I use this code for check internet. and I wrap this function into initState also. Snack bar always displays when internet not available. But after connecting to the internet, the snack bar is not disappeared. I can't use connectivity plugin because they said on Android, the plugin does not guarantee connection to the Internet.
checking1(TextEditingController usernameController, BuildContext context,
String _url, GlobalKey<ScaffoldState> _scaffoldKey) async {
try {
final result = await InternetAddress.lookup('google.com');
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
usernameController.text == '' ?
showDialog(...some code...) :
usernameValidation(usernameController.text, context, _url);
}
}
on SocketException
catch (_) {
_showSnackBar(_scaffoldKey);
}
}
Full example demonstrating a listener of the internet connectivity and its source.
Original post
import 'dart:async';
import 'dart:io';
import 'package:connectivity/connectivity.dart';
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
Map _source = {ConnectivityResult.none: false};
MyConnectivity _connectivity = MyConnectivity.instance;
#override
void initState() {
super.initState();
_connectivity.initialise();
_connectivity.myStream.listen((source) {
setState(() => _source = source);
});
}
#override
Widget build(BuildContext context) {
String status = "Offline";
switch (_source.keys.toList()[0]) {
case ConnectivityResult.none:
status = "Offline";
break;
case ConnectivityResult.mobile:
status = "Mobile: Online";
break;
case ConnectivityResult.wifi:
status = "WiFi: Online";
break;
case ConnectivityResult.ethernet:
status = "Ethernet: Online";
break;
}
return Scaffold(
appBar: AppBar(title: Text("Internet")),
body: Center(child: Text(status)),
);
}
#override
void dispose() {
_connectivity.disposeStream();
super.dispose();
}
}
class MyConnectivity {
MyConnectivity._internal();
static final MyConnectivity _instance = MyConnectivity._internal();
static MyConnectivity get instance => _instance;
Connectivity connectivity = Connectivity();
StreamController controller = StreamController.broadcast();
Stream get myStream => controller.stream;
void initialise() async {
ConnectivityResult result = await connectivity.checkConnectivity();
_checkStatus(result);
connectivity.onConnectivityChanged.listen((result) {
_checkStatus(result);
});
}
void _checkStatus(ConnectivityResult result) async {
bool isOnline = false;
try {
final result = await InternetAddress.lookup('example.com');
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
isOnline = true;
} else {
isOnline = false;
}
} on SocketException catch (_) {
isOnline = false;
}
controller.sink.add({result: isOnline});
}
void disposeStream() => controller.close();
}
Another option also can be this package: https://pub.dartlang.org/packages/flutter_offline that deal with this issue really straightforward.
You need first to import the package 'package:flutter_offline/flutter_offline.dart';
After that you include the OfflineBuilder on Widget build(BuildContext context) and it will read all all stream changes from ConnectivityResult continuously.
Like the example on the link or like the following one
#override
Widget build(BuildContext context) {
return OfflineBuilder(
debounceDuration: Duration.zero,
connectivityBuilder: (
BuildContext context,
ConnectivityResult connectivity,
Widget child,
) {
if (connectivity == ConnectivityResult.none) {
return Scaffold(
appBar: AppBar(
title: const Text('Home'),
),
body: Center(child: Text('Please check your internet connection!')),
);
}
return child;
},
child: Scaffold(
resizeToAvoidBottomPadding: false,
appBar: AppBar(
title: Text("Home")
),
body: new Column(
children: <Widget>[
new Container(
decoration: new BoxDecoration(color: Theme.of(context).cardColor),
child: _buildTxtSearchBox(),
),
new Divider(height: 10.0),
new FloatingActionButton.extended(
icon: Icon(Icons.camera_alt),
),
new Container(
...
