I would like to retrieve data from my simple Firestore database
I have this database:
then I have a model class where I have a method responsible for retrieving a data which looks like this:
func getDataFromDatabase() -> [String] {
var notes: [String] = []
collectionRef = Firestore.firestore().collection("Notes")
collectionRef.addSnapshotListener { querySnapshot, error in
guard let documents = querySnapshot?.documents else {
print("Error fetching documents: \(error!)")
return
}
notes = documents.map { $0["text"]! } as! [String] // text is a field saved in document
print("inside notes: \(notes)")
}
print("outside notes: \(notes)")
return notes
}
and as a UI representation I have tableViewController. Let's take one of the methods, for example
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("tableview numberOfRowsInSection called")
return model.getDataFromDatabase().count
}
Then numberOfRows is 0 and the output in the console is:
and I am ending up with no cells in tableView. I added a breakpoint and it doesn't jump inside the listener.
And even though I have 3 of them, they are kinda "late"? They are loaded afterwards. And then the tableView doesn't show anything but console says (later) that there are 3 cells.
If needed, there is also my method for showing the cells names:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print("Cells")
let cell = tableView.dequeueReusableCell(withIdentifier: "firstCell", for: indexPath)
cell.textLabel!.text = String(model.getDataFromDatabase()[indexPath.row].prefix(30))
return cell
}
but this method is not even loaded (no print in the console) and this method is written below the method with numberOfRowsInSection.
I have also 2 errors (I don't know why each line is written twice) and these are:
but I don't think it has something to do with the problem.
Thank you for your help!
As #Galo Torres Sevilla mentioned, addSnapshotListener method is async and you need to add completion handler to your getDataFromDatabase() function.
Make following changes in your code:
Declare Global variable for notes.
var list_notes = [String]()
Add completion handler to getDataFromDatabase() method.
func getDataFromDatabase(callback: #escaping([String]) -> Void) {
var notes: [String] = []
collectionRef = Firestore.firestore().collection("Notes")
collectionRef.addSnapshotListener { querySnapshot, error in
guard let documents = querySnapshot?.documents else {
print("Error fetching documents: \(error!)")
return
}
notes = documents.map { $0["text"]! } as! [String] // text is a field saved in document
print("inside notes: \(notes)")
callback(notes)
}
}
Lastly, call function on appropriate location where you want to fetch notes and assign retrieved notes to your global variable and reload TableView like below:
self.getDataFromDatabase { (list_notes) in
self.list_notes = list_notes
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
Changes in TableView:
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("tableview numberOfRowsInSection called")
return self.list_notes.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print("Cells")
let cell = tableView.dequeueReusableCell(withIdentifier: "firstCell", for: indexPath)
cell.textLabel!.text = String(self.list_notes[indexPath.row].prefix(30))
return cell
}
All you need to do is refresh the table cell every time you retrieve the data. Put this code after you set your data inside the array.
self.tableView.reloadData()
Related
I am working on an small project where I have an app that takes in tvshow information entered by the user and displays it in a custom tableview cell. I would like to sort the shows as they are entered based on which current episode the user is on. I know this code works because I tested it with print statements and it sorts the array but it does not sort on the simulator. So I just was curious where I should place this so that it sorts on the app side.
func sortShows() {
let sortedShows = tvShows.sorted { $0.currentEpisode > $1.currentEpisode}
TVShowTableView.reloadData()
print(sortedShows)
}
Here is where I am currently placing it inside my view controller
extension TVShowListViewController: AddTVShowDelegate {
func tvShowWasCreated(tvShow: TVShow) {
tvShows.append(tvShow)
dismiss(animated: true, completion: nil)
TVShowTableView.reloadData()
sortShows()
}
}
In this part of your code:
func sortShows() {
// here you are creating a NEW array
let sortedShows = tvShows.sorted { $0.currentEpisode > $1.currentEpisode}
// here you tell the table view to reload with the OLD array
TVShowTableView.reloadData()
print(sortedShows)
}
In your controller class, you probably have something like:
var tvShows: [TVShow] = [TVShow]()
and then you populate it with shows, like you do with a new show:
tvShows.append(tvShow)
Then your controller is doing something like:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tvShowCell", for: indexPath) as! TVShowCell
cell.tvShow = tvShows[indexPath.row]
return cell
}
What you want to do is add another var to your class:
var sortedShows: [TVShow] = [TVShow]()
then change your sort func to use that array:
func sortShows() {
// use the existing class-level array
sortedShows = tvShows.sorted { $0.currentEpisode > $1.currentEpisode}
// here you tell the table view to reload
TVShowTableView.reloadData()
print(sortedShows)
}
and change your other funcs to use the sortedShows array:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// use sortedShows array
return sortedShows.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tvShowCell", for: indexPath) as! TVShowCell
// use sortedShows array
cell.tvShow = sortedShows[indexPath.row]
return cell
}
and you'll want to call sortShows() at the end of viewDidLoad() (or wherever you are getting your initial list of shows).
