so I've made a map on Mapbox using two different styles. All in all everything is working perfectly until the point where there is supposed to be a voice command of next turn etc.
Ive tried using mapboxVoiceController and as such I have no clue what else to try.
var voiceController: RouteVoiceController!
func calculateRoute(from originCoor: CLLocationCoordinate2D,
to destinationCoor: CLLocationCoordinate2D,
completion: #escaping (Route?, Error?) -> Void) {
// Coordinate accuracy is the maximum distance away from the waypoint that the route may still be considered viable, measured in meters. Negative values indicate that a indefinite number of meters away from the route and still be considered viable.
let origin = Waypoint(coordinate: originCoor, coordinateAccuracy: -1, name: "Start")
let destination = Waypoint(coordinate: destinationCoor, coordinateAccuracy: -1, name: "Finish")
// Specify that the route is intended for automobiles avoiding traffic
let options = RouteOptions(waypoints: [origin, destination], profileIdentifier: .automobileAvoidingTraffic)
options.routeShapeResolution = .full
options.includesSteps = true
options.includesVisualInstructions = true
options.includesSpokenInstructions = true
options.includesExitRoundaboutManeuver = true
_ = Directions.shared.calculate(options) { [unowned self] (waypoints, routes, error) in
guard let route = routes?.first else { return }
let defaults = UserDefaults.standard
let mapPref = defaults.object(forKey: "mapPref") as! String
let navigationService = MapboxNavigationService(route: route)
self.voiceController = RouteVoiceController(navigationService: navigationService)
//loads map based on user Pref
if mapPref == "0" {
let newDayStyle = NavigationOptions(styles: [mapDayStyle()], navigationService: navigationService, voiceController: self.voiceController)
let viewController = NavigationViewController(for: route, options: newDayStyle)
self.present(viewController, animated: true, completion: nil)
} else {
let newNightStyle = NavigationOptions(styles: [mapNightStyle()], navigationService: navigationService, voiceController: self.voiceController)
let viewController = NavigationViewController(for: route, options: newNightStyle)
self.present(viewController, animated: true, completion: nil)
}
}
}
and my two different map class's :
// DayMap Mode
class mapDayStyle : DayStyle {
required init() {
super.init()
mapStyleURL = URL(string: "mapbox://styles/tristanmellett/cjxfrpz7x04881cmj8er9avsf")!
styleType = .day
}
override func apply() {
super.apply()
BottomBannerView.appearance().backgroundColor = .white
}
}
//Night Map Mode
class mapNightStyle : NightStyle {
required init() {
super.init()
mapStyleURL = URL(string: "mapbox://styles/tristanmellett/cjxtzfdrb8ttb1ckc9dpgf18a")!
styleType = .night
}
override func apply() {
super.apply()
BottomBannerView.appearance().backgroundColor = .darkGray
TopBannerView.appearance().backgroundColor = .darkGray
}
}
I would like the voice Command to start working.
Related
For navigation feature in my app, I am using Mapbox SDK. Following is a snippet that I am using.
func showNavigationMap() {
let origin = Waypoint(coordinate: currentLocation.coordinate, name: "Your Location")
guard pickUpCoordinate != nil, dropOffCoordinate != nil else {
showAlertMessage("Locations not generated")
return
}
let pickUpLocation = Waypoint(coordinate: pickUpCoordinate, name: "Pickup Location")
let deliveryLocation = Waypoint(coordinate: dropOffCoordinate, name: "Delivery Location")
let options = NavigationRouteOptions(waypoints: [origin, pickUpLocation, deliveryLocation])
Directions.shared.calculate(options) { (waypoints, routes, error) in
guard let route = routes?.first else {
self.showAlertMessage("No possible routes detected")
return
}
self.mapNavigationViewController = NavigationViewController(for: route)
self.mapNavigationViewController.delegate = self
self.present(self.mapNavigationViewController, animated: true, completion: {
print("Navigation shown")
})
}
}
The sample screen is as shown below.
The first stop location is indicated as "1". I would like this location to be represented by some custom marker image. I have tried the mapbox documentation (https://www.mapbox.com/ios-sdk/navigation/examples/custom-destination-marker/). However, I could change the destination marker only. Is it possible to change the marker for the desired location?
