ExpansionPanelList not expanding nor collapsing ExpansionPanel - dart

I'm using ExpansionPanel()s inside a Tab(). The ExpansionPanel() shows correctly. But its isExpanded attribute never changes (and yes, I have a line that should change it) making it impossible to collapse or expand the ExpansionPanel()
I tried to use the answers of Expansion Panel List in Flutter and Can't create ExpansionPanelList with Items in Flutter but none of them worked.
I also tried to follow Flutter ExpansionPanel Demo but didn't work.
// ...
class _PlaceExpandedPanelItem {
_PlaceExpandedPanelItem({this.isExpanded, this.header, this.body, this.icon});
bool isExpanded;
final String header;
final Widget body;
final Icon icon;
}
class _HomePage extends State<HomePage> with SingleTickerProviderStateMixin{
int _selectedIndex = 0;
TabController _tabController;
List<_PlaceExpandedPanelItem> _placeExpandedPanelItems = <_PlaceExpandedPanelItem>[
_PlaceExpandedPanelItem(
isExpanded: true,
header: 'Header',
body: Column(
children: <Widget>[
Text('Body')
],
),
icon: null
),
_PlaceExpandedPanelItem(
isExpanded: false,
header: 'Header',
body: Text('Body'),
icon: null
),
];
List<Tab> _allTabs;
#override
void initState() {
super.initState();
_allTabs = <Tab>[
Tab(
child: Container(
child: ListView(
children: <Widget>[
new ExpansionPanelList(
expansionCallback: (int index, bool isExpanded) {
setState(() {
_placeExpandedPanelItems[index].isExpanded = !_placeExpandedPanelItems[index].isExpanded;
});
},
children: _placeExpandedPanelItems.map((_PlaceExpandedPanelItem _placeExpandedPanelItem){
return ExpansionPanel(
headerBuilder: (BuildContext context, bool isExpanded) {
return Text(_placeExpandedPanelItem.isExpanded.toString());
},
isExpanded: _placeExpandedPanelItem.isExpanded,
body: _placeExpandedPanelItem.body,
);
}).toList(),
)
],
),
margin: EdgeInsets.all(16.0),
)
),
Tab(
child: Text('Tab 2'),
),
Tab(
child: Text('Tab 3'),
),
];
_tabController = TabController(vsync: this, length: _allTabs.length);
}
// ...
I expect the ExpansionPanel() to collapse or expand when the expansionCallback is called, but it doesn't collapse nor expand.

Initializing widgets on initState() may cause for Widget build to be called first without waiting for initState() to finish. If the widgets aren't needed to be on initState(), it's better for them to be moved inside Widget build().

Related

setState from parent widget doesn't update value for child

I have a StatefulWidget where there is a ListView holding several childs widget.
One of the child is a GridView containing some items.
What I would want to achieve is to rebuild this GridView child when a button is pressed from the Parent widget. The button is located in the bottomNavigationBar in the Parent widget.
However, when I pressed the button, it should go to the _resetFilter() method, which works. But the setState() doesn't seem to update the GridView build() method inside Child widget.
class ParentState extends State<Parent> {
// removed for brevity
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(...),
bottomNavigationBar: BottomAppBar(
child: new Row(
children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(vertical: 10.0, horizontal: 5.0),
child: SizedBox(
onPressed: () {
_resetFilter();
},
)
),
],
),
),
body: Container(
child: Form(
key: _formKey,
child: ListView(
children: <Widget>[
Column(
children: <Widget>[
Container(
child: Column(
children: <Widget>[
Container(...), // this works
Column(...),
Container(...), // this works
Container(
child: GridView.count(
// ...
children:
List.generate(oriSkills.length, (int i) {
bool isSkillExist = false;
if (_selectedSkills.contains(rc.titleCase)) {
isSkillExist = true;
} else {
isSkillExist = false;
}
return Child( // this doesn't work
id: oriSkills[i]['id'],
name: oriSkills[i]['description'],
skillSelect: isSkillExist, // this boolean showed correct value from the above logic
onChange: onSkillChange,
);
}),
),
),
],
),
)
],
)
],
)),
),
);
}
void _resetFilter() {
setState(() {
_theValue = 0.0;
searchC.text = "";
_selectedSkills = []; // this is the variable that I'd like the GridView to recreate from.
});
}
}
I tried to print one of the field name inside Child widget, but it always showing the old value instead of the new one.
