I have two screens in my app.
Screen A runs a computationally expensive operation while opened, and properly disposes by cancelling animations/subscriptions to the database when dispose() is called to prevent memory leaks.
From Screen A, you can open another screen (Screen B).
When I use Navigator.pushNamed, Screen A remains in memory, and dispose() is not called, even though Screen B is now shown.
Is there a way to force disposal of Screen A when it is not in view?
Example code where first route is never disposed:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Navigation Basics',
home: FirstRoute(),
));
}
class FirstRoute extends StatefulWidget {
#override
_FirstRouteState createState() => _FirstRouteState();
}
class _FirstRouteState extends State<FirstRoute> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('First Route'),
),
body: RaisedButton(
child: Text('Open route'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute()),
);
},
),
);
}
#override
void dispose() {
// Never called
print("Disposing first route");
super.dispose();
}
}
class SecondRoute extends StatefulWidget {
#override
_SecondRouteState createState() => _SecondRouteState();
}
class _SecondRouteState extends State<SecondRoute> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Route"),
),
body: RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: Text('Go back!'),
),
);
}
#override
void dispose() {
print("Disposing second route");
super.dispose();
}
}
I know it's a bit late but I think you should override the deactivate method. Since we are changing the page we are not actually destroying it, that's why the dispose isn't being called.
If you'd like more information this page lists the lifecycle of the stateful widgets.
From the link:
'deactivate()' is called when State is removed from the tree, but it might be
reinserted before the current frame change is finished. This method exists basically
because State objects can be moved from one point in a tree to another.
call Navigator.pushReplacement when routing between first and second screen.
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Navigation Basics',
home: FirstRoute(),
));
}
class FirstRoute extends StatefulWidget {
#override
_FirstRouteState createState() => _FirstRouteState();
}
class _FirstRouteState extends State<FirstRoute> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('First Route'),
),
body: RaisedButton(
child: Text('Open route'),
onPressed: () {
Navigator.pushReplacement(
context,
MaterialPageRoute(builder: (context) => SecondRoute()),
);
},
),
);
}
#override
void dispose() {
// Never called
print("Disposing first route");
super.dispose();
}
}
class SecondRoute extends StatefulWidget {
#override
_SecondRouteState createState() => _SecondRouteState();
}
class _SecondRouteState extends State<SecondRoute> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Route"),
),
body: RaisedButton(
onPressed: () {
Navigator.pushReplacement(
context,
MaterialPageRoute(builder: (context) => FirstRoute()),
);
},
child: Text('Go back!'),
),
);
}
#override
void dispose() {
print("Disposing second route");
super.dispose();
}
}
Try this
In flutter new versions deactivate won't be called when you push a new widget on top of another widget. Also there is an open issue related to this topic on flutter github: https://github.com/flutter/flutter/issues/50147
The best way to handle this issue is to add RouteObserver<PageRoute> to your material app and override didPushNext and didPushNext functions.
There is a very helpful medium article related to this topic which you can find here: https://medium.com/koahealth/how-to-track-screen-transitions-in-flutter-with-routeobserver-733984a90dea
As Article said create your own RouteAwareWidget, you can add these two call backs to the fields of the widget:
didPopNext
didPushNext
class RouteAwareWidget extends StatefulWidget {
final Widget child;
final VoidCallback? didPopNext;
final VoidCallback? didPushNext;
const RouteAwareWidget({
Key? key,
required this.child,
this.didPopNext,
this.didPushNext,
}) : super(key: key);
#override
State<RouteAwareWidget> createState() => RouteAwareWidgetState();
}
class RouteAwareWidgetState extends State<RouteAwareWidget> with RouteAware {
#override
void didChangeDependencies() {
super.didChangeDependencies();
routeObserver.subscribe(this, ModalRoute.of(context) as PageRoute);
}
#override
void dispose() {
routeObserver.unsubscribe(this);
super.dispose();
}
#override
void didPush() {}
#override
void didPopNext() {
dPrint('didPopNext');
widget.didPopNext == null ? null : widget.didPopNext!();
super.didPopNext();
}
#override
void didPushNext() {
dPrint('didPushNext');
widget.didPushNext == null ? null : widget.didPushNext!();
super.didPushNext();
}
#override
Widget build(BuildContext context) => widget.child;
}
Create a global RouteObserver<PageRoute> and add it to your material app:
final RouteObserver<PageRoute> routeObserver = RouteObserver<PageRoute>();
MaterialApp(
navigatorObservers: [routeObserver],
debugShowCheckedModeBanner: false,
routes: _routes,
)
then in your routs you should wrap your routes with RouteAwareWidget and add custom function you want:
final _routes = {
HomePage.routeName: (context) => RouteAwareWidget(
child: const HomePage(),
didPushNext: () => sl<CameraBloc>().add(Dispose()),
didPopNext: () => sl<CameraBloc>().add(Init()),
),
MyQuestions.routeName: (context) => const RouteAwareWidget(
child: MyQuestions(),
),
};
didPushNext will be called when you push a widget on top of HomePage and didPopNext will be called when you pop the last widget above HomePage.
