Translating/Scaling UIImageViews based on Screen Size - ios

I have a blank rectangular uiview that dynamically resizes based on the device screen size.
Into the uiview, I programmatically insert uiimageview subviews that I then save CGRect, CGPoint, and CGAffineTransform data to my database.
I can then fetch this data and re-upload and view the uiimageviews I had inserted previously.
All is well if I have the same device screen size, but my issue is trying to adapt these saved data points to other screen sizes so it optically looks good no matter what iOS device you may be on.
I tried storing alongside the other data points, the original height and width of the screen so I can, for example, find the change in width from the original to adjust the original x-coordinate to move more or less points.
let widthPointChange = new.bounds.width - saved.originalSuperviewWidth
let heightPointChange = new.bounds.height - saved.originalSuperviewHeight
newUIImageView.center = CGPoint(x: saved.x + widthPointChange, y: saved.y + heightPointChange)
Is there a better way to do or think about this in terms translating/scaling according to various screen sizes but that stays true to the original? I'm wondering how, for example, Instagram is able to save user generated stories and display them consistently and proportionately across device sizes..

Try this approach!
let view = UIView()
let image = UIImageView()
image.translatesAutoresizingMaskIntoConstraints = false
view.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
view.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
view.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
view.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
view.addSubview(image)

Related

AutoLayout Constraints Across All Devices Mathematically

I am new to IOS Development, please go easy.
I am attempting to create a universal identically positioned UIView in the main ViewController of any IOS Device (The view will change dynamically and match across all IOS devices (relative to the size of the screen), and not ruin the positioning of the view). Basically, is it possible to mathematically alter the "equalToConstants" in the anchor to create some kind of formula that will yield the same result across all screens using division/multiplication of the main screen size (IPad, IPhone, etc.) to determine an exact similar location visually?
Something like bottomButtonView.widthAnchor.constraint(equalToConstant: -/+ 20).isActive = true
As opposed to a "fixed" variable that yields a different "visual" position across all IOS devices:
bottomButtonView.widthAnchor.constraint(equalToConstant: 400).isActive = true
I do not want to use the storyboard, as I am knee-deep in programmatically building my app. I have also heard programmatically programming your app is the way to go for easier future changes etc.
The following snippet of code is showing what I have in the ViewController that displays a red rectangle which would be great to have the same size/shape relative to the screen size (IPad, IPhone 6,7,8,X,11, etc.):
let bottomButtonView = UIView()
bottomButtonView.translatesAutoresizingMaskIntoConstraints = false
bottomButtonView.backgroundColor = .red
view.addSubview(bottomButtonView)
bottomButtonView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = false
bottomButtonView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor).isActive = true
bottomButtonView.widthAnchor.constraint(equalToConstant: 400).isActive = true
bottomButtonView.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor).isActive = true
bottomButtonView.heightAnchor.constraint(equalToConstant: 300).isActive = true
bottomButtonView.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 400).isActive = true
Thank you in advanced.

Set UIView to change its height according to Subviews

I'm creating a popup and I have set the popup view height but I want the popup height to adjust automatically to its subviews
What it looks like on Iphone 8: screenshot 1
and what it look like on Iphone 5s: screenshot 2
i want the popup view to resize automatically to fit subview correctly
I'm using this:
let popUpViewWidth = (view.frame.width / 1.4) + 10
let popUpViewHeight = view.frame.height / 1.8
popUpView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
popUpView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
popUpView.widthAnchor.constraint(equalToConstant: popUpViewWidth).isActive = true
popUpView.heightAnchor.constraint(equalToConstant: popUpViewHeight).isActive = true
I know that I have set the fixed size to popUpView, But how can I make changes to make it to change height dynamically, Thanks.
Note: I'm not using any storyboard so plz do not suggest answers related to storyboard and sorry for my bad english
Easy way is to embed all your sub-views in a vertical stack-view.
StackView Automatically sets it width and height with respect to its subViews.

