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I'm making Notes app. I made cards with text and buttons dynamically (Create by clicking the button). But I have problem with Changing Text on CURRENT card. For example, I have 3 cards with own texts and buttons and I want to change text on 2nd card but text is changing on the 3rd card. How can I solve this problem?
3 cards with texts and buttons
Change Text Page
In the past, I've tried making list to collect texts, but i dont know how to identify current card.
full main.dart
import 'package:flutter/material.dart';
import './changeTextPage.dart';
int count = 0;
String titlecard = '';
String textcard = '';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Notes',
theme: ThemeData(
primarySwatch: Colors.deepPurple
),
home: HomePage(title: 'Notes',),
);
}
}
class HomePage extends StatefulWidget {
HomePage({Key key, this.title}) : super(key: key);
final title;
#override
HomePageState createState() => HomePageState();
}
class HomePageState extends State<HomePage> {
#override
Widget build(BuildContext context) {
List<Widget> cards = new List.generate(count, (int i) => new MyCard());
return Scaffold(
appBar: AppBar(
title: Text('Notes'),
),
body: LayoutBuilder(
builder: (context, constraint) {
return Column(
children: <Widget>[
Container(
height: 650.0,
child: new ListView(
children: cards,
scrollDirection: Axis.vertical,
),
),
],
);
}
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {
setState(() {
Navigator.push(context, MaterialPageRoute(
builder: (context) => changeText())
);
});
},
),
);
}
}
class MyCard extends StatefulWidget {
#override
myCard createState() => myCard();
}
class myCard extends State<MyCard> {
int myCount = count;
void click() {
setState(() {
Navigator.push(context, MaterialPageRoute(
builder: (context) => setNewText())
);
});
}
#override
Widget build(BuildContext context) {
return Center(
child: Card(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ListTile(
leading: Icon(Icons.album),
title: Text(titlecard),
subtitle: Text(textcard),
),
ButtonTheme.bar( // make buttons use the appropriate styles for cards
child: ButtonBar(
children: <Widget>[
FlatButton(
child: const Text('Change Text'),
onPressed: click,
),
FlatButton(
child: const Text('LISTEN'),
onPressed: () { /* ... */ },
),
],
),
),
],
),
),
);
}
}
class setNewText extends StatefulWidget {
#override
SetNewText createState() => SetNewText();
}
class SetNewText extends State<setNewText> {
final titleController = TextEditingController();
final textController = TextEditingController();
final formkey = GlobalKey<FormState>();
void _submit() {
setState(() {
if (formkey.currentState.validate()) {
formkey.currentState.save();
Navigator.pop(context);
titlecard = titleController.text;
textcard = textController.text;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Change Title'),
),
body: Column(
children: <Widget>[
Card(
child: Padding(
padding: EdgeInsets.all(2.0),
child: Form(
key: formkey,
child: Column(
children: <Widget>[
TextFormField(
controller: titleController,
decoration: InputDecoration(
labelText: 'Title'
),
validator: (value) => value.length < 1 ? 'Invalid Title' : null,
onSaved: (value) => value = titleController.text,
),
TextFormField(
controller: textController,
decoration: InputDecoration(
labelText: 'Text'
),
validator: (text) => text.length < 1 ? 'Invalid Text' : null,
onSaved: (text) => text = textController.text,
)
],
),
),
),
),
FlatButton(
textColor: Colors.deepPurple,
child: Text('SUBMIT'),
onPressed: _submit,
),
],
)
);
}
}
changeTextPage.dart
import 'package:flutter/material.dart';
import './main.dart';
class changeText extends StatefulWidget {
#override
ChangeText createState() => ChangeText();
}
class ChangeText extends State<changeText> {
myCard s = myCard();
final titleController = TextEditingController();
final textController = TextEditingController();
final formkey = GlobalKey<FormState>();
void _submit() {
setState(() {
if (formkey.currentState.validate()) {
formkey.currentState.save();
Navigator.pop(context);
count++;
titlecard = titleController.text;
textcard = textController.text;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Change Title'),
),
body: Column(
children: <Widget>[
Card(
child: Padding(
padding: EdgeInsets.all(2.0),
child: Form(
key: formkey,
child: Column(
children: <Widget>[
TextFormField(
controller: titleController,
decoration: InputDecoration(
labelText: 'Title'
),
validator: (value) => value.length < 1 ? 'Invalid Title' : null,
onSaved: (value) => value = titleController.text,
),
TextFormField(
controller: textController,
decoration: InputDecoration(
labelText: 'Text'
),
validator: (text) => text.length < 1 ? 'Invalid Text' : null,
onSaved: (text) => text = textController.text,
)
],
),
),
),
),
FlatButton(
textColor: Colors.deepPurple,
child: Text('SUBMIT'),
onPressed: _submit,
),
],
)
);
}
}
Okay, so you happen to make some common mistakes, one of which is critical.
most importantly don't use global variables! As you do with count, titlecard and textcard.
there is a practice to name stateful widgets with PascalCase and corresponding states just like the widget but prefixed with an underscore (_) to make it private and suffixed by the State word.
