I am loading a number of remote images with Kingfisher and having significant difficulty getting them to load correctly into a Tableview with cells of dynamic heights. My goal is to have the images always be the full width of the screen and of a dynamic height, how can this be achieved?
I asked a related question previously which led to understanding the basic layout using a stack view: SnapKit: How to set layout constraints for items in a TableViewCell programatically
So I've built something like the following:
With the following code (some parts removed for brevity):
// CREATE VIEWS
let containerStack = UIStackView()
let header = UIView()
let headerStack = UIStackView()
let title = UILabel()
let author = UILabel()
var previewImage = UIImageView()
...
// KINGFISHER
let url = URL(string: article.imageUrl)
previewImage.kf.indicatorType = .activity
previewImage.kf.setImage(
with: url,
options: [
.transition(.fade(0.2)),
.scaleFactor(UIScreen.main.scale),
.cacheOriginalImage
]) { result in
switch result {
case .success(_):
self.setNeedsLayout()
UIView.performWithoutAnimation {
self.tableView()?.beginUpdates()
self.tableView()?.endUpdates()
}
case .failure(let error):
print(error)
}
}
...
// LAYOUT
containerStack.axis = .vertical
headerStack.axis = .vertical
headerStack.spacing = 6
headerStack.addArrangedSubview(title)
headerStack.addArrangedSubview(author)
header.addSubview(headerStack)
containerStack.addArrangedSubview(header)
containerStack.addSubview(previewImage)
addSubview(containerStack)
headerStack.snp.makeConstraints { make in
make.edges.equalToSuperview().inset(20)
}
containerStack.snp.makeConstraints { make in
make.edges.equalToSuperview()
}
Without a constraint for imageView, the image does not appear.
With the following constraint, the image does not appear either:
previewImage.snp.makeConstraints { make in
make.leading.trailing.bottom.equalToSuperview()
make.top.equalTo(headerView.snp.bottom).offset(20)
}
With other attempts, the image is completely skewed or overlaps the labels/other cells and images.
Finally, following this comment: With Auto Layout, how do I make a UIImageView's size dynamic depending on the image? and this gist: https://gist.github.com/marcc-orange/e309d86275e301466d1eecc8e400ad00 and with these constraints make.edges.equalToSuperview() I am able to get the images to display at their correct scales, but they completely cover the labels.
Ideally it would look something like this:
100 % working solution with Sample Code
I just managed to acheive the same layout with dynamic label contents and dynamic image dimensions. I did it through constraints and Autolayout. Take a look at the demo project at this GitHub Repository
As matt pointed out, we have to calculate the height of each cell after image is downloaded (when we know its width and height). Note that the height of each cell is calculated by tableView's delegate method heightForRowAt IndexPath
So after each image is downloaded, save the image in array at this indexPath and reload that indexPath so height is calculated again, based on image dimensions.
Some key points to note are as follows
Use 3 types of cells. One for label, one for subtitle and one for Image. Inside cellForRowAt initialize and return the appropriate
cell. Each cell has a unique cellIdentifier but class is same
number of sections in tableView == count of data source
number of rows in section == 3
First row corresponds to title, second row corresponds to subtitle and the 3rd corresponds to the image.
number of lines for labels should be 0 so that height should be calculated based on content
Inside cellForRowAt download the image asynchrounously, store it in array and reload that row.
By reloading the row, heightForRowAt gets called, calculates the required cell height based on image dimensions and returns the height.
