When scrolling with my "springy flow layout" (meant to replicate the scrolling effect in Messages), the initial scroll works well, but repeated scrolling ends with all of the cells constantly bouncing all over the screen, and off the vertical axis.
I don't understand why the cells are moving off the vertical axis, since there is no movement applied in the horizontal axis. I'm simply applying this flow layout to my collection view which is currently only setup to create a bunch of dummy cells.
How do I prevent movement in the horizontal axis and how do I ensure that the cells always come to a rest eventually
class SpringyColumnLayout: UICollectionViewFlowLayout {
private lazy var dynamicAnimator = UIDynamicAnimator(collectionViewLayout: self)
override func prepare() {
super.prepare()
guard let cv = collectionView else { return }
let availableWidth = cv.bounds.inset(by: cv.layoutMargins).width
let minColumnWidth: CGFloat = 300
let maxNumberOfColumns = Int(availableWidth / minColumnWidth)
let cellWidth = (availableWidth / CGFloat(maxNumberOfColumns))
.rounded(.down)
self.itemSize = CGSize(width: cellWidth, height: 70)
self.sectionInset = UIEdgeInsets(
top: minimumInteritemSpacing,
left: 0,
bottom: 0,
right: 0
)
self.sectionInsetReference = .fromSafeArea
if dynamicAnimator.behaviors.isEmpty {
let contentSize = collectionViewContentSize
let contentBounds = CGRect(origin: .zero, size: contentSize)
guard let items = super.layoutAttributesForElements(in: contentBounds)
else { return }
for item in items {
let spring = UIAttachmentBehavior(
item: item,
attachedToAnchor: item.center
)
spring.length = 0
spring.damping = 0.8
spring.frequency = 1
self.dynamicAnimator.addBehavior(spring)
}
}
}
override func layoutAttributesForElements(
in rect: CGRect
) -> [UICollectionViewLayoutAttributes]? {
return dynamicAnimator.items(in: rect) as? [UICollectionViewLayoutAttributes]
}
override func layoutAttributesForItem(
at indexPath: IndexPath
) -> UICollectionViewLayoutAttributes? {
return dynamicAnimator.layoutAttributesForCell(at: indexPath)
}
override func shouldInvalidateLayout(
forBoundsChange newBounds: CGRect
) -> Bool {
let scrollView = self.collectionView!
let scrollDelta = newBounds.origin.y - scrollView.bounds.origin.y
let touchLocation = scrollView.panGestureRecognizer
.location(in: scrollView)
for case let spring as UIAttachmentBehavior in dynamicAnimator.behaviors {
let anchorPoint = spring.anchorPoint
let yDistanceFromTouch = abs(touchLocation.y - anchorPoint.y)
let xDistanceFromTouch = abs(touchLocation.x - anchorPoint.x)
let scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500
let item = spring.items.first!
var center = item.center
if scrollDelta < 0 {
center.y += max(scrollDelta, scrollDelta * scrollResistance)
} else {
center.y += min(scrollDelta, scrollDelta * scrollResistance)
}
item.center = center
dynamicAnimator.updateItem(usingCurrentState: item)
}
return false
}
}
Related
I really want to understand what is preventing my collection view to be horizontal?
The code is from online tutorial for expanding Cells when scrolling.
I have set the layout to custom
Have set the class to MyClassFlowLayout in Storyboard
Have set scrollDirection = .horizontal in prepare() method
But the collection view is still vertical.