The correct approach for this (or one of them) would be to have a widget that would be your screen with a form to edit stuff and it would pop some struct with user values on submit:
class ChangeTextScreen extends StatefulWidget {
_ChangeTextScreenState createState() => _ChangeTextScreenState();
}
class _ChangeTextScreenState extends State<ChangeTextScreen> {
void _submit() {
setState(() {
formkey.currentState.save();
Navigator.pop(ChangeTextResult(title: titleController.text, text: textController.text));
});
}
// Rest of your code...
}
class ChangeTextResult {
final String title;
final String text;
ChangeTextResult({#required this.title, #required this.text});
}
You should also have a place where you store your notes in some kind of a list. Your main screen looks like a good place for it. Once your app will be bigger, think about using scoped_model or Redux or something.
So let's add a Note class and a list with your notes to your main screen:
class Note {
String title;
String text;
Note(this.title, this.text);
}
class HomePageState extends State<HomePage> {
List<Note> _notes = [Note('Test', 'Some test note')];
#override
Widget build(BuildContext context) {
ListView cards = ListView.builder(
itemCount: _notes.length,
itemBuilder: (context, index) => MyCard(
title: _notes[index].title,
text: _notes[index].text,
onEdit: (title, text) => setState(() { // We'll get back to that later
_notes[index].title = title;
_notes[index].text = text;
})
));
// (...)
Your MyCard widget (try to use better names next time) should contain some kind of information about its content, one of the best approaches would be to pass this info to its constructor, just like that:
class MyCard extends StatefulWidget {
final String title;
final String text;
final Function onEdit;
MyCard({Key key, #required this.title, #required this.text, #required this.onEdit}) : super(key: key);
#override
_MyCardState createState() => _MyCardState();
}
Having this Key parameter is a good practice.
And use those parameters in your _MyCardState class (I renamed it from _myCard):
// (...)
children: <Widget>[
ListTile(
leading: Icon(Icons.album),
title: Text(widget.title),
subtitle: Text(widget.text),
),
// (...)
Returning to the moment where you open your ChangeTextScreen, you should assign the result of Navigation.push() to a variable. This is your result, you can deal with it (once we check it for null, the user could have returned from this screen and then the result would be null).
void click() {
setState(() {
final ChangeTextResult result = Navigator.push(context, MaterialPageRoute(
builder: (context) => ChangeTextScreen())
);
if (result != null) {
widget.onEdit(result.title, result.text);
}
});
}
Do you remember that onEdit parameter (I mentioned it in a comment in the code above)? We call that parameter here.
That's it I think. I could have mixed some concepts of your app, but I think you'll manage to get my point anyways.
I quite rewrote all of your code. I think it will be easier for you to start again from scratch and have those tips in mind. Also, try to Google some similar things (like a simple Todo application) or do Getting started from flutter.io with part two! That should give you a nice idea on how to resolve that common problem in Flutter.
And also, read about good practises in Flutter and Dart. Things like correctly formatting your code are really important.
BTW that's my longest answer on Stack Overflow so far. I hope you'll appreciate that.
I'm having trouble passing the data that's been filled in a textformfields and selected in a dropdown menu.
I'm trying to use the Map function to pass down String values so that I can also pass down all types of values in the future (ex. int, bool, double etc.), however it's not working so I need someone to check it out.
