Adding a coded animation in Splash Screen iOS Swift 4 [duplicate] - ios

This question already has answers here:
how to add animation to launch screen in iOS 9.3 using Objective c
(5 answers)
Closed 3 years ago.
I've been trying to add one of this coded cool animations I found https://iosexample.com/fancy-and-beautiful-loaders-for-you-awesome-apps/ in my launch screen (splash screen) when my app first starts. My intuition was to create a LaunchScreen UIViewController class, link it to the LaunchScreen.storyboard, and insert the code there. Unfortunately I haven't found much documentation on that and I've read that apple does not allow to run code on launchscreen. Do you know what could be a possible solution to this? Thanks

use Main storyboard ViewController to splash add animation on it, if want like that then go in targets -> General -> Deployment Info -> set Main Interface to Main Storyboard because you need to remove launch screen and also set in launch screen file..
Thanks hope it works!

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Xcode11 disable dark mode [duplicate]

This question already has answers here:
Is it possible to opt-out of dark mode on iOS 13?
(30 answers)
Closed 2 years ago.
Hi everyone I need information. I noticed that after installing xcode11 any new project I run this has enabled darkmode on the storyboard. is it possible to disable this function?
In Xcode, with the Storyboard open, go to the bottom left of the screen and look for "View as: |DeviceName|".
Tap it to expand the bottom window for the storyboard preview settings. You will see the middle setting is "Interface Style". Choose the empty one for Light and the filled one for Dark.
Heres a screenshot:

Xcode 10 - iPhone X black bars [duplicate]

This question already has answers here:
Seeing black bars at the top and bottom of the iPhone X Simulator
(11 answers)
Closed 4 years ago.
I have been searching for days now and I am really going crazy.
I have re-openend an old project last edited with xcode 9 (I did not care about the iPhone X screen until now) in my freshly updated Xcode 10.
No matter what I do I can't get my app to use the whole screen for iPhone X.
At first I noticed I was not using safe area layout guide - ok, added it for a test view, still black bars.
I'm using storyboards and have set up a test storyboard with no view controller or something else, only a single view inside the safe area and yellow background. This storyboard I have set to be the main interface.
In project settings I have enabled "Requires full screen".
In Xcode Editor everything looks good:
However, the result in simulator (and also on a friends real iPhone X) is like this:
Is someone able to help? This does NOT happen when I create a new project, but of course I would very much like to avoid using this option as the app is almost completely developed....
Thanks,
Matt
Thanks to rmaddy I changed from launch screen image to storyboard and the problem disappeared... how stupid of me to ignore that while googling.. :)

Replacing Xcode 6 default Launchscreen with a Custom animation

I have a animation (in swift) that I want to display while the app loads.
I am assuming I must override Xcode 6 default Launch Screen to do so.
My question is how do we override the default LaunchScreen in Xcode to allow a custom launch as in my animation.
Any feedback appreciated.
Thanks
Ciaran
First, Apple doesn't recommend having these types of launch screens. But to answer your questions, make the first UIController of your app have this custom animation and then after the animation is done, have it segue to your app's main screen.

Storyboard not loading GUI but still compiling [duplicate]

This question already has answers here:
why storyboard ui elements not showing on UIViewController in xcode 6?
(5 answers)
Closed 7 years ago.
I am building an application and just switched the computer the files were originally housed on. Now the app will still build and it looks exactly as it should, but the storyboard in xCode is full of a bunch of blank views. Any help would be appreciated. Thanks!
You probably designed your storyboard in a specific size class. Thus, all those views are conditional for that size class. Now, however, you've opened the project on a different computer, and the storyboard is showing the universal w:Any h:Any setting. Thus, all those views are missing. The app still works, though, because when it runs, the app is in the size class environment for which you designed it, and so the views appear.
To see the views in the storyboard, switch the storyboard to whatever that specific size class is.

can I add an animation before the default splash screen disappear? [duplicate]

This question already has answers here:
App Loading and Splash Screen
(4 answers)
Closed 9 years ago.
I have a question about the splash screen,as we know we can set splash screen by adding
Default.png” and “ Default#2x.png “ in project without any code,but If I want to add an animation before the splash screen disappear for example a view that appear then fade away ,how to do it?Thank you very mush!
Short answer, as far as I can see, is no.
Apple discourages that sort of thing in their guidelines, so I doubt it's going to be added any time soon. Their intent for the launch screen is to be a simple transitional screen the user sees while the OS handles some setup work, and not a "welcome" screen or noticable event.

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