With Navigator.pushReplacement(), if using MaterialPageRoute, then setting
maintainState:false
will ensure that dispose() is called.
A light weight solution for a single route case is using a callback function triggered from the SecondRoute.
Trigger the callback from the WidgetsBinding.instance.addPostFrameCallback() within the initState() on the SecondRoute
More information on WidgetsBinding and when they run can be found here: Flutter: SchedulerBinding vs WidgetsBinding.
WidgetsBinding & SchedulerBinding will be printed only once as we called it initState(), but it will be called when build method finished it’s rendering.
import 'package:flutter/material.dart';
class FirstRoute extends StatefulWidget {
const FirstRoute({super.key});
#override
State<FirstRoute> createState() => _FirstRouteState();
}
class _FirstRouteState extends State<FirstRoute> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Screen A')),
body: Center(
child: TextButton(
child: const Text('Go to Screen B'),
onPressed: () async {
await Navigator.of(context).push(
MaterialPageRoute(
builder: (BuildContext context) => SecondRoute(_callbackFn),
),
);
_secondRouteDone();
},
),
),
);
}
_callbackFn() {
print("Widget B Loaded, Free up memory, dispose things, etc.");
}
_secondRouteDone() {
print("SecondRoute Popped, Reinstate controllers, etc.");
}
}
class SecondRoute extends StatefulWidget {
final Function() notifyIsMountedFn;
const SecondRoute(this.notifyIsMountedFn, {super.key});
#override
State<SecondRoute> createState() => _SecondRouteState();
}
class _SecondRouteState extends State<SecondRoute> {
#override
void initState() {
super.initState();
// Notify FirstRoute after paint
WidgetsBinding.instance.addPostFrameCallback((_) {
widget.notifyIsMountedFn();
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Screen B')),
);
}
}
Not only to call 'deactivate()' but also to use 'Navigator.pushReplacement()' for page moving is necessary. Not working if you are using 'Navigator.push()'.
Related
I have a preview widget that loads data after a user tap. This state (already tapped or not) should not be lost while scrolling (the preview is located in a list) or navigating through other screen.
The scrolling is solved by adding AutomaticKeepAliveClientMixin which saves the state when scrolling away.
Now i also need to wrap the preview widget (actually a more complex widget that contains the preview) with a RepaintBoundary, to be able to make a "screenshot" of this widget alone.
Before i wrap the widget with a RepaintBoundary, the state is saved both while scrolling and navigating to another screen.
After i add the RepaintBoundary the scrolling still works but for navigation the state is reset.
How can i wrap a Stateful widget that should hold its state with a RepaintBoundary?
Code is a simplified example of my implementation with the same problem.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
MyApp({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
final title = 'Test';
return MaterialApp(
title: title,
home: Scaffold(
appBar: AppBar(
title: Text(title),
),
body: TestList(40),
),
);
}
}
class TestList extends StatefulWidget {
final int numberOfItems;
TestList(this.numberOfItems);
#override
_TestListState createState() => _TestListState();
}
class _TestListState extends State<TestList> {
#override
Widget build(BuildContext context) {
print('_TestListState build.');
return ListView.builder(
itemCount: widget.numberOfItems,
itemBuilder: (context, index) {
return RepaintBoundary(
key: GlobalKey(),
child: Preview()
);
},
);
}
}
class Preview extends StatefulWidget {
#override
_PreviewState createState() => _PreviewState();
}
class _PreviewState extends State<Preview> with AutomaticKeepAliveClientMixin {
bool loaded;
#override
void initState() {
super.initState();
print('_PreviewState initState.');
loaded = false;
}
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
print('_PreviewState build.');
if(loaded) {
return GestureDetector(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => NewScreen()),
);
},
child: ListTile(
title: Text('Loaded. Tap to navigate.'),
leading: Icon(Icons.visibility),
),
);
} else {
return GestureDetector(
onTap: () {
setState(() {
loaded = true;
});
},
child: ListTile(
title: Text('Tap to load.'),
),
);
}
}
}
class NewScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('New Screen')),
body: Center(
child: Text(
'Navigate back and see if loaded state is gone.',
style: TextStyle(fontSize: 14.0),
),
),
);
}
}
Take a look at RepaintBoundary.wrap, it assigns the RepaintBoundary widget a key based on its child or childIndex so state is maintained:
class _TestListState extends State<TestList> {
#override
Widget build(BuildContext context) {
print('_TestListState build.');
return ListView.builder(
itemCount: widget.numberOfItems,
itemBuilder: (context, index) {
return RepaintBoundary.wrap(
Preview(),
index,
);
},
);
}
}
https://api.flutter.dev/flutter/widgets/RepaintBoundary/RepaintBoundary.wrap.html
EDIT: As per the below comments, it looks like this solution would break the screenshot ability so you'd have to store the list of children widgets in your state like so:
class _TestListState extends State<TestList> {
List<Widget> _children;
#override
void initState() {
super.initState();
_children = List.generate(
widget.numberOfItems,
(_) => RepaintBoundary(
key: GlobalKey(),
child: Preview(),
));
}
#override
Widget build(BuildContext context) {
print('_TestListState build.');
return ListView(children: _children);
}
}
I am trying to close a Dialog dynamically.