main.dart
import 'package:flutter/material.dart';
import 'package:workoutapp/auth/auth.dart';
import 'package:workoutapp/auth/root_page.dart';
import 'package:workoutapp/inheritedWigets/auth_provider.dart';
void main(List<String> args) {
runApp(
WorkoutManager(),
);
}
class WorkoutManager extends StatelessWidget {
#override
Widget build(BuildContext context) {
return AuthProvider(
auth: Auth(),
child: MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Workout Manager',
home: RootPage(),
theme: ThemeData(
primaryColor: Colors.indigo,
primarySwatch: Colors.indigo,
accentColor: Colors.indigoAccent,
hintColor: Colors.indigo,
brightness: Brightness.dark,
),
),
);
}
}
HomePage
import 'package:flutter/material.dart';
import 'package:workoutapp/inheritedWigets/auth_provider.dart';
import './profile_account_page.dart';
import './routines_create_page.dart';
import '../objects/Routines/routines_manager.dart';
import '../tools/custom_drawer.dart';
class HomePage extends StatelessWidget {
final VoidCallback onSignedOut;
final List<Map<String, String>> routines;
HomePage({Key key, this.onSignedOut, this.routines}) : super(key: key);
void _signedOut(BuildContext context) async {
try {
var auth = AuthProvider.of(context).auth;
await auth.signOut();
onSignedOut();
} catch (e) {
print(e);
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Workout Manager', style: TextStyle(color: Colors.white)),
centerTitle: false,
actions: <Widget>[
FlatButton(
child: Text('Logout'),
onPressed: () {
return _signedOut(context);
},
),
IconButton(
icon: Icon(Icons.account_box),
tooltip: 'Profile Account',
color: Colors.white,
onPressed: () {
return Navigator.push(context,
MaterialPageRoute(builder: (BuildContext context) {
return ProfileAccountPage();
}));
},
),
],
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {
Navigator.push(context,
MaterialPageRoute(builder: (BuildContext context) {
return RoutinesPageCreate();
}));
},
),
body: RoutinesManager(),
drawer: CustomDrawer(),
);
}
}
RoutineManager
import 'package:flutter/material.dart';
import 'package:workoutapp/objects/routines/routines.dart';
class RoutinesManager extends StatefulWidget {
final Map<String, String> startingRoutine;
RoutinesManager({this.startingRoutine});
#override
_RoutinesManagerState createState() => _RoutinesManagerState();
}
class _RoutinesManagerState extends State<RoutinesManager> {
List<Map<String, String>> _routines = [];
#override
void initState() {
if (widget.startingRoutine != null) {
_routines.add(widget.startingRoutine);
}
super.initState();
}
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Expanded(
child: Routines(_routines),
)
],
);
}
}
RoutinesCreatePage
import 'package:flutter/material.dart';
import 'package:workoutapp/pages/home_page.dart';
class RoutinesPageCreate extends StatefulWidget {
#override
_RoutinesPageCreateState createState() => _RoutinesPageCreateState();
}
class _RoutinesPageCreateState extends State<RoutinesPageCreate> {
final formKey = GlobalKey<FormState>();
List<Map<String, String>> _routines = [];
String _routineName, _routineDescription;
var _routineNameController = TextEditingController();
var _routineDescriptionController = TextEditingController();
List<DropdownMenuItem<String>> _dropdownListBodyPartMenuItem = [];
List<String> _dropdownListBodyPart = [
'Chest',
'Back',
'Leg',
'Shoulder',
'Abs',
];
String _selectedBodyPart;
List<DropdownMenuItem<String>> _dropdownListDayOfWeekMenuItem = [];
List<String> _dropdownListDayOfWeek = [
'Monday',
'Tuesday',
'Wednesday',
'Thursday',
'Friday',
'Saturday',
'Sunday',
];
String _selectedDayOfWeek;
void loadBodyPartData() {
_dropdownListBodyPartMenuItem = [];
_dropdownListBodyPartMenuItem = _dropdownListBodyPart.map((val) {
return DropdownMenuItem<String>(
child: Text(val),
value: val,
);
}).toList();
}
void loadDayOfWeekData() {
_dropdownListDayOfWeekMenuItem = [];
_dropdownListDayOfWeekMenuItem = _dropdownListDayOfWeek.map((val) {
return DropdownMenuItem<String>(
child: Text(val),
value: val,
);
}).toList();
}
final _scaffoldState = GlobalKey<ScaffoldState>();
void _showSnakBarReset() {
_scaffoldState.currentState.showSnackBar(
SnackBar(
backgroundColor: Theme.of(context).accentColor,
content: Text('Showing SnackBar TEST'),
),
);
}
void _showSnakBarCreateWorkoutRoutine() {
_scaffoldState.currentState.showSnackBar(
SnackBar(
backgroundColor: Theme.of(context).accentColor,
content: Text('Workout Routine has been created'),
),
);
}
void _addRoutine(Map<String, String> routine) {
setState(() {
_routines.add(routine);
});
}
#override
Widget build(BuildContext context) {
loadBodyPartData();
loadDayOfWeekData();
return Scaffold(
key: _scaffoldState,
appBar: AppBar(
title: Text('Create Routines'),
),
body: Container(
padding: EdgeInsets.all(15.0),
child: Form(
key: formKey,
child: ListView(children: buildInputs() + buildCreateButtons()),
),
),
);
}
List<Widget> buildInputs() {
TextStyle textStyle = Theme.of(context).textTheme.title;
return [
TextFormField(
controller: _routineNameController,
validator: (value) {
if (value.length > 20) {
return 'Not a valid Routine Name';
}
},