struct MyLayoutConstants {
struct Cell {
// The height of the non-featured cell
static let standardHeight: CGFloat = 50
// The height of the first visible cell
static let featuredHeight: CGFloat = 150
}
}
import UIKit
class MyClassFlowLayout: UICollectionViewFlowLayout {
// The amount the user needs to scroll before the featured cell changes
let dragOffset: CGFloat = 80.0
var cache: [UICollectionViewLayoutAttributes] = []
// Returns the item index of the currently featured cell
var featuredItemIndex: Int {
// Use max to make sure the featureItemIndex is never < 0
return max(0, Int(collectionView!.contentOffset.y / dragOffset))
}
// Returns a value between 0 and 1 that represents how close the next cell is to becoming the featured cell
var nextItemPercentageOffset: CGFloat {
return (collectionView!.contentOffset.x / dragOffset) - CGFloat(featuredItemIndex)
}
// Returns the width of the collection view
var width: CGFloat {
return collectionView!.bounds.width
}
// Returns the height of the collection view
var height: CGFloat {
return collectionView!.bounds.height
}
// Returns the number of items in the collection view
var numberOfItems: Int {
return collectionView!.numberOfItems(inSection: 0)
}
}
extension MyClassFlowLayout {
// Return the size of all the content in the collection view
override var collectionViewContentSize : CGSize {
let contentHeight = (CGFloat(numberOfItems) * dragOffset) + (height - dragOffset)
return CGSize(width: width, height: contentHeight)
}
override func prepare() {
//-----------------------------------------------------------------
scrollDirection = .horizontal
//----------------------------------------------------------------
cache.removeAll(keepingCapacity: false)
let standardHeight = MyLayoutConstants.Cell.standardHeight
let featuredHeight = MyLayoutConstants.Cell.featuredHeight
var frame = CGRect.zero
var y: CGFloat = 0
for item in 0..<numberOfItems {
let indexPath = IndexPath(item: item, section: 0)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
// Important because each cell has to slide over the top of the previous one
attributes.zIndex = item
// Initially set the height of the cell to the standard height
var height = standardHeight
if indexPath.item == featuredItemIndex {
// The featured cell
let yOffset = standardHeight * nextItemPercentageOffset
y = collectionView!.contentOffset.y - yOffset
height = featuredHeight
} else if indexPath.item == (featuredItemIndex + 1) && indexPath.item != numberOfItems {
// The cell directly below the featured cell, which grows as the user scrolls
let maxY = y + standardHeight
height = standardHeight + max((featuredHeight - standardHeight) * nextItemPercentageOffset, 0)
y = maxY - height
}
frame = CGRect(x: 0, y: y, width: width, height: height)
attributes.frame = frame
cache.append(attributes)
y = frame.maxY
}
}
// Return all attributes in the cache whose frame intersects with the rect passed to the method
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var layoutAttributes: [UICollectionViewLayoutAttributes] = []
for attributes in cache {
if attributes.frame.intersects(rect) {
layoutAttributes.append(attributes)
}
}
return layoutAttributes
}
// Return the content offset of the nearest cell which achieves the nice snapping effect, similar to a paged UIScrollView
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
let itemIndex = round(proposedContentOffset.y / dragOffset)
let yOffset = itemIndex * dragOffset
scrollDirection = .horizontal
return CGPoint(x: 0, y: yOffset)
}
// Return true so that the layout is continuously invalidated as the user scrolls
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
}
I want exactly when tap particular cell it will show expand
let layout = UICollectionViewFlowLayout()
layout.minimumLineSpacing = -UIScreen.main.bounds.width/2.08
i want expand cell?
Friends any suggestion and needs helpful for us
Thanks
Usually we use UICollectionViewFlowLayout, once the item's size and spacing is given, the item's frame is settled.
To do
CollectionView stacked Cell for Overlapping Cell Like Wallet
You need to give the frame you want for every item in UICollectionView.
Finishing it by customizing UICollectionViewLayout, and use your own UICollectionViewLayout subclass.
The final effect is as the following image
The basic thing:
To do custom layout is easy:
override public func prepare() ,
to calculate the frames for every item,
And put the frame for item in its container , your custom UICollectionViewLayoutAttributes
override public func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? ,
Retrieves layout information for an item at the specified index path with a corresponding cell.
to assign your prepared custom UICollectionViewLayoutAttributes for item layout
override public func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? ,
Retrieves the layout attributes for all of the cells and views in the specified rectangle.
There is no supplementary views, and decoration views in this situation, just to handle items.
to assign your prepared custom UICollectionViewLayoutAttributes for UICollectionView layout
Key Point:
You have two kinds of layout state.
the initial state, and the unselected state is the same, when no card is selected.
The front card are partly hidden, and the last card is full shown.
The custom UICollectionViewLayoutAttributes, with isExpand to record if there is cell selected.
isExpand is used for an cell added UIPanGestureRecognizer
class CardLayoutAttributes: UICollectionViewLayoutAttributes {
var isExpand = false
override func copy(with zone: NSZone? = nil) -> Any {
let attribute = super.copy(with: zone) as! CardLayoutAttributes
attribute.isExpand = isExpand
return attribute
}
}
The frame calculation of state unselected is easy.