Stack view - but with "proportional" gaps

Imagine a stack view with four items, filling something. (Say, filling the screen).
Notice there are three gaps, ABC.
(Note - the yellow blocks are always some fixed height each.)
(Only the gaps change, depending on the overall height available to the stack view.)
Say UISV is able to draw everything, with say 300 left over. The three gaps will be 100 each.
In the example, 9 is left over, so A B and C are 3 each.
However.
Very often, you want the gaps themselves to enjoy a proportional relationship.
Thus - your designer may say something like
If the screen is too tall, expand the spaces at A, B and C. However. Always expand B let's say 4x as fast as the gaps at A and B."
So, if "12" is left over, that would be 2,8,2. Whereas when 18 is left over, that would be 3,12,3.
Is this concept available in stack view? Else, how would you do it?
(Note that recently added to stack view, you can indeed specify the gaps individually. So, it would be possible to do it "manually", but it would be a real mess, you'd be working against the solver a lot.)
You can achieve that by following workaround. Instead of spacing, for each space add a new UIView() that would be a stretchable space. And then just add constraints between heights of these "spaces" that would constrain their heights together based on the multipliers you want, so e.g.:
space1.heightAnchor.constraint(equalTo: space2.heightAnchor, multiplier: 2).isActive = true
And to make it work I think you'd have to add one constraint that would try to stretch those spaces in case there is free space:
let stretchingConstraint = space1.heightAnchor.constraint(equalToConstant: 1000)
// lowest priority to make sure it wont override any of the rest of constraints and compression resistances
stretchingConstraint.priority = UILayoutPriority(rawValue: 1)
stretchingConstraint.isActive = true
The "normal" content views would have to have intrinsic size or explicit constraints setting their heights to work properly.
Here is an example:
class MyViewController: UIViewController {
fileprivate let stack = UIStackView()
fileprivate let views = [UIView(), UIView(), UIView(), UIView()]
fileprivate let spaces = [UIView(), UIView(), UIView()]
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
self.view.addSubview(stack)
// let stack fill the whole view
stack.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: self.view.topAnchor),
stack.bottomAnchor.constraint(equalTo: self.view.bottomAnchor),
stack.leftAnchor.constraint(equalTo: self.view.leftAnchor),
stack.rightAnchor.constraint(equalTo: self.view.rightAnchor),
])
stack.alignment = .fill
// distribution must be .fill
stack.distribution = .fill
stack.spacing = 0
stack.axis = .vertical
for (index, view) in views.enumerated() {
stack.addArrangedSubview(view)
view.translatesAutoresizingMaskIntoConstraints = false
// give it explicit height (or use intrinsic height)
view.heightAnchor.constraint(equalToConstant: 50).isActive = true
view.backgroundColor = .orange
// intertwin it with spaces
if index < spaces.count {
stack.addArrangedSubview(spaces[index])
spaces[index].translatesAutoresizingMaskIntoConstraints = false
}
}
// constraints for 1 4 1 proportions
NSLayoutConstraint.activate([
spaces[1].heightAnchor.constraint(equalTo: spaces[0].heightAnchor, multiplier: 4),
spaces[2].heightAnchor.constraint(equalTo: spaces[0].heightAnchor, multiplier: 1),
])
let stretchConstraint = spaces[0].heightAnchor.constraint(equalToConstant: 1000)
stretchConstraint.priority = UILayoutPriority(rawValue: 1)
stretchConstraint.isActive = true
}
}
Remarkably, #MilanNosáľ 's solution works perfectly.
You do not need to set any priorities/etc - it works perfectly "naturally" in the iOS solver!
Set the four content areas simply to 50 fixed height. (Use any intrinsic content items.)
Simply don't set the height at all of "gap1".
Set gap2 and gap3 to be equal height of gap1.
Simply - set the ratios you want for gap2 and gap3 !
Versus gap1.
So, gap2 is 0.512 the height of gap1, gap3 is 0.398 the height of gap1, etc.
It does solve it in all cases.
Fantastic!!!!!!!!!!
So: in the three examples (being phones with three different screen heights). In fact the relative heights of the gaps, is always the same. Your design department will rejoice! :)
Created: a gist with a storyboard example
The key here is Equal Heights between your arranged views and your reference view:
And then change the 'Multiplier` to your desired sizes:
In this example I have 0.2 for the main view sizes (dark grey), 0.05 within the pairs (black), and 0.1 between the pairs (light grey)
Then simply changing the size of the containing view will cause the views to re-size proportionally:
This is entirely within the storyboard, but you could do the same thing in code.
Note that I'm using only proportions within the StackView to avoid having an incorrect total size, (and making sure they add up to 1.0), but it should be possible to also have some set heights within the StackView if done correctly.