Even after presing the button, it does passing correct value to ChildState.
class ChildState extends State<Child> {
final String name;
final MyCallbackFunction onChange;
bool skillSelect;
double size = 60.0;
ChildState({this.name, this.skillSelect, this.onChange});
#override
void initState() {
super.initState();
}
#override
void dispose() {
super.dispose();
}
void setSkillLevel() {
setState(() {
if (skillSelect) {
skillSelect = false;
onChange(name, false);
} else {
skillSelect = true;
onChange(name, true);
}
});
}
Color _jobSkillSelect(bool select) {
print(select); // always print old state instead of new state
return select ? Color(MyColor.skillLvlOne) : Color(MyColor.skillDefault);
}
#override
Widget build(BuildContext context) {
return Container(
child: Column(children: <Widget>[
InkResponse(
onTap: setSkillLevel,
child: Container(
height: size,
width: size,
decoration: BoxDecoration(
image: DecorationImage(
colorFilter: ColorFilter.mode(_jobSkillSelect(skillSelect), BlendMode.color),
),
),
)),
]));
}
}
How can I update the Child widget to have the updated value from the Parent widget after reset button is pressed?
You might want to pass the values to the actual Child class. Not to its state.
The class is whats rebuilding once your parent rebuilds. So the new values will be reflected.
So your Child implementation should look something like this (don't forget to replace the onChange Type to your custom Function.
class Child extends StatefulWidget {
final String name;
final Function(void) onChange;
final bool skillSelect;
final double size;
final Function(bool) onSkillLevelChanged;
const Child({Key key, this.name, this.onChange, this.skillSelect, this.size, this.onSkillLevelChanged}) : super(key: key);
#override
_ChildState createState() => _ChildState();
}
class _ChildState extends State<Child> {
Color _jobSkillSelect(bool select) {
print(select); // always print old state instead of new state
return select ? Color(MyColor.skillLvlOne) : Color(MyColor.skillDefault);
}
#override
Widget build(BuildContext context) {
return Container(
child: Column(
children: <Widget>[
InkResponse(
onTap: () {
if (widget.onSkillLevelChanged != null) {
widget.onSkillLevelChanged(!widget.skillSelect);
}
},
child: Container(
height: widget.size,
width: widget.size,
decoration: BoxDecoration(
image: DecorationImage(
colorFilter: ColorFilter.mode(_jobSkillSelect(widget.skillSelect), BlendMode.color),
),
),
)),
],
),
);
}
}
In this case the Child ist not responsible anymore for managing its skillSelect property. It simply calls a Function on its parent. The parent then builds with a new skillSelect boolean.
So you might use this child like this:
return Child( // this doesn't work
id: oriSkills[i]['id'],
name: oriSkills[i]['description'],
skillSelect: oriSkills[i]['isSkillExist'],
onChange: onSkillChange,
onSkillLevelChanged: (newSkillLevel) {
setState(() {
oriSkills[i]['isSkillExist'] = newSkillLevel;
});
},
);

Using tabbar with animated list results in duplicate global key error

I am trying to implement Flutter's Tab Bar with 3 tabs and an AnimatedList inside those tabs. I want to use the same list and filter the list according to each tab (past tasks, today's tasks, and future tasks), however during my implementation of the tab bar together with the animatedlist I am getting an error regarding a duplicate global key in the widget tree. https://pastebin.com/iAW6DH9m . What would be the best way to deal with this error? Thank you for any help.
edit: I tried using this method to fix this. Multiple widgets used the same GlobalKey while it did fix my error I was then unable to access "currentstate" method on the key to be able to add more items to the list. I then tried a similar method using using GlobalKey and it resulted in a similar error of duplicate global keys.