Set the frame of the first item,
then the second ...
y: titleHeight * CGFloat(index) , all OK
fileprivate func setNoSelect(attribute:CardLayoutAttributes) {
guard let collection = collectionView else {
return
}
let noneIdx = Int(collection.contentOffset.y/titleHeight)
if noneIdx < 0 {
return
}
attribute.isExpand = false
let index = attribute.zIndex
var currentFrame = CGRect(x: collection.frame.origin.x, y: titleHeight * CGFloat(index), width: cellSize.width, height: cellSize.height)
if index == noneIdx{
attribute.frame = CGRect(x: currentFrame.origin.x, y: collection.contentOffset.y, width: cellSize.width, height: cellSize.height)
}
else if index <= noneIdx, currentFrame.maxY > collection.contentOffset.y{
currentFrame.origin.y -= (currentFrame.maxY - collection.contentOffset.y )
attribute.frame = currentFrame
}
else {
attribute.frame = currentFrame
}
}
the selected state, to select an item, the item is expanded , others will make room for it.
The logic is to put the selected item in the middle, the y position matters, collection.contentOffset.y + offsetSelected,
The center item's frame is known , then calculate the two sides.
One side is items from (selectedIdx-1) to 0, calculate the frame of item.
The Other side is items from (selectedIdx+1) to the final index , also calculate item's frame.
fileprivate func calculate(for attributes: [CardLayoutAttributes], choose selectedIP: IndexPath) -> [CGRect]{
guard let collection = collectionView else {
return []
}
let noneIdx = Int(collection.contentOffset.y / titleHeight)
if noneIdx < 0 {
return []
}
let x = collection.frame.origin.x
var selectedIdx = 0
for attr in attributes{
if attr.indexPath == selectedIP{
break
}
selectedIdx += 1
}
var frames = [CGRect](repeating: .zero, count: attributes.count)
// Edit here
let offsetSelected: CGFloat = 100
let marginBottomSelected: CGFloat = 10
frames[selectedIdx] = CGRect(x: x, y: collection.contentOffset.y + offsetSelected, width: cellSize.width, height: cellSize.height)
if selectedIdx > 0{
for i in 0...(selectedIdx-1){
frames[selectedIdx - i - 1] = CGRect(x: x, y: frames[selectedIdx].origin.y - titleHeight * CGFloat(i + 1), width: cellSize.width, height: cellSize.height)
}
}
if selectedIdx < (attributes.count - 1){
for i in (selectedIdx + 1)...(attributes.count - 1){
frames[i] = CGRect(x: x, y: frames[selectedIdx].origin.y + marginBottomSelected + titleHeight * CGFloat(i - selectedIdx - 1) + cellSize.height, width: cellSize.width, height: cellSize.height)
}
}
return frames
}
When there is a item selected, you should refresh the custom layout.
To call invalidateLayout(),
Invalidates the current layout and triggers a layout update.
fileprivate var _selectPath: IndexPath? {
didSet {
self.collectionView!.isScrollEnabled = (_selectPath == nil)
}
}
public var selectPath: IndexPath? {
set {
_selectPath = (_selectPath == newValue) ? nil : newValue
self.collectionView?.performBatchUpdates({
self.invalidateLayout()
}, completion: nil)
} get {
return _selectPath
}
}
one more thing, the sample demo in github
Here is the overlapping the layout, minimumLineSpacing negative number
if click the card it should be expanded and scroll down and up card
should not disclose anymoew like wallet
class OverlappedCustomFlowLayout: UICollectionViewFlowLayout {
override func prepare() {
super.prepare()
// This allows us to make intersection and overlapping
// A negative number implies overlapping whereas positive implies space between the adjacent edges of two cells.
minimumLineSpacing = -100
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
let layoutAttributes = super.layoutAttributesForElements(in: rect)
for currentLayoutAttributes: UICollectionViewLayoutAttributes in layoutAttributes! {
// zIndex - Specifies the item’s position on the z-axis.
// Unlike a layer's zPosition, changing zIndex allows us to change not only layer position,
// but tapping/UI interaction logic too as it moves the whole item.
currentLayoutAttributes.zIndex = currentLayoutAttributes.indexPath.row + 1
}
return layoutAttributes
}
}
you can try the following idea
The layout part:
var selectedIdx: Int?
