I have an application where I calculate distance travelled like the Uber application. When a driver starts a trip, the location begins to change even though a start point has been specified in the search for a ride, a driver could decide to pass an alternative route or pass long places and routes because he/ she does not know the shortest route, how then do I calculate the total distance.
The starting location is the location the driver hits start button
The end location is the location the driver hits stop button
this is my code so far
public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
lastLocation = locations.last!
endTrip(locations.last)
if !hasSetInitialLocation {
let camera = GMSCameraPosition.camera(withTarget: lastLocation!.coordinate, zoom: 17)
self.mapView.animate(to: camera)
hasSetInitialLocation = true
endTrip(lastLocation)
MqttManager.instance.connectToServer()
}
}
func endTrip(endLoaction: CLLocation) {
guard let statusChange = source.getStatusChange() else{return}
var distanceTraveled: Double = 0.0
let initialLocation = CLLocation(latitude: (statusChange.meta?.location?.lat)!, longitude: (statusChange.meta?.location?.lng)!)
let distance = initialLocation.distance(from: endLoaction)
distanceTraveled += distance
let distanceInKM = Utility.convertCLLocationDistanceToKiloMeters(targetDistance: distanceTraveled)
}
How can i calculate the distance to reflect the total distance moved by the driver since there could be a change in route from the proposed start point and end point.
The driver hits a button called start trip, I want to get the distance from that moment till the moment he hits the button end trip
this implementation could be got from a similar working code like these but the only difference is that their is a start button which passes the coordinates at that point and a stop coordinate which is the end of the coordinate.
enum DistanceValue: Int {
case meters, miles
}
func calculateDistanceBetweenLocations(_ firstLocation: CLLocation, secondLocation: CLLocation, valueType: DistanceValue) -> Double {
var distance = 0.0
let meters = firstLocation.distance(from: secondLocation)
distance += meters
switch valueType {
case .meters:
return distance
case .miles:
let miles = distance
return miles
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if startLocation == nil {
startLocation = locations.first
} else if let location = locations.last {
runDistance += lastLocation.distance(from: location)
let calc = calculateDistanceBetweenLocations(lastLocation, secondLocation: location, valueType: .meters)
print("TOTAL LOC 1 \(calc)")
print("TOTAL LOC 2 \(runDistance)")
}
lastLocation = locations.last
}
as shown in my print statements print("TOTAL LOC 1 \(calc)")
print("TOTAL LOC 2 \(runDistance)") how can I make
calc the same with runDistance
here is what is printed in the console
TOTAL LOC 10.29331530774379
TOTAL LOC 2 10.29331530774379
TOTAL LOC 2.2655118031831587
TOTAL LOC 2 12.558827110926948
If you get the distance like this using the first and last coordinate it always returns the wrong value because it can't identify the actual traveling path.
I did resolve the same issue with using the following code.
use GoogleMaps
> pod 'GoogleMaps'
Make the coordinates array while the driver is moving on a route.
var arr = [Any]()
// Driving lat long co-ordinateds continues add in this array according to your expectation either update location or perticuler time duration.
// make GMSMutablePath of your co-ordinates
let path = GMSMutablePath()
for obj in arr{
print(obj)
if let lat = (obj as? NSDictionary)?.value(forKey: PARAMETERS.LET) as? String{
path.addLatitude(Double(lat)!, longitude: Double(((obj as? NSDictionary)?.value(forKey: PARAMETERS.LONG) as? String)!)!)
}
}
print(path) // Here is your traveling path
let km = GMSGeometryLength(path)
print(km) // your total traveling distance.
I did it in this app and it's working fine.
Hope it will helps you :)
OR without GoogleMaps
You have to come with locations, an array of CLLocationCoordinate2D, for yourself, as per your code, though.
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
// MARK: - Variables
let locationManager = CLLocationManager()
// MARK: - IBOutlet
#IBOutlet weak var mapView: MKMapView!
// MARK: - IBAction
#IBAction func distanceTapped(_ sender: UIBarButtonItem) {
let locations: [CLLocationCoordinate2D] = [...]
var total: Double = 0.0
for i in 0..<locations.count - 1 {
let start = locations[i]
let end = locations[i + 1]
let distance = getDistance(from: start, to: end)
total += distance
}
print(total)
}
func getDistance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance {
// By Aviel Gross
// https://stackoverflow.com/questions/11077425/finding-distance-between-cllocationcoordinate2d-points
let from = CLLocation(latitude: from.latitude, longitude: from.longitude)
let to = CLLocation(latitude: to.latitude, longitude: to.longitude)
return from.distance(from: to)
}
}
Output
A simple function to calculate distance (in meters) given an array of CLLocationCoordinate2D. Uses reduce instead of array iteration.