This is my tab bar implementation
import 'package:flutter/material.dart';
import 'search_widget.dart';
import 'animatedlist_widget.dart';
class Dashboard extends StatefulWidget {
#override
_DashboardState createState() => _DashboardState();
}
class _DashboardState extends State<Dashboard> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
centerTitle: true,
actions: <Widget>[
new IconButton(icon: new Icon(Icons.grid_on), onPressed: null)
],
title: new Text('Dashboard'),
elevation: 0,
),
floatingActionButton: new FloatingActionButton(
onPressed: () {
_onFabPress(context);
},
child: new Icon(Icons.add)),
body: Scaffold(
appBar: new SearchWidget(
onPressed: () => print('implement search'),
icon: Icons.search,
title: 'Search',
preferredSize: Size.fromHeight(50.0),
),
body: DefaultTabController(
length: 3,
child: Scaffold(
appBar: PreferredSize(
preferredSize: Size.fromHeight(kToolbarHeight),
child: Container(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: new TabBar(
unselectedLabelColor: Colors.black45,
labelColor: Colors.white,
indicator: CustomTabIndicator(),
tabs: <Widget>[
new Tab(text: "Past"),
new Tab(text: "Today"),
new Tab(text: "Future")
]),
),
),
),
body: new TabBarView(
children: <Widget>[
AnimatedTaskList(),
AnimatedTaskList(),
AnimatedTaskList()
],
)
),
),
),
);
}
void _onFabPress(context) {
AnimatedTaskList().addUser();
}
/*showModalBottomSheet(
context: context,
builder: (BuildContext bc) {
return Container(
child: new Wrap(children: <Widget>[
new TextField(
decoration: InputDecoration(
border: OutlineInputBorder(),
hintText: 'Enter Task Title')),
new TextField(
decoration: InputDecoration(
border: OutlineInputBorder(),
hintText: 'Enter Task Details',
)),
]));
});
}*/
}
class CustomTabIndicator extends Decoration {
#override
BoxPainter createBoxPainter([onChanged]) {
// TODO: implement createBoxPainter
return new _CustomPainter(this, onChanged);
}
}
class _CustomPainter extends BoxPainter {
final CustomTabIndicator decoration;
_CustomPainter(this.decoration, VoidCallback onChanged)
: assert(decoration != null),
super(onChanged);
#override
void paint(Canvas canvas, Offset offset, ImageConfiguration configuration) {
// TODO: implement paint
assert(configuration != null);
assert(configuration.size != null);
final indicatorHeight = 30.0;
final Rect rect = Offset(
offset.dx, (configuration.size.height / 2) - indicatorHeight / 2) &
Size(configuration.size.width, indicatorHeight);
final Paint paint = Paint();
paint.color = Colors.blueAccent;
paint.style = PaintingStyle.fill;
canvas.drawRRect(RRect.fromRectAndRadius(rect, Radius.circular(30)), paint);
}
}
This is my animatedlist class:
import 'package:flutter/material.dart';
final GlobalKey<AnimatedListState> _listKey = GlobalKey();
class AnimatedTaskList extends StatefulWidget {
void addUser() {
int index = listData.length;
listData.add(
TaskModel(
taskTitle: "Grocery Shopping",
taskDetails: "Costco",
),
);
_listKey.currentState
.insertItem(index, duration: Duration(milliseconds: 500));
}
#override
_AnimatedTaskListState createState() => _AnimatedTaskListState();
}
class _AnimatedTaskListState extends State<AnimatedTaskList> {
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
body: SafeArea(
child: AnimatedList(
key: _listKey,
initialItemCount: listData.length,
itemBuilder:
(BuildContext context, int index, Animation animation) {
return Card(
child: FadeTransition(
opacity: animation,
child: ListTile(
title: Text(listData[index].taskTitle),
subtitle: Text(listData[index].taskDetails),
onLongPress: () {
//todo delete user
},
)));
})),
);
}
}
class TaskModel {
TaskModel({this.taskTitle, this.taskDetails});
String taskTitle;
String taskDetails;
}
List<TaskModel> listData = [
TaskModel(
taskTitle: "Linear Algebra",
taskDetails: "Chapter 4",
),
TaskModel(
taskTitle: "Physics",
taskDetails: "Chapter 9",
),
TaskModel(
taskTitle: "Software Construction",
taskDetails: "Architecture",
),
];
I fixed my issue by moving
final GlobalKey<AnimatedListState> _listKey = GlobalKey();
into my _AnimatedTaskListState class, and adding a constructor and private key to my AnimatedTaskList class
final GlobalKey<AnimatedListState> _key;
AnimatedTaskList(this._key);
#override
_AnimatedTaskListState createState() => _AnimatedTaskListState(_key);
then in my tab bar implementation I changed it to reflect my new constructor
AnimatedTaskList(GlobalKey<AnimatedListState>(debugLabel: "key 1"));
AnimatedTaskList(GlobalKey<AnimatedListState>(debugLabel: "key 2"));
AnimatedTaskList(GlobalKey<AnimatedListState>(debugLabel: "key 3"));

Need a persistent/same Bottom Navigation Bar for all screens - Flutter

I am a beginner with flutter and dart. I have been trying to implement a navigationBar on three different pages in my app. The toggling works well for an individual page but I have problems persisting the active and inactive tabs state on all the pages. It seems like when it navigates to another page, I lose the active state too the tabs. This is my code.
