I have two Present view controllers. The thing i want to do is when the second Present view controller is dismissed it will automatically reload the first present view controller(Table view). note: first view controller holds a table view, basically i want to reload the table view of first controller.
ViewWillAppear code:
override func viewWillAppear(_ animated: Bool) {
tableViewReloadFromCreateProductVC()
}
func tableViewReloadFromCreateProductVC () {
tableView.reloadData()
}
Calling from second view controller code:
SecondViewController.tableViewReloadFromCreateProductVC()
navigationController?.popViewController(animated: true)
dismiss(animated: true, completion: nil)
FirstViewController calling 2nd view controller
#IBAction func CallSecondViewButton(_ sender: Any) {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let controller = storyboard.instantiateViewController(withIdentifier: "YourViewControllerIdentifier") as! YourViewController
controller.modalPresentationStyle = .fullScreen
self.present(controller, animated: true, completion: nil)
}
just write the code in viewWillAppear() method of the view controller that you want to reload like this
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
//perform api call if any
yourTableView.reloadData()
}
2nd view controller
#IBAction func CloseButton(_ sender: Any) {
self.dismiss(animated: true, completion: nil)
}
after dissmissing the viewWillAppear method of firstViewController will autometically called.
The First two snippets are for first view controller and the last one is for second view controller
Reloading the entire table view could sometimes be costly and it also sounds like you're making an API call as well so unless you want your table view to be reloaded and the API call made every time the view controller becomes visible whether or not you've made changes to it, you want the reloading to be done only when it's necessary.
You can try it in a few different ways:
class CreateProductVC: UITableViewController {
#IBAction func presentSecondVC() {
if let secondVC = storyboard?.instantiateViewController(identifier: "SecondVC") as? SecondViewController {
secondVC.delegate = self
present(secondVC, animated: true, completion: nil)
}
}
}
class SecondViewController: UIViewController {
weak var delegate: CreateProductVC?
#IBAction func dismissSecondVC() {
self.dismiss(animated: true) {
self.delegate?.tableView.reloadData()
}
}
}
or
class CreateProductVC: UITableViewController {
#IBAction func presentSecondVC() {
if let secondVC = storyboard?.instantiateViewController(identifier: "SecondVC") as? SecondViewController {
secondVC.isDismissed = { [weak self] in
self?.tableView.reloadData()
}
present(secondVC, animated: true, completion: nil)
}
}
}
class SecondViewController: UIViewController {
var isDismissed: (() -> Void)?
#IBAction func dismissSecondVC() {
self.dismiss(animated: true) {
self.isDismissed?()
}
}
}
or if you want more fine-grained control over what to do with the new data:
protocol ReloadVC {
func reload(_ value: String)
}
class CreateProductVC: UITableViewController, ReloadVC {
var dataSource: [String]! {
didSet {
tableView.reloadData()
}
}
#IBAction func presentSecondVC() {
if let secondVC = storyboard?.instantiateViewController(identifier: "SecondVC") as? SecondViewController {
secondVC.delegate = self
present(secondVC, animated: true, completion: nil)
}
}
func reload(_ value: String) {
dataSource.append(value)
}
}
class SecondViewController: UIViewController {
var delegate: ReloadVC?
#IBAction func dismissSecondVC() {
self.dismiss(animated: true) {
let someValue = "Some Value"
self.delegate?.reload(someValue)
}
}
}
I have an ViewController with GADRewardBasedVideoAd.
I can easily play and close ads, but with the ad closes ViewController as well.
What can I do?