So each cell's height is calculated dynamically based on image dimensions
Take a look at Some code
override func numberOfSections(in tableView: UITableView) -> Int {
return arrayListItems.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//Title, SubTitle, and Image
return 3
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch indexPath.row {
case 0:
//configure and return Title Cell. See code in Github Repo
case 1:
//configure and return SubTitle Cell. See code in Github Repo
case 2:
let cellImage = tableView.dequeueReusableCell(withIdentifier: cellIdentifierImage) as! TableViewCell
let item = arrayListItems[indexPath.section]
//if we already have the image, just show
if let image = arrayListItems[indexPath.section].image {
cellImage.imageViewPicture.image = image
}else {
if let url = URL.init(string: item.imageUrlStr) {
cellImage.imageViewPicture.kf.setImage(with: url) { [weak self] result in
guard let strongSelf = self else { return } //arc
switch result {
case .success(let value):
print("=====Image Size \(value.image.size)" )
//store image in array so that `heightForRowAt` can use image width and height to calculate cell height
strongSelf.arrayListItems[indexPath.section].image = value.image
DispatchQueue.main.async {
//reload this row so that `heightForRowAt` runs again and calculates height of cell based on image height
self?.tableView.reloadRows(at: [indexPath], with: .automatic)
}
case .failure(let error):
print(error) // The error happens
}
}
}
}
return cellImage
default:
print("this should not be called")
}
//this should not be executed
return .init()
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
//calculate the height of label cells automatically in each section
if indexPath.row == 0 || indexPath.row == 1 { return UITableView.automaticDimension }
// calculating the height of image for indexPath
else if indexPath.row == 2, let image = arrayListItems[indexPath.section].image {
print("heightForRowAt indexPath : \(indexPath)")
//image
let imageWidth = image.size.width
let imageHeight = image.size.height
guard imageWidth > 0 && imageHeight > 0 else { return UITableView.automaticDimension }
//images always be the full width of the screen
let requiredWidth = tableView.frame.width
let widthRatio = requiredWidth / imageWidth
let requiredHeight = imageHeight * widthRatio
print("returned height \(requiredHeight) at indexPath: \(indexPath)")
return requiredHeight
}
else { return UITableView.automaticDimension }
}
Related.
Another approach that we can follow is return the image dimensions from the API request. If that can be done, it will simplify things a lot. Take a look at this similar question (for collectionView).
Self sizing Collection view cells with async image downloading.
Placholder.com Used for fetching images asynchronously
Self Sizing Cells: (A Good read)
Sample
It’s relatively easy to do what you’re describing: your image view needs a width constraint that is equal to the width of the “screen” (as you put it) and a height constraint that is proportional to the width constraint (multiplier) based on the proportions of the downloaded image (aka “aspect ratio”). This value cannot be set in advance; you need to configure it once you have the downloaded image, as you do not know its proportions until then. So you need an outlet to the height constraint so that you can remove it and replace it with one that has the correct multiplier when you know it. If your other constraints are correct in relation to the top and bottom of the image view, everything else will follow as desired.
These screen shots show that this approach works:
(Scrolling further down the table view:)
It isn’t 100% identical to your desired interface, but the idea is the same. In each cell we have two labels and an image, and the images can have different aspect ratios but those aspect ratios are correctly displayed - and the cells themselves have different heights depending upon that.
This is the key code I used:
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! Cell
// in real life you’d set the labels here too
// in real life you’d be fetching the image from the network...
// ...and probably supplying it asynchronously later
let im = UIImage(named:self.pix[indexPath.row])!
cell.iv.image = im
let con = cell.heightConstraint!
con.isActive = false
let ratio = im.size.width/im.size.height
let newcon = NSLayoutConstraint(item: con.firstItem, attribute: con.firstAttribute, relatedBy: con.relation, toItem: con.secondItem, attribute: con.secondAttribute, multiplier: ratio, constant: 0)
newcon.isActive = true
cell.heightConstraint = newcon
return cell
There's a straight forward solution for your problem if you don't want to change your layout.
1- define your cell
2- put the UIImageView and other UI elements you like inside your cell and add these constraints for the image view:
-top,leading,trailing,bottom to superview
-height constraints and add outlet to your code (for example :heightConstraint)
3-Change the content fill to : aspect fit
4- Load your images via kingfisher or any other way you like, once you pass your image, check the size and calculate the ratio : imageAspectRatio = height/width
5-Set the heightConstraint.constant = screenWidth * imageAspectRatio
6-call layoutIfNeeded() for the cell and you should be ok!
*This solution works with any UI layout composition including stack views, the point is having a constraint on the images and letting the tableview figure it out how to calculate and draw constraints.
class CustomTableViewCell: UITableViewCell {
#IBOutlet weak var heightConstraint: NSLayoutConstraint!