Here is the workaround, I have tested it and it works.
extension NavigationManager: NavigationViewControllerDelegate {
public func navigationViewController(_ navigationViewController: NavigationViewController, waypointStyleLayerWithIdentifier identifier: String, source: MGLSource) -> MGLStyleLayer? {
let waypointStyleLayer = MGLCircleStyleLayer(identifier: identifier, source: source)
// Way to custom waypoint style
//waypointStyleLayer.circleColor = NSExpression(forConstantValue: UIColor.yellow)
//waypointStyleLayer.circleRadius = NSExpression(forConstantValue: 12)
//waypointStyleLayer.circleStrokeColor = NSExpression(forConstantValue: UIColor.black)
//waypointStyleLayer.circleStrokeWidth = NSExpression(forConstantValue: 2)
// Hides waypoint
waypointStyleLayer.circleOpacity = NSExpression(forConstantValue: 0)
waypointStyleLayer.circleStrokeOpacity = NSExpression(forConstantValue: 0)
return waypointStyleLayer
}
public func navigationViewController(_ navigationViewController: NavigationViewController, waypointSymbolStyleLayerWithIdentifier identifier: String, source: MGLSource) -> MGLStyleLayer? {
let waypointSymbolStyleLayer = MGLSymbolStyleLayer(identifier: identifier, source: source)
// Way to custom waypoint symbol
//waypointSymbolStyleLayer.text = NSExpression(forKeyPath: "title")
//waypointSymbolStyleLayer.textColor = NSExpression(forConstantValue: UIColor.white)
return waypointSymbolStyleLayer
}
}
Reference:
https://github.com/mapbox/mapbox-navigation-ios/issues/1893
I am creating an app where I have annotation view showing that when you click it shows on the DetailsViewController that annotation data. However, I get "Name", and "Address" data but for phone Number I am getting set as nil. So, if you guys can see my code & help me solve it, I will be appreciated it.
Here is my code:
import UIKit
import MapKit
protocol UserLocationDelegate {
func userLocation(latitude :Double, longitude :Double)
}
class NearMeMapViewController: ARViewController, ARDataSource, MKMapViewDelegate, CLLocationManagerDelegate {
var nearMeIndexSelected = NearMeIndexTitle ()
var locationManager : CLLocationManager!
var nearMeARAnnotations = [ARAnnotation]()
var nearMeRequests = [NearMeRequest]()
var delegate : UserLocationDelegate!
var place: Place?
override func viewDidLoad() {
super.viewDidLoad()
self.title = nearMeIndexSelected.indexTitle
self.locationManager = CLLocationManager ()
self.locationManager.delegate = self
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
self.locationManager.distanceFilter = kCLHeadingFilterNone
self.locationManager.requestWhenInUseAuthorization()
self.locationManager.startUpdatingLocation()
self.dataSource = self
self.headingSmoothingFactor = 0.05
self.maxVisibleAnnotations = 30
getNearMeIndexSelectedLocation()
}
func getNearMeIndexSelectedLocation()
{
let nearMeRequest = MKLocalSearchRequest()
nearMeRequest.naturalLanguageQuery = nearMeIndexSelected.indexTitle
let nearMeregion = MKCoordinateRegionMakeWithDistance(self.locationManager.location!.coordinate, 250, 250)
nearMeRequest.region = nearMeregion
let nearMeSearch = MKLocalSearch(request: nearMeRequest)
nearMeSearch.start { (response : MKLocalSearchResponse?, error :Error?) in
for requestItem in (response?.mapItems)! {
let nearMeIndexRequest = NearMeRequest ()
nearMeIndexRequest.name = requestItem.name
nearMeIndexRequest.coordinate = requestItem.placemark.coordinate
nearMeIndexRequest.address = requestItem.placemark.addressDictionary?["FormattedAddressLines"] as! [String]
nearMeIndexRequest.street = requestItem.placemark.addressDictionary?["Street"] as! String!