#IBAction func ad_button_click(_ sender: Any) {
if GADRewardBasedVideoAd.sharedInstance().isReady == true
{
GADRewardBasedVideoAd.sharedInstance().present(fromRootViewController: self)
}
}
For those of you who is facing the the same issue:
You can create a new class for your rootViewController (TabBarController or NavigationController etc.) and implement there something like that:
override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
dismissalCounter += 1
if (dismissalCounter < 2) {
super.dismiss(animated: flag, completion: completion)
}
}
override func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) {
dismissalCounter = 0
}
override func present(_ viewControllerToPresent: UIViewController, animated flag: Bool, completion: (() -> Void)? = nil) {
dismissalCounter = 0
super.present(viewControllerToPresent, animated: flag, completion: completion)
}
var dismissalCounter : Int = 0
Important! Use this functions inside TabBarController or NavigationController, otherwise it is not gonna work
UPD:
In my case unfortunatly it breaks all NavigationControllers inside a TabBarController (titles don't show and there are no buttons inside them), if I will figure fix actions, I'll let you know
UPD2:
Pretty obvious decision will be to change the initialViewController and view add from it, it'll not be dismissed
UPD3:
I solved this very and very strange:
class ViewController : UIViewController {
override func viewWillAppear(_ animated: Bool) {
if GADRewardBasedVideoAd.sharedInstance().isReady == false {
let request = GADRequest()
rewardBasedVideo!.load(request, withAdUnitID: "ca-app-pub-3940256099942544/1712485313")
}
}
var rewardBasedVideo: GADRewardBasedVideoAd?
#IBAction func ad_button_click(_ sender: Any) {
if rewardBasedVideo!.isReady == true {
let bl = blur()
self.present(bl, animated: true, completion: {
self.rewardBasedVideo?.present(fromRootViewController: bl)
})
}
}
}
class blur : UIViewController {
override func viewDidLoad() {
checkForKeyWindow()
}
func checkForKeyWindow() {
DispatchQueue.main.asyncAfter(deadline: .now() + 2, execute: {
if (UIApplication.topViewController() == self) {
print("dismissed and forgotten")
self.dismiss(animated: true, completion: nil)
} else {
print("not keywindow")
self.checkForKeyWindow()
}
})
}
#objc func close() {
self.dismiss(animated: true, completion: nil)
}
}
extension UIApplication {
class func topViewController(base: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return topViewController(base: nav.visibleViewController)
}
if let tab = base as? UITabBarController {
let moreNavigationController = tab.moreNavigationController
if let top = moreNavigationController.topViewController, top.view.window != nil {
return topViewController(base: top)
} else if let selected = tab.selectedViewController {
return topViewController(base: selected)
}
}
if let presented = base?.presentedViewController {
return topViewController(base: presented)
}
return base
}
}
So I have two view controllers in my application:
StartViewController (Root view controller) and GameViewController
I am presenting my Rewarded video from GameViewController
Everything works perfectly, except for when the user presses "Skip now" on the rewarded video. It dismisses GameViewController and goes back to StartViewController which is my root view controller.
If the user watches the entire video, it works as intended.
The code for presenting rewarded view from GameViewController:
func playReward()
{
if rewardVideo!.isReady
{
if var topController = UIApplication.shared.keyWindow?.rootViewController
{
while let presentedViewController = topController.presentedViewController
{
// Make top controller topmost view controller
topController = presentedViewController
}
rewardVideo!.present(fromRootViewController: topController)
}
}
}
I temporarily changed the root to GameViewController to see if this was the issue and doing so fixed it, so I know it is an issue related to the root view controller and the "Skip now" button on the rewarded video.
I had the same issue. I solved it by overriding the func dismiss(animated flag: Bool, completion: (() -> Void)? = nil method.
Here is what I did.
var didOpenRewardedVideo:Int = 0
override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
if didOpenRewardedVideo == 1 {
didOpenRewardedVideo = 2
super.dismiss(animated: flag, completion: completion)
}
else if didOpenRewardedVideo == 2{
didOpenRewardedVideo = 0
}
else{
super.dismiss(animated: flag, completion: completion)
}
}
func showRewardedVideo()
{
didOpenRewardedVideo = 1
GADRewardBasedVideoAd.sharedInstance().present(fromRootViewController: self)
}
Before showing the rewardedAd, do not forget to check if it's ready or not.
GADRewardBasedVideoAd.sharedInstance().isReady == true
When rewardedAd is presented didOpenRewardedVideo is set to 1. When user dismissing rewardedAd didOpenRewardedVideo is 1 and calling super.dismiss(animated: flag, completion: completion). Then didOpenRewardedVideo is set to 2. Now I know dismiss(animated flag: Bool, completion: (() -> Void)? = nil) will be called once more. This time I don't call the super method and set didOpenRewardedVideo to 0. I know if I dismiss my UIViewController will be dismissed.
