StreamBuilder snapshot null for few seconds - dart

I am trying to use the BLoC pattern with RxDart, and i would like to get an event from a list through StreamBuilder.
My problem is that when I am opening my Details Screen, for like 1sec I've got the following error message : The method 'firstWhere' was called on null.
Is there a way to wait getting data without adding a loading progress because I would like to keep my HeroAnimation on my image ?
class _EventsDetailsScreenState extends State<EventsDetailsScreen> {
#override
Widget build(BuildContext context) {
final eventBloc = BlocProvider.of<EventsBloc>(context);
//Event event = eventBloc.events.firstWhere((elmt) => elmt.id == widget.id, orElse:() => null);
return StreamBuilder(
stream : eventBloc.allEvents,
builder: (context, snapshot){
final Event event = snapshot.data.firstWhere((elmt) => elmt.id == widget.id, orElse:() => null);
return Scaffold(
body: Stack(
children: <Widget>[
Column(children: <Widget>[
Expanded(
child: ListView(
shrinkWrap: true,
children: <Widget>[
_buildEventImage(context, event),
(event.description != null && event.description.trim().isNotEmpty) ? _buildDescriptionSection(context, event) : Container(),
],
))
]),
new Positioned(
//Place it at the top, and not use the entire screen
top: 0.0,
left: 0.0,
right: 0.0,
child: AppBar(
actions: <Widget>[
IconButton(icon: Icon(Icons.create), onPressed: () async => print('Edit')),
],
backgroundColor: Colors.transparent, //No more green
elevation: 0.0, //Shadow gone
),
),
],
),
);
},
);
}
Widget _buildEventImage(BuildContext context, Event event) {
return Hero(
tag: 'eventImg${event.id}',
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage("images/croatia.jpg"),
alignment: Alignment.topCenter,
fit: BoxFit.fill),
),
padding: EdgeInsets.only(left: 40.0, bottom: 250.0),
alignment: Alignment.bottomLeft,
height: MediaQuery.of(context).size.height - 30.0,
child: Column(
mainAxisAlignment: MainAxisAlignment.end,
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Container(
child: Material(
color: Colors.transparent,
child: Text(
event.name,
style: eventNameTextStyle,
)),
),
Container(
child: Material(
color: Colors.transparent,
child: Text(
"In ${event.date.difference(DateTime.now()).inDays} days",
style: eventDateTextStyle)))
],
)),
);
}

I hope you have solved this already ,
but I faced the same problem while working with BLoC Pattern in Flutter.
The problem comes from the fact that streams are asynchronous and the build method is synchronous .
This is from the official docs :
The initial snapshot data can be controlled by specifying initialData.
This should be used to ensure that the first frame has the expected
value, as the builder will always be called before the stream listener
has a chance to be processed.
StreamBuilder class
So in order to avoid this behavior you have to use initialData property in the StreamBuilder.
To use this with a BLoC you could expose a simple getter at your BLoC that get synchronous value of your current state to give as an initial data for any new subscriber.

You can add an if statement to check if the snapshot has data, this way firstWhere function will only be called if there's data in the snapshot :
class _EventsDetailsScreenState extends State<EventsDetailsScreen> {
#override
Widget build(BuildContext context) {
final eventBloc = BlocProvider.of<EventsBloc>(context);
//Event event = eventBloc.events.firstWhere((elmt) => elmt.id == widget.id, orElse:() => null);
return StreamBuilder(
stream : eventBloc.allEvents,
builder: (context, snapshot){
if(snapshot.hasData){
return Scaffold(
body: Stack(
children: <Widget>[
Column(children: <Widget>[
Expanded(
child: ListView(
shrinkWrap: true,
children: <Widget>[
_buildEventImage(context, event),
(event.description != null && event.description.trim().isNotEmpty) ? _buildDescriptionSection(context, event) : Container(),
],
))
]),
new Positioned(
//Place it at the top, and not use the entire screen
top: 0.0,
left: 0.0,
right: 0.0,
child: AppBar(
actions: <Widget>[
IconButton(icon: Icon(Icons.create), onPressed: () async => print('Edit')),
],
backgroundColor: Colors.transparent, //No more green
elevation: 0.0, //Shadow gone
),
),
],
),
);
}else{
return Scaffold();
}
});
}

