Is there a Python function for checking the length of an array? - python-jose

I need to count the number of items in an array. Is there a function to do it? I can do it with a for loop but if there was a function it would be 100 times easier.
arr1 = [10, 12, 87, 36, 11, 9, 73]
for each in arr1:
x += 1
print x

You can try using the length function:
len(arr1)

Related

Swift: Two-dimensional array error index out of range

I'm trying to add new item into two-dimensional array but I'm getting this error Index out of range
Here is my implementation:
var array = [[Int]]()
array[0][0] = 1 // <-- Index out of range error
Any of you knows why I'm getting this error or if there is work around ?
I really appreciate you help
You have declared an Array of Arrays of Ints.
To append something to that array, you have to create a new Array of Int to append to it.
After you have appended one or more Arrays of Int, you can then modify those values, or append additional Int values to the 2nd-level array:
var array = [[Int]]()
print(array)
// output is: []
// append an array of One Int
array.append([1])
print(array)
// output is: [[1]]
// append an array of Three Ints
array.append([1, 2, 3])
// append an array of Six Ints
array.append([4, 5, 6, 7, 8, 9])
print(array)
// output is: [[1], [1, 2, 3], [4, 5, 6, 7, 8, 9]]
// modify the value of the 2nd Int in the 2nd array
array[1][1] = 100
print(array)
// output is: [[1], [1, 100, 3], [4, 5, 6, 7, 8, 9]]
// append a new Int to the 2nd array
array[1].append(777)
print(array)
// output is: [[1], [1, 100, 3, 777], [4, 5, 6, 7, 8, 9]]

Dask equivalent of numpy (convolve + hstack)?

I currently have a function that computes a sliding sum across a 1-D numpy array (vector) using convolve and hstack. I would like to create an equivalent function using dask, but the various ways I've tried so far have not worked out.
What I'm trying to do is to compute a "sliding sum" of n numbers of an array, unless any of the numbers are NaN in which case the sum should also be NaN. The (n - 1) elements of the result should also be NaN, since no wrap around/reach behind is assumed.
For example:
input vector: [3, 4, 6, 2, 1, 3, 5, np.NaN, 8, 5, 6]
n: 3
result: [NaN, NaN, 13, 12, 9, 6, 9, NaN, NaN, NaN, 19]
or
input vector: [1, 5, 7, 2, 3, 4, 9, 6, 3, 8]
n: 4
result: [NaN, NaN, NaN, 15, 17, 16, 18, 22, 22, 26]
The function I currently have for this using numpy functions:
def sum_to_scale(values, scale):
# don't bother if the number of values to sum is 1 (will result in duplicate array)
if scale == 1:
return values
# get the valid sliding summations with 1D convolution
sliding_sums = np.convolve(values, np.ones(scale), mode="valid")
# pad the first (n - 1) elements of the array with NaN values
return np.hstack(([np.NaN] * (scale - 1), sliding_sums))
How can I do the above using the dask array API (and/or dask_image.ndfilters) to achieve the same functionality?

Lua: Piece of code to a specific circumstance

I'm making a (poor) cryptography script in Lua and for this, I need to make a loop that will return a value for each number in a string, for example:
Input: 15, 18, 1, 20, 15, 18, 15, 5, 21, 1, 18, 15, 21, 16, 1, 4, 15, 18, 5, 9, 4, 5, 18, 15, 13, 1
And I want it to return each of these digits to a function which will do a certain math with them, then return the correspondent letter for each of the resulting numbers (15 will become 'o', 18 will become 'r' and so on)
Explaining in detail, I need the a piece of code to insert into a function that will:
Return each of the numbers in a string to a function.
After this, the function needs to convert the numbers into letters (as previously said).
Then a new function needs to insert the resulting letters in a new string.
Here's a brief example of how it needs to behave.
Input: 8, 5, 12, 12, 15
Result: 26, 7, 15, 15, 12 (These numbers aren't constant because of a hidden math made inside the function.)
Input: 26, 7, 15, 15, 12
Result: z, g, o, o, l
Input: z, g, o, o, l
Result: "zgool"
I think the source code of this project isn't necessary for this occasion, I'll just implement this code into the functions on the script. Please, someone (who understands what I meant) can help me?
local function my_poor_cryptography(s)
local codes = {}
-- string to numbers
for c in s:gmatch"%a" do
table.insert(codes, c:byte() - (c:find"%l" and 96 or 64))
end
-- math here (https://en.wikipedia.org/wiki/ROT13)
for j = 1, #codes do
codes[j] = (codes[j] + 12) % 26 + 1
end
-- numbers to string
s = s:gsub("%a",
function(c)
return c.char(table.remove(codes, 1) + (c:find"%l" and 96 or 64))
end)
return s
end
Usage:
local str = "Hello, World!"
str = my_poor_cryptography(str)
print(str) --> Uryyb, Jbeyq!
str = my_poor_cryptography(str)
print(str) --> Hello, World!