func computeDistance(from points: [CLLocationCoordinate2D]) -> Double {
guard let first = points.first else { return 0.0 }
var prevPoint = first
return points.reduce(0.0) { (count, point) -> Double in
let newCount = count + CLLocation(latitude: prevPoint.latitude, longitude: prevPoint.longitude).distance(
from: CLLocation(latitude: point.latitude, longitude: point.longitude))
prevPoint = point
return newCount
}
}
I like to use an extension for that
extension Array where Element: CLLocation {
var distance: Double {
guard count > 1 else { return 0 }
var previous = self[0]
return reduce(0) { (result, location) -> Double in
let distance = location.distance(from: previous)
previous = location
return result + distance
}
}
}
Usage:
locations.distance
Related
I've created a map where you can press a start button. The application will then zoom in to your current location, and update the coordinate every 10 second and insert into an array of coordinates. Once I press the stop button, I've a polyline which draws lines between all coordinates. (Like the image below)
So my question is now:
How can I count the distance the polyline was drawn?
//Draw polyline on the map
let aPolyLine = MKPolyline(coordinates: self.locations, count: self.locations.count)
//Adding polyline to mapview
self.mapView.addOverlay(aPolyLine)
let startResult = self.locations.startIndex
let stopResult = self.locations.endIndex
//Retrieve distance and convert into kilometers
let distance = startResult.distance(to: stopResult)
let result = Double(distance) / 1000
let y = Double(round(10 * result)) / 10
self.KiloMeters.text = String(y) + " km"
My guess is that I cannot use startResult.distnace(to: stopResult) because, if I walk in a circle, the kilometer will show 0? right? I'm not sure, but it still dosent work. Nothing is showing when using the code like I've.
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
// MARK: - Variables
let locationManager = CLLocationManager()
// MARK: - IBOutlet
#IBOutlet weak var mapView: MKMapView!
// MARK: - IBAction
#IBAction func distanceTapped(_ sender: UIBarButtonItem) {
let locations: [CLLocationCoordinate2D] = [...]
var total: Double = 0.0
for i in 0..<locations.count - 1 {
let start = locations[i]
let end = locations[i + 1]
let distance = getDistance(from: start, to: end)
total += distance
}
print(total)
}
func getDistance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance {
// By Aviel Gross
// https://stackoverflow.com/questions/11077425/finding-distance-between-cllocationcoordinate2d-points
let from = CLLocation(latitude: from.latitude, longitude: from.longitude)
let to = CLLocation(latitude: to.latitude, longitude: to.longitude)
return from.distance(from: to)
}
}
I am using mapkit to make an app that helps users find nearby restaurants (among other things) that appeal to them and am trying to utilize a MKLocalSearch. I have declared myMapItems, which is an array of MKMapItem, and am trying to set it equal to the results of my MKLocalSearch. When printing the results of my MKLocalSearch, I am provided with all ten MKMapItems, but when setting the myMapItems array equal to the results, the console is telling me that myMapItems is nil. So:
var myMapItems: [MKMapItem]?
and then later, after defining "region" as an MKCoordinateRegion
let request = MKLocalSearchRequest()
request.naturalLanguageQuery = "Restaurants"
request.region = region!
let search = MKLocalSearch(request: request)
search.start { (response, error) in
print(response?.mapItems)
self.myMapItems = response?.mapItems
}
So when I press the button that runs this code, the console prints response.mapItems, but fails to set my mapItems declared earlier equal to the search's results.
More detailed code:
import UIKit
import MapKit
class MapViewController: UIViewController, CLLocationManagerDelegate {
#IBOutlet weak var mapView: MKMapView!
let locationManager = CLLocationManager()
#IBOutlet weak var slider: UISlider!
#IBAction func searchButtonPressed(_ sender: Any) {
search()
print(self.mapItems)
}
var mapItems: [MKMapItem] = []
func search() {
var region: MKCoordinateRegion?