#mialkan,
your solution does not work. I don't why no one talk about this issue. I am also facing such problem.
import GoogleMobileAds import sdk in your class or viewcontroller
GADRewardBasedVideoAdDelegate Add this in your class or viewcontroller
var RewardBasedVideo: GADRewardBasedVideoAd? **initialize AdController object **
override func viewDidLoad()
{
super.viewDidLoad()
RewardBasedVideo=GADRewardBasedVideoAd.sharedInstance()
RewardBasedVideo?.delegate = self
}
//MARK:- WATCH AD BUTTON CLICK
#IBAction func WatchAdBtn_Click(_ sender: UIButton)
{
if RewardBasedVideo?.isReady == true
{
RewardBasedVideo?.present(fromRootViewController: self)
} else
{
//Show alert here "Ads is not ready to load"
}
}
func rewardBasedVideoAdDidClose(_ rewardBasedVideoAd: GADRewardBasedVideoAd)
{
print("Reward based video ad is closed.")
}
For those of you who is facing the the same issue:
You can create a new class for your rootViewController (TabBarController or NavigationController etc.) and implement there something like that:
override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
dismissalCounter += 1
if (dismissalCounter < 2) {
super.dismiss(animated: flag, completion: completion)
}
}
override func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) {
dismissalCounter = 0
}
override func present(_ viewControllerToPresent: UIViewController, animated flag: Bool, completion: (() -> Void)? = nil) {
dismissalCounter = 0
super.present(viewControllerToPresent, animated: flag, completion: completion)
}
var dismissalCounter : Int = 0
Important! Use this functions inside TabBarController or NavigationController, otherwise it is not gonna work
UPD:
In my case unfortunatly it breaks all NavigationControllers inside a TabBarController (titles don't show and there are no buttons inside them), if I will figure fix actions, I'll let you know
UPD2:
Pretty obvious decision will be to change the initialViewController and view add from it, it'll not be dismissed
UPD3:
I solved this very and very strange:
class ViewController : UIViewController {
override func viewWillAppear(_ animated: Bool) {
if GADRewardBasedVideoAd.sharedInstance().isReady == false {
let request = GADRequest()
rewardBasedVideo!.load(request, withAdUnitID: "ca-app-pub-3940256099942544/1712485313")
}
}
var rewardBasedVideo: GADRewardBasedVideoAd?
#IBAction func ad_button_click(_ sender: Any) {
if rewardBasedVideo!.isReady == true {
let bl = blur()
self.present(bl, animated: true, completion: {
self.rewardBasedVideo?.present(fromRootViewController: bl)
})
}
}
}
class blur : UIViewController {
override func viewDidLoad() {
checkForKeyWindow()
}
func checkForKeyWindow() {
DispatchQueue.main.asyncAfter(deadline: .now() + 2, execute: {
if (UIApplication.topViewController() == self) {
print("dismissed and forgotten")
self.dismiss(animated: true, completion: nil)
} else {
print("not keywindow")
self.checkForKeyWindow()
}
})
}
#objc func close() {
self.dismiss(animated: true, completion: nil)
}
}
extension UIApplication {
class func topViewController(base: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return topViewController(base: nav.visibleViewController)
}
if let tab = base as? UITabBarController {
let moreNavigationController = tab.moreNavigationController
if let top = moreNavigationController.topViewController, top.view.window != nil {
return topViewController(base: top)
} else if let selected = tab.selectedViewController {
return topViewController(base: selected)
}
}
if let presented = base?.presentedViewController {
return topViewController(base: presented)
}
return base
}
}
When dismissing a modal view controller using dismissViewController, there is the option to provide a completion block. Is there a similar equivalent for popViewController?
The completion argument is quite handy. For instance, I can use it to hold off removing a row from a tableview until the modal is off screen, letting the user see the row animation. When returning from a pushed view controller, I would like the same opportunity.
I have tried placing popViewController in an UIView animation block, where I do have access to a completion block. However, this produces some unwanted side effects on the view being popped to.
If there is no such method available, what are some workarounds?
I know an answer has been accepted over two years ago, however this answer is incomplete.