onSaved: (value) {
return _routineName = value;
},
decoration: InputDecoration(
labelStyle: textStyle,
labelText: 'Routine Name',
hintText: 'Enter the Routine Name for this day',
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(5.0),
))),
Padding(padding: EdgeInsets.all(7.0)),
TextFormField(
controller: _routineDescriptionController,
validator: (value) {
if (value.length > 50) {
return 'Invalid: The Description must be 50 characters or less.';
}
},
onSaved: (value) {
return _routineDescription = value;
},
decoration: InputDecoration(
labelStyle: textStyle,
labelText: 'Description',
hintText: 'Enter the description of the Routine.',
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(5.0),
))),
Padding(padding: const EdgeInsets.all(7.0)),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
DropdownButtonHideUnderline(
child: DropdownButton(
value: _selectedBodyPart,
items: _dropdownListBodyPartMenuItem,
hint: Text('Select Body Part', style: textStyle),
onChanged: (value) {
setState(() {
_selectedBodyPart = value;
});
})),
Padding(
padding: const EdgeInsets.all(1.0),
),
DropdownButtonHideUnderline(
child: DropdownButton(
value: _selectedDayOfWeek,
items: _dropdownListDayOfWeekMenuItem,
hint: Text('Select Day of Week', style: textStyle),
onChanged: (value) {
setState(() {
_selectedDayOfWeek = value;
});
},
),
),
Padding(
padding: const EdgeInsets.all(4.0),
)
],
),
];
}
List<Widget> buildCreateButtons() {
return [
Padding(
padding: const EdgeInsets.all(5.0),
child: Row(
children: <Widget>[
Expanded(
child: RaisedButton(
textColor: Theme.of(context).primaryColorDark,
color: Theme.of(context).accentColor,
child: Text('Create Workout Routine'),
onPressed: () {
if (formKey.currentState.validate()) {
_showSnakBarCreateWorkoutRoutine();
formKey.currentState.save();
_addRoutine({
'routineName': 'Chest Workout',
'description': 'Heavy',
'bodyPart': 'Chest',
'week': 'Monday',
});
Navigator.push(context,
MaterialPageRoute(builder: (BuildContext context) {
return HomePage();
}));
} else {
return null;
}
}),
),
Expanded(
child: RaisedButton(
textColor: Theme.of(context).primaryColorLight,
color: Theme.of(context).primaryColorDark,
child: Text('Reset'),
onPressed: () {
setState(() {
_showSnakBarReset();
formKey.currentState.reset();
_selectedBodyPart = null;
_selectedDayOfWeek = null;
});
},
),
),
],
),
),
];
}
}
Routines
import 'package:flutter/material.dart';
import 'package:workoutapp/objects/routines/routines_detail.dart';
class Routines extends StatelessWidget {
final List<Map<String, String>> routines;
Routines(this.routines);
Widget _buildRoutinesItem(BuildContext context, int index) {
TextStyle textStyle = Theme.of(context).textTheme.title;
return Expanded(
child: Card(
margin: EdgeInsets.all(5.0),
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(routines[index]['routineName'], style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(routines[index]['description'], style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(routines[index]['bodyPart'], style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(routines[index]['week'], style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: ButtonBar(
alignment: MainAxisAlignment.center,
children: <Widget>[
FlatButton(
child: Text('Details'),
onPressed: () {
return Navigator.push(context,
MaterialPageRoute(builder: (BuildContext context) {
return RoutinesDetail(
routines[index]['routineName'],
routines[index]['description'],
routines[index]['bodyPart'],
routines[index]['week']);
}));
},
)
],
),
)
],
),
),
);
}
Widget _buildRoutinesList(context) {
TextStyle textStyle = Theme.of(context).textTheme.title;
Widget routinesCards = Container(
child: Container(
child: Center(
child: Text("No routines found, please add some.", style: textStyle),
),
),
);
if (routines.length > 0 || routines.length <= 7) {
ListView.builder(
itemBuilder: _buildRoutinesItem,
itemCount: routines.length,
);
}
return routinesCards;
}
#override
Widget build(BuildContext context) {
return _buildRoutinesList(context);
}
}
RoutineDetailPage
import 'package:flutter/material.dart';
class RoutinesDetail extends StatelessWidget {
final String routineName, description, bodyPart, week;
RoutinesDetail(this.routineName, this.description, this.bodyPart, this.week);
#override
Widget build(BuildContext context) {
TextStyle textStyle = Theme.of(context).textTheme.title;
return Scaffold(
appBar: AppBar(
title: Text(routineName),
centerTitle: true,
),
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(routineName, style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(description, style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(bodyPart, style: textStyle)),
Padding(
padding: const EdgeInsets.all(5.0),
child: Text(week, style: textStyle)),
Container(
padding: EdgeInsets.all(5.0),
child: RaisedButton(
child: Text('Delete'),
onPressed: () {
Navigator.pop(context);
},
),
),
],
),
),
);
}
}
As you can see, I'm trying to separate the code into multiple files as much as possible, so it's more "readable" and make it easy for myself to make changes to the code whenever I have to in the future.