#IBOutlet weak var sampleImageView: UIImageView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
func configure(image:UIImage) {
let hRatio = image.size.height / image.size.width
let newImageHeight = hRatio * UIScreen.main.bounds.width
heightConstraint.constant = newImageHeight
sampleImageView.image = image
sampleImageView.layoutIfNeeded()
}
}
Result :
Related
After long hours I arrived to this conclusion: It's impossible to do it.
Now, I don't want to believe it. Here is what I want to do: Use constraints in order to make layout automatic, such that if the image of an UIImageView is replaced, the layout is automatically adjusted.
// This works, the cell height is adjusted to the height of this image
cell.myImageView.image = UIImage(named:"myDefaultImage")
// This doesn't work.
// The result is that the size of both the image and the cell are still the same size and only the image changes
// The result I expect is that the cell layout is recalculated and the size changes alongside the image itself
// I repeat, right now the image content changes, it displays the new image but no re layout is happening. Intrinsic content size of the image changes, but it is not propagated to the UI.
// Putting reload cell code here will make the cell reload indefinitely, I don't want to add more state to keep track of that
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
cell.myImage.image = UIImage(named:"downloadedFromTheInternetImage")
}
This means:
I don't want to use heightForRowAtIndexPath
I don't want any manual intervention, for example using UIImageView.intrinsicContentSize
I don't want to reload the cell, as this does more than just applying the necessary layout math (I only need layout recalculation)
I don't want to subclass layoutSubviews, because again, this means doing it manually
The reason is, that autolayout is supposed to be automatic. Also because this works in other situations, such as UILabel, where, an increase in text will make the layout change.
If you still insist in just suggesting doing it manually, please don't, I already know that manually it can be done. In fact anything can be done with math... I don't even need the table view.
If this cannot be done, then oh well, but I feel like this should be possible. I leave the complete code below...
I'm willing to make use of: (I've tried every combination of these with no result)
setNeedsLayout
layoutIfNeeded
other layout related methods that are part of layout only
Complete code:
import UIKit
// The view controller with a simple table
class RootViewController2: UIViewController {
var once = false
let table = UITableView()
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.brown
table.dataSource = self
table.backgroundColor = .green
table.estimatedRowHeight = 122.0
table.rowHeight = UITableView.automaticDimension
table.register(MyCell2.self, forCellReuseIdentifier: "reusedCell")
self.view.addSubview(table)
}
override func viewDidLayoutSubviews() {
table.frame = CGRect(x: 0, y: 0, width: self.view.bounds.width, height: self.view.bounds.height)
}
}
// The table data configuration, just 100 cells of the same image, they change into a new image after 1 second of being displayed
extension RootViewController2: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 100
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = table.dequeueReusableCell(withIdentifier: "reusedCell", for: indexPath) as! MyCell2
cell.imageView2.image = UIImage(named: "Group") // This image is short
// Imagine this is a newtwork request that returns later
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
cell.imageView2.image = UIImage(named: "keyboard") // This image is large, the cell should expand
}
return cell
}
}
class MyCell2: UITableViewCell {
let imageView2 = UIImageView()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.contentView.addSubview(imageView2)
// Constraints such that the intrinsic size of the image is used
// This works correctly, the problem is, if the image is changed, the layout is not
imageView2.translatesAutoresizingMaskIntoConstraints = false
imageView2.topAnchor.constraint(equalTo: self.contentView.topAnchor).isActive = true
imageView2.leftAnchor.constraint(equalTo: self.contentView.leftAnchor).isActive = true
let bottom = imageView2.bottomAnchor.constraint(equalTo: self.contentView.bottomAnchor, constant: 10)
bottom.priority = UILayoutPriority(900)
bottom.isActive = true
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I'm sure you're aware this is not the way to update content in cells:
// Imagine this is a newtwork request that returns later
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
cell.imageView2.image = UIImage(named: "Keyboard") // This image is large, the cell should expand
}
But, it does demonstrate the issue.
So, the problem is that the cell layout IS changing, but that doesn't change the tableView layout.