let userLocation = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
//Function for translating a CLLocationCoordinate2D by x meters
func locationWithBearing(bearing:Double, distanceMeters:Double, origin:CLLocationCoordinate2D) -> CLLocationCoordinate2D {
let distRadians = distanceMeters / (6372797.6)
let rbearing = bearing * Double.pi / 180.0
let lat1 = origin.latitude * Double.pi / 180
let lon1 = origin.longitude * Double.pi / 180
let lat2 = asin(sin(lat1) * cos(distRadians) + cos(lat1) * sin(distRadians) * cos(rbearing))
let lon2 = lon1 + atan2(sin(rbearing) * sin(distRadians) * cos(lat1), cos(distRadians) - sin(lat1) * sin(lat2))
return CLLocationCoordinate2D(latitude: lat2 * 180 / Double.pi, longitude: lon2 * 180 / Double.pi)
}
//Function for generating the search region within user's specified radius
func generateRandomSearchRegionWithinSpecifiedRadius() {
//Get user location
let userCurrentLocation = CLLocationCoordinate2DMake(userLocation.coordinate.latitude, userLocation.coordinate.longitude)
//Set randomLocationWithinSearchRadius to the user's current location translated in a randomly selected direction by a distance within x miles as specified by the user's slider
let randomLocationWithinSearchRadius = locationWithBearing(bearing: Double(arc4random_uniform(360)), distanceMeters: Double(arc4random_uniform(UInt32(slider.value * 1609.34))), origin: userCurrentLocation)
//Set region to an MKCoordinateRegion with this new CLLocationCoordinate2D as the center, searching within 3 miles
region = MKCoordinateRegionMakeWithDistance(randomLocationWithinSearchRadius, 4828.03, 4828.03)
print("\nRegion:\n Lat: \(region?.center.latitude ?? 0)\n Long: \(region?.center.longitude ?? 0)\n Radius: \(round((region?.span.latitudeDelta)! * 69))")
}
//Generate the random searching region within specified radius
generateRandomSearchRegionWithinSpecifiedRadius()
//Find distance between userLocation and our generated search location
let distanceBetweenLocations = CLLocation(latitude: (region?.center.latitude)!, longitude: (region?.center.longitude)!).distance(from: CLLocation(latitude: (userLocation.coordinate.latitude), longitude: (userLocation.coordinate.longitude)))
//Compare distance between locations with that requested by user's slider
print("\n Distance between locations: \(distanceBetweenLocations / 1609.34)\n Slider value: \(slider.value)\n\n\n")
//If the function generates a location whose distance from the user is further than that requested by the slider, the function will repeat
while distanceBetweenLocations > Double((slider.value) * 1609.34) {
generateRandomSearchRegionWithinSpecifiedRadius()
}
let request = MKLocalSearchRequest()
request.naturalLanguageQuery = "Restaurants"
request.region = region!
let search = MKLocalSearch(request: request)
search.start { (response, error) in
//print(response?.mapItems)
for item in (response?.mapItems)! {
self.mapItems.append(item)
}
}
}
The entire class should anybody need it:
import UIKit
import MapKit
class MapViewController: UIViewController, CLLocationManagerDelegate {
#IBOutlet weak var mapView: MKMapView!
let locationManager = CLLocationManager()
#IBOutlet weak var pickerTextField: UITextField!
let actions = ["A place to eat", "Something fun to do", "A park", "A club or bar"]
#IBOutlet weak var slider: UISlider!
#IBOutlet weak var distanceLabel: UILabel!
#IBOutlet weak var searchButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
pickerTextField.loadDropdownData(data: actions)
// Do any additional setup after loading the view, typically from a nib.
// Core Location Manager asks for GPS location
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestWhenInUseAuthorization()
locationManager.startMonitoringSignificantLocationChanges()
// Check if the user allowed authorization
if (CLLocationManager.authorizationStatus() == CLAuthorizationStatus.authorizedWhenInUse ||
CLLocationManager.authorizationStatus() == CLAuthorizationStatus.authorizedAlways)
{
// set initial location as user's location
let initialLocation = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
centerMapOnLocation(location: initialLocation, regionRadius: 1000)
print("Latitude: \(locationManager.location?.coordinate.latitude), Longitude: \(locationManager.location?.coordinate.longitude)")
} else {
print("Failed")
}
let span : MKCoordinateSpan = MKCoordinateSpanMake(0.1, 0.1)
let location : CLLocationCoordinate2D = CLLocationCoordinate2D(latitude: 38.645933, longitude: -90.503613)
let pin = PinAnnotation(title: "Gander", subtitle: "You can get food here", coordinate: location)
mapView.addAnnotation(pin)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func centerMapOnLocation(location: CLLocation, regionRadius: Double) {
let regionRadius = CLLocationDistance(regionRadius)
let coordinateRegion = MKCoordinateRegionMakeWithDistance(location.coordinate,
regionRadius, regionRadius)
mapView.setRegion(coordinateRegion, animated: true)
}
#IBAction func sliderAdjusted(_ sender: Any) {
var int = Int(slider.value)
distanceLabel.text = "\(int) miles"
}
#IBAction func searchButtonPressed(_ sender: Any) {
search()
print(self.mapItems)
//chooseRandomSearchResult(results: self.mapItems!)