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
let layoutAttributes = super.layoutAttributesForElements(in: rect)
var originY: CGFloat = 0
let defaultOffsetY: CGFloat = 80
if let idx = selectedIdx{
// expanded layout
for i in 0..<cnt{
// frame the attribute
if i == idx + 1{
// to expand is to make room for the rest items
originY += 400
}
else{
originY += defaultOffsetY
}
}
}
else{
// default layout
for i in 0..<cnt{
// frame the attribute
originY += defaultOffsetY
}
}
return layoutAttributes
}
trigger the expand action
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
// edit the state
layout.selectedIdx = indexPath.item
// trigger refreshing the collectionView's layout
collectionView.reloadData()
}
I have tried it's working fine, thanks to everyone
class CardLayout: UICollectionViewLayout {
var contentHeight: CGFloat = 0.0
var cachedAttributes = [UICollectionViewLayoutAttributes]()
var nextIndexPath: Int?
override init() {
super.init()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override var collectionViewContentSize: CGSize {
var size = super.collectionViewContentSize
let collection = collectionView!
size.width = collection.bounds.size.width
if let _ = FlowLayoutAttributes.shared.cellIndex{
size.height = contentHeight+UIScreen.main.bounds.width/2+38
}else{
size.height = contentHeight
}
print("Contend",contentHeight)
return size
}
func reloadData(){
self.cachedAttributes = [UICollectionViewLayoutAttributes]()
}
override func prepare() {
cachedAttributes.removeAll()
guard let numberOfItems = collectionView?.numberOfItems(inSection: 0) else {
return
}
for index in 0..<numberOfItems {
let layout = UICollectionViewLayoutAttributes(forCellWith: IndexPath(row: index, section: 0))
layout.frame = frameFor(index: index)
if let indexExpand = FlowLayoutAttributes.shared.cellIndex, indexExpand == index {
self.nextIndexPath = index+1
contentHeight = CGFloat(CGFloat(numberOfItems)*getCardSize())+UIScreen.main.bounds.width/2+38*2
}else{
contentHeight = CGFloat(CGFloat(numberOfItems)*getCardSize())+UIScreen.main.bounds.width/2+38
}
layout.zIndex = index
layout.isHidden = false
cachedAttributes.append(layout)
}
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var layoutAttributes = [UICollectionViewLayoutAttributes]()
for attributes in cachedAttributes {
if attributes.frame.intersects(rect) {
layoutAttributes.append(cachedAttributes[attributes.indexPath.item])
}
}
return layoutAttributes
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return cachedAttributes[indexPath.item]
}
func frameFor(index: Int) -> CGRect {
var frame = CGRect(origin: CGPoint(x: CGFloat(8), y:0), size: CGSize(width: UIScreen.main.bounds.width - CGFloat(8 + 8), height: CGFloat(UIScreen.main.bounds.width/2+38)))
var frameOrigin = frame.origin
if let indexExpand = FlowLayoutAttributes.shared.cellIndex{
if index > 0 {
if indexExpand < index {
let spacesHeight = CGFloat((getCardSize() * CGFloat(index)))+UIScreen.main.bounds.width/2+38-getCardSize()/2
frameOrigin.y = spacesHeight
}else{
frameOrigin.y = CGFloat((getCardSize() * CGFloat(index)))
}
}
}else{
if index > 0 {
frameOrigin.y = CGFloat((getCardSize() * CGFloat(index)))
}
}
frame.origin = frameOrigin
return frame
}
func getCardSize()-> CGFloat{
if UIDevice().userInterfaceIdiom == .phone {
switch UIScreen.main.nativeBounds.height {
case 1136:
print("iPhone 5 or 5S or 5C")
return 45.25
case 1334:
print("iPhone 6/6S/7/8")
return 45.25
case 1920, 2208:
print("iPhone 6+/6S+/7+/8+")
return 46
case 2436:
print("iPhone X/XS/11 Pro")
return 45.25
case 2688:
print("iPhone XS Max/11 Pro Max")
return 46
case 1792:
print("iPhone XR/ 11 ")
return 46
case 2532:
print("iPhone 12/ iPhone 12 Pro")
return 45.50
case 2778:
print("iPhone 12 Pro Max")
return 46.2
default:
return 46.2
}
}else{
return CGFloat(46.2)
}
}
}
Similar questions are posted here, but the problem relies on my code and I don't know to solve it.