Related

Show Alert_Dialog in bottom of view

I Have an Alert dialog menu which contain a grid view containing some button, I need my Alert dialog to be shown on bottom of page not in the middle. My question is how to do it.
Widget _buildAboutDialog(BuildContext context) {
return new AlertDialog(
backgroundColor: Colors.black,
content: Container(
width: MediaQuery.of(context).size.width * 0.9,
height: MediaQuery.of(context).size.height * 0.25,
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: new GridView.count(
crossAxisCount: 4,
children: new List<Widget>.generate(8, (index) {
return new GridTile(
child: new Card(
color: Colors.blue.shade200,
child: new Center(
child: new Text('$index'),
)
)
);
})),
) ],
),),
);
}
}
Maybe you shouldn't use the alert dialog and instead show a dialog with your own widget.
Do note that i'm a bit puzzled if you need a dialog at all. If you don't need a dialog attached is some methods that may hopefully help.
If you just need a widget:
Widget bottomGridTiles(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
GridView.count(
shrinkWrap: true, // Important
crossAxisCount: 4,
children: List<Widget>.generate(8, (index) {
return GridTile(
child: Card(
color: Colors.blue.shade200,
child: Center(
child: Text('$index'),
)));
}))
],
);
}
If you need a dialog with the widget:
void _buildDialog(BuildContext context) {
showDialog(
context: context,
builder: (context) {
return bottomGridTiles(context);
});
}
Widget that opens the dialog:
Widget openDialogButton(BuildContext context) {
return RaisedButton(
onPressed: () => _buildDialog,
child: Text("Open Dialog"),
);
}

flutter scrollview not scrolling

I have this
Widget _Project() {
return new ListView(
children: <Widget>[
Container(
child: Card(
color: _Cardcolor,
child: Center(
child: Text(
'Projects',
style: new TextStyle(
fontSize: 40.0,
),
),
),
),
margin: EdgeInsets.only(left: 50.0, right: 50.0, top: 10.0),
height: 130.0,
width: 15.0,
),
Divider(
height: 40,
),
Container(
child: FutureBuilder<List<Project>>(
future: fetchProjects(http.Client()),
builder: (context, snapshot) {
if (snapshot.hasError) print(snapshot.error);
return snapshot.hasData
? ProjectList(projects: snapshot.data)
: Center(child: CircularProgressIndicator());
},
),
)
],
) ;
}
and this is the builder
class ProjectList extends StatelessWidget {
final List<Project> projects;
ProjectList({Key key, this.projects}) : super(key: key);
#override
Widget build(BuildContext context) {
return ListView.builder(
shrinkWrap: true,
itemCount: projects.length,
itemBuilder: (context, index) {
return Column(
children: <Widget>[
Container(
color: Colors.white10,
alignment: Alignment.center,
child: Card(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ListTile(
title: Text(projects[index].ProjectId),
subtitle: Text(projects[index].ProjectId),
),
ButtonTheme.bar(
// make buttons use the appropriate styles for cards
child: ButtonBar(
children: <Widget>[
FlatButton(
child: const Text('Open'),
onPressed: () {/* ... */},
),
],
),
),
],
),
)),
],
);
},
);
}
}
So, i'm creating the list with card. Here is the screenshot
the data is from json and it is showing properly. Well, it is not showing properly because i have 5 and it is only showing 3, well it is because the scrolling problem. When i make the card smaller all of my data is showing up.
I already try to add this line
physics: const AlwaysScrollableScrollPhysics()
But still no help, I'm stuck now
How can i fix it ? did i miss something ?
In Your class - ProjectList() - ListView.builder - add - physics: ClampingScrollPhysics(),
Widget build(BuildContext context) {
return ListView.builder(
physics: ClampingScrollPhysics(), // add this
shrinkWrap: true,
itemCount: projects.length,
itemBuilder: (context, index) {
return Column(
children: <Widget>[ ...
update:
To make the card list scroll only not the whole page - replace top Listview with the column.
return Scaffold(
body: Column( // replace from listview
children: <Widget>[
SizedBox(height: 15.0,),
Container(
child: Card(
// color: _Cardcolor,
child: Text(
'Projects',
style: new TextStyle(
fontSize: 44.0,
),
),
),
margin: EdgeInsets.only(left: 50.0, right: 50.0, top: 15.0),
height: 130.0,
// width: 15.0,
),
Divider(
height: 40,
),
Expanded( // add Expanded
child: Container(
child: ProjectList(
projects: ['anmol', 'anmol', 'dummy', 'demo'],
),
// child: FutureBuilder<List<Project>>(
// future: fetchProjects(http.Client()),
// builder: (context, snapshot) {
// if (snapshot.hasError) print(snapshot.error);
// return snapshot.hasData
// ? ProjectList(projects: snapshot.data)
// : Center(child: CircularProgressIndicator());
// },
// ),
),
)
],
),