}
var mapItems: [MKMapItem] = []
func search() {
var region: MKCoordinateRegion?
let userLocation = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
//Function for translating a CLLocationCoordinate2D by x meters
func locationWithBearing(bearing:Double, distanceMeters:Double, origin:CLLocationCoordinate2D) -> CLLocationCoordinate2D {
let distRadians = distanceMeters / (6372797.6)
let rbearing = bearing * Double.pi / 180.0
let lat1 = origin.latitude * Double.pi / 180
let lon1 = origin.longitude * Double.pi / 180
let lat2 = asin(sin(lat1) * cos(distRadians) + cos(lat1) * sin(distRadians) * cos(rbearing))
let lon2 = lon1 + atan2(sin(rbearing) * sin(distRadians) * cos(lat1), cos(distRadians) - sin(lat1) * sin(lat2))
return CLLocationCoordinate2D(latitude: lat2 * 180 / Double.pi, longitude: lon2 * 180 / Double.pi)
}
//Function for generating the search region within user's specified radius
func generateRandomSearchRegionWithinSpecifiedRadius() {
//Get user location
let userCurrentLocation = CLLocationCoordinate2DMake(userLocation.coordinate.latitude, userLocation.coordinate.longitude)
//Set randomLocationWithinSearchRadius to the user's current location translated in a randomly selected direction by a distance within x miles as specified by the user's slider
let randomLocationWithinSearchRadius = locationWithBearing(bearing: Double(arc4random_uniform(360)), distanceMeters: Double(arc4random_uniform(UInt32(slider.value * 1609.34))), origin: userCurrentLocation)
//Set region to an MKCoordinateRegion with this new CLLocationCoordinate2D as the center, searching within 3 miles
region = MKCoordinateRegionMakeWithDistance(randomLocationWithinSearchRadius, 4828.03, 4828.03)
print("\nRegion:\n Lat: \(region?.center.latitude ?? 0)\n Long: \(region?.center.longitude ?? 0)\n Radius: \(round((region?.span.latitudeDelta)! * 69))")
}
//Generate the random searching region within specified radius
generateRandomSearchRegionWithinSpecifiedRadius()
//Find distance between userLocation and our generated search location
let distanceBetweenLocations = CLLocation(latitude: (region?.center.latitude)!, longitude: (region?.center.longitude)!).distance(from: CLLocation(latitude: (userLocation.coordinate.latitude), longitude: (userLocation.coordinate.longitude)))
//Compare distance between locations with that requested by user's slider
print("\n Distance between locations: \(distanceBetweenLocations / 1609.34)\n Slider value: \(slider.value)\n\n\n")
//If the function generates a location whose distance from the user is further than that requested by the slider, the function will repeat
while distanceBetweenLocations > Double((slider.value) * 1609.34) {
generateRandomSearchRegionWithinSpecifiedRadius()
}
let request = MKLocalSearchRequest()
request.naturalLanguageQuery = "Restaurants"
request.region = region!
let search = MKLocalSearch(request: request)
search.start { (response, error) in
//print(response?.mapItems)
for item in (response?.mapItems)! {
self.mapItems.append(item)
}
}
func chooseRandomSearchResult(results: [MKMapItem]) -> MKMapItem {
let numberOfItems = results.count
let randomNumber = Int(arc4random_uniform(UInt32(numberOfItems)))
return results[randomNumber]
}
}
The problem would be that search.start is ASYNCHRONOUS, it will start the request and return before results are done. Assume you need to work in completion handler.
Replace:
#IBAction func searchButtonPressed(_ sender: Any) {
search()
print(self.mapItems)
//chooseRandomSearchResult(results: self.mapItems!)
}
To: (Remove the usage of the results as they are not there yet, literally the search has been fired but has not returned)
#IBAction func searchButtonPressed(_ sender: Any) {
search()
}
AND do the actual work in the callback:
//Still inside search()
search.start { (response, error) in
//Executed after search() has already returned
print(response?.mapItems)
self.mapItems = response?.mapItems
chooseRandomSearchResult(results: self.mapItems!)