The problem is, it's quite spit up, I don't understand how to use the data and pass it down or up to the pages or widgets as there are multiple stateful and stateless widgets that are suppose to work together to make this app possible.
You'll notice on the HomePage file (StatelessWidget), I'm trying to show the Scaffold body argument with the RoutinesManager StatefulWidget, which is in a different file. At the same time in the HomePage file, I have a Scaffold floatingActionButton argument that will take you to the RoutinesCreatePage StatefulWidget to create a List of Cards (StatelessWidget) using the ListView.builder(). However, no Card gets created under the HomePage after the "Create Workout Routine" RaisedButton gets pressed in the RoutinesCreatePage and no data gets passed.
Can someone please help me out here as I am totally clueless. Also, I'm fairly a beginner regarding flutter/dart so a solution with a relatively easy to understand explanation would be very helpful.
Note: I do have other files that contribute to this app, however I don't think they're part of the problem so I left them out intentionally.
If more information is needed, please do let me know.
Thanks you!
it looks like you misunderstand what state in Flutter is. To explain in short, state is the internal status/data/... that belongs that that specific widget. StatefulWidget has state to determine if UI should be re-rendered on its own state change. External widgets never know about other widgets' states.
So it means, any state change happening inside RoutinesCreatePage widget, only that RoutinesCreatePage knows and reacts. Unless, you inform other widgets to know something has changed.
Alright, so talking about navigation, it works like a stack structure. HomePage trigger a push to RoutinesCreatePage, then to return, you need to pop, not another push.
Here a quick fix for your code, you can try.
HomePage
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {
handleNewRoutine(); <--- this is to handle navigation and retrieve returning data from pop
},
),
Future handleNewRoutine() async {
var newRoutine = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => RoutinesPageCreate());
)
if (newRoutine == null) {
// nothing returns from RoutinesPageCreate widget
// so do nothing then
} else {
// add to routine list
// and trigger list re-rendering
setState(() {
this.routines.add(newRoutine);
});
}
}
RoutinesCreatePage: when clicking submit button, just populate all data from input fields, make object model and pop to return data to where this widget was pushed.
onPressed: () {
var newRoutine = .... // populate from UI to create new Routine model object.
Navigator.pop(context, newRoutine);
}
Also, take time to read the navigation guide from official Flutter documentation. It is very detailed on this part. https://flutter.io/docs/cookbook/navigation/returning-data
Some additional comments to your code:
in RoutinesCreatePage you don't need to know application level state, I mean _routines variable is unnecessary. You only need one object to store new routine to pop back to HomePage.
in Routines, this method Widget _buildRoutinesList(context) having unused ListView creation.
if (routines.length > 0 || routines.length <= 7) {
ListView.builder(
itemBuilder: _buildRoutinesItem,
itemCount: routines.length,
);
}
I am working on Flutter TextField widget. I want to show an error message below the TextField widget if the user does not fill that TextField. I only have to use TextField Widget not TextFormField in this case.