AppFooter.dart
import 'package:flutter/material.dart';
class AppFooter extends StatefulWidget {
#override
_AppFooterState createState() => _AppFooterState();
}
class _AppFooterState extends State<AppFooter> {
int index = 0;
#override
Widget build(BuildContext context) {
return new Theme(
data: Theme.of(context).copyWith(
// sets the background color of the `BottomNavigationBar`
canvasColor: Colors.white,
// sets the active color of the `BottomNavigationBar` if `Brightness` is light
primaryColor: Colors.green,
textTheme: Theme.of(context)
.textTheme
.copyWith(caption: new TextStyle(color: Colors.grey))),
child: new BottomNavigationBar(
type: BottomNavigationBarType.fixed,
currentIndex: index,
onTap: (int index) {
setState(() {
this.index = index;
});
switch (index){
case 0: Navigator.of(context).pushNamed('/dashboard');
break;
case 1: Navigator.of(context).pushNamed('/medical centre');
break;
case 2: Navigator.of(context).pushNamed('/history');
break;
}
},
items: [
new BottomNavigationBarItem(
backgroundColor: Colors.white,
icon: index==0?new Image.asset('assets/images/dashboard_active.png'):new Image.asset('assets/images/dashboard_inactive.png'),
title: new Text('Dashboard', style: new TextStyle(fontSize: 12.0))),
new BottomNavigationBarItem(
backgroundColor: Colors.white,
icon: index==1?new Image.asset('assets/images/medical_sevice_active.png'):new Image.asset('assets/images/medical_sevice_inactive.png'),
title: new Text('Health Services', style: new TextStyle(fontSize: 12.0))),
new BottomNavigationBarItem(
icon: InkWell(
child: Icon(
Icons.format_align_left,
// color: green,
size: 20.0,
),
),
title: new Text('History', style: new TextStyle(fontSize: 12.0))),
]),
);
}
}
If I understand your question correctly, you need the bottom navigation bar persisted on all three pages. There is a well-written article on how to achieve it. You can find the details here.
https://medium.com/coding-with-flutter/flutter-case-study-multiple-navigators-with-bottomnavigationbar-90eb6caa6dbf
https://github.com/bizz84/nested-navigation-demo-flutter
All credits go to the original author.
Use PageView and bottomNavigationBar:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
/// This Widget is the main application widget.
class MyApp extends StatelessWidget {
static const String _title = 'Flutter App';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: App(),
);
}
}
class App extends StatefulWidget {
App({Key key}) : super(key: key);
_AppState createState() => _AppState();
}
class _AppState extends State<App> {
PageController _myPage;
var selectedPage;
#override
void initState() {
super.initState();
_myPage = PageController(initialPage: 1);
selectedPage = 1;
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: PageView(
physics: NeverScrollableScrollPhysics(),
controller: _myPage,
children: <Widget>[
Center(
child: Text("Another Page"),
),
Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text("Page 1"),
RaisedButton(
onPressed: () {
_myPage.jumpToPage(0);
setState(() {
selectedPage = 0;
});
},
child: Text("Go to another page"),
)
],
)),
Center(child: Text("Page 2")),
Center(child: Text("Page 3")),
],
),
bottomNavigationBar: BottomAppBar(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
IconButton(
icon: Icon(Icons.home),
color: selectedPage == 1 ? Colors.blue : Colors.grey,
onPressed: () {
_myPage.jumpToPage(1);
setState(() {
selectedPage = 1;
});
},
),
IconButton(
icon: Icon(Icons.star),
color: selectedPage == 2 ? Colors.blue : Colors.grey,
onPressed: () {
_myPage.jumpToPage(2);
setState(() {
selectedPage = 2;
});
},
),
IconButton(
icon: Icon(
Icons.settings,
),
color: selectedPage == 3 ? Colors.blue : Colors.grey,
onPressed: () {
_myPage.jumpToPage(3);
setState(() {
selectedPage = 3;
});
},
),
],
),
));
}
}
In addition, if you want preserve the state between pages such that going to another page won't cause the previous page to lose its state, use AutomaticKeepAliveClientMixin
Also, to lazily load the pages, PageView.builder is another solution.
Hope it helps.
Another great solution is the persistent_bottom_nav_bar package provided by Bilal Shahid.
It is easy to use and offers you a bunch of features:
Highly customizable persistent bottom navigation bar.
Ability to push new screens with or without bottom navigation bar.
20 styles for the bottom navigation bar.
Includes functions for pushing screen with or without the bottom navigation bar i.e. pushNewScreen() and pushNewScreenWithRouteSettings().
Based on flutter's Cupertino(iOS) bottom navigation bar.
Can be translucent for a particular tab.
Custom styling for the navigation bar. Click here for more information.
Handles hardware/software Android back button.
Before I found this package I followed the solution from the article #Abin mentioned in his answer. But I ran into the problem, that all screens from the navbar beeing loaded on first load of the navbar which is not that perfomant. I did not mangaed to solve this, but luckily Bilal Shahid provide a good solution with his package.
All credits to him.