I don't know why, but as I'm scrolling my collectionview, the cells are moving more to the left. See image below:
Here is the code for my UICollectionViewFlowLayout
import UIKit
class PrayerFlowLayout: UICollectionViewFlowLayout {
//let standardItemAlpha: CGFloat = 0.3
let standardItemScale: CGFloat = 0.85
var isSetup = false
override func prepare() {
super.prepare()
if isSetup == false {
setupCollectionView()
isSetup = true
}
}
override open func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
let attributes = super.layoutAttributesForElements(in: rect)
var attributesCopy = [UICollectionViewLayoutAttributes]()
for itemAttributes in attributes! {
let itemAttributesCopy = itemAttributes.copy() as! UICollectionViewLayoutAttributes
changeLayoutAttributes(itemAttributesCopy)
attributesCopy.append(itemAttributesCopy)
}
return attributesCopy
}
// indicates the point on where to stop scrolling each prayer
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
// get layout attribute to use to make some calculations
let layoutAttributes = self.layoutAttributesForElements(in: collectionView!.bounds)
// get the horizontal center on the collection
let center = collectionView!.frame.size.width / 2
// add the center to the proposed content offset
let proporsedContentOffsetCenterOrigin = proposedContentOffset.x + center
let closest = layoutAttributes!.sorted {
abs($0.center.x - proporsedContentOffsetCenterOrigin) < abs($1.center.x - proporsedContentOffsetCenterOrigin)
}.first ?? UICollectionViewLayoutAttributes()
let targetContentOffset = CGPoint(x: floor(closest.center.x - center), y: proposedContentOffset.y - center)
return targetContentOffset
}
func changeLayoutAttributes(_ attributes: UICollectionViewLayoutAttributes) {
let collectionCenter = collectionView!.bounds.width / 2
let offset = collectionView!.contentOffset.x
let normalizedCenter = attributes.center.x - offset
let maxDistance = collectionView!.bounds.size.width + self.minimumLineSpacing
//collectionView!.frame.width + self.minimumLineSpacing // self.itemSize.width + self.minimumLineSpacing
let distance = min(abs(collectionCenter - normalizedCenter), maxDistance)
let ratio = (maxDistance - distance)/maxDistance
//let alpha = ratio * (1 - self.standardItemAlpha) + self.standardItemAlpha
let scale = ratio * (1 - self.standardItemScale) + self.standardItemScale
//attributes.alpha = alpha
attributes.transform3D = CATransform3DScale(CATransform3DIdentity, scale, scale, 1)
}
func setupCollectionView() {
self.collectionView!.decelerationRate = UIScrollView.DecelerationRate.fast
let collectionSize = collectionView!.bounds.size
let yInset = (collectionSize.height - self.itemSize.height) / 3
let xInset = (collectionSize.width - self.itemSize.width) / 2
let topPos = (collectionView!.bounds.height - (collectionView!.bounds.height - 75) )
self.sectionInset = UIEdgeInsets.init(top: topPos, left: xInset, bottom: yInset, right: xInset)
}
}
Any ideas on how I can have all the cells always centered?
You need to use UICollectionViewDelegateFlowLayout method like this
class CardListViewController:UICollectionViewDelegate,UICollectionViewDataSource,UICollectionViewDelegateFlowLayout{
// UICollectionViewDelegateFlowLayout Delegate method
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
{
let leftAndRightPaddings: CGFloat = 20.0
let numberOfItemsPerRow: CGFloat = 1.0
let width = (collectionView.frame.width - leftAndRightPaddings)/numberOfItemsPerRow
return CGSize(width: width, height: collectionView.frame.width)
}
}
From the Storyboard Set Section Insets Like this.
Output :
I have a collection view and I want it to have 2 states: collapsed and expanded.
Here are the two states:
The collection view has a red background, the cells have a purple background, and the containing view of the collection view has a gray background.
I am using a custom subclass of UICollectionViewFlowLayout that handles paging, scaling, and opacity of the cells. The layout is supposed to assure that one of the cells is always centered.
What I'm trying to achieve
A smooth animation between the two states where the cells simply grow/shrink with the collection view.
What I'm experiencing
Since the width of the cell changes between the two states, I'm seeing not only the default fade animation between the cells, but also the cell that was centered in one state is no longer centered.