A Minimal Example of what you Want:
class MyHomePage extends StatefulWidget {
#override
MyHomePageState createState() {
return new MyHomePageState();
}
}
class MyHomePageState extends State<MyHomePage> {
final _text = TextEditingController();
bool _validate = false;
#override
void dispose() {
_text.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('TextField Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Error Showed if Field is Empty on Submit button Pressed'),
TextField(
controller: _text,
decoration: InputDecoration(
labelText: 'Enter the Value',
errorText: _validate ? 'Value Can\'t Be Empty' : null,
),
),
RaisedButton(
onPressed: () {
setState(() {
_text.text.isEmpty ? _validate = true : _validate = false;
});
},
child: Text('Submit'),
textColor: Colors.white,
color: Colors.blueAccent,
)
],
),
),
);
}
}
Flutter handles error text itself, so we don't require to use variable _validate. It will check at runtime whether you satisfied the condition or not.
final confirmPassword = TextFormField(
controller: widget.confirmPasswordController,
obscureText: true,
decoration: InputDecoration(
prefixIcon: Icon(Icons.lock_open, color: Colors.grey),
hintText: 'Confirm Password',
errorText: validatePassword(widget.confirmPasswordController.text),
contentPadding: EdgeInsets.fromLTRB(20.0, 10.0, 20.0, 10.0),
),
);
String validatePassword(String value) {
if (!(value.length > 5) && value.isNotEmpty) {
return "Password should contain more than 5 characters";
}
return null;
}
Note: User must add at least one character to get this error message.
I would consider using a TextFormField with a validator.
Example:
class MyHomePageState extends State<MyHomePage> {
final _formKey = GlobalKey<FormState>();
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('TextFormField validator'),
),
body: Form(
key: _formKey,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
TextFormField(
decoration: InputDecoration(
hintText: 'Enter text',
),
textAlign: TextAlign.center,
validator: (text) {
if (text == null || text.isEmpty) {
return 'Text is empty';
}
return null;
},
),
RaisedButton(
onPressed: () {
if (_formKey.currentState.validate()) {
// TODO submit
}
},
child: Text('Submit'),
)
],
),
),
);
}
}
If you use TextFormField then you could easily implement 'Error
below your text fields'.
You can do this without using _validate or any other flags.
In this example, I have used validator method of TextFormField
widget. This makes the work a lot more easier and readable at the
same time.
I also used FormState to make the work more easier
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
final _form = GlobalKey<FormState>(); //for storing form state.
//saving form after validation
void _saveForm() {
final isValid = _form.currentState.validate();
if (!isValid) {
return;
}
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Form(
key: _form, //assigning key to form
child: ListView(
children: <Widget>[
TextFormField(
decoration: InputDecoration(labelText: 'Full Name'),
validator: (text) {
if (!(text.length > 5) && text.isNotEmpty) {
return "Enter valid name of more then 5 characters!";
}
return null;
},
),
TextFormField(
decoration: InputDecoration(labelText: 'Email'),
validator: (text) {
if (!(text.contains('#')) && text.isNotEmpty) {
return "Enter a valid email address!";
}
return null;
},
),
RaisedButton(
child: Text('Submit'),
onPressed: () => _saveForm(),
)
],
),
),
),
);
}
}
I hope this helps!
For TextFiled and TextFormFiled Validation you can use this Example I hope this will helpful for you people.
TextField(
enableInteractiveSelection: true,
autocorrect: false,
enableSuggestions: false,
toolbarOptions: ToolbarOptions(
copy: false,
paste: false,
cut: false,
selectAll: false,
),
controller: _currentPasswordController,
obscureText: passwordVisible,
decoration: InputDecoration(
errorText: Validators.password(
_currentPasswordController.text),
filled: true,
fillColor: Colors.white,
contentPadding:
const EdgeInsets.fromLTRB(20, 24, 12, 16),
border: const OutlineInputBorder(
borderRadius:
BorderRadius.all(Radius.circular(8.0))),
// filled: true,
labelText: 'Password',
hintText: 'Enter your password',
suffixIcon: GestureDetector(
onTap: () {
setState(() {
passwordVisible = !passwordVisible;
});
},
child: Container(
margin: const EdgeInsets.all(13),
child: Icon(
passwordVisible
? FontAwesomeIcons.eyeSlash
: Icons.remove_red_eye_sharp,
color: ColorUtils.primaryGrey,
size: 25)),
),
),
),
Validation Message Example Code
static password(String? txt) {
if (txt == null || txt.isEmpty) {
return "Invalid password!";
}
if (txt.length < 8) {
return "Password must has 8 characters";
}
if (!txt.contains(RegExp(r'[A-Z]'))) {
return "Password must has uppercase";
}
if (!txt.contains(RegExp(r'[0-9]'))) {
return "Password must has digits";
}
if (!txt.contains(RegExp(r'[a-z]'))) {
return "Password must has lowercase";
}
if (!txt.contains(RegExp(r'[#?!#$%^&*-]'))) {
return "Password must has special characters";
} else
return;
}
Hai i am new in flutter/dart and hopefully you guys can help me on this. I am having this issue when i use obscureText: true and validator: in a TextFormField somehow i am unable to type anything in that field. Can someone tell me why is this?
