I'm using expo in my react native project.
Everything is fine when loaded to either Android or iOS emulators. However when I side-load it to my actual iOS phone device, everything is flipped.
The header hamburger menu goes to the right even though the drawer still animated from the left. Text exclamation marks precede the word it's exclaiming.
Even the side drawer content is flipped with the icons on the right and the expand arrows to the left. Looks very much like it's RTL formatted but I don't remember doing anything of the sort.
Loaded on Emulator:
Loaded onto device:
Any ideas?
Related
After using and then switching back from Stage3D, is there a way to require AIR on iOS to recognize that the 2D stage is not empty and start displaying 2D again?
My team's app has run well on Android and the ADL emulator, but on iOS (iPad 12.1.4 latest), I get a blank screen (which I tested and is the 'empty' stage). The point at which this happens is after I try to hide/disable/change visibility on my Stage3D content (Away3D) to go to a 2D menu. It isn't crashing, because I can still interact with the invisible menus and return to the stage3D scene which displays perfectly again. If I do not remove the stage3D layer, the rest of the scene displays correctly as well. I have tried all sorts of searches and ideas, but cannot seem to figure this one out myself. I am using Adobe Animate, and AIR release 32.0.0.89. I have not updated Animate to the latest version since I am mid-project.
I have a default existing project in Xamarin.Forms version 1.2.3 and I have the same issue as reported here hinting that auto-layouts should be used.
When I start the iPhone 6 Plus app, there is about 1cm black bar at the top and bottom of the page, with even the task notification bar at the top moved to the smaller size screen displayed when launching.
Its probably a one liner change but what and where does this need to be done?
I'm rather surprised this is not in the default template already however.
I am trying to follow some tutorials online. Every time i run the iOS simulator my xcode seems to minimise and focus goes to the simulator on the desktop
Is it possible to stop this and have the simulator load on top of the Xcode window?
Thanks
Focus will switch over but Xcode itself doesn't minimise. However, if you're running Xcocde full screen (you have clicked on the <-> arrow in the top right of the screen) then you will switch to a different screen - this is standard behaviour for all maximised apps. Clicking on the green full screen icon in Xcode will make the window take up all available space but without taking a separate screen, which will give the behaviour that you want -- though note this is for 10.9; I seem to recall that clicking the green button on later versions of OSX may automatically trigger the full/separate screen mode.
When I decide iOS simulator should show anything but normal iPhone, something very odd happens.
If e.g. iPad is placed landscape left to right, it places content layout all wrong. This also happens in its own iOS before any apps is run. See screenshots:
Tried to reset content and settings, but still no luck:
I'm trying to learn how to display a scroll- and zoomable image in iOS.
While playing with the Imaginarium example from
CS 193P iPhone Application Development, I encountered the following problem:
If I scroll as far down and to the right as possible, I can see the the bottom right corner of the image (first screenshot). This is the expected behavior.
As soon as I zoom a little bit and again try to scroll as far down and to the right as possible, the UIScrollView prevents me from scrolling down far enough to see the bottom of the image, but allows me to scroll farther to the right than necessary to see the right edge of the image (second screenshot).
I can reproduce it in the iOS 5.0 simulator (built with Xcode 4.3.0) and in the iOS 5.1 simulator and an actual iPad running iOS 5.1 (built with Xcode 4.3.2).
It seems to work fine in portrait mode. Any ideas how to fix this?