Just copy & past :)
main.dart:
void main() async{
runApp(MyGrillApp());
}
class MyGrillApp extends StatelessWidget {
const MyGrillApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
routes: {
'/mainlayout': (context) => MainLayout(),
'/page1': (context) => Page1(),
'/page2': (context) => Page2(),
'/page3': (context) => Page3(),
'/page4': (context) => Page4(),
},
initialRoute: '/mainlayout',
);
}
}
main_layout.dart:
class MainLayout extends StatefulWidget {
#override
_MainLayoutState createState() => _MainLayoutState();
}
class _MainLayoutState extends State<MainLayout> {
int _currentIndex = 0;
final _page1 = GlobalKey<NavigatorState>();
final _page2 = GlobalKey<NavigatorState>();
final _page3 = GlobalKey<NavigatorState>();
final _page4 = GlobalKey<NavigatorState>();
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButtonLocation: FloatingActionButtonLocation.miniCenterDocked,
floatingActionButton: Padding(
padding: const EdgeInsets.all(6.0),
child: FloatingActionButton(
backgroundColor: Colors.redAccent,
child: const Icon(Icons.add, color: Colors.white),
onPressed: () {
// ToDo...
},
),
),
body: IndexedStack(
index: _currentIndex,
children: <Widget>[
Navigator(
key: _page1,
onGenerateRoute: (route) => MaterialPageRoute(
settings: route,
builder: (context) => Page1(),
),
),
Navigator(
key: _page2,
onGenerateRoute: (route) => MaterialPageRoute(
settings: route,
builder: (context) => Page2(),
),
),
Navigator(
key: _page3,
onGenerateRoute: (route) => MaterialPageRoute(
settings: route,
builder: (context) => Page3(),
),
),
Navigator(
key: _page4,
onGenerateRoute: (route) => MaterialPageRoute(
settings: route,
builder: (context) => Page4(),
),
),
],
),
bottomNavigationBar: BottomAppBar(
shape: const CircularNotchedRectangle(),
clipBehavior: Clip.antiAlias,
child: BottomNavigationBar(
backgroundColor: Colors.white,
currentIndex: _currentIndex,
onTap: (index) {
setState(() {
_currentIndex = index;
});
},
type: BottomNavigationBarType.fixed,
selectedItemColor: Colors.redAccent,
unselectedItemColor: Colors.grey,
showSelectedLabels: false,
showUnselectedLabels: false,
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(icon: Icon(Icons.home), label: 'Home'),
BottomNavigationBarItem(icon: Icon(Icons.date_range), label: 'Statistics'),
BottomNavigationBarItem(icon: Icon(Icons.wallet_giftcard), label: 'Wallet'),
BottomNavigationBarItem(icon: Icon(Icons.person), label: 'Profile'),
],
),
),
);
}
}
Details screen:
class ItemDetailsPage extends StatefulWidget {
const ItemDetailsPage({Key? key}) : super(key: key);
#override
_ItemDetailsPageState createState() => _ItemDetailsPageState();
}
class _ItemDetailsPageState extends State<ItemDetailsPage> with AutomaticKeepAliveClientMixin{
#override
Widget build(BuildContext context) {
super.build(context);
return Scaffold(
appBar: AppBar(
backgroundColor: themeColorPrimary,
title: Text('Item details',),
),
body : Container(child: Text('Hello from details'),));
}
#override
bool get wantKeepAlive => true;
}
A note about routing in my solution:
If you encounter trouble when you routing by:
Navigator.pushNamed(context, '/page3');
or by:
Navigator.of(context).pushNamed(Page3());
You can fix it using MaterialPageRoute:
Navigator.pushReplacement(
context,
MaterialPageRoute(
builder: (context) => Page3(),
),
);
You can use IndexedStack to persist State when you touch/change the page
Scaffold(
body: SafeArea(
top: false,
child: IndexedStack(
//Permet de garder le state des vues même quand on change de vue
index: _currentIndex,
children: _children,
),
),
bottomNavigationBar: BottomNavigationBar( items: [ ] ),
);
I highly recommend using stack. This gives you pretty much total control over how and when you would like to show bottom app bar.
Make list of all pages you want to show using your botttomAppBar. Let's say has three icons.
final List<Widget> pages=[FirstScreen(),SecondScreen(),ThirdScreen()];
In the Build Method
Scaffold(
child: Stack(
children: <Widget>[
Navigator(
key: _navigatorKey,
onGenerateRoute: (RouteSettings settings) {
return MaterialPageRoute(
builder: (BuildContext context) => pages[cur_ind],
);
},
),
],
bottomNavigationBar: BottomNavigationBar(
onTap: (int index){
setState(() {
cur_ind=index;
});
},
currentIndex: cur_ind,
fixedColor: Colors.green, //let's say
items: [
BottomNavigationBarItem(
icon: Icon(Icons.home),
title: Text('Home'),
),
BottomNavigationBarItem(
icon: Icon(Icons.mail),
title: Text('Messages'),
),
BottomNavigationBarItem(
icon: Icon(Icons.person), title: Text('Profile'))
],
),
),
),
where cur_ind is the variable used to control which page to show. And since the body is stacked, the Bottom Navigation Bar will be persistent always.