class _LoginPageState extends State<LoginPage>{
final formKey = new GlobalKey<FormState>();
String _email;
String _password;
void validateAndSave(){
final form = formKey.currentState;
if (form.validate()){
print('Form is valid');
}else{
print('Form is invalid');
}
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Login'),
),
body: new Container(
padding: const EdgeInsets.all(20.0),
child: new Form(
key: formKey,
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
new TextFormField(
decoration: new InputDecoration(labelText: 'Email'),
validator: (value) => value.isEmpty ? 'Email can\'t be empty' : null,
onSaved: (value) => _email = value,
),
new TextFormField(
decoration: new InputDecoration(labelText: 'Password'),
obscureText: true,
validator: (value) => value.isEmpty ? 'Password can\'t be empty' : null,
onSaved: (value) => _password = value,
),
new RaisedButton(
child: new Text('Login', style: new TextStyle(fontSize: 20.0)),
onPressed: validateAndSave,
)
],
),
)
)
);
}
}
There is nothing wrong with the above code.
Anyway as I was testing the above code so Added/replaced few things like a validator class FieldValidator and instead of column use ListView etc.
Check out the code :
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'My App',
home: LoginPage(),
);
}
}
class FieldValidator {
static String validateEmail(String value) {
if (value.isEmpty) return 'Email can\'t be empty!';
Pattern pattern =
r'^(([^<>()[\]\\.,;:\s#\"]+(\.[^<>()[\]\\.,;:\s#\"]+)*)|(\".+\"))#((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$';
RegExp regex = RegExp(pattern);
if (!regex.hasMatch(value)) {
return 'Enter Valid Email!';
}
return null;
}
static String validatePassword(String value) {
if (value.isEmpty) return 'Password can\'t be empty!';
if (value.length < 7) {
return 'Password must be more than 6 charater';
}
return null;
}
}
class LoginPage extends StatefulWidget {
#override
_LoginPageState createState() => _LoginPageState();
}
class _LoginPageState extends State<LoginPage> {
String _email;
String _password;
final _formKey = GlobalKey<FormState>();
void validateAndSave() {
final form = _formKey.currentState;
if (form.validate()) {
form.save();
print('Form is valid $_email $_password');
} else {
print('Form is invalid');
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Login'),
),
body: Container(
padding: const EdgeInsets.all(20.0),
child: Form(
key: _formKey,
child: ListView(
children: <Widget>[
TextFormField(
decoration: InputDecoration(labelText: 'Email'),
validator: FieldValidator.validateEmail,
onSaved: (value) => _email = value.trim(),
),
TextFormField(
decoration: InputDecoration(labelText: 'Password'),
obscureText: true,
validator: FieldValidator.validatePassword,
onSaved: (value) => _password = value.trim(),
),
RaisedButton(
child: Text('Login', style: TextStyle(fontSize: 20.0)),
onPressed: validateAndSave,
)
],
),
),
),
);
}
}
Hope it helps !
Assigning obscure text from a variable works for me.
obscureText: _obscurePasswordText
i am trying to make a login with flutter.
I am consulting a web service.
I want to send in the body of the Post request the username and the password from different TextFormField. how can i do that?
Here is the code i've been working on.
