I have a mainviewcontroller and a popup view controller which opens without a segue.
the popup viewcontroller recive data from Firebase, and then i need to append this data to an array in the mainviewcontroller.
How can i do that?
(i tried to create a property of the popupviewcontroller in the mainviewcontroller, but in crashes the app)
this is the code that opens the popup:
#IBAction func showPopUp(_ sender: Any) {
let popOverVC = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "sbPopUp") as! PopUpViewController
self.addChild(popOverVC)
popOverVC.view.frame = self.view.frame
self.view.addSubview(popOverVC.view)
popOverVC.didMove(toParent: self)
You need to connect the classes so that the popup class knows what to do with the data once it has been received. Here's a sample structure that works in a playground that you should be able to apply to your real classes.
class MainClass {
func showPopUp() {
let popOverVC = PopUpClass()
popOverVC.update = addToArray
popOverVC.receivedData()
}
func addToArray() {
print("Adding")
}
}
class PopUpClass {
var update: (()->())?
func receivedData() {
if let updateFunction = update {
updateFunction()
}
}
}
let main = MainClass()
main.showPopUp()
Or you could create a global variable so it can be accessed anywhere. ... It is better to pass data but I just thought it would be easier in this instance, so the variable can be accessed anywhere in your entire project.
if it is just a notification, you can show it in an alert, but if you don't want to use an alert my offer to present another view controller is not like this , try my code :
//if you have navigation controller ->
let vc = self.storyboard?.instantiateViewController(
withIdentifier: "storyboadrID") as! yourViewController
self.navigationController?.pushViewController(vc, animated: true)
//if you don't use navigation controller ->
let VC1 = self.storyboard!.instantiateViewController(withIdentifier: "storyboadrID") as! yourViewController
self.present(VC1, animated:true, completion: nil)
also if you want to pass any data or parameter to destination view controller you can put it like this before presenting your view controller :
VC1.textView.text = "test"
Related
Variable cards in second ViewController should be updated in first VC on buttonClick.
I tested the sending data from the first VC with printing data and it works good.
Here is the code:
#IBAction func btnTapped(_ sender: Any) {
let mainStoryboard = UIStoryboard(name: "Main", bundle: Bundle.main)
let secondVC = (mainStoryboard.instantiateViewController(withIdentifier: "SecondViewController") as! SecondViewController)
for card in setsOfCardsByLevel {
cardVC.cards.append(card)
}
print("Number of cards to send - \(cardVC.secondVC.count)") //PRINTS RIGHT NUMBER
presentVC("SecondViewController") //WORKS FINE
}
Maybe you dont need this method below but I will put it just in case:
func presentVC(_ VC_Name: String) {
guard let myVC = self.storyboard?.instantiateViewController(withIdentifier: VC_Name) else { return }
let navController = UINavigationController(rootViewController: myVC)
navController.modalPresentationStyle = .fullScreen
self.navigationController?.present(navController, animated: true, completion: nil)
}
PROBLEM: When I print cards in the secondViewController, they are empty(count = 0). How?
EDIT: While waiting for answer on StackOverflow I changed presentViewController to pushViewController and print in secondVC shows right number. I am confused.
Your problem is in your presentVC method. First in your btnTapped method you instantiate your second viewController and assing your cards, again in your presentVC method instantiate another controller and it's not relevant to the first you define in your btnTapped and cards variable not assigned. For solution you can pass your secondVC as a parameter to your presentVC, not the name of storyboard
I’m making an app, and I need to show only one time the on boarding view controller, so when the user re enter the app the on boarding view controller doesn’t appear any more.
I guess the on boarding view controller is your initial view controller. Try this in app delegate
First put checkFunction() in didFinishLaunchingWithOptions then set the identity (eg. Home) for the view controller you want to go
func checkFunction() {
let acceptedTerms = UserDefaults.standard.string(forKey: "acceptedTerms")
if acceptedTerms != nil && acceptedTerms == "Yes" {
let storyBoard = UIStoryboard(name: "Main", bundle: nil)
let VC = storyBoard.instantiateViewController(withIdentifier: "Home")
self.window?.rootViewController = VC
}
}
Second, modify UserDefaults.standard.string in somewhere
// example
#IBAction func acceptButtonTapped(_ sender: AnyObject) {
UserDefaults.standard.set("Yes", forKey: "acceptedTerms")
UserDefaults.standard.synchronize()
}
In my Xcode project when a user taps on a notification I want to first send them to a certain item in my tabBar then I want to instantiate a view controller and send an object over to that view controller. I have code the that sends them to the tabBar I want, but I do not know how to instantiate them to the view controller while keeping the tabBar and navigation bar connected to the view controller. All the answers on this require you to change the root view controller and that makes me lose connection to my tabBar and navigation bar when the view controller is called.
A Real Life Example of this: User receives Instagram notification saying "John started following you" -> user taps on notification -> Instagram opens and shows notifications tab -> quickly send user to "John" profile and when the user presses the back button, it sends them back to the notification tab
Should know: The reason why I'm going to a certain tab first is to get that tab's navigation controller because the view controller I'm going to does not have one.
