How to access an attribute / method of a stateful widget from outside? - dart

I need to access the method setBlockText() inside the _InnerBlockState class from outside to change the label of the Text Widget e.g. OuterBlock.setInnerBlockLabel(). Is this even possible? A small example is just provided below.
class OuterBlock {
Widget column;
Widget innerBlock;
OuterBlock() {
innerBlock = new InnerBlock();
initColumn();
}
initColumn() {
column = new Column(
children: <Widget>[
innerBlock
]
}
setInnerBlockLabel() {
// TODO set the text/ label from the Text Widget of the innerBlock
}
}
class InnerBlock extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _InnerBlockState();
}
}
class _InnerBlockState extends State<InnerBlock> {
String label = '';
#override
Widget build(BuildContext context) {
return Container(
child: Text(label)
);
}
void setBlockText(String label) {
this.label= label;
}
}

If I understood your problem correctly then you have two widgets. Lets call them Widget A and Widget B.
Widget B has a text variable and is USED by Widget A. You want to change the text variable in Widget A.
My solution: Pass a variable to Widget B.
Code:
// shouldn't your OuterBlock be a widget?
class OuterBlock {
Widget column;
Widget innerBlock;
String yourLabel;
OuterBlock() {
innerBlock = new InnerBlock(textVariable: yourLabel);
initColumn();
}
initColumn() {
column = new Column(children: <Widget>[innerBlock]);
}
setInnerBlockLabel() {
yourLabel = "fancy Label"; // your fancy business logic :P
}
}
class InnerBlock extends StatefulWidget {
final String textVariable;
InnerBlock({Key key, this.textVariable}) : super(key: key);
#override
State<StatefulWidget> createState() {
return _InnerBlockState();
}
}
class _InnerBlockState extends State<InnerBlock> {
#override
Widget build(BuildContext context) {
return Container(child: Text(widget.textVariable));
}
}
Yours Glup3

Related

is this right way to send state data from parent to child

Are there any other better ways to send data
import 'package:flutter/material.dart';
import './bottomNav.dart';
void main()=>runApp(Parent());
class Parent extends StatefulWidget {
State<StatefulWidget> createState() {
// TODO: implement createState
return _ParentState();
}
}
class _ParentState extends State<Parent>{
int count = 1;
#override
Widget build(BuildContext context) {
// TODO: implement build
return (
MaterialApp(
home:Material(
child:Center(
child:Child1(cont:count)
)
)
)
);
}
}
class Child1 extends StatelessWidget {
int cont;
Child1({this.cont});
#override
Widget build(BuildContext context) {
// TODO: implement build
print('context ${cont}');
return Text('This is child ${cont}',);
}
}
You can use InheritedModel for pass data between classes.
watch this