nearMeIndexRequest.city = requestItem.placemark.addressDictionary?["City"] as! String
nearMeIndexRequest.state = requestItem.placemark.addressDictionary?["State"] as! String
nearMeIndexRequest.zip = requestItem.placemark.addressDictionary?["ZIP"] as! String
self.nearMeRequests.append(nearMeIndexRequest)
print(requestItem.placemark.name)
}
for nearMe in self.nearMeRequests {
let annotation = NearMeAnnotation(nearMeRequest: nearMe)
self.nearMeARAnnotations.append(annotation)
self.setAnnotations(self.nearMeARAnnotations)
}
}
}
func ar(_ arViewController: ARViewController, viewForAnnotation: ARAnnotation) -> ARAnnotationView {
let annotationView = NearMeARAnnotationView(annotation: viewForAnnotation)
// annotationView.delegate = self
annotationView.frame = CGRect(x: 0, y: 0, width: 150, height: 50)
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(self.tapBlurButton(_:)))
annotationView.addGestureRecognizer(tapGesture)
return annotationView
}
func tapBlurButton(_ sender: UITapGestureRecognizer) {
if let annotationView = sender.view as? NearMeARAnnotationView {
if let detailsVc = storyboard?.instantiateViewController(withIdentifier: "DetailsViewController")
as? DetailsViewController {
detailsVc.annotation = annotationView.annotation
if let annotation = annotationView.annotation as? Place {
detailsVc.place = annotation
}
self.navigationController?.pushViewController(detailsVc, animated: true)
}
}
}
}
Just looking over your code quickly:
"\(nearMeAnnotation.nearMeRequest.phone)"
All the other ones have a forced unwrap, this one doesn't. Most probably the value is nil and since you ask for a string representation of a wrapped var that might really be nil sometimes.
I think you should use a default value everywhere instead of a forced unwrap, like:
"\(nearMeAnnotation.nearMeRequest.phone ?? "")"
but also:
"\(nearMeAnnotation.nearMeRequest.street ?? "") \(nearMeAnnotation.nearMeRequest.state ?? "") \(nearMeAnnotation.nearMeRequest.state ?? "") \(nearMeAnnotation.nearMeRequest.zip ?? "")"
With forced unwraps your application will crash if a certain value is not set. This could be handled more elegantly if they're really required, for example already in the constructor of your object. There's the root cause of the optionals you're seeing. In this case NearMeAnnotation.
I'm trying to make a choose-your-own adventure game that changes the text of two labels (the user choices) depending on which label the user taps. I figured I would just do a very nested if-else statement rather than bother with trying to implement a binary tree. I know how to attach the gesture recognizer to a label (I think):
let tapped1 = UITapGestureRecognizer(target: self, action: #selector(VCGame.usrChose1))
choice1.isUserInteractionEnabled = true
choice1.addGestureRecognizer(tapped1)
let tapped2 = UITapGestureRecognizer(target: self, action: #selector(VCGame.usrChose2))
choice2.isUserInteractionEnabled = true
choice2.addGestureRecognizer(tapped2)
and I can define what to do when the label is touched in the usrChose1 and usrChose2 functions, however, those functions only work once: the first time the function is chosen and my game has more than just one choice. From there, the labels will just do the same thing if the user touches them.
How would I go about having a condition inside the if-else statement that evaluates to true or false if label1 or label2 is tapped?
Here's the code for usrChoice1 and usrChoice2, for clarification
func usrChose1(sender : UITapGestureRecognizer) {
print("tap 1 working")
choice1.text = "choice1.1"
choice2.text = "choice1.2"
}
func usrChose2(sender : UITapGestureRecognizer) {
print("tap2 working")
choice1.text = "update2.1";
choice2.text = "update2.2"
}
Below image shows my requirement :
According to your requirement, I have tried the following:
I have made a dummy project with two labels inside a view controller
ViewController.swift
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var choice1Label: UILabel!
#IBOutlet weak var choiceLabel2: UILabel!
var tapStart: Bool = false
var levelType1: Level?
var levelType2: Level?
override func viewDidLoad() {
super.viewDidLoad()
let tapped1 = UITapGestureRecognizer(target: self, action: #selector(usrChose1))
choice1Label.isUserInteractionEnabled = true
choice1Label.addGestureRecognizer(tapped1)
let tapped2 = UITapGestureRecognizer(target: self, action: #selector(usrChose2))
choiceLabel2.isUserInteractionEnabled = true
choiceLabel2.addGestureRecognizer(tapped2)
setup()
}
var currentLevel1: Level?
var currentLevel2: Level?