Anytime your cell content changes - such as setting an image like your example code, changing the .text of a multi-line label, etc - you must inform the table view:
// Imagine this is a newtwork request that returns later
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
cell.imageView2.image = UIImage(named: "Keyboard") // This image is large, the cell should expand
// add this line
tableView.performBatchUpdates(nil, completion: nil)
}
I'm trying to make a custom tableView cell that has a stackView from an array images.
I used interface builder and added a horizontal stackView with:
Center X
Center Y
Top +12
Bottom +12
I'm using a loop to add Arranged Subview and it works fine. But the images are super small, even though they shouldn't be due to their CGRect. But they are getting adjusted by the stackView.
The idea was to keep the stack centered, while also using the top/bottom to adjust the hight of the cell.
I've reasoned that the issue I'm facing with the images being small is because the stackView is initialized empty. So the stackViews hight is very tiny. And because imageViews are being added inside of it, they are then being resized to fit.
How can you get a cell/stackView to adjust their hight after being displayed?
Note: I've also been having issues with trying to add a top & bottom constraint to the imageView programmatically.
for pictogram in pictograms {
let imageView = UIImageView()
let size = self.bounds.width / CGFloat(pictograms.count + 1)
print("size: ", size)
imageView.frame = CGRect(x: 0, y: 0, width: size, height: size)
imageView.contentMode = .scaleAspectFit
imageView.image = pictogram.image
pictogramStack.addArrangedSubview(imageView)
}
You are using a UIStackView in the wrong way. Stack views will arrange the subviews for you - no need to be calculating widths and setting frames.
Layout your cell prototype like this:
Note that the Bottom constraint has Priority: 999. Auto-layout needs to make multiple "passes" to lay out stack views (particularly in table view cells). Using a priority of 999 for the bottom constraint will avoid Constraint Conflict error / warning messages.
Set the stack view properties like this:
With Distribution: Fill Equally we don't have to do any let size = self.bounds.width / CGFloat(pictograms.count + 1) kind of calculations.
Also, to make design-time a little easier, give the stack view a Placeholder intrinsic height:
That will have no effect at run-time, but allows you to clearly see your cell elements at design time.
Now, when you "fill" the stack view with image views, no .frame = setting, and the only constraint you need to add is Height == Width:
NSLayoutConstraint.activate([
// image view should have 1:1 ratio
imageView.heightAnchor.constraint(equalTo: imageView.widthAnchor),
])
Here is a complete example:
class HorizontalImagesStackCell: UITableViewCell {
#IBOutlet var theStack: UIStackView!
func addImages(_ pictograms: [String]) -> Void {
// cells are reused, so remove any previously added image views
theStack.arrangedSubviews.forEach {
$0.removeFromSuperview()
}
pictograms.forEach { s in
// make sure we can load the image
if let img = UIImage(named: s) {
// instantiate an image view
let imageView = UIImageView()
// give it a background color so we can see its frame
imageView.backgroundColor = .green
// scale aspect fit
imageView.contentMode = .scaleAspectFit
// set the image
imageView.image = img
NSLayoutConstraint.activate([
// image view should have 1:1 ratio
imageView.heightAnchor.constraint(equalTo: imageView.widthAnchor),
])
// add it to the stack
theStack.addArrangedSubview(imageView)
}
}
}
}
class ImagesInStackTableViewController: UITableViewController {
// we'll display 5 rows of images
// going from 5 images to 4 images ... to 1 image
let myData: [Int] = [5, 4, 3, 2, 1]
let myImages: [String] = [
"img1", "img2", "img3", "img4", "img5"
]
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myData.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "HCell", for: indexPath) as! HorizontalImagesStackCell
// get the first n number of images
let a: [String] = Array(myImages.prefix(myData[indexPath.row]))
cell.addImages(a)
return cell
}
}
Using these 5 images:
We get this result (image views are set to .scaleAspectFit and have green backgrounds so we can see the frames):
I have a custom UITableViewCell that displays a circular image on the left-hand side. Since the default UIImageView supplied with the UITableViewCell is the same height as the row, the images end up nearly touching. I'd like to shrink the image slightly to create some extra padding.