Pass parameter to initState

Look at this code - widget to fetch data and display on list:
class _MyEventsFragmentState extends State <MyEventsFragment>{
var events;
#override
initState(){
super.initState();
events = fetchEvents(true);
}
#override
Widget build(BuildContext context) {
return new Center(
child: FutureBuilder<EventsResponse>(
future: events,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
if (snapshot.hasError) {
helpers.logout(context, Strings.msg_session_expired);
return CircularProgressIndicator();
}
return new Container(color: Colors.white,
child: new ListControl().build(snapshot));
}
return CircularProgressIndicator();
},
)
);
}
}
fetchEvent method has parameter to indicate which events I need to fetch. If set to true, - my events, if set to false - all events returned. Above code loads my events and fetchEvents is called inside initState override to avoid unnecesary data reloading.
To fetch all events I defined another class:
class EventsFragment extends StatefulWidget {
#override
_EventsFragmentState createState() => new _EventsFragmentState();
}
class _EventsFragmentState extends State <EventsFragment>{
var events;
#override
initState(){
super.initState();
events = fetchEvents(false);
}
#override
Widget build(BuildContext context) {
return new Center(
child: FutureBuilder<EventsResponse>(
future: events,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
if (snapshot.hasError) {
helpers.logout(context, Strings.msg_session_expired);
return CircularProgressIndicator();
}
return new Container(color: Colors.white,
child: new ListControl().build(snapshot));
}
return CircularProgressIndicator();
},
)
);
}
}
But this is very dumb solution, because code is almost the same. So I tried to pass boolean value to indicate which events to load, something like that:
#override
initState(){
super.initState();
events = fetchEvents(isMyEvents);
}
isMyEvents should be got from EventsFragment constructor. However, it won't be accesible inside initState. Ho to pass it properly? I could access it inside build override, but not inside initState. How to pass it properly and make sure it will be refreshed every time widget instance is created?
[edit]
So this how I solved my problem (it seems to be fine):
class EventsFragment extends StatefulWidget {
const EventsFragment({Key key, this.isMyEvent}) : super(key: key);
final bool isMyEvent;
#override
_EventsFragmentState createState() => new _EventsFragmentState();
}
class _EventsFragmentState extends State <EventsFragment>{
var events;
#override
initState(){
super.initState();
events = fetchEvents(widget.isMyEvent);
}
#override
void didUpdateWidget(EventsFragment oldWidget) {
if(oldWidget.isMyEvent != widget.isMyEvent)
events = fetchEvents(widget.isMyEvent);
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) {
return new Center(
child: FutureBuilder<EventsResponse>(
future: events,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
if (snapshot.hasError) {
helpers.logout(context, Strings.msg_session_expired);
return CircularProgressIndicator();
}
return new Container(color: Colors.white,
child: new ListControl().build(snapshot));
}
return CircularProgressIndicator();
},
)
);
}
}
Pass such parameter to the StatefulWidget subclass, and use that field instead
class Foo extends StatefulWidget {
const Foo({Key key, this.isMyEvent}) : super(key: key);
final bool isMyEvent;
#override
_FooState createState() => _FooState();
}
class _FooState extends State<Foo> {
#override
void initState() {
super.initState();
print(widget.isMyEvent);
}
#override
Widget build(BuildContext context) {
return Container(
);
}
}

how to send data through different classes in different screens in flutter

i was struck here while making an application my code went like this
void main() {
runApp(Myapp());
}
class Myapp extends StatelessWidget {
bool s=false;
#override
Widget build(BuildContext context) {
return (MaterialApp(
debugShowCheckedModeBanner: false,
title: "haha app",
theme: ThemeData(primarySwatch: Colors.lime),
home: s ? HomeScreen(null) : LoginPage()));
}
}
the above code is of main.dart file
and this is my another file called Login.dart and the code goes like this
class LoginPage extends StatefulWidget {
#override
_LoginPageState createState() => _LoginPageState();
}
class _LoginPageState extends State<LoginPage> {
Widget build(BuildContext context) {
return(some button ontap:(\\ on tap on this i have to change the bool s value in main.dart to true how to do that){
}
)
}
on tap the button the value s in main dart file should change to true but without navigator because we are not navigating here just a click.
please help me,
thanks in advance
You can use callbacks to communicate your widgets, like this
Create a method to get the callback , in this case : onChangeBool , pass the callback to your LoginPage Widget.
class Myapp extends StatelessWidget {
bool s=false;
onChangeBool(){
//change your var here
s = true;
//refresh the state
setState(() {
});
}
#override
Widget build(BuildContext context) {
return (MaterialApp(
debugShowCheckedModeBanner: false,
title: "haha app",
theme: ThemeData(primarySwatch: Colors.lime),
home: s ? HomeScreen(null) : LoginPage(onPressed: () => onChangeBool() ));
}
}
Receive the callBack , and call it when you press the button
class LoginPage extends StatefulWidget {
final VoidCallback onPressed;
LoginPage({this.onPressed});
#override
_LoginPageState createState() => _LoginPageState();
}
class _LoginPageState extends State<LoginPage> {
Widget build(BuildContext context) {
return RaisedButton(
child: Text("button"),
onPressed: (){
widget.onPressed();
},
)
}
)
}
In case you want to pass Data, you can use ValueChanged callback , or if you want to pass complex data, create your own callback using typedef/
A sample using ValueChanged.
class Myapp extends StatelessWidget {
bool s=false;
receiveData(String data){
print("your text here : $data");
}
#override
Widget build(BuildContext context) {
return (MaterialApp(
debugShowCheckedModeBanner: false,
title: "haha app",
theme: ThemeData(primarySwatch: Colors.lime),
home: s ? HomeScreen(null) : LoginPage(onPressed: receiveData ));
}
}
class LoginPage extends StatefulWidget {
final ValueChanged<String> onPressed;
LoginPage({this.onPressed});
#override
_LoginPageState createState() => _LoginPageState();
}
class _LoginPageState extends State<LoginPage> {
Widget build(BuildContext context) {
return RaisedButton(
child: Text("button"),
onPressed: (){
widget.onPressed("passing this data");
},
)
}
)
}

How to change a State of a StatefulWidget inside a StatelessWidget?