func setup() {
let lb2Child1Child1 = Level(text: "2.1.1", subLevels: nil)
let lb2Child1Child2 = Level(text: "2.1.2", subLevels: nil)
let lb1Child1Child1 = Level(text: "1.1.1", subLevels: nil)
let lb1Child1Child2 = Level(text: "1.1.2", subLevels: nil)
let lb1Child2Child1 = Level(text: "1.2.1", subLevels: nil)
let lb1Child2Child2 = Level(text: "1.2.2", subLevels: nil)
let lb1Child1 = Level(text: "1.1", subLevels: [lb1Child1Child1, lb1Child1Child2])
let lb1Child2 = Level(text: "1.2", subLevels: [lb1Child2Child1, lb1Child2Child2])
let lb2Child1 = Level(text: "2.1", subLevels: [lb2Child1Child1, lb2Child1Child2])
let lb2Child2 = Level(text: "2.2", subLevels: nil)
levelType1 = Level(text: "1", subLevels: [lb1Child1, lb1Child2])
levelType2 = Level(text: "2", subLevels: [lb2Child1, lb2Child2])
choice1Label.text = levelType1!.text ?? ""
choiceLabel2.text = levelType2!.text ?? ""
}
func usrChose1(sender : UITapGestureRecognizer) {
if !tapStart {
currentLevel1 = levelType1
tapStart = true
}
if let subLevelsArray = currentLevel1?.subLevels {
print(subLevelsArray[0].text ?? "")
print(subLevelsArray[1].text ?? "")
choice1Label.text = subLevelsArray[0].text ?? ""
choiceLabel2.text = subLevelsArray[1].text ?? ""
currentLevel1 = subLevelsArray[0]
currentLevel2 = subLevelsArray[1]
}
}
func usrChose2(sender : UITapGestureRecognizer) {
//print("tap2 working")
// choice1Label.text = "update2.1";
//choiceLabel2.text = "update2.2"
if !tapStart {
currentLevel2 = levelType2
tapStart = true
}
if let subLevelsArray = currentLevel2?.subLevels {
print(subLevelsArray[0].text ?? "")
print(subLevelsArray[1].text ?? "")
choice1Label.text = subLevelsArray[0].text ?? ""
choiceLabel2.text = subLevelsArray[1].text ?? ""
currentLevel1 = subLevelsArray[0]
currentLevel2 = subLevelsArray[1]
}
}
}
I have made a class named Level to represent a single level and each level contains sublevels
Level.swift
import UIKit
class Level {
var text: String?
var subLevels: [Level]?
init(text: String, subLevels: [Level]?) {
self.text = text
self.subLevels = subLevels ?? nil
}
}
You have to add UITapGestureRecognizer in UILabel or UIView whatever is container.
Add 2 different Int variables in each functions usrChose1 and usrChose2 respectively, which will be work as a counter.
var i = 0
var j = 0
func usrChose1(_ recognizer: UITapGestureRecognizer) {
i++
print("Total clicked label 1 :::",i)
}
func usrChose2(_ recognizer: UITapGestureRecognizer) {
j++
print("Total clicked label 2 :::",j)
}
I'm creating an app which needs an offline map. I'm testing with MapBox, which supports offline maps since today (yay!). The code I have now seems to work for downloading the map, but the delegate to report on progress never triggers, and I don't have a clue why this is.
I have this class for my mapView:
import UIKit
import Mapbox
class MapController: UIViewController, MGLMapViewDelegate, UIPopoverPresentationControllerDelegate {
#IBOutlet var mapView: MGLMapView!