I was able to get this to work using the following code
override func layoutSubviews() {
super.layoutSubviews()
// Make the image view slightly smaller than the row height
self.imageView!.transform = CGAffineTransform(scaleX: 0.9, y: 0.9)
// Round corners
self.imageView!.layer.cornerRadius = self.imageView!.bounds.height / 2.0
self.imageView!.layer.borderWidth = 0.5
self.imageView!.layer.borderColor = UIColor.gray.cgColor
self.imageView!.layer.masksToBounds = true
self.imageView!.contentMode = .scaleAspectFill;
self.updateConstraints()
}
override func prepareForReuse() {
super.prepareForReuse()
self.imageView!.image = nil
self.layoutSubviews()
}
This works only for the cells displayed in the table view when it first appears on the screen. Once I scroll (i.e. dequeue a re-usable cell), the transform is no longer applied. The image below shows the left side of the table view. I've captured the region where the original cells transition to re-used cells.
For completeness, here is my tableView(cellForRowAt:) function
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.itemTableView.dequeueReusableCell(withIdentifier: "ItemCell") as! InventoryItemTableViewCell
if let items = self.displayedItems {
if indexPath.row < items.count {
let item = items[indexPath.row]
cell.item = item
cell.textLabel!.text = items[indexPath.row].partNumber
cell.detailTextLabel!.text = items[indexPath.row].description
if let quantity = items[indexPath.row].quantity {
cell.quantityLabel.text = "Qty: \(Int(quantity))"
}
else {
cell.quantityLabel.text = "Qty: N/A"
}
if let stringImageBase64 = item.imageBase64 {
let dataDecoded: Data = Data(base64Encoded: stringImageBase64, options: .ignoreUnknownCharacters)!
cell.imageView!.image = UIImage(data: dataDecoded)
}
else {
cell.imageView!.image = blankImage
}
}
}
return cell
}
I tried other methods such as playing with the image view's insets but this had no effect.
Question
Why is the transform being applied to the original cells when the table is created but not to any re-used cells? Should I be approaching this differently?
I was able to accomplish resizing the image using the following code. It seems the autolayout is applied after the transform, therefore overriding it.
override func layoutSubviews() {
// Layout all subviews except for the image view
super.layoutSubviews()
// Make the image view slightly smaller than the row height
self.imageView!.frame = CGRect(x: self.imageView!.frame.origin.x + 4,
y: self.imageView!.frame.origin.y + 4,
width: 56,
height: 56)
// Round corners
self.imageView!.layer.cornerRadius = self.imageView!.frame.height / 2.0
self.imageView!.layer.borderWidth = 0.5
self.imageView!.layer.borderColor = UIColor.gray.cgColor
self.imageView!.layer.masksToBounds = false
self.imageView!.clipsToBounds = true
self.imageView!.contentMode = .scaleAspectFit;
}
I have one cell in which i show images download from server now. Right now i show image with static height but now i want to make dynamic like facebook and instagram. For example if i upload image 320 * 100 then my cell need to become 300*100. and also suggest server side changes if required
I am using afnetworking image loading classes.
Here is my cell design .
EDIT:
I tried given solution but now issue is that cell resize with jerk when second time it's come in cellforindexpath method. This will happen in first cell only.
I have done similar task, showing the images on the table and resize the tableview cell so that the image is shown along the fullscreen width
Height For Row At IndexPath
var cachedHeight = [IndexPath : CGFloat]()
override func tableView(_ tableView: UITableView, heightForRowAtindexPath: IndexPath) -> CGFloat {
let default_height : CGFloat = 332.0
// lookup for cached height
if let height = cachedHeight[indexPath]{
return height
}
// no cached height found
// so now try for image so that cached can be calculated and cached
let cache : SDImageCache = SDImageCache.shared()
let image : UIImage? = cache.imageFromDiskCache(forKey: self.viewModel?.getProductImage(of: indexPath.row, at: 0))
if let image = image{
let baseHeight : CGFloat = CGFloat(332 - 224) // cell height - image view height
let imageWidth = self.tableView.frame.size.width
let imageHeight = image.size.height * imageWidth / image.size.width
cachedHeight[indexPath] = imageHeight + baseHeight
return cachedHeight[indexPath]!