}
//Still inside search()
As you can see the code marked:
//Executed after search() has already returned
ALWAYS executes after //Still inside search()
even if it is before it in the function
(As of iOS 11.x, the documentation guarantees the completion handler for MKLocalSearch.start will be on the main thread)
I have been attempting to display the distance on a tableView but I am unable to get it to happen. This question follows up from this question: CLLocationDistance conversion. I have checked the distance. Using this function in my Location class:
// Get distance
func distance(to location: CLLocation) -> CLLocationDistance {
return location.distance(from: self.location)
}
How I get the users current location:
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let location = locations[0]
let span:MKCoordinateSpan = MKCoordinateSpanMake(0.01, 0.01)
let myLocation:CLLocationCoordinate2D = CLLocationCoordinate2DMake(location.coordinate.latitude, location.coordinate.longitude)
let region:MKCoordinateRegion = MKCoordinateRegionMake(myLocation, span)
mapView.setRegion(region, animated: true)
// Add a lastUserLocation to LocationManager and update it every time that the delegate receives a new location
LocationManager.shared.lastUserLocation = locations.last
LocationManager.shared.sortLocationsInPlace()
self.mapView.showsUserLocation = true
}
Sort function in LocationManager:
func getSortedLocations(userLocation: CLLocation) -> [Location] {
return locations.sorted { (l1, l2) -> Bool in
return l1.distance(to: userLocation) < l2.distance(to: userLocation)
}
}
func sortLocationsInPlace() {
if let validLocation = lastUserLocation {
locations.sort { (l1, l2) -> Bool in
return l1.distance(to: validLocation) < l2.distance(to: validLocation)
}
}
}
cellForRowAt:
var sortedLocations = [Location]()
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "locationCell", for: indexPath)
let location = sortedLocations[indexPath.row]
cell.textLabel?.text = location.name
return cell
}
Update
Inside Location class:
class Location {
var name: String
var latitude: Double
var longitude: Double
var location:CLLocation {
return CLLocation(latitude: latitude, longitude: longitude)
}
init?(json: JSON) {
guard let name = json["name"] as? String, let latitude = json["latitude"] as? Double, let longitude = json["longitude"] as? Double else { return nil }
self.name = name
self.latitude = latitude
self.longitude = longitude
}
func distance(to location: CLLocation) -> CLLocationDistance {
return location.distance(from: self.location)
}
}
Considering your code, I am making some assumptions:
Your sortedLocations array has different locations that you extracted from a JSON or whatever.
You call startUpdatingLocation() or similar somewhere before loading your data.
You are receiving updates in your didUpdateLocations.
Your LocationManager keeps an ordered copy of all your locations in a variable called locations, the one you are ordering inside didUpdateLocations.
That considered, what I understand you want to do is to display your sortedLocations ordered according to a reference location.
What is missing is to update your UITableView data once your user location is received. You have two main options:
To only load your UITableView once you have already your first user location retrieved by didUpdateLocations.
To force a UITableView update once you get a new location, by calling tableView.reloadData() inside didUpdateLocations. This will redraw your list every time you receive a location update, sorting them by location.
However, in any of those cases you need to replace your cellForRow text to display your distance instead of location.name:
// Distance in meters
cell.textLabel?.text = String(location.distance(to: LocationManager.shared.lastUserLocation!))
// Distance in miles
cell.textLabel?.text = String(location.distance(to: LocationManager.shared.lastUserLocation!)*0.00062137)
And update your didUpdateLocations:
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.last {
let span:MKCoordinateSpan = MKCoordinateSpanMake(0.01, 0.01)
let myLocation:CLLocationCoordinate2D = CLLocationCoordinate2DMake(location.coordinate.latitude, location.coordinate.longitude)
let region:MKCoordinateRegion = MKCoordinateRegionMake(myLocation, span)
mapView.setRegion(region, animated: true)
// Add a lastUserLocation to LocationManager and update it every time that the delegate receives a new location
LocationManager.shared.lastUserLocation = location
LocationManager.shared.sortLocationsInPlace()
sortedLocations = LocationManager.shared.locations
tableView.reloadData()
self.mapView.showsUserLocation = true
}
}
With your current code you are comparing all distances with a self.location variable that its not being initialised anywhere apparently.
I need your help, I'm working on an App where I have some pins (locations) and what I want is to get the distance between each one and my location. My code is the following
let annotation = MKPointAnnotation()
let annotationTwo = MKPointAnnotation()
let saintPaulHospitalBC = MKPointAnnotation()
override func viewDidLoad() {
super.viewDidLoad()
mapita.showsUserLocation = true // Mapita is the name of the MapView.
annotation.coordinate = CLLocationCoordinate2D(latitude: 25.647399800, longitude: -100.334304500)
mapita.addAnnotation(annotation)
annotationTwo.coordinate = CLLocationCoordinate2D(latitude: 25.589339000, longitude: -100.257724800)
mapita.addAnnotation(annotationTwo)
saintPaulHospitalBC.coordinate = CLLocationCoordinate2D(latitude: 49.280524700, longitude: -123.128232600)
mapita.addAnnotation(SaintPaulHospitalBC)
}
When I run the code, the map shows the pins, but what else can I do to start calculating the distance? Thank you!
You're gonna have to convert the coordinates of your annotations to CLLocation types, then get the distance between them. To ignore the height of the coordinates, as they are 2D, just use the latitude and longitude properties of the 2D coordinates, like so:
let loc1 = CLLocation(latitude: coord1.latitude, longitude: coord1.longitude)
However, CLLocation has some other properties such as speed and height, so if you want to factor those in you'll have to give more information. To find the distance between the two locations, do this:
let distance = loc1.distance(from: loc2)
This will give your answer as a double in meters.