Edit
Another way you might use cellForRowAt:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tvShowCell", for: indexPath) as! TVShowCell
// use sortedShows array
let tvShow = sortedShows[indexPath.row]
cell.showTitleLable.text = tvShow.title
cell.showDecriptionLable.text = tvShow.description
return cell
}
My task is user data appending into items array with strut method and assigning to tableView tableData array. In my code multiple places I used tableData for some validations.
Now, my problem is I can able to see my table data when I move background to foreground but If I remove application from background then again If I am open my application, There is empty tableView. So, I need to understand. how tableData store into UserDeafult and then retrieve to load tableView for avoid data loss.
// Array declaration
var items = [Item]()
var tableData = [Item]()
public func documentPicker(_ controller: UIDocumentPickerViewController,didPickDocumentsAt urls: [URL]) {
// Here I am getting user selected file url and its name from iCloud.
// I skipped to paste here.
// User picked file data appending into items array
items.append(Item(url: bookurl, title: name))
// Assign items data to tableData
if let data = UserDefaults.standard.data(forKey:"items") {
do {
let itemsUser = try PropertyListDecoder().decode(Array<Item>.self, from: data)
tableData = itemsUser
} catch { print(error) }
}
}
// MARK - TABLE VIEW DELEGATIONS
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.tableData.count
}
// TableView data-load
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CustomTableViewCell
let item = tableData[indexPath.row]
cell.name_label.text = item.name
}
return cell
}
For above scenario UserDefault should be outside of the picker delegation. If we maintain within viewDidload with some logic then It will work well.
//Within ViewDidLoad
if let data = UserDefaults.standard.data(forKey:"items") {
do {
let itemsUser = try PropertyListDecoder().decode(Array<Item>.self, from: data)
tableData = itemsUser
} catch { print(error) }
}
I am trying to load some data from CloudKit to populate a tableview with custom cells and I am having difficulty getting the data to appear.
When I define the number of rows as the count of the CKRecord array the tableview shows up, but with nothing loaded into them. They are just spaced out correctly for the images to be in there. Also, when I set breakpoints at let record = matches[indexPath.row] it won't trigger.
However, if I change the return matches.count to an actual number, the project crashes at let record = matches[indexPath.row]
with the error that the index is out of range. I want to keep the number of rows as the count for the record array, but that is the only change that will actually execute the override function that calls the tableview cell.
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return matches.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Card", for: indexPath) as! MatchTableViewCell
let record = matches[indexPath.row]
if let img = record.value(forKey: "Picture") as? CKAsset {
cell.profileimg.image = UIImage(contentsOfFile: img.fileURL.path)
}
return cell
}
Any advice is appreciated
Update- here is where I load the model
func loadModel() {
let totalMatch = (defaults.object(forKey: "passedmatch") as! [String] )
let predicateMatch = NSPredicate(format: "not (UserID IN %#)", totalMatch )
ProfilesbyLocation = defaults.object(forKey: "Location") as! String
let query = CKQuery(recordType: ProfilesbyLocation , predicate: predicateMatch )
publicData.perform(query, inZoneWith: nil,completionHandler: ({results, error in
print("loading")
if (error != nil) {
let nsError = error! as NSError
print(nsError.localizedDescription)
print ("error")
} else {
if results!.count > 0 {
DispatchQueue.main.async() {
self.tableView.reloadData()
self.refresh.endRefreshing()
print("refreshed")
}
}
}
}
)
)}
It sounds like you are not calling
tableview.reloadData()
after your asynchronous data comes in. Leave numberOfRowsInSection as it is and make sure when your network request comes back you are reloading. That should do it.