Sort array from particular index to an particular index

Guys.
How to sort an array from particular index to a particular index, not full array sort. I am searching a lot but not find any solution so please tell me how to do this.
You can call sort() directly on a slice of the array:
var array = [9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
array[2...7].sort()
print(array)
// [9, 8, 2, 3, 4, 5, 6, 7, 1, 0]
The simplest way is extract that specific range from array sort it and after that replace that specific range with sorted array.
Ex
var array = [1,50,42,15,3,25,63,7,26,8,10,36,78,12]
let sliceSortedArray = array[5...10].sorted()
array.removeSubrange(5...10)
array.insert(contentsOf: sliceSortedArray, at: 5)
print(sliceSortedArray) // [7, 8, 10, 25, 26, 63]
print(array) // [1, 50, 42, 15, 3, 7, 8, 10, 25, 26, 63, 36, 78, 12]
Edit As #Martin R suggested you can also use replaceSubrange(_:with:).
array.replaceSubrange(5...10, with: array[5...10].sorted())
You can use a combination of filter and sort which will return a new array with sorted elements. Something along the lines of
let newArray = originalArray.filter {
//This is where you filter based on indexes
}.sort {
//This is where you sort your filtered array
}

Best way to convert bit offset to an integer [duplicate]

I have a 64-bit unsigned integer with exactly 1 bit set. I’d like to assign a value to each of the possible 64 values (in this case, the odd primes, so 0x1 corresponds to 3, 0x2 corresponds to 5, …, 0x8000000000000000 corresponds to 313).
It seems like the best way would be to convert 1 → 0, 2 → 1, 4 → 2, 8 → 3, …, 263 → 63 and look up the values in an array. But even if that’s so, I’m not sure what the fastest way to get at the binary exponent is. And there may be more efficient ways, still.
This operation will be used 1014 to 1016 times, so performance is a serious issue.
Finally an optimal solution. See the end of this section for what to do when the input is guaranteed to have exactly one non-zero bit: http://graphics.stanford.edu/~seander/bithacks.html#IntegerLogDeBruijn
Here's the code:
static const int MultiplyDeBruijnBitPosition2[32] =
{
0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8,
31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9
};
r = MultiplyDeBruijnBitPosition2[(uint32_t)(v * 0x077CB531U) >> 27];
You may be able to adapt this to a direct multiplication-based algorithm for 64-bit inputs; otherwise, simply add one conditional to see if the bit is in the upper 32 positions or the lower 32 positions, then use the 32-bit algorithm here.
Update: Here's at least one 64-bit version I just developed myself, but it uses division (actually modulo).
r = Table[v%67];
For each power of 2, v%67 has a distinct value, so just put your odd primes (or bit indices if you don't want the odd-prime thing) at the right positions in the table. 3 positions (0, 17, and 34) are not used, which might be convenient if you also want to accept all-bits-zero as an input.
Update 2: 64-bit version.
r = Table[(uint64_t)(val * 0x022fdd63cc95386dull) >> 58];
This is my original work, but I got the B(2,6) De Bruijn sequence from this chess site so I can't take credit for anything but figuring out what a De Bruijn sequence is and using Google. ;-)
Some additional remarks on how this works:
The magic number is a B(2,6) De Bruijn sequence. It has the property that, if you look at a 6-consecutive-bit window, you can obtain any six-bit value in that window by rotating the number appropriately, and that each possible six-bit value is obtained by exactly one rotation.
