Upgraded Appcelerator now ios Simulators will not work - ios

I have upgraded Appcelerator and xCode after a decent hiatus from doing development in it. I have created a brand new project and attempted to run it in the ios simulator only to be greeted with the following error:
[ERROR] : Invalid "--ios-version" value "12.1" Accepted values:
12.2
For help, run: titanium.js help build
I have been searching for a while on this and no one seems to have presented a decent answer on how to fix this. If anyone could provide any insight it would be greatly appreciated.
Titanium SDK is 8.0.1.GA if that helps at all.

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Can Xamarin.iOS (14.14.2.5) used with Xcode(11.3.1)?

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https://share.getcloudapp.com/7KuyKmAn This is the error.
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Recently I have upgraded all my iOS and Appcelerator kits to latest versions, and since then I have problems while preparing archive / builds.
Initially the app was throwing error on simulator but I found a way to resolve this.
Plz note I am using Xcode instead of Appcelerator for building archives
The steps I took to run the app successfully in simulator...
1. Xcode->Preferences->locations
2. Derived Data -> Advanced -> Custom: Relative to Workspace
3. Now build in Xcode it should not have that problem.
Now build is working fine in simulator, but I can still see app.js not found error on the device (I build the archive and installed via iTunes)
Thanks in advance... People having experience in using Xcode 7 may reply to this in a better way.
This is an known issue:
https://jira.appcelerator.org/browse/TIMOB-19818
Please use Appcelerator's JIRA to report and track bugs.
And as people have commented, you should not actually need to build form Xcode as the CLI and Studio will do this for you via the Xcode command line.
My issue was because we were using camelCase as the project name "I think!!!"

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I have searched Stack Overflow, Google and fellow peers for a current workaround in Xcode 6 for this error but have failed in doing so.
Note that this error occurs ONLY when attempting to run my app ON A DEVICE USING XCODE 6.
(This is not an issue when using the simulators, and I can build my app on a device using Xcode 5)
It seems to be a framework or library issue, but since it is able to work in almost every other possible way, I am not sure where the solution resides. I was using Xcode 6.0.
Here is the error:
I have checked my architecture settings, my frameworks and project files. Everything that needs to be included seems to be there.
This looks like it might be a silly error to do with Cocos2d and/or Xcode6. I have used SpriteBuilder to create the app. If you have a fix or have this error, any insight would be appreciated, thank you!
Found a fix. Downloaded the new Xcode6 version from the App Store. Xcode 6.0.1 (6A317) and it runs on all devices and simulators.
(There was no notification to update Xcode, you must search for it and download the new version)

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