),
],
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
drawer: MenuDrawer(),
)
);
}
The connectivity package will do what you want. It has an onConnectivityChanged stream which you can subscribe to. This will notify your app when the connectivity state changes. But just because your device is connected to a network doesn't mean it can access your server and be connected. So a DNS lookup would be a good idea before then updating the internal state of your application.
https://pub.dartlang.org/documentation/connectivity/latest/connectivity/Connectivity-class.html
I find this to be reliable & more convincing :
Future<bool> connectivityChecker() async {
var connected = false;
print("Checking internet...");
try {
final result = await InternetAddress.lookup('google.com');
final result2 = await InternetAddress.lookup('facebook.com');
final result3 = await InternetAddress.lookup('microsoft.com');
if ((result.isNotEmpty && result[0].rawAddress.isNotEmpty) ||
(result2.isNotEmpty && result2[0].rawAddress.isNotEmpty) ||
(result3.isNotEmpty && result3[0].rawAddress.isNotEmpty)) {
print('connected..');
connected = true;
} else {
print("not connected from else..");
connected = false;
}
} on SocketException catch (_) {
print('not connected...');
connected = false;
}
return connected;
}
Based on the bool value of connected returned, I'd run a timer based loop to check for internet again & again till its connected. Open to any suggestions
Related
This error does not occur on Android or web but only on IOS. It seem very trivial but I can't figure out what's wrong.
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'dart:convert';
import 'package:qr_code_scanner/qr_code_scanner.dart';
class ScanQrPage extends StatefulWidget {
#override
_ScanQrPageState createState() => _ScanQrPageState();
}
class _ScanQrPageState extends State<ScanQrPage> {
final qrKey = GlobalKey();
late QRViewController qrViewController;
late Barcode barcode;
// In order to get hot reload to work we need to pause the camera if the platform
// is android, or resume the camera if the platform is iOS.
#override
void reassemble() {
super.reassemble();
if (Platform.isAndroid) {
qrViewController.pauseCamera();
} else if (Platform.isIOS) {
qrViewController.resumeCamera();
}
}
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () {
Navigator.of(context).pop("");
return new Future(() => true);
},
child: Scaffold(
body: Stack(
children: [
buildQrView(context),
],
),
),
);
}
Widget buildQrView(BuildContext context) {
return QRView(
onQRViewCreated: onQRViewCreated,
key: qrKey,
overlay: QrScannerOverlayShape(
cutOutSize: MediaQuery.of(context).size.width * 0.8),
onPermissionSet: (ctrl, p) => _onPermissionSet(context, ctrl, p),
);
}
void _onPermissionSet(BuildContext context, QRViewController ctrl, bool p) {
log('${DateTime.now().toIso8601String()}_onPermissionSet $p');
if (!p) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('no Permission')),
);
}
}
#override
void dispose() {
qrViewController.dispose();
super.dispose();
}
void onQRViewCreated(QRViewController qrViewController) {
setState(() {
this.qrViewController = qrViewController;
});
qrViewController.scannedDataStream.listen((event) {
setState(() {
this.barcode = event;
if (Platform.isAndroid) {
qrViewController.pauseCamera();
} else if (Platform.isIOS) {
qrViewController.resumeCamera();
}
String rawData = event.code;
Uri data = Uri.dataFromString(rawData);
String para1 = data.queryParameters["buy"] ??
""; //get parameter with attribute "para1"
Codec<String, String> stringToBase64 = utf8.fuse(base64);
if (para1 != "") {
placer = stringToBase64.decode(para1);
}
WidgetsBinding.instance?.addPostFrameCallback((timeStamp) {
Navigator.pop(context, placer);
});
});
});
}
}
I've tried all the solutions with the same error found on stackoverflow (addPostFrameCallback and Future(Duration.zero)) but none of them are exactly the same and does not seem to fix my problem.
I don't think I have having the same issue as any of the other questions.
The exception is happening on the Navigator.pop(context, placer);
Does anyone have any idea how to overcome this?
Why does this only happen on IOS?
I want my flutter app run only if internet connection is available.
If the internet is not present show a dialog(internet is not present)
I'm using conectivity plugin but still not satisfied.
Here is my main function
Future main() async {
try {
final result = await InternetAddress.lookup('google.com');
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
print('connected');
}
} on SocketException catch (_) {
print('not connected');
}
runApp(MyApp());}
You can't use dialog in main() method directly because there is no valid context available yet.