What I tried
I tried following the UPCarouselLayout for the initial layout. I tried following this objc.io post for animation ideas and specifically the section on device rotations. I wasn't able to use their approach because the frame returned by layoutAttributesForElement(at indexPath: IndexPath) was incorrect.
The layout code
protocol TrayCarouselFlowLayoutDelegate: class {
func sizeForItemInCarousel(_ collectionView: UICollectionView, _ layout: TrayCarouselFlowLayout) -> CGSize
}
class TrayCarouselFlowLayout: UICollectionViewFlowLayout {
fileprivate var collectionViewSize: CGSize = .zero
fileprivate var peekItemScale: CGFloat = 0.95
fileprivate var peekItemAlpha: CGFloat = 0.65
fileprivate var peekItemShift: CGFloat = 0.0
var spacing = 16
weak var delegate: TrayCarouselFlowLayoutDelegate!
fileprivate var indexPathsToAnimate: [IndexPath] = []
override func prepare() {
super.prepare()
guard let size = collectionView?.bounds.size, collectionViewSize != size else { return }
setUpCollectionView()
updateLayout()
collectionViewSize = size
}
fileprivate func setUpCollectionView() {
guard let collectionView = collectionView else { return }
if collectionView.decelerationRate != UIScrollViewDecelerationRateFast {
collectionView.decelerationRate = UIScrollViewDecelerationRateFast
}
}
fileprivate func updateLayout() {
guard let collectionView = collectionView else { return }
itemSize = delegate.sizeForItemInCarousel(collectionView, self)
let yInset = (collectionView.bounds.height - itemSize.height) / 2
let xInset = (collectionView.bounds.width - itemSize.width) / 2
sectionInset = UIEdgeInsets(top: yInset, left: xInset, bottom: yInset, right: xInset)
let side = itemSize.width
let scaledItemOffset = (side - side * peekItemScale) / 2
minimumLineSpacing = spacing - scaledItemOffset
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
let oldBounds = collectionView?.bounds ?? .zero
if oldBounds != newBounds {
return true
}
return false
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let superAttributes = super.layoutAttributesForElements(in: rect),
let attributes = NSArray(array: superAttributes, copyItems: true) as? [UICollectionViewLayoutAttributes]
else { return nil }
return attributes.map { self.transformLayoutAttributes($0) }
}
fileprivate func transformLayoutAttributes(_ attributes: UICollectionViewLayoutAttributes) -> UICollectionViewLayoutAttributes {
guard let collectionView = collectionView else { return attributes }
let collectionCenter = collectionView.frame.size.width / 2
let offset = collectionView.contentOffset.x
let normalizedCenter = attributes.center.x - offset
let maxDistance = itemSize.width + minimumLineSpacing
let distance = min(abs(collectionCenter - normalizedCenter), maxDistance)
let ratio = (maxDistance - distance) / maxDistance
let alpha = ratio * (1 - peekItemAlpha) + peekItemAlpha
let scale = ratio * (1 - peekItemScale) + peekItemScale
let shift = (1 - ratio) * peekItemShift
attributes.alpha = alpha
attributes.transform3D = CATransform3DScale(CATransform3DIdentity, scale, scale, 1)
attributes.zIndex = Int(alpha * 10)
attributes.center.y += shift
return attributes
}
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint,
withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView, !collectionView.isPagingEnabled,
let layoutAttributes = self.layoutAttributesForElements(in: collectionView.bounds)
else { return super.targetContentOffset(forProposedContentOffset: proposedContentOffset) }
let midSide: CGFloat = collectionViewSize.width / 2
let proposedContentOffsetCenterOrigin = proposedContentOffset.x + midSide
let closest = layoutAttributes
.sorted { abs($0.center.x - proposedContentOffsetCenterOrigin) < abs($1.center.x - proposedContentOffsetCenterOrigin) }
.first ?? UICollectionViewLayoutAttributes()
let targetContentOffset = CGPoint(x: floor(closest.center.x - midSide), y: proposedContentOffset.y)
return targetContentOffset
}
}
What I need help with
My goal is to simply grow the collection view and the cells along with it. Since I'm changing the section insets and the size of the cell in my code, the most challenging part is keeping the cell centered during the growth/shrinking. Any help would be greatly appreciated!
EDIT: If I don't change the width of the cell when expanding/collapsing, this behaves ALMOST how I want it. There is still a fade animation but that would be acceptable if it was the only part off the mark. For some reason, redefining the width while the layout cells are growing is what is causing the issue seen in the GIF.