Here's my working code on sending the user to "notifications" tab (I added comments to act like the Instagram example for better understanding):
if let tabbarController = self.window!.rootViewController as? UITabBarController {
tabbarController.selectedViewController = tabbarController.viewControllers?[3] //goes to notifications tab
if type == "follow" { //someone started following current user
//send to user's profile and send the user's id so the app can find all the information of the user
}
}
First of all, you'll to insatiate a TabBarController:
let storyboard = UIStoryboard.init(name: "YourStoryboardName", bundle: nil)
let tabBarController = storyboard.instantiateViewController(withIdentifier: "YourTabBarController") as! UITabBarController
And then insatiate all of the viewControllers of TabBarController. If your viewControllers is embedded in to the UINavigationController? If so, you'll to insatiate a Navigation Controller instead:
let first = storyboard.instantiateViewiController(withIdentifier: "YourFirstNavigationController") as! UINavigationController
let second = storyboard.instantiateViewiController(withIdentifier: "YourSecondNavigationController") as! UINavigationController
let third = storyboard.instantiateViewiController(withIdentifier: "YourThirdNavigationController") as! UINavigationController
Also you should instantiate your desired ViewController too:
let desiredVC = storyboard.instantiateViewController(withIdentifier: "desiredVC") as! ExampleDesiredViewController
Make all of the NavigationControllers as viewControllers of TabBarController:
tabBarController.viewControllers = [first, second, third]
And check: It's about your choice.
if tabBarController.selectedViewController == first {
// Option 1: If you want to present
first.present(desiredVC, animated: true, completion: nil)
// Option 2: If you want to push
first.pushViewController(desiredVC, animated. true)
}
Make tabBarController as a rootViewController:
self.window = UIWindow.init(frame: UIScreen.main.bounds)
self.window?.rootViewController = tabBarController
self.window?.makeKeyAndVisible()
Finally: It's your completed code:
func openViewController() {
let storyboard = UIStoryboard.init(name: "YourStoryboardName", bundle: nil)
let tabBarController = storyboard.instantiateViewController(withIdentifier: "YourTabBarController") as! UITabBarController
let first = storyboard.instantiateViewiController(withIdentifier: "YourFirstNavigationController") as! UINavigationController
let second = storyboard.instantiateViewiController(withIdentifier: "YourSecondNavigationController") as! UINavigationController
let third = storyboard.instantiateViewiController(withIdentifier: "YourThirdNavigationController") as! UINavigationController
let desiredVC = storyboard.instantiateViewController(withIdentifier: "desiredVC") as! ExampleDesiredViewController
tabBarController.viewControllers = [first, second, third]
if tabBarController.selectedViewController == first {
// Option 1: If you want to present
first.present(desiredVC, animated: true, completion: nil)
// Option 2: If you want to push
first.pushViewController(desiredVC, animated. true)
}
self.window = UIWindow.init(frame: UIScreen.main.bounds)
self.window?.rootViewController = tabBarController
self.window?.makeKeyAndVisible()
}
If you want to present or push ViewController when the notification is tapped? Try something like that:
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
switch response.actionIdentifier {
case UNNotificationDefaultActionIdentifier:
openViewController()
completionHandler()
default:
break;
}
}
}
I can think of two ways to do that:
1) If that view controller is a UINavigationController you can simply push the profile from wherever you are:
if let tabNavigationController = tabbarController.viewControllers?[3] as? UINavigationController {
tabbarController.selectedViewController = tabNavigationController
let profileViewController = ProfileViewController(...)
// ... set up the profile by setting the user id or whatever you need to do ...
tabNavigationController.push(profileViewController, animated: true) // animated or not, your choice ;)
}
2) Alternatively, what I like to do is control such things directly from my view controller subclass (in this case, PostListViewController). I have this helper method in a swift file that I include in all of my projects:
extension UIViewController {
var containedViewController: UIViewController {
if let navController = self as? UINavigationController, let first = navController.viewControllers.first {
return first
}
return self
}
}
Then I would do this to push the new view controller:
if let tabViewController = tabbarController.selectedViewController {
tabbarController.selectedViewController = tabViewController
if let postListViewController = tabViewController.containedViewController as? PostListViewController {
postListViewController.goToProfile(for: user) // you need to get the user reference from somewhere first
}
}
In my last live project, I'm using the same approach like yours. So even though I doubt this method is the correct or ideal for handling a push notification from the AppDelegate (I still got a lot of stuff to learn in iOS 🙂), I'm still sharing it because it worked for me and well I believe the code is still readable and quite clean.
The key is to know the levels or stacks of your screens. The what are childViewControllers, the topMost screen, the one the is in the bottom, etc...
Then if you're now ready to push to a certain screen, you would need of course the navigationController of the current screen you're in.