I created a small, super easy to use package that let you do that effect CustomNavigator.
And wrote a tutorial about it on Medium you can find it here.
So it goes like this
// Here's the custom scaffold widget
// It takes a normal scaffold with mandatory bottom navigation bar
// and children who are your pages
CustomScaffold(
scaffold: Scaffold(
bottomNavigationBar: BottomNavigationBar(
items: _items,
),
),
// Children are the pages that will be shown by every click
// They should placed in order such as
// `page 0` will be presented when `item 0` in the [BottomNavigationBar] clicked.
children: <Widget>[
Page('0'),
Page('1'),
Page('2'),
],
// Called when one of the [items] is tapped.
onItemTap: (index) {},
);
The cool thing about this library that it works efficiently. It creates a nested navigator (which is very unpleasant to do) and uses it for navigation in your widget tree.
And of course you can always use the default navigator from MaterialApp
If you are looking for a solution that performs well (that doesn't build the tabs/pages unnecessarily) even using IndexedStack take a look at my answer here
For anyone looking for this in the future auto_route handle this pretty much well with very little boilerplate using AutoTabsScaffold.
Widget build(context) {
return AutoTabsScaffold(
routes: const [
BooksRouter(),
AccountRouter(),
],
bottomNavigationBuilder: (_, tabsRouter) {
return BottomNavigationBar(
currentIndex: tabsRouter.activeIndex,
onTap: tabsRouter.setActiveIndex,
items: [
BottomNavigationBarItem(
icon: Icon(Icons.book),
label: 'Books',
),
BottomNavigationBarItem(
icon: Icon(Icons.account_box),
label: 'Account',
),
],
);
},
);
}
I am working on a beta version of an express_app plugin, which achieve the required result.
Two days ago, I implemented an addition where you can set an ExpressHome and it can be any part of your tree, in addition to setting your routes of course. When changing the routes, everything under ExpressHome will change only and the rest will stay the same (i.e. you can have a permanent bar easily.
I will publish a more-recent version this evening, and if you would like a specific demo about your use case, let me know.
i had this issue too...after days of research i came across this package
persistent_bottom_nav_bar: ^4.0.0
it quite easy to implement.
You can use a scaffold widget to contain the whole screen then put IndexedStack widget as a Body option then use at the bottom navigation option in the scaffold widget you favorite implementation of the bottom navigation bar
Scaffold(
// here is the IndexedStack as body
body: IndexedStack(
index: this._bottomNavIndex,
children: [MangaGridView(), FavoriteManga()]),
backgroundColor: Colors.black,
bottomNavigationBar: AnimatedBottomNavigationBar(
icons: [
Icons.home_outlined,
Icons.favorite_border,
Icons.settings,
],
inactiveColor: Colors.black,
activeIndex: this._bottomNavIndex,
gapLocation: GapLocation.none,
activeColor: Theme.of(context).primaryColor,
notchSmoothness: NotchSmoothness.verySmoothEdge,
leftCornerRadius: 32,
rightCornerRadius: 32,
onTap: (index) => setState(() => this._bottomNavIndex = index),
height: 70,
splashColor: Theme.of(context).primaryColor,
splashRadius: 40.0,
splashSpeedInMilliseconds: 400,
iconSize: 34,
),
);
Navigator.of(context).pushNamed(); is for Navigation with page transition. So, in this situation, the method is not match.
You can use BottomNavigationBar with Scaffold.
example code:
class AppFooter extends StatefulWidget {
#override
_AppFooterState createState() => _AppFooterState();
}
class _AppFooterState extends State<AppFooter> {
int _currentIndex = 0;
List<Widget> _pages = [
Text("page1"),
Text("page2"),
Text("page3"),
];
#override
Widget build(BuildContext context) {
return Scaffold(
body: _pages[_currentIndex],
bottomNavigationBar: BottomNavigationBar(
type: BottomNavigationBarType.fixed,
currentIndex: _currentIndex,
onTap: (int index) {
setState(() {
_currentIndex = index;
});
},
items: [
new BottomNavigationBarItem(
backgroundColor: Colors.white,
icon: _currentIndex == 0
? new Image.asset('assets/images/dashboard_active.png')
: new Image.asset('assets/images/dashboard_inactive.png'),
title:
new Text('Dashboard', style: new TextStyle(fontSize: 12.0))),
new BottomNavigationBarItem(
backgroundColor: Colors.white,
icon: _currentIndex == 1
? new Image.asset('assets/images/medical_sevice_active.png')
: new Image.asset(
'assets/images/medical_sevice_inactive.png'),
title: new Text('Health Services',
style: new TextStyle(fontSize: 12.0))),
new BottomNavigationBarItem(
icon: InkWell(
child: Icon(
Icons.format_align_left,
// color: green,
size: 20.0,
),
),
title: new Text('History', style: new TextStyle(fontSize: 12.0))),
],
),
);
}
}
Just make your index variable static
like:
static int index = 0;

State management in flutter

I've created a flutter app where I'm managing array for todolist in app. I've can add the text by add button.