Adding a button to the bottom of a listview widget in flutter

I currently have a listview operating on the whole of my screen. I would like to have a button in the bottom of the screen, thus splitting it up so the listview doens't fill up the whole of my window.
This is the current code building the class:
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('HT scoreboard'),
),
body: _buildBody(context),
);
}
Widget _buildBody(BuildContext context) {
return StreamBuilder<QuerySnapshot>(
stream: Firestore.instance.collection('Spillere').orderBy("score", descending: true).snapshots(),
builder: (context, snapshot) {
if (!snapshot.hasData) return LinearProgressIndicator();
return _buildList(context, snapshot.data.documents);
},
);
}
Widget _buildList(BuildContext context, List<DocumentSnapshot> snapshot) {
return ListView(
padding: const EdgeInsets.only(top: 10.0),
children: snapshot.map((data) => _buildListItem(context, data)).toList(),
);
}
Widget _buildListItem(BuildContext context, DocumentSnapshot data) {
final record = Record.fromSnapshot(data);
return Padding(
key: ValueKey(record.name),
padding: const EdgeInsets.all(5.0),
child: Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey),
borderRadius: BorderRadius.circular(5.0),
),
child: ListTile(
title: Text(record.name + ": " + record.score.toString()),
trailing: new IconButton(icon: new Icon(isAdmin ? Icons.add : null, color: Colors.green),
onPressed: (){
if(isAdmin){
record.reference.updateData({'score': record.score + 1});
}
}
),
),
),
);
change your buildlist function to include a column with the button and listview as children
Widget _buildList(BuildContext context, List<DocumentSnapshot> snapshot) {
return Column(
children:[
Expanded(
child: ListView(
padding: const EdgeInsets.only(top: 10.0),
children: snapshot.map((data) => _buildListItem(context, data)).toList(),
),
),
RaisedButton(
// fill in required params
)
])
}
To prevent the buttons being pushed above the keyboard;
return CustomScrollView(
slivers: <Widget>[
SliverToBoxAdapter(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
// list items
],
),
),
SliverFillRemaining(
hasScrollBody: false,
child: Row(
crossAxisAlignment: CrossAxisAlignment.end,
children: <Widget>[
RaisedButton()
],
),
)
],
);

Flutter How to set Title to Show Modal Bottom Sheet?