We fix the window in question to be the top 6 bit positions, and choose a De Bruijn sequence with 0's in the top 6 bits. This makes it so we never have to deal with bit rotations, only shifts, since 0's will come into the bottom bits naturally (and we could never end up looking at more than 5 bits from the bottom in the top-6-bits window).
Now, the input value of this function is a power of 2. So multiplying the De Bruijn sequence by the input value performs a bitshift by log2(value) bits. We now have in the upper 6 bits a number which uniquely determines how many bits we shifted by, and can use that as an index into a table to get the actual length of the shift.
This same approach can be used for arbitrarily-large or arbitrarily-small integers, as long as you're willing to implement the multiplication. You simply have to find a B(2,k) De Bruijn sequence where k is the number of bits. The chess wiki link I provided above has De Bruijn sequences for values of k ranging from 1 to 6, and some quick Googling shows there are a few papers on optimal algorithms for generating them in the general case.
If performance is a serious issue, then you should use intrinsics/builtins to use CPU specific instructions, such as the ones found here for GCC:
http://gcc.gnu.org/onlinedocs/gcc-4.5.0/gcc/Other-Builtins.html
Built-in function int __builtin_ffs(unsigned int x).
Returns one plus the index of the least significant 1-bit of x, or if x is zero, returns zero.
Built-in function int __builtin_clz(unsigned int x).
Returns the number of leading 0-bits in x, starting at the most significant bit position. If x is 0, the result is undefined.
Built-in function int __builtin_ctz(unsigned int x).
Returns the number of trailing 0-bits in x, starting at the least significant bit position. If x is 0, the result is undefined.
Things like this are the core of many O(1) algorithms, such as kernel schedulers which need to find the first non-empty queue signified by an array of bits.
Note: I’ve listed the unsigned int versions, but GCC has unsigned long long versions, as well.
You could use a binary search technique:
int pos = 0;
if ((value & 0xffffffff) == 0) {
pos += 32;
value >>= 32;
}
if ((value & 0xffff) == 0) {
pos += 16;
value >>= 16;
}
if ((value & 0xff) == 0) {
pos += 8;
value >>= 8;
}
if ((value & 0xf) == 0) {
pos += 4;
value >>= 4;
}
if ((value & 0x3) == 0) {
pos += 2;
value >>= 2;
}
if ((value & 0x1) == 0) {
pos += 1;
}
This has the advantage over loops that the loop is already unrolled. However, if this is really performance critical, you will want to test and measure every proposed solution.
Some architectures (a suprising number, actually) have a single instruction that can do the calculation you want. On ARM it would be the CLZ (count leading zeroes) instruction. For intel, the BSF (bit-scan forward) or BSR (bit-scan reverse) instruction would help you out.
I guess this isn't really a C answer, but it will get you the speed you need!
precalculate 1 << i (for i = 0..63) and store them in an array
use a binary search to find the index into the array of a given value
look up the prime number in another array using this index
Compared to the other answer I posted here, this should only take 6 steps to find the index (as opposed to a maximum of 64). But it's not clear to me whether one step of this answer is not more time consuming than just bit shifting and incrementing a counter. You may want to try out both though.
See http://graphics.stanford.edu/~seander/bithacks.html - specifically "Finding integer log base 2 of an integer (aka the position of the highest bit set)" - for some alternative algorithsm. (If you're really serious about speed, you might consider ditching C if your CPU has a dedicated instruction).