}
//
// even if the image is not found, then
// return the default height
//
return default_height
}
Cell For Row At IndexPath
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let sdCache = SDImageCache.shared()
let cell = tableView.dequeueReusableCell(withIdentifier: "MyXYZCell", for: indexPath) as! AuctionListTableViewCell
let imageURL = self.viewModel?.getProductImage(of: indexPath.row, at: 0)
if let imageURL = imageURL {
if (sdCache.imageFromCache(forKey: imageURL) != nil) {
//
// image data already persist on disk,
// cell height update required
//
cell.auctionImageView.sd_setImage(with: URL.init(string: imageURL), completed: nil)
}
else
{
cell.auctionImageView.sd_setImage(with: URL.init(string: imageURL), completed: { (image, err, cacheType, url) in
self.tableView.reloadRows(at: [indexPath], with: UITableViewRowAnimation.none)
})
}
}
//other cell customization code
return cell
}
I have used SDWebImage. You can use it, or find similar api in AFNetworking.
Keynotes:
Here cachedHeight is used to cache the height of the cell indexed by the IndexPath, because reading the image from the disk is quiet I/O exhaustive task, which results lag in the table view scroll.
In heightForRow i checked that, is the image is in cache, if in cache, then calculate the height, store it into the cachedHeight, otherwise return the default height. (My default height is calculated for my placeholder image)
In the cellForRowAtIndexPath i have checked is the image is in cache. If the image is in cache, then no reload is required as the height is already calculated. Otherwise i attempt a network fetch, when the fetch completed i request to tableview to reload that cell.
Hope it helps, Happy coding.
I have solved this problem.
If you have to make imageview height and width dynamic then ask server to send image width and Height in API response.
Once you get both, according to image width and screen width calculate the image height.
Take constraint of image height. And assign calculated height to image height constraint.
To calculate image height use below formula:-
imageHeight = (screen_width * actual_image_height) / actual_image_width
I would like to populate UICollectionView in reverse order so that the last item of the UICollectionView fills first and then the second last and so on. Actually I'm applying animation and items are showing up one by one. Therefore, I want the last item to show up first.
Swift 4.2
I found a simple solution and worked for me to show last item first of a collection view:
Inside viewDidLoad() method:
collectionView.transform = CGAffineTransform.init(rotationAngle: (-(CGFloat)(Double.pi)))
and inside collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) method before returning the cell:
cell.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
(optional) Below lines will be necessary to auto scroll and show new item with smooth scroll.
Add below lines after loading new data:
if self.dataCollection.count > 0 {
self.collectionView.scrollToItem(at: //scroll collection view to indexpath
NSIndexPath.init(row:(self.collectionView?.numberOfItems(inSection: 0))!-1, //get last item of self collectionview (number of items -1)
section: 0) as IndexPath //scroll to bottom of current section
, at: UICollectionView.ScrollPosition.bottom, //right, left, top, bottom, centeredHorizontally, centeredVertically
animated: true)
}
I'm surprised that Apple scares people away from writing their own UICollectionViewLayout in the documentation. It's really very straightforward. Here's an implementation that I just used in an app that will do exactly what are asking. New items appear at the bottom, and the while there is not enough content to fill up the screen the the items are bottom justified, like you see in message apps. In other words item zero in your data source is the lowest item in the stack.
This code assumes that you have multiple sections, each with items of a fixed height and no spaces between items, and the full width of the collection view. If your layout is more complicated, such as different spacing between sections and items, or variable height items, Apple's intention is that you use the prepare() callback to do the heavy lifting and cache size information for later use.
This code uses Swift 3.0.
//
// Created by John Lyon-Smith on 1/7/17.
// Copyright © 2017 John Lyon-Smith. All rights reserved.