Create a helper function to compute the distance between the user location and a given MKPointAnnotation pin:
/// Returns the distance (in meters) from the
/// user's location to the specified point.
private func userDistance(from point: MKPointAnnotation) -> Double? {
guard let userLocation = mapita.userLocation.location else {
return nil // User location unknown!
}
let pointLocation = CLLocation(
latitude: point.coordinate.latitude,
longitude: point.coordinate.longitude
)
return userLocation.distance(from: pointLocation)
}
Finally, to get the user distance to Saint Paul hospital:
if let distance = userDistance(from: saintPaulHospitalBC) {
// Use distance here...
}
Geolocation tracking latency. There is a catch though: the user distance might not always be available at first, since MapKit/CoreLocation geolocation tracking might still be running in the background.
One way around this, is to conform to the MKMapViewDelegate protocol and wait for the mapView(_:didUpdate:) callback before finally computing your distances.
To put it in perspective, you need to first specify what "distance" are you looking for. If you are looking for simple Euclidean Distance then any of the other answers or using distanceFromLocation would work. According to Apple's documentaion on distanceFromLocation
This method measures the distance between the two locations by tracing
a line between them that follows the curvature of the Earth. The
resulting arc is a smooth curve and does not take into account
specific altitude changes between the two locations.
This means, that the distance derived using this method will not be the actual route/transportation distance between two points.
If that is what you are looking for then head over to the answer I linked above, if not then keep reading (but either way, I encourage you to read the whole post :).
If you are looking for "route" distance (drivable, walkable etc.) between your location and the other annotations in the map, it's going to take little more work using MKRoute object. To be more specific you need to first have access to the MKMapItem objects of each of your annotations and then a custom method like below would be able to get the route info between two MapItem objects.
Note - if you don't have MapItems then you can create them just using the coordinates of each of your annotations, like so
ley myCoordinates CLLocationCoordinate2D(latitude: 25.647399800, longitude: -100.334304500)
let myPlacemark = MKPlacemark(coordinate: myCoordinates)
let myMapItem = MKMapItem(placemark: myPlacemark)
Define an MKRoute variable globally in your class (or ViewController class). This var will hold the calculated Route information between two points.
var route: MKRoute!
and then
func getDistanceToDestination(srcMapItem srcmapItem: MKMapItem, destMapItem destmapItem: MKMapItem){
let request = MKDirectionsRequest() //create a direction request object
request.source = srcmapItem //this is the source location mapItem object
request.destination = destmapItem //this is the destination location mapItem object
request.transportType = MKDirectionsTransportType.automobile //define the transportation method
let directions = MKDirections(request: request) //request directions
directions.calculate { (response, error) in
guard let response = response else {
print(error.debugDescription)
return
}
self.route = response.routes[0] //get the routes, could be multiple routes in the routes[] array but usually [0] is the best route
}
}
Usage would be
self.getDistanceToDestination(srcMapItem: yourSourceMapItemObj, destMapItem: yourDestinationMapitemObj)
where yourSourceMapItemObj and yourDestinationMapitemObj are two MapItem objects aka source and destination points.
And then you can access the distance using self.route.distance to get the distance of the first best route returned by MKRoute. There are a whole bunch of other properties for the MKRoute object route which you can use as well to display/calculate other things, and I encourage you to take a look at those too. You can use the function above to also draw a ployLine i.e. a line showing the route between the two locations in the MapView just by adding self.mapView.add(self.route.polyline) in the end of the custom method above and then use the below MKMapViewDelegate function below to render the polyline.
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let linerenderer = MKPolylineRenderer(overlay: self.route.polyline)
linerenderer.strokeColor = .blue
linerenderer.lineWidth = 3.5
return linerenderer
}
And finally, make sure your class (or your class extension) complies to CLLocationManagerDelegate and MKMapViewDelegate protocols and mapview delegate pointed to self (which I assume you already do) in order for everything above to work.
Its easy try my code below.