Here is a GIF where the width is static:
I've created a custom data grid. It's based on collection view with custom layout. The layout modifies the first section and row attributes making them sticky, so when the user scrolls other rows and sections should go under the sticky ones. The idea for this layout is not mine, I've just adopted it. (I can't give the credits for the real creator, in my research I found so many variations of the layout that I'm not sure which is the original one).
Unfortunately I'm facing a problem with it. I'm getting a crash when scrolling:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'no
UICollectionViewLayoutAttributes instance for
-layoutAttributesForItemAtIndexPath:
Despite the message I think that the real problem is in layoutAttributesForElements method. I've read some threads with a similar problem, but the only working solution is to return all cached attributes, no matter of the passed rectangle. I just don't like quick and dirty solutions like this. I would really appreciate any ideas/solutions you can give me.
The whole project is here. However the most important is the layout so for convenience here it is:
class GridViewLayout: UICollectionViewLayout {
//MARK: - Setup
private var isInitialized: Bool = false
//MARK: - Attributes
var attributesList: [[UICollectionViewLayoutAttributes]] = []
//MARK: - Size
private static let defaultGridViewItemHeight: CGFloat = 47
private static let defaultGridViewItemWidth: CGFloat = 160
static let defaultGridViewRowHeaderWidth: CGFloat = 200
static let defaultGridViewColumnHeaderHeight: CGFloat = 80
static let defaultGridViewItemSize: CGSize =
CGSize(width: defaultGridViewItemWidth, height: defaultGridViewItemHeight)
// This is regular cell size
var itemSize: CGSize = defaultGridViewItemSize
// Row Header Size
var rowHeaderSize: CGSize =
CGSize(width: defaultGridViewRowHeaderWidth, height: defaultGridViewItemHeight)
// Column Header Size
var columnHeaderSize: CGSize =
CGSize(width: defaultGridViewItemWidth, height: defaultGridViewColumnHeaderHeight)
var contentSize : CGSize!
//MARK: - Layout
private var columnsCount: Int = 0
private var rowsCount: Int = 0
private var includesRowHeader: Bool = false
private var includesColumnHeader: Bool = false
override func prepare() {
super.prepare()
rowsCount = collectionView!.numberOfSections
if rowsCount == 0 { return }
columnsCount = collectionView!.numberOfItems(inSection: 0)
// make header row and header column sticky if needed
if self.attributesList.count > 0 {
for section in 0..<rowsCount {
for index in 0..<columnsCount {
if section != 0 && index != 0 {
continue
}
let attributes : UICollectionViewLayoutAttributes =
layoutAttributesForItem(at: IndexPath(forRow: section, inColumn: index))!
if includesColumnHeader && section == 0 {
var frame = attributes.frame
frame.origin.y = collectionView!.contentOffset.y
attributes.frame = frame
}
if includesRowHeader && index == 0 {
var frame = attributes.frame
frame.origin.x = collectionView!.contentOffset.x
attributes.frame = frame
}
}
}
return // no need for futher calculations
}
// Read once from delegate
if !isInitialized {
if let delegate = collectionView!.delegate as? UICollectionViewDelegateGridLayout {
// Calculate Item Sizes
let indexPath = IndexPath(forRow: 0, inColumn: 0)
let _itemSize = delegate.collectionView(collectionView!,
layout: self,
sizeForItemAt: indexPath)
let width = delegate.rowHeaderWidth(in: collectionView!,
layout: self)
let _rowHeaderSize = CGSize(width: width, height: _itemSize.height)
let height = delegate.columnHeaderHeight(in: collectionView!,
layout: self)
let _columnHeaderSize = CGSize(width: _itemSize.width, height: height)
if !__CGSizeEqualToSize(_itemSize, itemSize) {
itemSize = _itemSize
}
if !__CGSizeEqualToSize(_rowHeaderSize, rowHeaderSize) {
rowHeaderSize = _rowHeaderSize
}
if !__CGSizeEqualToSize(_columnHeaderSize, columnHeaderSize) {
columnHeaderSize = _columnHeaderSize
}
// Should enable sticky row and column headers
includesRowHeader = delegate.shouldIncludeHeaderRow(in: collectionView!)
includesColumnHeader = delegate.shouldIncludeHeaderColumn(in: collectionView!)