Since speed, presumably not memory usage, is important, here's a crazy idea:
w1 = 1st 16 bits
w2 = 2nd 16 bits
w3 = 3rd 16 bits
w4 = 4th 16 bits
result = array1[w1] + array2[w2] + array3[w3] + array4[w4]
where array1..4 are sparsely populated 64K arrays that contain the actual prime values (and zero in the positions that don't correspond to bit positions)
#Rs solution is excellent this is just the 64 bit variant, with the table already calculated ...
static inline unsigned char bit_offset(unsigned long long self) {
static const unsigned char mapping[64] = {
[0]=0, [1]=1, [2]=2, [4]=3, [8]=4, [17]=5, [34]=6, [5]=7,
[11]=8, [23]=9, [47]=10, [31]=11, [63]=12, [62]=13, [61]=14, [59]=15,
[55]=16, [46]=17, [29]=18, [58]=19, [53]=20, [43]=21, [22]=22, [44]=23,
[24]=24, [49]=25, [35]=26, [7]=27, [15]=28, [30]=29, [60]=30, [57]=31,
[51]=32, [38]=33, [12]=34, [25]=35, [50]=36, [36]=37, [9]=38, [18]=39,
[37]=40, [10]=41, [21]=42, [42]=43, [20]=44, [41]=45, [19]=46, [39]=47,
[14]=48, [28]=49, [56]=50, [48]=51, [33]=52, [3]=53, [6]=54, [13]=55,
[27]=56, [54]=57, [45]=58, [26]=59, [52]=60, [40]=61, [16]=62, [32]=63
};
return mapping[((self & -self) * 0x022FDD63CC95386DULL) >> 58];
}
I built the table using the provided mask.
>>> ', '.join('[{0}]={1}'.format(((2**bit * 0x022fdd63cc95386d) % 2**64) >> 58, bit) for bit in xrange(64))
'[0]=0, [1]=1, [2]=2, [4]=3, [8]=4, [17]=5, [34]=6, [5]=7, [11]=8, [23]=9, [47]=10, [31]=11, [63]=12, [62]=13, [61]=14, [59]=15, [55]=16, [46]=17, [29]=18, [58]=19, [53]=20, [43]=21, [22]=22, [44]=23, [24]=24, [49]=25, [35]=26, [7]=27, [15]=28, [30]=29, [60]=30, [57]=31, [51]=32, [38]=33, [12]=34, [25]=35, [50]=36, [36]=37, [9]=38, [18]=39, [37]=40, [10]=41, [21]=42, [42]=43, [20]=44, [41]=45, [19]=46, [39]=47, [14]=48, [28]=49, [56]=50, [48]=51, [33]=52, [3]=53, [6]=54, [13]=55, [27]=56, [54]=57, [45]=58, [26]=59, [52]=60, [40]=61, [16]=62, [32]=63'
should the compiler complain:
>>> ', '.join(map(str, {((2**bit * 0x022fdd63cc95386d) % 2**64) >> 58: bit for bit in xrange(64)}.values()))
'0, 1, 2, 53, 3, 7, 54, 27, 4, 38, 41, 8, 34, 55, 48, 28, 62, 5, 39, 46, 44, 42, 22, 9, 24, 35, 59, 56, 49, 18, 29, 11, 63, 52, 6, 26, 37, 40, 33, 47, 61, 45, 43, 21, 23, 58, 17, 10, 51, 25, 36, 32, 60, 20, 57, 16, 50, 31, 19, 15, 30, 14, 13, 12'
^^^^ assumes that we iterate over sorted keys, this may not be the case in the future ...
unsigned char bit_offset(unsigned long long self) {
static const unsigned char table[64] = {
0, 1, 2, 53, 3, 7, 54, 27, 4, 38, 41, 8, 34, 55, 48,
28, 62, 5, 39, 46, 44, 42, 22, 9, 24, 35, 59, 56, 49,
18, 29, 11, 63, 52, 6, 26, 37, 40, 33, 47, 61, 45, 43,
21, 23, 58, 17, 10, 51, 25, 36, 32, 60, 20, 57, 16, 50,
31, 19, 15, 30, 14, 13, 12
};
return table[((self & -self) * 0x022FDD63CC95386DULL) >> 58];
}
simple test:
>>> table = {((2**bit * 0x022fdd63cc95386d) % 2**64) >> 58: bit for bit in xrange(64)}.values()
>>> assert all(i == table[(2**i * 0x022fdd63cc95386d % 2**64) >> 58] for i in xrange(64))
Short of using assembly or compiler-specific extensions to find the first/last bit that's set, the fastest algorithm is a binary search. First check if any of the first 32 bits are set. If so, check if any of the first 16 are set. If so, check if any of the first 8 are set. Etc. Your function to do this can directly return an odd prime at each leaf of the search, or it can return a bit index which you use as an array index into a table of odd primes.
Here's a loop implementation for the binary search, which the compiler could certainly unroll if that's deemed to be optimal:
uint32_t mask=0xffffffff;
int pos=0, shift=32, i;
for (i=6; i; i--) {