There is no way to do what you're wanting out-of-the-box
This is technically correct because the UINavigationController API doesn't offer any options for this. However by using the CoreAnimation framework it's possible to add a completion block to the underlying animation:
[CATransaction begin];
[CATransaction setCompletionBlock:^{
// handle completion here
}];
[self.navigationController popViewControllerAnimated:YES];
[CATransaction commit];
The completion block will be called as soon as the animation used by popViewControllerAnimated: ends. This functionality has been available since iOS 4.
Swift 5 version - works like a charm. Based on this answer
extension UINavigationController {
func pushViewController(viewController: UIViewController, animated: Bool, completion: #escaping () -> Void) {
pushViewController(viewController, animated: animated)
if animated, let coordinator = transitionCoordinator {
coordinator.animate(alongsideTransition: nil) { _ in
completion()
}
} else {
completion()
}
}
func popViewController(animated: Bool, completion: #escaping () -> Void) {
popViewController(animated: animated)
if animated, let coordinator = transitionCoordinator {
coordinator.animate(alongsideTransition: nil) { _ in
completion()
}
} else {
completion()
}
}
}
I made a Swift version with extensions with #JorisKluivers answer.
This will call a completion closure after the animation is done for both push and pop.
extension UINavigationController {
func popViewControllerWithHandler(completion: ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.popViewControllerAnimated(true)
CATransaction.commit()
}
func pushViewController(viewController: UIViewController, completion: ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.pushViewController(viewController, animated: true)
CATransaction.commit()
}
}
SWIFT 4.1
extension UINavigationController {
func pushToViewController(_ viewController: UIViewController, animated:Bool = true, completion: #escaping ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.pushViewController(viewController, animated: animated)
CATransaction.commit()
}
func popViewController(animated:Bool = true, completion: #escaping ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.popViewController(animated: animated)
CATransaction.commit()
}
func popToViewController(_ viewController: UIViewController, animated:Bool = true, completion: #escaping ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.popToViewController(viewController, animated: animated)
CATransaction.commit()
}
func popToRootViewController(animated:Bool = true, completion: #escaping ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.popToRootViewController(animated: animated)
CATransaction.commit()
}
}
Working with or without animation properly, and also includes popToRootViewController:
// updated for Swift 3.0
extension UINavigationController {
private func doAfterAnimatingTransition(animated: Bool, completion: #escaping (() -> Void)) {
if let coordinator = transitionCoordinator, animated {
coordinator.animate(alongsideTransition: nil, completion: { _ in
completion()
})
} else {
DispatchQueue.main.async {
completion()
}
}
}
func pushViewController(viewController: UIViewController, animated: Bool, completion: #escaping (() -> Void)) {
pushViewController(viewController, animated: animated)
doAfterAnimatingTransition(animated: animated, completion: completion)
}
func popViewController(animated: Bool, completion: #escaping (() -> Void)) {
popViewController(animated: animated)
doAfterAnimatingTransition(animated: animated, completion: completion)
}
func popToRootViewController(animated: Bool, completion: #escaping (() -> Void)) {
popToRootViewController(animated: animated)
doAfterAnimatingTransition(animated: animated, completion: completion)
}
}
I had the same issue. And because I had to use it in multiple occasions, and within chains of completion blocks, I created this generic solution in an UINavigationController subclass:
- (void) navigationController:(UINavigationController *) navigationController didShowViewController:(UIViewController *) viewController animated:(BOOL) animated {
if (_completion) {
dispatch_async(dispatch_get_main_queue(),
^{
_completion();
_completion = nil;
});
}
}
- (UIViewController *) popViewControllerAnimated:(BOOL) animated completion:(void (^)()) completion {
_completion = completion;
return [super popViewControllerAnimated:animated];
}
Assuming
#interface NavigationController : UINavigationController <UINavigationControllerDelegate>
and
#implementation NavigationController {
void (^_completion)();
}
and
- (id) initWithRootViewController:(UIViewController *) rootViewController {
self = [super initWithRootViewController:rootViewController];
if (self) {
self.delegate = self;
}
return self;
}
Based on #HotJard's answer, when all you want is just a couple of lines of code. Quick and Easy.