What I am actually trying to do is to change the content of the dialog depending on the information I have at the moment.
Starts with loading info and no button and after a few seconds could be an error with the OK button to close the Dialog Box.
class Dialogs{
loginLoading(BuildContext context, String type, String description){
var descriptionBody;
if(type == "error"){
descriptionBody = CircleAvatar(
radius: 100.0,
maxRadius: 100.0,
child: new Icon(Icons.warning),
backgroundColor: Colors.redAccent,
);
} else {
descriptionBody = new Center(
child: new CircularProgressIndicator(),
);
}
return showDialog(
context: context,
barrierDismissible: false,
builder: (BuildContext context){
return AlertDialog(
title: descriptionBody,
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
Center(child: Text(description))
],
),
),
);
}
);
}
}
So after creating the instance os the dialog and opening it
Dialogs _dialog = new Dialogs();
_dialog.loginLoading(context, "loading", "loading...");
// Close the dialog code here
don't know how to do it
// Call again the AlertDialog with different content.
https://docs.flutter.io/flutter/material/showDialog.html
The dialog route created by this method is pushed to the root navigator. If the application has multiple Navigator objects, it may be necessary to call Navigator.of(context, rootNavigator: true).pop(result) to close the dialog rather than just Navigator.pop(context, result).
So any one of the below should work for you
Navigator.of(context, rootNavigator: true).pop(result)
Navigator.pop(context, result)
You don't need to close and reopen the dialog. Instead let flutter handle the dialog update. The framework is optimised for just that.
Here is a working example app that you can use as a starting point (just add your own Dialogs class):
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MyApp',
home: Login(
child: Home(),
),
);
}
}
class Home extends StatefulWidget {
final Dialogs dialog = Dialogs();
#override
State<StatefulWidget> createState() => HomeState();
}
class HomeState extends State<Home> {
#override
void didChangeDependencies() {
super.didChangeDependencies();
Future.delayed(Duration(milliseconds: 50)).then((_) {
widget.dialog.loginLoading(
context,
LoginStateProvider.of(context).type,
LoginStateProvider.of(context).description,
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Updating Dialog'),
),
body: Container(),
);
}
}
class Login extends StatefulWidget {
final Widget child;
Login({#required this.child});
#override
State<StatefulWidget> createState() => LoginState();
}
class LoginState extends State<Login> {
String type = 'wait';
String description = 'foo';
#override
void didChangeDependencies() {
super.didChangeDependencies();
Future.delayed(Duration(milliseconds: 2000)).then((_) {
setState(() {
type = 'error';
description = 'bar';
});
});
}
#override
Widget build(BuildContext context) {
return LoginStateProvider(widget.child, type, description);
}
}
class LoginStateProvider extends InheritedWidget {
final String type;
final String description;
LoginStateProvider(Widget child, this.type, this.description)
: super(child: child);
#override
bool updateShouldNotify(LoginStateProvider old) {
return type != old.type || description != old.description;
}
static LoginStateProvider of(BuildContext context) =>
context.inheritFromWidgetOfExactType(LoginStateProvider);
}
Being new to Flutter, I'm doing a learning exercise by re-creating my existing Android app. However I'm having trouble to produce a 'spinning, growing home icon', which should be animated in sync with the drawer open/close animation.
The desired drawer/home-icon behaviour looks like this:
I made this in Android by implementing
DrawerListener.onDrawerSlide(View drawerView, float slideOffset)
My naive approach to do this in Flutter, is to use a ScaleTransition and a RotationTransition that listen to the same Animation that opens/closes the Drawer.
I can see that ScaffoldState has a DrawerControllerState, but it is private.
final GlobalKey<DrawerControllerState> _drawerKey = new GlobalKey<DrawerControllerState>();
And even if I could somehow access the DrawerControllerState (which I don't know how), I then couldn't access _animationChanged() and _controller because both are private members of DrawerControllerState.
I feel that I'm coming at this in the wrong way, and that there is an better approach that's more natural to Flutter, that I'm unable to see.
Please can anyone describe the Flutter way of implementing this?