If you received your data from background thread(or queue), please make sure when you update your UI elements under the main thread(or queue). Try this:
DispatchQueue.main.async {
tableView.reloadData()
}
This solved my problem.
First, disconnect the Delegate/DataSource of the TableView from the Interface Builder refer this image. When you have finally prepared your data that is matches array then add this.
`DispatchQueue.main.async {
tableView.dataSource = self
tableView.delegate = self
tableView.reloadData
}`
Hope this helps.
It looks like your matches is incorrect. Before you call func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int)
, you should check your matches.
If you are still not sure about that. You can init your matches with string literals and have a try.
I want to show 25 of the songs I have in my library. This is my code:
var allSongsArray: [MPMediaItem] = []
let songsQuery = MPMediaQuery.songsQuery()
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 25 //allSongsArray.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell")
let items = allSongsArray[indexPath.row]
cell?.textLabel?.text = items.title
cell?.detailTextLabel?.text = items.artist
cell?.imageView?.image = items.artwork?.imageWithSize(imageSize)
return cell!
}
When I run this, it crashes, because:
fatal error: Index out of range
I tried to change the numberOfRowsInSection to allSongsArray.count, but it ends up with the same error.
You should return allSongsArray.count and to avoid being returned empty cells use yourTableView.reloadData after you fill your allSongsArray.
When you first create the array it is empty. Hence, it will give you out of bound error.
Try to return the count of the songs array instead.
1st you need to get the data into the array and then update the table view.
Here is a sample code:
#IBAction private func refresh(sender: UIRefreshControl?) {
if myArray.count > 0 {
self.tableView.reloadData()
sender?.endRefreshing()
} else {
sender?.endRefreshing()
}
}
In case your app crashes in
let items = allSongsArray[indexPath.row]
as you check if the allSongsArray.count, u can safe guard it by making sure that the [indexPath.row] doesn't exceed your array count. so u can write a simple if condition as;
if allSongsArray.count > 0 && indexPath.row < allSongsArray.count {
//Do the needful
}
Please return the actual array count instead of static
return allsongsarray.count
For folks looking for a solution to swiping on a filtered list, you need to provide the section as well as the row or xcode throws this error.
func swipe(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let myRow = filteredList[indexPath.section].items[indexPath.row]
}
not
func swipe(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let myRow = filteredList[indexPath.row]
}
I have a function called loadData
func loadData(){
feedData.removeAllObjects()
var findFeedData:PFQuery = PFQuery(className: "userQuotes")
findFeedData.findObjectsInBackgroundWithBlock{
(objects:[AnyObject]?, error:NSError?)->Void in
if error == nil{
if let objs = objects{
for object in objs{
let quote:PFObject = object as! PFObject
self.feedData.addObject(quote)
}
let array:NSArray = self.feedData.reverseObjectEnumerator().allObjects
self.feedData = NSMutableArray(array: array)
self.tableView.reloadData()
}
}
}
}
and then in the cellForRowAtIndexPath I actually get the data and display it. I self.loadData() in the viewDidLoad function.
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:QuoteTableViewCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! QuoteTableViewCell
let quote:PFObject = self.feedData.objectAtIndex(indexPath.row) as! PFObject
cell.contentTextView.text = quote.objectForKey("content") as! String
// Configure the cell...
return cell
}
I am getting no compiler errors and everything seems to be working. The content gets pushed to parse but it doesn't load with these functions. All that runs is an empty table view cells When it should be displaying content from Parse. I feel I am missing something simple logically here... I am a beginner so pardon any silly mistakes. I am following a tutorial but that is a bit outdated.
If you are using a mutable array, you will need to initialize it before adding in objects.
You are changing UI on an asynchronous thread.
The call to parse is async. When this call completes you are reloading your table view.
You should instead dequeu your UI change to the main thread
dispatch_async(dispatch_get_main_queue()) {
self.tableView.reloadData()
}
Verify these methods:
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1 //or more if you want
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.feedData.count
}