}
isInitialized = true
}
var column = 0
var xOffset : CGFloat = 0
var yOffset : CGFloat = 0
var contentWidth : CGFloat = 0
var contentHeight : CGFloat = 0
for section in 0..<rowsCount {
var sectionAttributes: [UICollectionViewLayoutAttributes] = []
for index in 0..<columnsCount {
var _itemSize: CGSize = .zero
switch (section, index) {
case (0, 0):
switch (includesRowHeader, includesColumnHeader) {
case (true, true):
_itemSize = CGSize(width: rowHeaderSize.width, height: columnHeaderSize.height)
case (false, true): _itemSize = columnHeaderSize
case (true, false): _itemSize = rowHeaderSize
default: _itemSize = itemSize
}
case (0, _):
if includesColumnHeader {
_itemSize = columnHeaderSize
} else {
_itemSize = itemSize
}
case (_, 0):
if includesRowHeader {
_itemSize = rowHeaderSize
} else {
_itemSize = itemSize
}
default: _itemSize = itemSize
}
let indexPath = IndexPath(forRow: section, inColumn: index)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = CGRect(x: xOffset,
y: yOffset,
width: _itemSize.width,
height: _itemSize.height).integral
// allow others cells to go under
if section == 0 && index == 0 { // top-left cell
attributes.zIndex = 1024
} else if section == 0 || index == 0 {
attributes.zIndex = 1023 // any ohter header cell
}
// sticky part - probably just in case here
if includesColumnHeader && section == 0 {
var frame = attributes.frame
frame.origin.y = collectionView!.contentOffset.y
attributes.frame = frame
}
if includesRowHeader && index == 0 {
var frame = attributes.frame
frame.origin.x = collectionView!.contentOffset.x
attributes.frame = frame
}
sectionAttributes.append(attributes)
xOffset += _itemSize.width
column += 1
if column == columnsCount {
if xOffset > contentWidth {
contentWidth = xOffset
}
column = 0
xOffset = 0
yOffset += _itemSize.height
}
}
attributesList.append(sectionAttributes)
}
let attributes = self.attributesList.last!.last!
contentHeight = attributes.frame.origin.y + attributes.frame.size.height
self.contentSize = CGSize(width: contentWidth,
height: contentHeight)
}
override var collectionViewContentSize: CGSize {
return self.contentSize
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
var curLayoutAttribute: UICollectionViewLayoutAttributes? = nil
if indexPath.section < self.attributesList.count {
let sectionAttributes = self.attributesList[indexPath.section]
if indexPath.row < sectionAttributes.count {
curLayoutAttribute = sectionAttributes[indexPath.row]
}
}
return curLayoutAttribute
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var attributes: [UICollectionViewLayoutAttributes] = []
for section in self.attributesList {
let filteredArray = section.filter({ (evaluatedObject) -> Bool in
return rect.intersects(evaluatedObject.frame)
})
attributes.append(contentsOf: filteredArray)
}
return attributes
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
//MARK: - Moving
override func layoutAttributesForInteractivelyMovingItem(at indexPath: IndexPath,
withTargetPosition position: CGPoint) -> UICollectionViewLayoutAttributes {
guard let dest = super.layoutAttributesForItem(at: indexPath as IndexPath)?.copy() as? UICollectionViewLayoutAttributes else { return UICollectionViewLayoutAttributes() }
dest.transform = CGAffineTransform(scaleX: 1.4, y: 1.4)
dest.alpha = 0.8
dest.center = position
return dest
}
override func invalidationContext(forInteractivelyMovingItems targetIndexPaths: [IndexPath],
withTargetPosition targetPosition: CGPoint,
previousIndexPaths: [IndexPath],
previousPosition: CGPoint) -> UICollectionViewLayoutInvalidationContext {
let context = super.invalidationContext(forInteractivelyMovingItems: targetIndexPaths,
withTargetPosition: targetPosition,
previousIndexPaths: previousIndexPaths,
previousPosition: previousPosition)
collectionView!.dataSource?.collectionView?(collectionView!,
moveItemAt: previousIndexPaths[0],
to: targetIndexPaths[0])
return context
}
}
Implement layoutAttributesForItemAtIndexPath. As per the documentation, "Subclasses must override this method and use it to return layout information for items in the collection view. ".
In my experience this method is normally not called when running in the simulator but can be called on the device. YMMV.