Don't forget to import CoreLocation or MapKit, hope it helps you
func calculateDistancefrom(sourceLocation: MKMapItem, destinationLocation: MKMapItem, doneSearching: #escaping (_ expectedTravelTim: TimeInterval) -> Void) {
let request: MKDirectionsRequest = MKDirectionsRequest()
request.source = sourceLocation
request.destination = destinationLocation
request.requestsAlternateRoutes = true
request.transportType = .automobile
let directions = MKDirections(request: request)
directions.calculate { (directions, error) in
if var routeResponse = directions?.routes {
routeResponse.sort(by: {$0.expectedTravelTime <
$1.expectedTravelTime})
let quickestRouteForSegment: MKRoute = routeResponse[0]
doneSearching(quickestRouteForSegment.distance)
}
}
}
func getDistance(lat: Double, lon: Double, completionHandler: #escaping (_ distance: Int) -> Void) {
let destinationItem = MKMapItem(placemark: MKPlacemark(coordinate: CLLocationCoordinate2DMake(lat, lon)))
guard let currentLocation = self.locationManager?.location else { return }
let sourceItem = MKMapItem(placemark: MKPlacemark(coordinate: currentLocation.coordinate))
self.calculateDistancefrom(sourceLocation: sourceItem, destinationLocation: destinationItem, doneSearching: { distance in
completionHandler(distance)
})
}
//Thereafter get the distance in meters by calling
self.getDistance(lat: yourLat, lon: YourLon) { distance in
}
//you can divide by 1000 to convert to KM... .etc
Using MapKit & Swift 5
Calculate distance between two location location
Sample Function : I have tested in Google Map as well as Apple Map
let startLocation : CLLocation = CLLocation.init(latitude: 23.0952779, longitude: 72.5274129)
let endLocation : CLLocation = CLLocation.init(latitude: 23.0981711, longitude: 72.5294229)
let distance = startLocation.distance(from: endLocation)
self.getDistance(departureDate: Date().adjust(hour: 8, minute: 0, second: 0, day: 0, month: 0), arrivalDate: Date().adjust(hour: 8, minute: 10, second: 0, day: 0, month: 0), startLocation: startLocation, endLocation: endLocation) { (distanceInMeters) in
print("fake distance: \(distance)")
let fakedistanceInMeter = Measurement(value: distance, unit: UnitLength.meters)
let fakedistanceInKM = fakedistanceInMeter.converted(to: UnitLength.kilometers).value
let fakedistanceInMiles = fakedistanceInMeter.converted(to: UnitLength.miles).value
print("fakedistanceInKM :\(fakedistanceInKM)")
print("fakedistanceInMiles :\(fakedistanceInMiles)")
print("actualDistance : \(distanceInMeters)")
let distanceInMeter = Measurement(value: distanceInMeters, unit: UnitLength.meters)
let distanceInKM = distanceInMeter.converted(to: UnitLength.kilometers).value
let distanceInMiles = distanceInMeter.converted(to: UnitLength.miles).value
print("distanceInKM :\(distanceInKM)")
print("distanceInMiles :\(distanceInMiles)")
}
Use of functions
self.getDistance(departureDate: trip.departure.dateTime, arrivalDate: trip.arrival.dateTime, startLocation: startLocation, endLocation: endLocation) { (actualDistance) in
print("actualDistance : \(actualDistance)")
}
I am improved above function and added code here, I hope it will help someone.
func calculateDistancefrom(departureDate: Date, arrivalDate: Date, sourceLocation: MKMapItem, destinationLocation: MKMapItem, doneSearching: #escaping (_ distance: CLLocationDistance) -> Void) {
let request: MKDirections.Request = MKDirections.Request()
request.departureDate = departureDate
request.arrivalDate = arrivalDate
request.source = sourceLocation
request.destination = destinationLocation
request.requestsAlternateRoutes = true
request.transportType = .automobile
let directions = MKDirections(request: request)
directions.calculate { (directions, error) in
if var routeResponse = directions?.routes {
routeResponse.sort(by: {$0.expectedTravelTime <
$1.expectedTravelTime})
let quickestRouteForSegment: MKRoute = routeResponse[0]
doneSearching(quickestRouteForSegment.distance)
}
}
}
func getDistance(departureDate: Date, arrivalDate: Date, startLocation : CLLocation, endLocation : CLLocation, completionHandler: #escaping (_ distance: CLLocationDistance) -> Void) {
let destinationItem = MKMapItem(placemark: MKPlacemark(coordinate: startLocation.coordinate))
let sourceItem = MKMapItem(placemark: MKPlacemark(coordinate: endLocation.coordinate))
self.calculateDistancefrom(departureDate: departureDate, arrivalDate: arrivalDate, sourceLocation: sourceItem, destinationLocation: destinationItem, doneSearching: { distance in
completionHandler(distance)
})
}
I am new to Swift and I need to calculate the nearest places around my current location. Would you advice me which function should I use to calculate the distance between my location and the nearest around me. I have to display the distance and the places in the app,so that the user can choose which one fits best for him.I think I should use latitude and longitude coordinates which can be compared with mine. I also found out that I have to use distanceFromLocation , but I do not know how and I would be glad if someone provide me with an example which I can use for my code.