Swift 4:
_ = self.navigationController?.popViewController(animated: true)
self.navigationController?.transitionCoordinator.animate(alongsideTransition: nil) { _ in
doWhatIWantAfterContollerHasPopped()
}
There is no way to do what you're wanting out-of-the-box. i.e. there is no method with a completion block for popping a view controller from a nav stack.
What I would do is put the logic in viewDidAppear. That will be called when the view has finished coming on screen. It'll be called for all different scenarios of the view controller appearing, but that should be fine.
Or you could use the UINavigationControllerDelegate method navigationController:didShowViewController:animated: to do a similar thing. This is called when the navigation controller has finished pushing or popping a view controller.
For 2018 ...
if you have this ...
navigationController?.popViewController(animated: false)
// I want this to happen next, help! ->
nextStep()
and you want to add a completion ...
CATransaction.begin()
navigationController?.popViewController(animated: true)
CATransaction.setCompletionBlock({ [weak self] in
self?.nextStep() })
CATransaction.commit()
it's that simple.
Handy tip...
It's the same deal for the handy popToViewController call.
A typical thing is you have an onboarding stack of a zillion screens. When finally done, you go all the way back to your "base" screen, and then finally fire up the app.
So in the "base" screen, to go "all the way back", popToViewController(self
func onboardingStackFinallyComplete() {
CATransaction.begin()
navigationController?.popToViewController(self, animated: false)
CATransaction.setCompletionBlock({ [weak self] in
guard let self = self else { return }
.. actually launch the main part of the app
})
CATransaction.commit()
}
Cleaned up Swift 4 version based on this answer.
extension UINavigationController {
func pushViewController(_ viewController: UIViewController, animated: Bool, completion: #escaping () -> Void) {
self.pushViewController(viewController, animated: animated)
self.callCompletion(animated: animated, completion: completion)
}
func popViewController(animated: Bool, completion: #escaping () -> Void) -> UIViewController? {
let viewController = self.popViewController(animated: animated)
self.callCompletion(animated: animated, completion: completion)
return viewController
}
private func callCompletion(animated: Bool, completion: #escaping () -> Void) {
if animated, let coordinator = self.transitionCoordinator {
coordinator.animate(alongsideTransition: nil) { _ in
completion()
}
} else {
completion()
}
}
}
The completion block is called after the viewDidDisappear method is called on the presented view controller, So putting code in the viewDidDisappear method of the popped view controller should work the same as a completion block.
Swift 3 answer, thanks to this answer: https://stackoverflow.com/a/28232570/3412567
//MARK:UINavigationController Extension
extension UINavigationController {
//Same function as "popViewController", but allow us to know when this function ends
func popViewControllerWithHandler(completion: #escaping ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.popViewController(animated: true)
CATransaction.commit()
}
func pushViewController(viewController: UIViewController, completion: #escaping ()->()) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.pushViewController(viewController, animated: true)
CATransaction.commit()
}
}
Swift 4 version with optional viewController parameter to pop to a specific one.
extension UINavigationController {
func pushViewController(viewController: UIViewController, animated:
Bool, completion: #escaping () -> ()) {
pushViewController(viewController, animated: animated)
if let coordinator = transitionCoordinator, animated {
coordinator.animate(alongsideTransition: nil) { _ in
completion()
}
} else {
completion()
}
}
func popViewController(viewController: UIViewController? = nil,
animated: Bool, completion: #escaping () -> ()) {
if let viewController = viewController {
popToViewController(viewController, animated: animated)
} else {
popViewController(animated: animated)
}
if let coordinator = transitionCoordinator, animated {
coordinator.animate(alongsideTransition: nil) { _ in
completion()
}
} else {
completion()
}
}
}
Please refer to recent version(5.1) of Swifty & SDK-like way,
extension UINavigationController {
func popViewController(animated: Bool, completion: (() -> ())? = nil) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
popViewController(animated: animated)
CATransaction.commit()
}
func pushViewController(_ viewController: UIViewController, animated: Bool, completion: (() -> ())? = nil) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
pushViewController(viewController, animated: animated)
CATransaction.commit()
}
}
2020 Swift 5.1 way
This solution guarantee that completion is executed after popViewController is fully finished. You can test it by doing another operation on the NavigationController in completion: In all other solutions above the UINavigationController is still busy with popViewController operation and does not respond.
public class NavigationController: UINavigationController, UINavigationControllerDelegate
{
private var completion: (() -> Void)?
override init(rootViewController: UIViewController) {
super.init(rootViewController: rootViewController)
delegate = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public override func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool)
{
if self.completion != nil {
DispatchQueue.main.async(execute: {
self.completion?()
self.completion = nil
})
}
}
func popViewController(animated: Bool, completion: #escaping () -> Void) -> UIViewController?