Just testing out flutter. The code sample below is a very simple flutter app. The problem is that I don't know how to call the setState() function inside the TestTextState class in order to change the text each time when the change button is pressed.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Test app',
home: new Scaffold(
appBar: new AppBar(
title: new Text("Test"),
),
body: new Test(),
),
);
}
}
class Test extends StatelessWidget {
final TestText testText = new TestText();
void change() {
testText.text == "original" ? testText.set("changed") : testText.set("original");
}
#override
Widget build(BuildContext context) {
return new Column(
children: [
testText,
new RaisedButton(
child: new Text("change"),
onPressed: () => change(),
),
]
);
}
}
class TestText extends StatefulWidget {
String text = "original";
void set(String str) {
this.text = str;
}
#override
TestTextState createState() => new TestTextState();
}
class TestTextState extends State<TestText> {
#override
Widget build(BuildContext context) {
return new Text(this.widget.text);
}
}
I have approached this problem by initializing the _TestTextState as the final property of the TestText widget which allows to simply update the state when the change button is pressed. It seems like a simple solution but I'm not sure whether it's a good practice.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Test app',
home: new Scaffold(
appBar: new AppBar(
title: new Text("Test"),
),
body: new Test(),
),
);
}
}
class Test extends StatelessWidget {
final _TestText text = new _TestText();
#override
Widget build(BuildContext context) {
return new Column(
children: [
text,
new RaisedButton(
child: new Text("change"),
onPressed: () => text.update(),
),
]
);
}
}
class TestText extends StatefulWidget {
final _TestTextState state = new _TestTextState();
void update() {
state.change();
}
#override
_TestTextState createState() => state;
}
class _TestTextState extends State<TestText> {
String text = "original";
void change() {
setState(() {
this.text = this.text == "original" ? "changed" : "original";
});
}
#override
Widget build(BuildContext context) {
return new Text(this.text);
}
}
thier is no way to do so. any how you have to convert your StatelessWidget to StatefulWidget.
Solution based on your existing code
class Test extends StatelessWidget {
final StreamController<String> streamController = StreamController<String>.broadcast();
#override
Widget build(BuildContext context) {
final TestText testText = TestText(streamController.stream);
return new Column(children: [
testText,
new RaisedButton(
child: Text("change"),
onPressed: () {
String text = testText.text == "original" ? "changed" : "original";
streamController.add(text);
},
),
]);
}
}
class TestText extends StatefulWidget {
TestText(this.stream);
final Stream<String> stream;
String text = "original";
#override
TestTextState createState() => new TestTextState();
}
class TestTextState extends State<TestText> {
#override
void initState() {
widget.stream.listen((str) {
setState(() {
widget.text = str;
});
});
super.initState();
}
#override
Widget build(BuildContext context) {
return Text(widget.text);
}
}
But it's not the best idea - to use non-final field inside Stateful Widget
P.S.
You can also use this - scoped_model

Scrollable Listview in Flutter with Dart

Can someone explain me where I should define a scroll controller? I have chat list view which is the body of a scrollable view. I want to be able to control the scrolling behaviour from MainView but don't know how to pass the controller down to _ChatListView. Any ideas?
mainview.dart
class MainView extends StatelessWidget {
...
// is this the correct place?
final ScrollController scrollController = ScrollController();
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new ChatListView()
);
}
}
chatlistview.dart
class ChatListView extends StatefulWidget {
#override
_ChatListView createState() => _ChatListView();
}
class _ChatListView extends State< ChatListView > {
Widget build(BuildContext context) {
return ListView.builder(
controller: scrollController,
);
}
}
Add a constructor and pass the controller as parameter
class MainView extends StatelessWidget {
...
// is this the correct place?
final ScrollController scrollController = ScrollController();
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new ChatListView(scrollController: scrollController)
);
}
}
class ChatListView extends StatefulWidget {
ChatListView({#required this.scrollController});
final ScrollController scrollController;
#override
_ChatListView createState() => _ChatListView();
}
class _ChatListView extends State< ChatListView > {
Widget build(BuildContext context) {
return ListView.builder(
controller: widget.scrollController,
);
}
}

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