override func viewDidLoad() {
super.viewDidLoad()
downloadIfNeeded()
mapView.maximumZoomLevel = 18
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func downloadIfNeeded() {
MGLOfflineStorage.sharedOfflineStorage().getPacksWithCompletionHandler { (packs, error) in guard error == nil else {
return
}
for pack in packs {
let userInfo = NSKeyedUnarchiver.unarchiveObjectWithData(pack.context) as! [String: String]
if userInfo["name"] == "London" {
// allready downloaded
return
}
}
// define the download region
let sw = CLLocationCoordinate2DMake(51.212120, 4.415906)
let ne = CLLocationCoordinate2DMake(51.223781, 4.442401)
let bounds = MGLCoordinateBounds(sw: sw, ne: ne)
let region = MGLTilePyramidOfflineRegion(styleURL: MGLStyle.streetsStyleURL(), bounds: bounds, fromZoomLevel: 10, toZoomLevel: 12)
let userInfo = ["name": "London"]
let context = NSKeyedArchiver.archivedDataWithRootObject(userInfo)
MGLOfflineStorage.sharedOfflineStorage().addPackForRegion(region, withContext: context) { (pack, error) in
guard error == nil else {
return
}
// create popup window with delegate
let storyboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let downloadProgress: MapDownloadController = storyboard.instantiateViewControllerWithIdentifier("MapDownloadController") as! MapDownloadController
downloadProgress.modalPresentationStyle = .Popover
downloadProgress.preferredContentSize = CGSizeMake(300, 150)
let popoverMapDownloadController = downloadProgress.popoverPresentationController
popoverMapDownloadController?.permittedArrowDirections = .Any
popoverMapDownloadController?.delegate = self
popoverMapDownloadController?.sourceView = self.mapView
popoverMapDownloadController?.sourceRect = CGRect(x: self.mapView.frame.midX, y: self.mapView.frame.midY, width: 1, height: 1)
self.presentViewController(downloadProgress, animated: true, completion: nil)
// set popup as delegate <----
pack!.delegate = downloadProgress
// start downloading
pack!.resume()
}
}
}
}
And the MapDownloadController is a View which is displayed as popup (see code above) and has the MGLOfflinePackDelegate:
import UIKit
import Mapbox
class MapDownloadController: UIViewController, MGLOfflinePackDelegate {
#IBOutlet var progress: UIProgressView!
#IBOutlet var progressText: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func offlinePack(pack: MGLOfflinePack, progressDidChange progress: MGLOfflinePackProgress) {
// this function is never called, but why? <----
let completed = progress.countOfResourcesCompleted
let expected = progress.countOfResourcesExpected
let bytes = progress.countOfBytesCompleted
let MB = bytes / 1024
let str: String = "\(completed)/\(expected) voltooid (\(MB)MB)"
progressText.text = str
self.progress.setProgress(Float(completed) / Float(expected), animated: true)
}
func offlinePack(pack: MGLOfflinePack, didReceiveError error: NSError) {
// neither is this one... <----
let userInfo = NSKeyedUnarchiver.unarchiveObjectWithData(pack.context) as! [String: String]
let strError = error.localizedFailureReason
}
func offlinePack(pack: MGLOfflinePack, didReceiveMaximumAllowedMapboxTiles maximumCount: UInt64) {
// .. or this one <----
let userInfo = NSKeyedUnarchiver.unarchiveObjectWithData(pack.context) as! [String: String]
}
}
This is all pretty much taken from the documentation, so why are the delegate's functions (func offlinePack) never called? I did test with breakpoints so i am sure it is not. Still, the popup is shown and the region gets downloaded. (Checked with observing network traffic and with other code which lists the offline packs.)
Here’s an extremely simple implementation of Minh’s answer, using the current v3.2.0b1 example code. Expect this answer to become outdated quickly, as we’re still working on the v3.2.0 release.
import UIKit
import Mapbox
class ViewController: UIViewController, UIPopoverPresentationControllerDelegate, MGLOfflinePackDelegate {
#IBOutlet var mapView: MGLMapView!
// Array of offline packs for the delegate work around (and your UI, potentially)
var offlinePacks = [MGLOfflinePack]()
override func viewDidLoad() {
super.viewDidLoad()
mapView.maximumZoomLevel = 2
downloadOffline()
}
func downloadOffline() {
// Create a region that includes the current viewport and any tiles needed to view it when zoomed further in.
let region = MGLTilePyramidOfflineRegion(styleURL: mapView.styleURL, bounds: mapView.visibleCoordinateBounds, fromZoomLevel: mapView.zoomLevel, toZoomLevel: mapView.maximumZoomLevel)
// Store some data for identification purposes alongside the downloaded resources.
let userInfo = ["name": "My Offline Pack"]
let context = NSKeyedArchiver.archivedDataWithRootObject(userInfo)
// Create and register an offline pack with the shared offline storage object.
MGLOfflineStorage.sharedOfflineStorage().addPackForRegion(region, withContext: context) { (pack, error) in
guard error == nil else {
print("The pack couldn’t be created for some reason.")
return
}
// Set the pack’s delegate (assuming self conforms to the MGLOfflinePackDelegate protocol).
pack!.delegate = self
// Start downloading.
pack!.resume()
// Retain reference to pack to work around it being lost and not sending delegate messages
self.offlinePacks.append(pack!)