Here is the basic code of what you are looking for.
void main() => runApp(MaterialApp(home: MyApp()));
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
void initState() {
super.initState();
Timer.run(() {
try {
InternetAddress.lookup('google.com').then((result) {
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
print('connected');
} else {
_showDialog(); // show dialog
}
}).catchError((error) {
_showDialog(); // show dialog
});
} on SocketException catch (_) {
_showDialog();
print('not connected'); // show dialog
}
});
}
void _showDialog() {
// dialog implementation
showDialog(
context: context,
builder: (context) => AlertDialog(
title: Text("Internet needed!"),
content: Text("You may want to exit the app here"),
actions: <Widget>[FlatButton(child: Text("EXIT"), onPressed: () {})],
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Internet")),
body: Center(
child: Text("Working ..."),
),
);
}
}
I'm trying to change the state of isSyncing then rebuild the widget with set state once await api.fetchProducts() is completed. api.fetchProducts() is what i used to fetch from API then store local using sqflite.
I tried using cloudSyn.then() but it wont work.
class SyncProgress extends StatefulWidget {
#override
_SyncProgressState createState() => _SyncProgressState();
}
class _SyncProgressState extends State<SyncProgress> {
bool isSyncing = true;
String progressString = 'Syncing your data....';
final db = DatabaseHelper();
final bloc = ProductBloc();
#override
void initState() {
super.initState();
}
Future cloudSync() async{
await api.fetchProducts();
//Here is the challenge
setState(() {
isSyncing = false;
progressString = 'Syncing complete....';
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: isSyncing ? _indicateProgress() : _syncDone()
);
}
Widget _indicateProgress(){
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
CircularProgressIndicator(),
SizedBox(height: 50.0,),
Text(progressString, style: TextStyle(
fontSize: 16.0,
),),
],
),
);
}
_syncDone(){
print('Syncing completed');
//return Navigator.push(context, MaterialPageRoute(builder: (context) => HomePage()));
}
}
Use then to force setState function to execute only after fetchProducts() is finished:
Future cloudSync() async{
await api.fetchProducts().then(
setState(() {
isSyncing = false;
progressString = 'Syncing complete....';
});
);
}
I got the below geolocation.dart file, that works perfectly as stand alone widget:
import 'package:flutter/material.dart';
import 'package:location/location.dart';
import 'package:flutter/services.dart';
import 'package:simple_permissions/simple_permissions.dart';
class LocationField extends StatefulWidget {
const LocationField({
this.fieldKey,
this.onSaved,
});
final Key fieldKey;
final FormFieldSetter<String> onSaved;
#override
_LocationFieldState createState() => _LocationFieldState();
}
class _LocationFieldState extends State<LocationField> {
Location _location = new Location();
final lat = TextEditingController();
final lon = TextEditingController();
// #override
// void initState() {
// super.initState();
// lat.addListener(_addLatValue);
// lon.addListener(_addLonValue);
//}
#override
Widget build(BuildContext context) {
return Row(
textDirection: TextDirection.rtl,
children: <Widget>[
FlatButton(
child: const Icon(Icons.my_location),
onPressed: () => _getLocation(),
),
Expanded(child: Column(
textDirection: TextDirection.ltr,
children: <Widget>[
TextFormField(
controller: lat,
decoration: InputDecoration(
prefixIcon: Text("Latittude: ")
),
),
TextFormField(
controller: lon,
decoration: InputDecoration(
prefixIcon: Text("Longitude: ")
),
)
])
)
],
);
}
_getLocation() async {
Map<String, double> location;
var error = null;
try {
await SimplePermissions.requestPermission(Permission.AccessFineLocation);
location = await _location.getLocation();
} on PlatformException catch (e) {
if (e.code == 'PERMISSION_DENIED') {
error = 'Permission denied';
} else if (e.code == 'PERMISSION_DENIED_NEVER_ASK') {
error =
'Permission denied - please ask the user to enable it from the app settings';
}
location = null;
}
print("error $error");
setState(() {
lat.text = ('${location["latitude"]}');
lon.text = ('${location["longitude"]}');
});
}
}
And display the below, at which the location coordinate appear upon clicking the location icon, as below:
I can also insert it as a widget in my main app, as:
class _SignUpPageState extends State<SignUpPage> {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(),
body: Form(
key: _formKey,
child: Column(
children: <Widget>[
LocationField(),
RaisedButton(
onPressed: signUp,
child: Text('Sign up'),
),
],
)
),
);
}
void signUp() {
// what to write here to get the geolocation points lat/lon printed?
