how to add image view with some constraints programmatically using swift? - ios

I am new in iOS Development. If using storyboard, I can place an Image view in view controller like this
I need to make something like that programmatically.
so I have custom view from a library called RevealingSplashView , but I need to add an image view to that custom UI View. I just know to add the image view, maybe something like this
let imageName = "yourImage.png"
let image = UIImage(named: imageName)
let imageView = UIImageView(image: image!)
imageView.frame = CGRect(x: 0, y: 0, width: 100, height: 200)
revealingSplashView.addSubview(imageView)
but I don't know how to set that constraint to image view to
a. align to center x to superview
b. proportional width to superview 0.8
c. height constraint = 25
d. align bottom to safe area = 32
how to do that ?
here is the code I use before want to add image view
let screenSize = UIScreen.main.bounds
let iconWidth = (screenSize.width) * 0.8
let iconHeight = iconWidth * 1 // ratio 1:1
revealingSplashView = RevealingSplashView(iconImage: UIImage(named: "Loading Page Asset")!,iconInitialSize: CGSize(width: iconWidth, height: iconHeight), backgroundColor: AppColor.mainYellow.getUIColor())
revealingSplashView.animationType = SplashAnimationType.twitter
revealingSplashView.imageView?.contentMode = .scaleAspectFill
// add loading indicator to RevealingSplashView Programatically
revealingSplashViewIndicator.color = UIColor.white
revealingSplashViewIndicator.frame = CGRect(x: 0.0, y: 0.0, width: 30.0, height: 30.0)
revealingSplashViewIndicator.center = CGPoint(x: self.view.center.x, y: self.view.center.y + (iconHeight/2) + 64 )
revealingSplashView.addSubview(revealingSplashViewIndicator)
revealingSplashViewIndicator.bringSubviewToFront(self.revealingSplashView)
revealingSplashViewIndicator.startAnimating()
let window = UIApplication.shared.keyWindow
window?.addSubview(revealingSplashView)

I recommend using anchors:
let imageName = "yourImage.png"
let image = UIImage(named: imageName)
let imageView = UIImageView(image: image!)
imageView.frame = CGRect(x: 0, y: 0, width: 100, height: 200)
revealingSplashView.addSubview(imageView)
// you need to turn off autoresizing masks (storyboards do this automatically)
imageView.translatesAutoresizingMaskIntoConstraints = false
// setup constraints, it is recommended to activate them through `NSLayoutConstraint.activate`
// instead of `constraint.isActive = true` because of performance reasons
NSLayoutConstraint.activate([
imageView.centerXAnchor.constraint(equalTo: revealingSplashView.centerXAnchor),
imageView.widthAnchor.constraint(equalTo: revealingSplashView.widthAnchor, multiplier: 0.8),
imageView.heightAnchor.constraint(equalToConstant: 25),
imageView.bottomAnchor.constraint(equalTo: revealingSplashView.safeAreaLayoutGuide.bottomAnchor, constant: -32),
])

To add constraints programmatically you need to set
imageView.translatesAutoresizingMaskIntoConstraints = false
then you can set the constraints:
imageView.widthAnchor.constraint(equalTo: revealingSplashView.widthAnchor, multiplier: 0.8).isActive = true
imageView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor).isActive = true
imageView.heightAnchor.constraint(equalToConstant: 25).isActive = true
imageView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
if you want to activate constraints you need to set
isActive = true
also if you support iOS < 11 you need to put a control because you don't have the safeArea

revealingSplashView.addSubview(imageView)
imageView.centerXAnchor.constraint(equalTo: revealingSplashView.centerXAnchor).isActive = true
imageView.widthAnchor.constraint(equalTo: revealingSplashView.widthAnchor, multiplier: 0.8).isActive = true
imageView.heightAnchor.constraint(equalToConstant: 25).isActive = true
imageView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor).isActive = true
imageView.translatesAutoresizingMaskIntoConstraints = false

Related

Whole content out of view

I have a Shuffle package added to my project (https://cocoapods.org/pods/Shuffle-iOS), the package works fine, but the problem is that even though I set cards width and height to my UIView, cards are out of UIView anyways, I tried changing the frame of my cards and set width and height to UIViews, but they are still out of UIView any solutions?
my UIView is mainView in code below
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card.layer.shadowOpacity = 1.0
card.layer.shadowRadius = 6.0
card.layer.masksToBounds = false
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card.content = view_bg
view_bg.layer.cornerRadius = 12
view_bg.clipsToBounds = true
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [self] in
let view_bg1 = UIView(frame: CGRect(x: 0, y: 0, width: view_bg.frame.size.width, height: view_bg.frame.size.height))
card.content?.addSubview(view_bg1)
let img_card_type = UIImageView(frame: CGRect.zero)
img_card_type.contentMode = .scaleAspectFit
img_card_type.translatesAutoresizingMaskIntoConstraints = false
img_card_type.isHidden = true
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img_card_type.topAnchor.constraint(equalTo: view_bg1.topAnchor, constant: 0).isActive = true
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pictures for better understanding :
as you can see on the screenshot above the card content is out of mainView which is in the background(gray box)
the end result below
The reason is you are not providing height for image view and telling to expand according to aspect ratio of image. set a max height for image view. to better UX centre imageview in both axis and a fixed either height or width and a maximum for other width or height.
img_card_type.centerXAnchor.constraint(equalToSystemSpacingAfter: view_bg1.centerXAnchor, multiplier: 1).isActive = true
img_card_type.centerYAnchor.constraint(equalToSystemSpacingAfter: view_bg1.centerYAnchor, multiplier: 1).isActive = true
img_card_type.widthAnchor.constraint(equalToConstant: 100).isActive = true
img_card_type.heightAnchor.constraint(lessThanOrEqualToConstant: 100).isActive = true

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How to change height and width of UIButton, if it's constraint? This is for you easy question. But I don't understand. This is part of code where I change size
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If you have constraints you need to store a reference to each constraint and update the constant like this:
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Best,
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Here black border shows the Parent UIView of UIImageView and Red border showing UIImageView i'm downloading image from server but the image is going outside of the UIImageView area as shown in the image. I'm doing it programmatically any help would be very much appreciated. I'm adding code block below
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this bottomView will be added UIAlertViewController.
This image shows ** contentMode is Aspect Fit **
You can use clip to bound with your image view, Definitely It will resolve your issue.
Swift:
override func viewDidLoad() {
super.viewDidLoad()
self.bottomView.clipsToBounds = false
self.imageView.clipsToBounds = true
}
Set the properties of uiimageview and content mode:
self.imageView.clipsToBounds = true
self.imageView.contentMode = .scaleAspectFit
imageView?.contentMode = .scaleAspectFit
self.imageView.clipsToBounds = true
it was worked for me..
The last line of your code should be this -
imageView.downloadedFrom(link: (sizeResult?.results![0].data?.size_Chart?.mobile_image?.imageValue?.imageMain?.url)!, contentMode : .scaleAspectFit)

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I'm setting a normal image view as a custom view for my nav bar item but this is what it's happening:
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imageView.image = #imageLiteral(resourceName: "ProfilePlaceholderSuit")
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So you just want to set profile image on top right barButton items then please check my answer..
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Edit:
This worked
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imageView.widthAnchor.constraint(equalToConstant: 34).isActive = true

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