UIScrollView how do you constrain a sub view that acts a container to all the other views?

so as you will see below I have a scrollview and I want to add it the the UIViewControllers root view. When I have it constrained to the top, right, bottom, and left I expect to see the red color take up the whole screen. This obviously works, but I want to add a subview to the scrollview that will wrap all the child views. How would I go about doing that?
I have added the view and I have set the same constraints except this time they are set from the wrapper view to the bounds of the UIScrollView, and the blue background color doesn't show anywhere. Also feel free to point out if this is a bad idea, but I thought I could just have it be constrained to the bottom and it will automatically extend the scrollviews content size as needed. This seems to work when I had all the subviews in the scrollview without a wrapper and the last view would extend the content size.
scrollView = UIScrollView(frame: view.bounds)
scrollView?.showsVerticalScrollIndicator = true
scrollView?.backgroundColor = .red
scrollView?.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(scrollView!)
scrollView?.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView?.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollView?.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
scrollView?.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
//setup wrapper view
let subviewWrapper = UIView()
subviewWrapper.translatesAutoresizingMaskIntoConstraints = false
scrollView?.addSubview(subviewWrapper)
subviewWrapper.backgroundColor = .blue
subviewWrapper.topAnchor.constraint(equalTo: (scrollView?.topAnchor)!).isActive = true
subviewWrapper.leftAnchor.constraint(equalTo: (scrollView?.leftAnchor)!).isActive = true
subviewWrapper.rightAnchor.constraint(equalTo: (scrollView?.rightAnchor)!).isActive = true
subviewWrapper.bottomAnchor.constraint(equalTo: (scrollView?.bottomAnchor)!).isActive = true
Actually this is a very good idea. I always set up my scrollViews this way. I usually call the view contentView, but it is the same idea.
You're almost there. You haven't yet given Auto Layout anything to go on to figure out the size of your subviewWrapper. The constraints you've set so far pin the subviewWrapper to the edges of the scrollView's content area, but this just establishes the fact that as the subviewWrapper grows, the content size of the scrollView will expand. Currently your subviewWrapper has 0 width and 0 height which is why you see no blue.
Below are 3 examples of how you might establish the size of your subviewWrapper.
Note: Each of the following examples is completely independent. Look at each one separately and as you try them, remember to delete the constraints added by the previous example.
Example 1: Make subviewWrapper 1000 x 1000:
Set constraints to make your subviewWrapper 1000 x 1000 and you will see the blue and it will scroll in both directions.
subviewWrapper.widthAnchor.constraint(equalToConstant: 1000).isActive = true
subviewWrapper.heightAnchor.constraint(equalToConstant: 1000).isActive = true
Example 2: Vertical only scrolling with content size 2X of scrollView height:
If you set the width of your subviewWrapper to be equal to the width of the scrollView then it will only scroll vertically. If you set the height of subviewWrapper to 2X the height of scrollView, then your blue area will be twice the height of the scrollView.
subviewWrapper.widthAnchor.constraint(equalTo: scrollView!.widthAnchor, multiplier: 1.0).isActive = true
subviewWrapper.heightAnchor.constraint(equalTo: scrollView!.heightAnchor, multiplier: 2.0).isActive = true
Example 3: Size of subviewWrapper set by its subviews:
You can also establish the size of your subviewWrapper by adding subviews to it that are fully specified in size and connected in a chain from the top of subviewWrapper to the bottom, and from side to side. If you do this, Auto Layout will have enough information to compute the size of your subviewWrapper
In this example, I've added a yellow 600 x 600 square to the subviewWrapper and set it 100 points from each edge. Without having explicitly set a size for subviewWrapper, Auto Layout can figure out that it is 800 x 800.
let yellowSquare = UIView()
yellowSquare.translatesAutoresizingMaskIntoConstraints = false
yellowSquare.backgroundColor = .yellow
subviewWrapper.addSubview(yellowSquare)
yellowSquare.widthAnchor.constraint(equalToConstant: 600).isActive = true
yellowSquare.heightAnchor.constraint(equalToConstant: 600).isActive = true
yellowSquare.topAnchor.constraint(equalTo: subviewWrapper.topAnchor, constant: 100).isActive = true
yellowSquare.leadingAnchor.constraint(equalTo: subviewWrapper.leadingAnchor, constant: 100).isActive = true
yellowSquare.trailingAnchor.constraint(equalTo: subviewWrapper.trailingAnchor, constant: -100).isActive = true
yellowSquare.bottomAnchor.constraint(equalTo: subviewWrapper.bottomAnchor, constant: -100).isActive = true

How do i make the constraints resize the buttons correctly?