if (!(val&mask)) {
val>>=shift;
pos+=shift;
}
shift>>=1;
mask>>=shift;
}
val is assumed to be uint64_t, but to optimize this for 32-bit machines, you should special-case the first check, then perform the loop with a 32-bit val variable.
Call the GNU POSIX extension function ffsll, found in glibc. If the function isn't present, fall back on __builtin_ffsll. Both functions return the index + 1 of the first bit set, or zero. With Visual-C++, you can use _BitScanForward64.
unsigned bit_position = 0;
while ((value & 1) ==0)
{
++bit_position;
value >>= 1;
}
Then look up the primes based on bit_position as you say.
You may find that log(n) / log(2) gives you the 0, 1, 2, ... you're after in a reasonable timeframe. Otherwise, some form of hashtable based approach could be useful.
Another answer assuming IEEE float:
int get_bit_index(uint64_t val)
{
union { float f; uint32_t i; } u = { val };
return (u.i>>23)-127;
}
It works as specified for the input values you asked for (exactly 1 bit set) and also has useful behavior for other values (try to figure out exactly what that behavior is). No idea if it's fast or slow; that probably depends on your machine and compiler.
From the GnuChess source:
unsigned char leadz (BitBoard b)
/**************************************************************************
*
* Returns the leading bit in a bitboard. Leftmost bit is 0 and
* rightmost bit is 63. Thanks to Robert Hyatt for this algorithm.
*
***************************************************************************/
{
if (b >> 48) return lzArray[b >> 48];
if (b >> 32) return lzArray[b >> 32] + 16;
if (b >> 16) return lzArray[b >> 16] + 32;
return lzArray[b] + 48;
}
Here lzArray is a pregenerated array of size 2^16. This'll save you 50% of the operations compared to a full binary search.
This is for 32 bit, java, but it should be possible to adapt it to 64 bit.
It assume this will be the fastest cause there is no branching involved.
static public final int msb(int n) {
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
n >>>= 1;
n += 1;
return n;
}
static public final int msb_index(int n) {
final int[] multiply_de_bruijn_bit_position = {
0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8,
31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9
};
return multiply_de_bruijn_bit_position[(msb(n) * 0x077CB531) >>> 27];
}
Here is more information from: http://graphics.stanford.edu/~seander/bithacks.html#ZerosOnRightMultLookup
// Count the consecutive zero bits (trailing) on the right with multiply and lookup
unsigned int v; // find the number of trailing zeros in 32-bit v
int r; // result goes here
static const int MultiplyDeBruijnBitPosition[32] =
{
0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8,
31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9
};
r = MultiplyDeBruijnBitPosition[((uint32_t)((v & -v) * 0x077CB531U)) >> 27];
// Converting bit vectors to indices of set bits is an example use for this.
// It requires one more operation than the earlier one involving modulus
// division, but the multiply may be faster. The expression (v & -v) extracts
// the least significant 1 bit from v. The constant 0x077CB531UL is a de Bruijn
// sequence, which produces a unique pattern of bits into the high 5 bits for
// each possible bit position that it is multiplied against. When there are no
// bits set, it returns 0. More information can be found by reading the paper
// Using de Bruijn Sequences to Index 1 in a Computer Word by
// Charles E. Leiserson, Harald Prokof, and Keith H. Randall.
and as last:
http://supertech.csail.mit.edu/papers/debruijn.pdf

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