//
import Foundation
import UIKit
class InvertedStackLayout: UICollectionViewLayout {
let cellHeight: CGFloat = 100.00 // Your cell height here...
override func prepare() {
super.prepare()
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var layoutAttrs = [UICollectionViewLayoutAttributes]()
if let collectionView = self.collectionView {
for section in 0 ..< collectionView.numberOfSections {
if let numberOfSectionItems = numberOfItemsInSection(section) {
for item in 0 ..< numberOfSectionItems {
let indexPath = IndexPath(item: item, section: section)
let layoutAttr = layoutAttributesForItem(at: indexPath)
if let layoutAttr = layoutAttr, layoutAttr.frame.intersects(rect) {
layoutAttrs.append(layoutAttr)
}
}
}
}
}
return layoutAttrs
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
let layoutAttr = UICollectionViewLayoutAttributes(forCellWith: indexPath)
let contentSize = self.collectionViewContentSize
layoutAttr.frame = CGRect(
x: 0, y: contentSize.height - CGFloat(indexPath.item + 1) * cellHeight,
width: contentSize.width, height: cellHeight)
return layoutAttr
}
func numberOfItemsInSection(_ section: Int) -> Int? {
if let collectionView = self.collectionView,
let numSectionItems = collectionView.dataSource?.collectionView(collectionView, numberOfItemsInSection: section)
{
return numSectionItems
}
return 0
}
override var collectionViewContentSize: CGSize {
get {
var height: CGFloat = 0.0
var bounds = CGRect.zero
if let collectionView = self.collectionView {
for section in 0 ..< collectionView.numberOfSections {
if let numItems = numberOfItemsInSection(section) {
height += CGFloat(numItems) * cellHeight
}
}
bounds = collectionView.bounds
}
return CGSize(width: bounds.width, height: max(height, bounds.height))
}
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
if let oldBounds = self.collectionView?.bounds,
oldBounds.width != newBounds.width || oldBounds.height != newBounds.height
{
return true
}
return false
}
}
Just click on UICollectionView in storyboard,
in inspector menu under view section change semantic to Force Right-to-Left
I have attach an image to show how to do it in the inspector menu:
I'm assuming you are using UICollectionViewFlawLayout, and this doesn't have logic to do that, it only works in a TOP-LEFT BOTTOM-RIGHT order. To do that you have to build your own layout, which you can do creating a new object that inherits from UICollectionViewLayout.
It seems like a lot of work but is not really that much, you have to implement 4 methods, and since your layout is just bottom-up should be easy to know the frames of each cell.
Check the apple tutorial here: https://developer.apple.com/library/prerelease/ios/documentation/WindowsViews/Conceptual/CollectionViewPGforIOS/CreatingCustomLayouts/CreatingCustomLayouts.html
The data collection does not actually have to be modified but that will produce the expected result. Since you control the following method:
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
Simply return cells created from inverting the requested index. The index path is the cell's index in the collection, not necessarily the index in the source data set. I used this for a reversed display from a CoreData set.
let desiredIndex = dataProfile!.itemEntries!.count - indexPath[1] - 1;
Don't know if this still would be useful but I guess it might be quite useful for others.
If your collection view's cells are of the same height there is actually a much less complicated solution for your problem than building a custom UICollectionViewLayout.
Firstly, just make an outlet of your collection view's top constraint and add this code to the view controller:
-(void)viewWillAppear:(BOOL)animated {
[self.view layoutIfNeeded]; //for letting the compiler know the actual height and width of your collection view before we start to operate with it
if (self.collectionView.frame.size.height > self.collectionView.collectionViewLayout.collectionViewContentSize.height) {
self.collectionViewTopConstraint.constant = self.collectionView.frame.size.height - self.collectionView.collectionViewLayout.collectionViewContentSize.height;
}
So basically you calculate the difference between collection view's height and its content only if the view's height is bigger. Then you adjust it to the constraint's constant. Pretty simple. But if you need to implement cell resizing as well, this code won't be enough. But I guess this approach may be quite useful. Hope this helps.
A simple working solution is here!
// Change the collection view layer transform.
collectionView.transform3D = CATransform3DMakeScale(1, -1, 1)
// Change the cell layer transform.
cell.transform3D = CATransform3DMakeScale(1, -1, 1)
It is as simple as:
yourCollectionView.inverted = true
PS : Same for Texture/IGListKit..