Trying to use LoudML for Mainflux Application - machine-learning

I am trying to integrate LoudML in my Mainflux application. There are lots of devices to be used and to monitor each signal's variation using the LoudML required to create a Model(https://loudml.io/guide/en/loudml/reference/master/_advanced_example_using_filters.html) for each signal, which can cause problem with the application performance because I have to create model for each signal dynamically when the device is created.
I am using following approach to solve this problem. Please let me know if there are any other way to do so.
I was thinking to categorize the signals in single modal which has same threshold values.

Related

How to organize data shared between several viewControllers?

Currently the app I am working on uses Bluetooth LE to communicate with a microcontroller which has a sensor on it and collects data by measurements.
Microcontroller has a set of parameters which are all configurable. Those measurement settings are configured by sending AT commands via Bluetooth and that can be done from different screens in the app.
When a measurement is finished, I need to store all the collected data somewhere as well as settings under which that measurement was executed. Different screens need to display this data and I am wondering what the best way to this is. I was thinking about having Measurement as a singleton and all of the screens would then read properties of an object of Measurement class and then display that data, but I do not like that approach.
I am wondering how to keep my code as clean as possible, separating responsibilites among different classes (for example BluetoothManager does not need to know about anything specific about the measurement or configuration of microcontroller themselves).
Generally, I would like to get some good advice on clean code in Swift, maybe some resources or tutorials which handle this in a project. An example project with a similar theme such as this one (CoreBluetooth, handling data that is needed across the app) would be great.

iOS background tasks synhronization app flow

I'm programming in iOS not so long. I was mainly programming UI related stuff like animations, custom UIControls etc.
I need in my new app to:
Display loading activity indicator and in the same time:
load some remote data from server parse them and store in local core data
load some data from local core data
get user position from location service
After this I have all data needed to display next view controller and dismiss loading indicator.
Question is how can I do this all? I need to support iOS9, iOS10, 11, 12. I understand that this needs to be done in background threads and then I need to merge all data from each task and switch to next view controller. I can't use any external libraries like rx-swift or promise-kit. Maybe there is any experienced iOS developer who can give me some main guidelines how to approach to this kind of application flows? I can imagine there is a lot of ways I can do it some of them are better and some of them are worse. Any guidelines would be very helpful for me. Thanks.
It's a very complex question and as you said it's possible to solve all this problems in several ways. But for sure i can give you some core-hints about which steps is better to follow:
Run in a separate thread the management of all stuff regarding to the Network communication. Maybe you can run it on a separate queue using the class DispatchQueue(). Once you received the data, in the same thread, maybe you can directly convert these information and store them inside a CoreData database.
To store into CoreData you need at first to know how it works, so basically search for some really easy tutorial about how to create from zero your first database inside XCode. After you have been able to run and execute a very simple one you will be able to pass to the second step and so try to integrate it with the data you have previously downloaded from the network. Here a good article for you: https://www.raywenderlich.com/7569-getting-started-with-core-data-tutorial .
To get the location is a separate field of study, because you have to study which background modes are allowed in iOS (And actually are allowed just a few). After that you will need to figure out in which category of background-location application your software belongs. After that you have to dig deep and discover how protocol and delegates works inside Swift/Objective-C in order to properly manage the last location value retrieved by the sensors. Here is a good article for you: https://www.raywenderlich.com/5247-core-location-tutorial-for-ios-tracking-visited-locations.
At the end when you interconnected all this flows you can think about how to display the loading indicator. Basically you need to drag and drop it from the tools into the storyboard, interconnect it by using the IBAction or IBOutlet, depending on when you wanna show it and in which specific case. And then use the relative method startAnimating or stopAnimating in the right code flow (It really depends on how you have structured all the previous bullet points).
Since your question was very general and it includes a lot of sub-steps, basically it really needs to be thorough studied and analysed.
I've tried to sum up as much as possible the most important bullet points. I hope the links i suggested to you will help a little bit. Good luck.

Simulate camera output on iOS

I'm currently trying to implement UI tests in my iOS app. An important feature of my app is the ability to let users scan QR codes so they can quickly retrieve the ID's of certain objects. I'm struggling to write tests for this however. What I would like to achieve is to supply mock images to the camera during UI testing so I can essentially simulate the scanning action. So far I haven't really been able to find anything that mentions whether it is even possible to supply image data to the camera, let alone how this would be implemented.
So my question is, is this even possible?

A/B testing(show new feature only for 50% of users)

I'am creating a new feature for my iOS app. After I publish the app I wants to show the new feature only for 50% of the users, so I can do some testing which version makes more orders. I have no idea how to do it without using some third parties like Optimizely.
Also is it possible to do this using Google Tag Manager(GTM).
So can someone please help me to figure this out.
Thank you very much for your time.:)
It’s hard to do it on your own, though not impossible of course: Optimizelys of the world are just programs. You’ll need to solve these problems:
Targeting: Some algorithm that will assign user session to either control or (one of) treatment(s). This has to be random, of course, or you may as well stop there.
Routing: Send sessios to the targeted experience.
Logging: You’ll need to intelligently log events from sessions as they traverse their targeted experience. These may be many, so be careful not to add latency to your app path. Your statistical analysis will be based on these.
Experience stability: how do you ensure (if you do) that a returning user sees the same experience he’s already seen.
Note as well, that Optimizely will only help you if all your changes are on the device and not on the server. If you need to instrument server changes as well, you’ll have to look into Sitespect or Variant.
I finally figured out how to do the A/B testing with 'Google Tag Manager'(GTM).
In GTM you can create a variable called 'Google Analytics Content Experiment'. With this variable you can select how many percentage of users going to see each Variation(your experiments). You can create up to 10 variations for single experiment.
GTM is so cool and powerful. GTM contains so many features that could save lot of time and I totally recommend it for anyone who is going to do A/B testing.

How to show tabular data in a nice and practical way

My iOS app is a mobile version of a management program I had developed for a company as a desktop application. So its main tasks are saving data in a database and retrieve them when needed with the option to edit them. So I guess that the GUI is mainly composed by forms to fill in and tables to show data. So I am asking you if you could link me some tutorials or give me some tips on how to realize them in a nice way but not too complex. I'd rather avoid simply creating a blank view controller and inserting labels and text fields without a minimum of criterion. I am very new to iOS and XCode and, as I have not too much time, I am asking directly your opinion instead of spending hours in looking for tutorials.
UPDATE!
I mean that I would like to get something similar, for a mobile iOS device, to the following screenshots (from the desktop application I mentioned above)
Seems that you need a grid control to do it.
You can develop your own, or use existing library.
I have very good work experience with Infragistic http://www.infragistics.com/products/ios/grids/grid-view-layouts, but maybe DataForm from Telerik will be better in your case http://www.telerik.com/ios-ui/dataform

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