Icons Master, which will take care how icons should be big naming convection as well.
Specific name doesn't matter's any more for ios icon. All you need is perfect size.
I have created this application which will provide you all the icons based on information provided here. Get the application from here, and follow the instructions in readme file to create all the required icons for iOS application.
Download Asset Catalog Creator Free from iTunes. All you have to do is select a base image, and the program will create all required iOS icon sizes for you and place them neatly in an .xcassets file, which you can simply drag into Xcode without worrying about the sizes/resolutions of individual icons.
Question was asked a while back but the answer changes from time to time. Here are a few web tools that are updated with the latest requirements and get the job done:
http://www.theappicon.com/ or
https://resizeappicon.com/
Drag and drop the .xcassets folder that they return into your xcode assets catalog and it should populate your app icons as you need them.