Is there a possibility to set title and perhaps navigation back button on this showModalBottomSheet?
I expect something like this...
Yes it's possible to do something like that in Flutter. You can use Column Widget and make its first child as a title bar or something like that with title and back arrow icon.
Here's the code for that:
import 'dart:async';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
canvasColor: Colors.transparent,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget{
#override
HomePageS createState()=> HomePageS();
}
class HomePageS extends State<MyHomePage>{
#override
Widget build(BuildContext context){
return Scaffold(
body: Container(
color: Colors.white,
child: Center(
child: FlatButton(
child: Text("Show BottomSheet"),
onPressed: () async{
showModalBottomSheet(
context: context,
builder: (BuildContext context){
return ClipRRect(
borderRadius: BorderRadius.only(topLeft: Radius.circular(20.0), topRight: Radius.circular(20.0)),
child: Container(
color: Colors.white,
child: Column(
children: [
ListTile(
leading: Material(
color: Colors.transparent,
child: InkWell(
onTap: (){
Navigator.of(context).pop();
},
child: Icon(Icons.arrow_back) // the arrow back icon
),
),
title: Center(
child: Text("My Title") // Your desired title
)
),
]
)
)
);
}
);
}
)
)
)
);
}
}
Here is the output:
If you don't wanna use the InkWell widget, you can use the IconButton widget like this:
...
ListTile(
leading: IconButton(
icon: Icon(Icons.arrow_back),
onPressed: (){
Navigator.of(context).pop();
}
),
title: Center(
child: Text("My Title")
)
),
...
But if you noticed, the title text is not really centered. In this case, we can replace the ListTile widget to a Stack widget and do something like this:
child: Column(
children: [
Stack(
children: [
Container(
width: double.infinity,
height: 56.0,
child: Center(
child: Text("My Title") // Your desired title
),
),
Positioned(
left: 0.0,
top: 0.0,
child: IconButton(
icon: Icon(Icons.arrow_back), // Your desired icon
onPressed: (){
Navigator.of(context).pop();
}
)
)
]
),
]
)
...
This is the output:
But what would happen if we have a very long text for our title? It would definitely look like this:
Ugly, right? We can see that our Text widget overlaps with our IconButton widget. To avoid this, we can replace our Stack widget with a Row widget.
Here's the code for that:
...
child: Column(
children: [
Row( // A Row widget
mainAxisAlignment: MainAxisAlignment.spaceBetween, // Free space will be equally divided and will be placed between the children.
children: [
IconButton( // A normal IconButton
icon: Icon(Icons.arrow_back),
onPressed: (){
Navigator.of(context).pop();
}
),
Flexible( // A Flexible widget that will make its child flexible
child: Text(
"My Title is very very very very very very very long", // A very long text
overflow: TextOverflow.ellipsis, // handles overflowing of text
),
),
Opacity( // A Opacity widget
opacity: 0.0, // setting opacity to zero will make its child invisible
child: IconButton(
icon: Icon(Icons.clear), // some random icon
onPressed: null, // making the IconButton disabled
)
),
]
),
]
)
Output would be like this:
And this (if the title is not long):
I guess I have naive solution but this works perfectly for me. You might as well try it.
showModalBottomSheet(
barrierColor: Colors.transparent,
enableDrag: true,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.vertical(top: Radius.circular(20))),
context: context,
builder:(context){
return Padding(
padding: const EdgeInsets.only(left: 8.0, right: 8.0, bottom: 8.0),
child: Stack(children: [
Padding(
padding: const EdgeInsets.only(top: 65),
child: SingleChildScrollView(
child:<<Scrollable Wdgets>>,
),
),
Card(
elevation: 3,
color: Colors.grey[850],
child: ListTile(
leading: Text("YOUR TITLE",
style: TextStyle(
color: Colors.white,
fontSize: 20,
fontWeight: FontWeight.w500)),
trailing: GestureDetector(
onTap: () {
Navigator.pop(context);
},
child: Icon(
Icons.close,
color: Colors.white,
size: 20,
),
),
),
),
]),
);}

Flutter Overlapped InkWells Gesture Detection

While working on an application, we have an instance where we want a card to have an inkwell as well as a button on the card (also with an inkwell). However, I have been unable to determine a way to separate the gestures such that only the inkwell directly under the user's tap is invoked. As it is today, it appears that the tap 'bleeds through' to the next inkwell such that both splash effects are invoked. This is undesirable behavior, the application appears to be selecting the card not the invokable item on the card (note: actual application is much different but the same issue is present). I have reproduced this in a simple application to demonstrate the bleed through when the user pressed the button in the bottom right of the card. Is there something I am missing which can prevent this behavior? Thanks
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return new Scaffold(
body: Card(
color: Colors.blue,
child: InkWell(
onTap: () { },
child: Container(
height: 150.0,
child: Align(
alignment: Alignment.bottomRight,
child: RaisedButton(
color: Colors.red,
onPressed: () { },
),
),
),
),
),
);
}
}
This is the normal expected InkWell behavior as most of the time you want to use it's tap feature for every widget in it's tree. So what you can do is to define a Stack and set the button in the z-axis absolute over the InkWell:
Widget build(BuildContext context) {
return new Scaffold(
body: Center(
child: Card(
color: Colors.blue,
child: Stack(
children: <Widget>[
InkWell(
onTap: () {
print("inkwell");
},
child: Container(
height: 150.0,
),
),
RaisedButton(
color: Colors.red,
onPressed: () {
print("button");
},
),
],
),
),
),
);
}
If you would want to set the button in the bottom right corner again you can set a Row and Colum around it and assign it's alignment:
#override
Widget build(BuildContext context) {
return new Scaffold(
body: Center(
child: Container(
height: 150.0,
child: Card(
color: Colors.blue,
child: Stack(
children: <Widget>[
InkWell(
onTap: () {
print("inkwell");
},
child: Container(
height: 150.0,
),
),
Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
Column(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
RaisedButton(
color: Colors.red,
onPressed: () {
print("button");
},
),
],
),
],
),
],
),
),
),
),
);
}
Upper code would result in seperated widgets:

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