For instance, this code block is from my project's AppDelegate:
func handleDeeplinkedJobId(_ jobIdInt: Int) {
// Check if user is in Auth or in Jobs
if let currentRootViewController = UIApplication.shared.keyWindow!.rootViewController,
let presentedViewController = currentRootViewController.presentedViewController {
if presentedViewController is BaseTabBarController {
if let baseTabBarController = presentedViewController as? BaseTabBarController,
let tabIndex = TabIndex(rawValue: baseTabBarController.selectedIndex) {
switch tabIndex {
case .jobsTab:
....
....
if let jobsTabNavCon = baseTabBarController.viewControllers?.first,
let firstScreen = jobsTabNavCon.childViewControllers.first,
let topMostScreen = jobsTabNavCon.childViewControllers.last {
...
...
So as you can see, I know the hierarchy of the screens, and by using this knowledge as well as some patience in checking if I'm in the right screen by using breakpoints and printobject (po), I get the correct reference. Lastly, in the code above, I have the topMostScreen reference, and I can use that screen's navigationController to push to a new screen if I want to.
Hope this helps!
I'm an android developer. in android, when user login in application, I will re-open the MainActivity class ( controller ) to refresh some views.
in iOS applications, how to do this scenario ?
You can reopen you default/LandingViewController.
Suppose you have a View Controller with name LandingViewController
When you successfully logged in all you need is to re instantiate the LandingViewController
In AppDelegate class make a function with name
func userDidLoggedIn(){
let storyboard = UIStoryboard(name: "Main", bundle: nil)//Replace Main With your own storyboard name containing LandingViewController
let landingViewController = storyboard.instantiateViewController(withIdentifier: "LandingViewControllerIdentifier")//Pass your LandingViewController Identier that you have set in your storyboard file.
guard let subviews = self.window?.subviews else {
return
}
for view in subviews {
view.removeFromSuperview()
}
self.window?.rootViewController = landingViewController
}
Now Simply Call this Function where ever in the entire project like this In your case write below lines in the completion block of login request API.
let delegate = UIApplication.shared.delegate as! AppDelegate
delegate. userDidLoggedIn()
Once user login, you can change your rootviewcontroller like this:
var nav_VC: UIViewController?
func onSuccessfulLogin()
{
let storyboard = UIStoryboard.init(name: "Main", bundle: nil)
nav_VC = nil
if nav_VC == nil {
nav_VC = storyboard.instantiateViewController(withIdentifier: "home_nav")
}
self.window?.rootViewController = nav_VC
self.window?.makeKeyAndVisible()
}
Everything I've seen on stack is passing the data from an input, onto another view controller on a button press. Let's say I have var banana that is an array of dictionaries, but once my function in ViewA.swift is done loading up banana, I want another viewController, say ViewB.swift to manipulate that data as it sees fit. I do NOT have a segue going from one view controller to the other.
EDIT: It's actually two TableViewControllers****
I've looked into NSNotificationCenter, but that doesn't seem to work with my variable type, which is an array of dictionaries
Use NSNotificationCenter for accessing data.
Try Below code
//Sent notification
let dictionary = ["key":"value"]
NSNotificationCenter.defaultCenter().postNotificationName("passData", object: nil, userInfo: dictionary)
//Receive notification
NSNotificationCenter.defaultCenter().addObserver(self,
selector:"myMethod:", name: "passData", object: nil)
//Receive notification method
func myMethod(notification: NSNotification){
print("data: \(notification.userInfo!["key"])")
Without using segue, you can instantiate the View controller, and set the public parameteres.
let storyboard = UIStoryboard(name: "MyStoryboardName", bundle: nil)
let vc = storyboard.instantiateViewControllerWithIdentifier("someViewController") as! ViewB
/* Here you have the reference to the view, so you can set the parameters*/
vc.parameterInViewB = banana
/* At this point you can present the view to the user.*/
self.presentViewController(vc, animated: true, completion: nil)
Make sure that you have given all ViewControllers an identifier, then instantiate them with:
guard let viewControllerB = storyboard?.instantiateViewControllerWithIdentifier("ViewControllerB") as? ViewControllerB else {
fatalError(); return
}
// then access the variable/property of ViewControllerB
viewControllerB.banana = whatEver
Added for clarification
This one works for me.
Just make sure that you have given the TableViewController an identifier otherwise you will not be able to instantiate it. Also make sure that you cast the result of instantiateViewControllerWithIdentifier to your TableViewController class otherwise you won't be able to access it's variables (I've seen that you were struggling with this; if you get an error that UIViewController doesn't have a member "myArray" then you probably have forgotten to cast the result)
class TableViewController: UITableViewController {
var myArray = [String]()
}
class ViewController: UIViewController {
func someEventWillTriggerThisFunction() {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
guard let tableViewController = storyboard.instantiateViewControllerWithIdentifier("TableViewController") as? TableViewController else {
fatalError(); return
}
tableViewController.myArray = ["Value1", "Value2", "Value3"]
/* if you want to present the ViewController use this: */
self.presentViewController(tableViewController, animated: true, completion: nil)
}
}