I've created a widget to show in list.
My question is how am i supposed manage the UI of individual.
Code:
import 'package:flutter/material.dart';
class TodoList extends StatefulWidget {
_TodoListState createState() => new _TodoListState();
}
class _TodoListState extends State<TodoList> {
List _list = new List();
Widget listTile({String data: '[Empty data]'}) {
bool _writable = false;
TextEditingController _textController = new TextEditingController(text: data);
String _text = _textController.text;
if(!_writable){
return new Row(
children: <Widget>[
new Expanded(
child: new Text(data)
),
new IconButton(icon: new Icon(Icons.edit),
onPressed: () {
// setState(() {
_writable = ! _writable;
print(_writable.toString());
// });
}),
new IconButton(icon: new Icon(Icons.remove_circle), onPressed: null),
],
);
} else {
return new Row(
children: <Widget>[
new Expanded(
child: new TextField( controller: _textController )
),
new IconButton(icon: new Icon(Icons.done), onPressed: null),
],
);
}
}
void addInList(String string) {
print(string);
setState(() {
_list.add(string);
});
print(_list);
}
void removeFromList(int index){
}
static final TextEditingController _textController = new TextEditingController();
String get _text => _textController.text;
#override
Widget build(BuildContext context) {
Widget adderTile = new Row(
children: <Widget>[
new Expanded(
child:
new TextField(
textAlign: TextAlign.center,
controller: _textController ,
decoration: new InputDecoration( hintText: 'New item.!' ),
),
),
new IconButton(icon: new Icon(Icons.add), onPressed: (){addInList(_text);}),
],
);
return new MaterialApp(
title: 'TodoList',
home: new Scaffold(
appBar: new AppBar(title: new Text('TodoList'),),
body: new Column(
children: <Widget>[
adderTile,
new ListView.builder(
shrinkWrap: true,
itemCount: _list.length,
itemBuilder: (context, int index){
return listTile(data: _list[index]);
}
),
],
),
),
);
}
}
if i change _writable inside setState then it rerenders widget and _writable becomes false again. if i do it without setState, then _writable becomes true but widget doesn't rerender.
P.S.: i don't want to add another array in to manage which is writable and which is not. Thanks in advance.
The variable
bool _writable = false;
is declared as local variable in the method listTile(), but should be moved next to List _list = new List(); to become a member variable. Then use setState() to set it and rebuild the view.
Edit:
You should create a dedicated StatefulWidget (TodoListEntry), having _writable as member as suggested above. Move almost the whole method body of listTile(...) to the build()-method of the TodoListEntryState, make the parameter String data also a member and pass the value via the constructor.

Destruct and Construct cards in Flutter dynamically

I'm new to Flutter,
I want to destruct cards created initially and construct them again as per data provided in API call.
Basically when I tap on button in UI, it should call APIs and based on data from API call, if it is different from the data I already have, I want to destruct cards and construct them again.
How I can achieve this?
The cards will auto update their content when you make the call again, it is like refreshing your data.
I have made a simple example with a single card that shows data from this JSON Where I am calling the API first time in initState and then repeating the call each time I press on the FAB.
I am adding the index variable just to show you the updates (updating my single card with the next item in the list)
Also it is worth noting that I am handling the null or empty values poorly for the sake of time.
Also forget about the UI overflow ¯_(ツ)_/¯
class CardListExample extends StatefulWidget {
#override
_CardListExampleState createState() => new _CardListExampleState();
}
class _CardListExampleState extends State<CardListExample> {
Map cardList = {};
int index = 0;
#override
void initState() {
_getRequests();
super.initState();
}
_getRequests() async {
String url = "https://jsonplaceholder.typicode.com/users";
var httpClinet = createHttpClient();
var response = await httpClinet.get(
url,
);
var data = JSON.decode(response.body);
//print (data);
setState(() {
this.cardList = data[index];
this.index++;
});
print(cardList);
print(cardList["name"]);
}
#override
Widget build(BuildContext context) {
return new Scaffold(
floatingActionButton:
new FloatingActionButton(onPressed: () => _getRequests()),
appBar: new AppBar(
title: new Text("Card List Example"),
),
body: this.cardList != {}
? new ListView(children: <Widget>[
new Card(
child: new Column(
children: <Widget>[
new Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
new Text(
cardList["name"] ?? '',
style: Theme.of(context).textTheme.display1,
),
new Text(
this.cardList['email'] ?? '',
maxLines: 50,
),
],
),
new Text(cardList["website"] ?? '')
],
),
),
])
: new Center(child: new CircularProgressIndicator()),
);
}
}
Yes, Answer from Aziza works.