import 'package:flutter/material.dart';
import 'package:device_id/device_id.dart';
import 'package:http/http.dart' as http;
import 'dart:async';
import 'dart:convert';
class SignIn extends StatefulWidget {
#override
_SignInState createState() => _SignInState();
}
class _SignInState extends State<SignIn> {
Future<String> getData() async {
final response = await http.post(
Uri.encodeFull("The route i'm consulting),
body: {
"username": user,
"password": password
},
I want to retrieve the input texts from username and password TextFormField below in here
headers: {
"Accept": "application/json",
});
print(response.statusCode);
print(response.body);
}
String _deviceid = 'Unknown';
String user = '';
String password = '';
TextEditingController controller = new TextEditingController();
TextEditingController controller2 = new TextEditingController();
#override
void dispose() {
controller.dispose();
controller2.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
username = TextFormField(
This is the first TextFormField i want to retrieve to send it in the body of the request
controller: controller,
keyboardType: TextInputType.text,
autofocus: false,
decoration: InputDecoration(
hintText: "Username",
hintStyle: TextStyle(fontSize: 16.0),
contentPadding: EdgeInsets.fromLTRB(20.0, 0.0, 20.0, 10.0),
border:
UnderlineInputBorder(borderRadius: BorderRadius.circular(32.0))),
);
final password = TextFormField(
This is the second TextFormField i want to retrieve to send it in the body of the request
controller: controller2,
autofocus: false,
obscureText: true,
decoration: InputDecoration(
hintText: "Password",
hintStyle: TextStyle(fontSize: 16.0),
contentPadding: EdgeInsets.fromLTRB(20.0, 25.0, 20.0, 10.0),
border:
UnderlineInputBorder(borderRadius: BorderRadius.circular(32.0))),
);
final loginButton = Padding(
padding: EdgeInsets.symmetric(vertical: 25.0),
child: Material(
borderRadius: BorderRadius.circular(30.0),
shadowColor: Colors.blueAccent.shade100,
elevation: 10.0,
child: MaterialButton(
minWidth: 200.0,
height: 42.0,
color: Colors.blueAccent,
onPressed: (){
},
child: Text(
"Login",
style: TextStyle(color: Colors.white),
),
),
),
);
return Form(
child: new Center(
child: ListView(
padding: EdgeInsets.only(left: 24.0, right: 24.0, top: 10.0),
children: <Widget>[
username,
SizedBox(height: 8.0),
password,
SizedBox(height: 24.0),
loginButton
]),
),
);
}
}
See Retrieve the value of a text field.
Wrap a StatefulWidget around your form
Add two TextEditingController fields in your State, one for each TextFormField
Pass the controllers to your form fields (controller constructor parameter)
Retrieve the values, for example in a button click listener using myController.text
I'm not sure if you are also asking how to send a HTTP post request.
Here is a very minimal example:
class LoginScreen extends StatefulWidget {
#override
State<StatefulWidget> createState() => _LoginScreenState();
}
class _LoginScreenState extends State<LoginScreen> {
final _usernameController = TextEditingController();
final _passwordController = TextEditingController();
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
TextFormField(controller: _usernameController,),
TextFormField(controller: _passwordController, obscureText: true,),
RaisedButton(
onPressed: _performLogin,
child: Text('Login'),
)
],
);
}
void _performLogin() {
String username = _usernameController.text;
String password = _passwordController.text;
print('login attempt: $username with $password');
}
}
Here is a full example of a login Screen ... where you can validate inputs and submit the data after passing the validation.
import 'package:flutter/material.dart';
import '../mixins/validate_mixin.dart';
class LoginScreen extends StatefulWidget{
final GlobalKey<ScaffoldState> scaffoldKey;
LoginScreen(this.scaffoldKey);
#override
State<StatefulWidget> createState() {
return LoginScreenState(scaffoldKey);
}
}
class LoginScreenState extends State<LoginScreen> with ValidateMixin{
final formKey = GlobalKey<FormState>();
final GlobalKey<ScaffoldState> scaffoldKey;
LoginScreenState(this.scaffoldKey);
String _email;
String _password;
#override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(40.0),
child: Form(
key: formKey,
child: Column(
children: <Widget>[
emailField(),
passwordField(),
Container(margin: EdgeInsets.only(bottom: 25.0),),
submitButton(),
],
),
),
);
}
Widget emailField() {
return TextFormField(
decoration: InputDecoration(hintText: 'ali#gmail.co', labelText: 'Email'),
keyboardType: TextInputType.emailAddress,
validator: validateEmail,
onSaved: (String value) {
_email = value;
},
);
}
Widget passwordField() {
return TextFormField(
obscureText: true,
decoration: InputDecoration(hintText: '*****', labelText: 'Password'),
onSaved: (String value) {
_password = value;
},
);
}
Widget submitButton() {
return RaisedButton.icon(
color: Colors.cyan[900],
textColor: Colors.white,
label: Text('Submit'),
icon: Icon(Icons.save),
onPressed: () {
final bool v = formKey.currentState.validate();
if (v) {
formKey.currentState.save();
_performLogin();
print('object');
}
},);
}
void _performLogin () {
var snackbar = new SnackBar(
content: Text('Email: $_email and Password $_password'),
);
scaffoldKey.currentState.showSnackBar(snackbar);
}
}
You can back to the full example.
https://github.com/anbturki/flutter_login_screen