My code so far is:
class ViewThree: UIViewController, CLLocationManagerDelegate{
#IBOutlet weak var SegmentControl: UISegmentedControl!
#IBOutlet weak var Mapview: MKMapView!
var manager = CLLocationManager()
var receiveImeNaSladkarnica: String = ""
var KordaA: String = ""
var KordaB: String = ""
var PodImeNaObekt: String = ""
override func viewDidLoad() {
super.viewDidLoad()
let pinLocation: CLLocationCoordinate2D = CLLocationCoordinate2DMake((KordaA as NSString).doubleValue,(KordaB as NSString).doubleValue)
let objectAnn = MKPointAnnotation()
objectAnn.coordinate = pinLocation
objectAnn.title = receiveImeNaSladkarnica
objectAnn.subtitle = PodImeNaObekt
self.Mapview.addAnnotation(objectAnn)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func Directions(sender: AnyObject) {
UIApplication.sharedApplication().openURL(NSURL(string: "http://maps.apple.com/maps?daddr=\((KordaA as NSString).doubleValue),\((KordaB as NSString).doubleValue))")!)
}
#IBAction func MapType(sender: AnyObject) {
if (SegmentControl.selectedSegmentIndex == 0){
Mapview.mapType = MKMapType.Standard
}
if (SegmentControl.selectedSegmentIndex == 1){
Mapview.mapType = MKMapType.Satellite
}
}
#IBAction func LocateMe(sender: AnyObject) {
manager.delegate = self
manager.desiredAccuracy = kCLLocationAccuracyBest
manager.requestWhenInUseAuthorization()
manager.startUpdatingLocation()
Mapview.showsUserLocation = true
}
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let userlocation: CLLocation = locations[0] as CLLocation
manager.stopUpdatingLocation()
let location = CLLocationCoordinate2D(latitude: userlocation.coordinate.latitude, longitude: userlocation.coordinate.longitude)
let span = MKCoordinateSpanMake(0.5, 0.5)
let region = MKCoordinateRegion(center: location, span: span)
Mapview.setRegion(region, animated: true )
}
I had the same scenario with an other app.
Within the CLLocation object, there is an instance function:
func distanceFromLocation(location: CLLocation) -> CLLocationDistance
//Get your two locations that you want to calculate the distance from:
let userLocation: CLLocation = ...
let locationToCompare: CLLocation = ...
// Returned value is in meters
let distanceMeters = userLocation.distanceFromLocation(locationToCompare)
// If you want to round it to kilometers
let distanceKilometers = distanceMeters / 1000.00
// Display it in kilometers
let roundedDistanceKilometers = String(Double(round(100 * distanceKilometers) / 100)) + " km"
UPDATED
For your use case
let locations = ... // All locations you want to compare
for location in locations {
let distanceMeters = userLocation.distanceFromLocation(location)
if distanceMeters > 5000 { // Some distance filter
// Don't display this location
} else {
// Display this location
}
}
MY CODE:
IMPROVED
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let userlocation:CLLocation = locations[0] as CLLocation
manager.stopUpdatingLocation()
let location = CLLocationCoordinate2D(latitude: userlocation.coordinate.latitude, longitude: userlocation.coordinate.longitude)
let span = MKCoordinateSpanMake(0.5, 0.5)
let region = MKCoordinateRegion(center: location, span: span)
Mapview.setRegion(region, animated: true)
let locationStrings = ["42.6977,23.3219","43.6977,24.3219"]
// This array must be an array that contains CLLocation objects
var locations: [CLLocation] = []
// We must retrieve the latitude and longitude from locationStrings array to convert them into CLLocation objects
for locationString in locationStrings {
let location = CLLocation(latitude: <latitude_value>, longitude: <latitude_value>)
locations.append(location)
}
// Then you will be able to enumerate through the array
for location in locations {
let distanceMeters = userLocation.distanceFromLocation(location)
if distanceMeters > 5000 { // Some distance filter
// Don't display this location
} else {
// Display this location
}
}
You can use distanceFromLocation method to get distance
let distance = userlocation.distanceFromLocation(YourPinInMap)
locA = [[CLLocation alloc] initWithLatitude:[[[NSUserDefaults standardUserDefaults]valueForKey:#"startLat"]floatValue] longitude:[[[NSUserDefaults standardUserDefaults]valueForKey:#"startlong"]floatValue]];
locB = [[CLLocation alloc] initWithLatitude:[[[NSUserDefaults standardUserDefaults]valueForKey:#"destLat"]floatValue] longitude:[[[NSUserDefaults standardUserDefaults]valueForKey:#"destLong"]floatValue]];
distance = [locA distanceFromLocation:locB];
where locA and locB are CLLocation type pass the lat long over there