You can first refer to other people's replies on stackoverflow here
My solve:
get Drawer status on DrawerWidget
initState() : open drawer
dispose() : close drawer
Stream drawer status by DrawerService Provider
see full code
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:provider/provider.dart';
void main() {
runApp(
MultiProvider(
providers: [
Provider(create: (_) => DrawerService()),
],
child: MyApp(),
),
);
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
DrawerService _drawerService;
String drawerStatus = 'close';
#override
void initState() {
super.initState();
_drawerService = Provider.of(context, listen: false);
_listenDrawerService();
}
_listenDrawerService() {
_drawerService.status.listen((status) {
if(status) {
drawerStatus = 'open';
} else {
drawerStatus = 'close';
}
setState(() { });
});
}
#override
Widget build(BuildContext context) {
Color bgColor = Colors.yellow;
if(drawerStatus == 'open') {
bgColor = Colors.red;
}
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
drawer: DrawerWidget(),
body: Container(
decoration: BoxDecoration(color: bgColor),
height: 300,
child: Center(child: Text(drawerStatus),),
),
);
}
}
class DrawerWidget extends StatefulWidget {
#override
_DrawerWidgetState createState() => _DrawerWidgetState();
}
class _DrawerWidgetState extends State<DrawerWidget> {
DrawerService _drawerService;
#override
void initState() {
super.initState();
_drawerService = Provider.of(context, listen: false);
_drawerService.setIsOpenStatus(true);
}
#override
Widget build(BuildContext context) {
return Drawer(
child: Center(child: Text('drawer'),),
);
}
#override
void dispose() {
super.dispose();
_drawerService.setIsOpenStatus(false);
}
}
class DrawerService {
StreamController<bool> _statusController = StreamController.broadcast();
Stream<bool> get status => _statusController.stream;
setIsOpenStatus(bool openStatus) {
_statusController.add(openStatus);
}
}
hope to help some body
I can't seem to figure out why the code below prints built three times (calls State.build) after you hit the button to show the Overlay and focus the Textfield.
Now, I know that a MaterialApp inside another MaterialApp is not a good idea and that's the second part of the problem: Why won't the Keyboard (testing on a physical device with Android 8.1.0) appear when I remove the MaterialApp wrapped around the Scaffold and try to focus the Textfield? There is a MaterialApp at the root whose Overlay Overlay.of(context) should find.
import "package:flutter/material.dart";
import "package:flutter/services.dart";
void main() {
SystemChrome.setEnabledSystemUIOverlays([]);
runApp(
MaterialApp(
home: Scaffold(
body: MyOtherApp()
)
)
);
}
class MyAppState extends State<MyApp> {
TextEditingController controller = TextEditingController();
#override
Widget build(BuildContext context) {
controller.text = "placeholder";
return MaterialApp(
home: Scaffold(
body: (){
print("built");
return TextField(
controller: controller,
);
}()
)
);
}
}
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyOtherApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: FlatButton(
child: Text(
"show overlay",
),
onPressed: () {
Overlay.of(context).insert(
OverlayEntry(
builder: (context) {
return MyApp();
}
)
);
}
)
);
}
}
In my case I put SystemChrome.setEnabledSystemUIOverlays([]); under the build instead in the main.
I have my own StatelessWidget with a ListView. I want it's state to be managed by parent StatefulWidget.
The behaviour I desire is that if I change a value, listView scrolls (or even jumps - it doesn't matter) to that value.
I thought that if I create stateless widget every time parent's setState() method is being invoked, the scrollController with initialOffset would make the list "move" but it doesn't. What is worth mentioning is that on first build initialOffset works as it should.
Here is example code of my problem:
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 5;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new MyClass(_counter),
floatingActionButton: new FloatingActionButton(
onPressed: _incrementCounter,
child: new Icon(Icons.add),
),
);
}
}
class MyClass extends StatelessWidget {
final int extraValue;
final ScrollController scrollController;
MyClass(this.extraValue):
scrollController = new ScrollController(initialScrollOffset: extraValue*50.0);
#override
Widget build(BuildContext context) {
return new ListView.builder(
itemExtent: 50.0,
itemCount: 100,
controller: scrollController,
itemBuilder: (BuildContext context, int index) {
if (index != extraValue)
return new Text(index.toString());
else
return new Text("EXTRA" + index.toString());
});
}
}
I'm not sure if it's a bug or my mistake.
Any ideas might be helpful :)
EDIT:
Inspired by Ian Hickson's answer I have solution to my problem:
void _incrementCounter() {
setState(() {
_counter++;
myClass.scrollController.animateTo(_counter*50.0, duration: new Duration(seconds: 1), curve: new ElasticOutCurve());
});
}
The initial offset is... the initial offset. Not the current offset. :-)
You can cause the offset to change by calling methods on the ScrollController, like animateTo.