}
My question, is: How can I get the geolocation points lat/lon printed upon clicking the signup button, how can I get the value of the 2 fields from the sub-widget?
In Flutter, passing state down the widget tree is quite easy using InheritedWidget & co., while passing data upwards actually involves some thinking.
Similar to the TextEditingControllers you're using, you could create a LocationController that holds the location data:
class LocationController {
Location _location = Location();
get location => _location;
set location(Location val) {
_location = val;
if (onChanged != null) _onChanged(val);
}
VoidCallback _onChanged;
}
This controller can then be passed to the LocationField like this:
class LocationField extends StatefulWidget {
LocationField({
this.fieldKey,
#required this.controller,
this.onSaved,
});
final Key fieldKey;
final LocationController controller;
final FormFieldSetter<String> onSaved;
#override
_LocationFieldState createState() => _LocationFieldState();
}
class _LocationFieldState extends State<LocationField> {
final lat = TextEditingController();
final lon = TextEditingController();
#override
void initState() {
super.initState();
widget.controller._onChanged = (location) => setState(() {
lat.text = ('${location["latitude"]}');
lon.text = ('${location["longitude"]}');
});
lat.addListener(_addLatValue);
lon.addListener(_addLonValue);
}
#override
Widget build(BuildContext context) { ... }
_getLocation() async {
String error;
try {
await SimplePermissions.requestPermission(Permission.AccessFineLocation);
widget.controller.location = await _location.getLocation();
} on PlatformException catch (e) {
if (e.code == 'PERMISSION_DENIED') {
error = 'Permission denied';
} else if (e.code == 'PERMISSION_DENIED_NEVER_ASK') {
error =
'Permission denied - please ask the user to enable it from the app settings';
}
location = null;
}
print("error $error");
}
}
Then, in your widget up the tree, you can access the controller to retrieve the location:
class _SignUpPageState extends State<SignUpPage> {
LocationController controller = LocationController();
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Form(
key: _formKey,
child: Column(
children: <Widget>[
LocationField(controller: controller),
RaisedButton(onPressed: signUp, child: Text('Sign up')),
],
)
),
);
}
void signUp() {
final location = controller.location;
}
}
An added benefit is that you could set the controller's location from the widget up in the tree and the LocationField will automatically rebuild to reflect that change.
class Search extends StatefulWidget {
int id;
Search([this.id]);
#override
_SearchState createState() => new _SearchState();
}
class _SearchState extends State<Search> {
#override
void initState() {
super.initState();
}
void dispose() {
super.dispose();
}
#override
Widget build(BuildContext context) {
widget.id;
return new Scaffold(
appBar: new AppBar(
actions: <Widget>[
new IconButton(
icon: new Icon(Icons.exit_to_app),
onPressed: _getTicketDetails
),
],
centerTitle: true,
title: new Text
("TicketsDetails", style: const TextStyle(
fontFamily: 'Poppins'
,),
),
),
);
}
_getTicketDetails() async {
print(widget.id);
var userDetails = {};
final response = await http.get(
"https....", headers: {
HttpHeaders.AUTHORIZATION: access_token
});
List returnTicketDetails = json.decode(response.body);
print(returnTicketDetails);
for (var i = 0; i < (returnTicketDetails?.length ?? 0); i++) {
final ticketresponse = await http.get(
"https:...
.toString()}", headers: {
HttpHeaders.AUTHORIZATION:
access_token
});
userDetails[returnTicketDetails[i]["user_id"]] =
json.decode(ticketresponse.body);
}
print(userDetails);
}
}
I would like to display in a Listview the index of my userDeatails,
however for some reason the compiler does not recognise the userDetails,
hence it highlight it as an error. I have done this before, but I
don't get why I am encountering this issue now.
At the moment when I run it only display the appBar
As mentioned in the comments, your userDetails variable is scoped inside the _getTicketDetails method. You need to declare it outside of that method if you want it visible to the rest of your class:
var userDetails = {}; // Moved outside
_getTicketDetails() async {
...
}
Though note that you should also call setState when you modify this variable so that Flutter knows that this widget has changed and needs to be rebuild/rendered.