I've added a stoplight image and red, yellow, and green buttons. I want to have the buttons resize to iPhone 4S and iPhone 6S screens, but the buttons either disappear off the page or are the wrong size for the iPhone 4S. I thought the number of point would resize proportionately, but it appears it does not. Any help would be appreciated, I really want to understand constraints but I am just not getting it! Normally I would just do a x-position/screensize, y-position/screensize to relocated it, but this could be noticeably too long.
Here is the constraints of the latest incorrect location. When I try to select the stoplight image, it won't provide a constraint for the leading and trailing edge to the stoplight image.
The yellow button is placed against the stoplight image, but it won't resize.
The easiest solution would be to give all images fixed values for their width and height constraints. Then you can align the spotlightImage in the superview as you wish and define the alignment of the circle images relative to the stoplight image.
However, if you would like to stretch the width of the stoplight image depending on the width of the screen, this is a complex problem. I played around a bit trying to define all constraints in storyboard, but could not come up with a proper solution. What one ideally would like to do, for example, is define the centreX of the circles proportionally to the spotlight image's width. Similarly for the y position. Unfortunately this is not possible.
In code one have a little bit more control. Here is a solution that will work. It is not pretty, because you are actually recalculating the width of the spotlightImage, but it works :-)
class ViewController: UIViewController {
lazy var stopLightImageView: UIImageView = {
return UIImageView(image: UIImage(named:"stopLight"))
}()
lazy var circleImageView: UIImageView = {
return UIImageView(image: UIImage(named:"circle"))
}()
override func viewDidLoad() {
super.viewDidLoad()
setupViews()
}
private func setupViews() {
//Values at start. This is used to calculate the proportional values, since you know they produce the correct results.
let stoplightStartWidth: CGFloat = 540
let stoplightStartHeight: CGFloat = 542
let circleStartWidth: CGFloat = 151
let circleStartLeading: CGFloat = 231
let circleStartTop: CGFloat = 52
let screenWidth = UIScreen.mainScreen().bounds.size.width
let stoplightMargin: CGFloat = 20
self.view.addSubview(stopLightImageView)
stopLightImageView.translatesAutoresizingMaskIntoConstraints = false
//stoplightImage constraints
stopLightImageView.leadingAnchor.constraintEqualToAnchor(self.view.leadingAnchor, constant: stoplightMargin).active = true
stopLightImageView.trailingAnchor.constraintEqualToAnchor(self.view.trailingAnchor, constant: -stoplightMargin).active = true
stopLightImageView.centerYAnchor.constraintEqualToAnchor(self.view.centerYAnchor, constant: 0).active = true
stopLightImageView.heightAnchor.constraintEqualToAnchor(stopLightImageView.widthAnchor, multiplier: stoplightStartWidth/stoplightStartHeight).active = true
self.view.addSubview(circleImageView)
circleImageView.translatesAutoresizingMaskIntoConstraints = false
//circle constraints
circleImageView.widthAnchor.constraintEqualToAnchor(stopLightImageView.widthAnchor, multiplier: circleStartWidth/stoplightStartWidth).active = true
circleImageView.heightAnchor.constraintEqualToAnchor(circleImageView.widthAnchor, multiplier: 1).active = true
let stoplightWidth = screenWidth - 2*stoplightMargin
let stoplightHeight = stoplightWidth * stoplightStartHeight/stoplightStartWidth
circleImageView.leadingAnchor.constraintEqualToAnchor(stopLightImageView.leadingAnchor, constant: stoplightWidth*circleStartLeading/stoplightStartWidth).active = true
circleImageView.topAnchor.constraintEqualToAnchor(stopLightImageView.topAnchor, constant: stoplightHeight*circleStartTop/stoplightStartHeight).active = true
}
}
Constraints are tricky, and it looks like you have a lot going on there. It's hard to tell you exactly what to do for this so, here's what I would try to do if I was having this issue(hopefully one works for you):
Set the images in the Attributes Inspector to either Aspect Fit or Redraw... That should fix your issue with them being different shapes.
Also look through the list of constraints to see if one relies on another, (for example the red and yellow seem to have similar constraints). If they rely on each other, ensure to satisfy any constraints that aren't yet - based off of the "parent" image.
Select everything and set to "Reset to Suggested Constraints". Build and run. If that doesn't fix it then there's only a few things left you can do.
Remove all the constraints on every object. Start with the black image and add missing constraints... or set it to "Center Horizontally in Container". Right click and drag the image or asset to your "view" or to the yellow "First" circle located above.
Hopefully this helps.

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