Though I used the code as below :
void main() =>
runApp(new MaterialApp(
onGenerateRoute: (RouteSettings settings) {
switch (settings.name) {
case '/about':
return new FromRightToLeft(
builder: (_) => new _aboutPage.About(),
settings: settings,
);
}
},
home : new HomePage(),
theme: new ThemeData(
fontFamily: 'Poppins',
primarySwatch: Colors.blue,
),
));
class HomePage extends StatefulWidget{
#override
HomePageState createState() => new HomePageState();
}
class HomePageState extends State<HomePage>{
List data;
Future<String> getData() async{
var response = await http.get(
Uri.encodeFull(<SOMEURL>),
headers: {
"Accept" : "application/json"
}
);
this.setState((){
data = JSON.decode(response.body);
});
return "Success";
}
#override
void initState() {
// TODO: implement initState
super.initState();
this.getData();
}
#override
Widget build(BuildContext context){
return new Scaffold(
appBar : new AppBar(
title : new Text("ABC API"),
actions: <Widget>[
new IconButton( // action button
icon: new Icon(Icons.cached),
onPressed: () => getData(),
)],
),
drawer: new Drawer(
child: new ListView(
children: <Widget> [
new Container(
height: 120.0,
child: new DrawerHeader(
padding: new EdgeInsets.all(0.0),
decoration: new BoxDecoration(
color: new Color(0xFFECEFF1),
),
child: new Center(
child: new FlutterLogo(
colors: Colors.blueGrey,
size: 54.0,
),
),
),
),
new ListTile(
leading: new Icon(Icons.chat),
title: new Text('Support'),
onTap: () {
Navigator.pop(context);
Navigator.of(context).pushNamed('/support');
}
),
new ListTile(
leading: new Icon(Icons.info),
title: new Text('About'),
onTap: () {
Navigator.pop(context);
Navigator.of(context).pushNamed('/about');
}
),
new Divider(),
new ListTile(
leading: new Icon(Icons.exit_to_app),
title: new Text('Sign Out'),
onTap: () {
Navigator.pop(context);
}
),
],
)
),
body: this.data != null ?
new ListView.builder(
itemCount: data.length,
itemBuilder: (BuildContext context, int index){
return new Container(
padding: new EdgeInsets.fromLTRB(8.0,5.0,8.0,0.0),
child: new Card(
child: new Padding(
padding: new EdgeInsets.fromLTRB(10.0,12.0,8.0,0.0),
child: new Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
new ListTile(
enabled: data[index]['active'] == '1' ? true : false,
title: new Text(data[index]['header'],
style:Theme.of(context).textTheme.headline,
),
subtitle: new Text("\n" + data[index]['description']),
),
new ButtonTheme.bar(
child: new ButtonBar(
children: <Widget>[
new FlatButton(
child: new Text(data[index]['action1']),
onPressed: data[index]['active'] == '1' ? _launchURL :null,
),
],
),
),
],
),
),
),
);
},
)
:new Center(child: new CircularProgressIndicator()),
);
}
}
_launchURL() async {
const url = 'http://archive.org';
if (await canLaunch(url)) {
await launch(url);
} else {
throw 'Could not launch $url';
}
}
class FromRightToLeft<T> extends MaterialPageRoute<T> {
FromRightToLeft({ WidgetBuilder builder, RouteSettings settings })
: super(builder: builder, settings: settings);
#override
Widget buildTransitions(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
Widget child) {
if (settings.isInitialRoute)
return child;
return new SlideTransition(
child: new Container(
decoration: new BoxDecoration(
boxShadow: [
new BoxShadow(
color: Colors.black26,
blurRadius: 25.0,
)
]
),
child: child,
),
position: new Tween(
begin: const Offset(1.0, 0.0),
end: const Offset(0.0, 0.0),
)
.animate(
new CurvedAnimation(
parent: animation,
curve: Curves.fastOutSlowIn,
)
),
);
}
#override Duration get transitionDuration => const Duration(milliseconds: 400);
}
The above code includes Navigation drawer, page navigation animation and also answer to the above question.

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