{
self.completion = completion
return super.popViewController(animated: animated)
}
}
Just for completeness, I've made an Objective-C category ready to use:
// UINavigationController+CompletionBlock.h
#import <UIKit/UIKit.h>
#interface UINavigationController (CompletionBlock)
- (UIViewController *)popViewControllerAnimated:(BOOL)animated completion:(void (^)()) completion;
#end
// UINavigationController+CompletionBlock.m
#import "UINavigationController+CompletionBlock.h"
#implementation UINavigationController (CompletionBlock)
- (UIViewController *)popViewControllerAnimated:(BOOL)animated completion:(void (^)()) completion {
[CATransaction begin];
[CATransaction setCompletionBlock:^{
completion();
}];
UIViewController *vc = [self popViewControllerAnimated:animated];
[CATransaction commit];
return vc;
}
#end
There is a pod called UINavigationControllerWithCompletionBlock which adds support for a completion block when both pushing and popping on a UINavigationController.
Use the next extension on your code: (Swift 4)
import UIKit
extension UINavigationController {
func popViewController(animated: Bool = true, completion: #escaping () -> Void) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
popViewController(animated: animated)
CATransaction.commit()
}
func pushViewController(_ viewController: UIViewController, animated: Bool = true, completion: #escaping () -> Void) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
pushViewController(viewController, animated: animated)
CATransaction.commit()
}
}
I achieved exactly this with precision using a block. I wanted my fetched results controller to show the row that was added by the modal view, only once it had fully left the screen, so the user could see the change happening. In prepare for segue which is responsible for showing the modal view controller, I set the block I want to execute when the modal disappears. And in the modal view controller I override viewDidDissapear and then call the block. I simply begin updates when the modal is going to appear and end updates when it disappears, but that is because I'm using a NSFetchedResultsController however you can do whatever you like inside the block.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if([segue.identifier isEqualToString:#"addPassword"]){
UINavigationController* nav = (UINavigationController*)segue.destinationViewController;
AddPasswordViewController* v = (AddPasswordViewController*)nav.topViewController;
...
// makes row appear after modal is away.
[self.tableView beginUpdates];
[v setViewDidDissapear:^(BOOL animated) {
[self.tableView endUpdates];
}];
}
}
#interface AddPasswordViewController : UITableViewController<UITextFieldDelegate>
...
#property (nonatomic, copy, nullable) void (^viewDidDissapear)(BOOL animated);
#end
#implementation AddPasswordViewController{
...
-(void)viewDidDisappear:(BOOL)animated{
[super viewDidDisappear:animated];
if(self.viewDidDissapear){
self.viewDidDissapear(animated);
}
}
#end
I found that the implementation of func navigationController(UINavigationController, didShow: UIViewController, animated: Bool) is the only working solution here.
We may make it better using RxSwift:
import UIKit
import RxSwift
import RxCocoa
extension Reactive where Base: UINavigationController {
func popToViewController(_ viewController: UIViewController, animated: Bool) -> ControlEvent<ShowEvent> {
let source = didShow
.filter { [weak viewController] event in
viewController == event.0
}
.take(1)
_ = base.popToViewController(viewController, animated: animated)
return ControlEvent(events: source)
}
}
Usage:
// let navigationController = UINavigationController(rootViewController: page1)
// navigationController.pushViewController(page2, animated: false)
navigationController.rx
.popToViewController(page1, animated: true)
.bind { _ in
// pop completion
}
.disposed(by: disposeBag)
I think viewDidDisappear(_ animated: Bool) function can help for this. It will be called when the view did disappeared completely.
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
//do the stuff here
}