}
}
func offlinePack(pack: MGLOfflinePack, progressDidChange progress: MGLOfflinePackProgress) {
let userInfo = NSKeyedUnarchiver.unarchiveObjectWithData(pack.context) as! [String: String]
let completed = progress.countOfResourcesCompleted
let expected = progress.countOfResourcesExpected
print("Offline pack “\(userInfo["name"])” has downloaded \(completed) of \(expected) resources.")
}
func offlinePack(pack: MGLOfflinePack, didReceiveError error: NSError) {
let userInfo = NSKeyedUnarchiver.unarchiveObjectWithData(pack.context) as! [String: String]
print("Offline pack “\(userInfo["name"])” received error: \(error.localizedFailureReason)")
}
func offlinePack(pack: MGLOfflinePack, didReceiveMaximumAllowedMapboxTiles maximumCount: UInt64) {
let userInfo = NSKeyedUnarchiver.unarchiveObjectWithData(pack.context) as! [String: String]
print("Offline pack “\(userInfo["name"])” reached limit of \(maximumCount) tiles.")
}
}
(Cross-posted from this GitHub issue.)
This is a bug in the SDK. The workaround is for the completion handler to assign the passed-in MGLOfflinePack object to an ivar or other strong reference in the surrounding MapDownloadController class (example).
I'm trying to get my map to show directions to a local searched location from the current user location.
I'm getting an EXC_BAD_INSTRUCTION on the line:
let region = MKCoordinateRegionMakeWithDistance(userLocation.location.coordinate, 2000, 2000)`
And on the line:
else {
self.showRoute(response)
}
I have a feeling the nil it's receiving is from the user location, which I'm not sure why it would be receiving a nil there.
Here is the full code for my view controller if needed:
class RouteViewController: UIViewController, MKMapViewDelegate {
#IBOutlet weak var routeMap: MKMapView!
var destination = MKMapItem?()
override func viewDidLoad() {
super.viewDidLoad()
routeMap.showsUserLocation = true
routeMap.delegate = self
self.getDirections()
}
func getDirections() {
let request = MKDirectionsRequest()
request.setSource(MKMapItem.mapItemForCurrentLocation())
request.setDestination(destination!)
request.requestsAlternateRoutes = false
let directions = MKDirections(request: request)
directions.calculateDirectionsWithCompletionHandler({(response:
MKDirectionsResponse!, error: NSError!) in
if error != nil {
println("Error getting directions")
} else {
self.showRoute(response)
}
})
}
func showRoute(response: MKDirectionsResponse) {
for route in response.routes as! [MKRoute] {
routeMap.addOverlay(route.polyline,
level: MKOverlayLevel.AboveRoads)
for step in route.steps {
println(step.instructions)
}
}
let userLocation = routeMap.userLocation
let region = MKCoordinateRegionMakeWithDistance(
userLocation.location.coordinate, 2000, 2000)
routeMap.setRegion(region, animated: true)
}
func mapView(mapView: MKMapView!, rendererForOverlay
overlay: MKOverlay!) -> MKOverlayRenderer! {
let renderer = MKPolylineRenderer(overlay: overlay)
renderer.strokeColor = UIColor.blueColor()
renderer.lineWidth = 5.0
return renderer
}
}
And the segue code:
override func prepareForSegue(segue: UIStoryboardSegue,
sender: AnyObject?) {
let routeViewController = segue.destinationViewController
as! RouteViewController
let indexPath = self.tableView.indexPathForSelectedRow()
let row = indexPath?.row
routeViewController.destination = mapItems[row!]
}
Any help would be appreciated, thanks!
The problem is this line:
let userLocation = routeMap.userLocation
The result, userLocation might be nil, and its location might be nil, because the map might not have been told to, or succeeded in acquiring, the user's location. You are not taking into account that possibility.
The way to do that is to unwrap the Optionals safely and proceed only if the unwrapping succeeded:
if let userLocation = routeMap.userLocation, loc = userLocation.location {
let region = MKCoordinateRegionMakeWithDistance(
loc.coordinate, 2000, 2000)
routeMap.setRegion(region, animated: true)
}
We don't need the userLocation separately for anything, so we can collapse that into a single test:
if let loc = routeMap.userLocation.location {
let region = MKCoordinateRegionMakeWithDistance(
loc.coordinate, 2000, 2000)
routeMap.setRegion(region, animated: true)
}