Show detail view controller after spotlight search - ios

in a recent project I implemented the spotlight search and everything works fine (I used a UINavigationController). Now I'm recycling the spotlight search for another project that doesn't contain a UINavigationController but just two UIViewController. Also in this case, everything works fine except the redirection to the detail view controller when a specific item is pressed in the spotlight search. I found out that the problem is in this method and it's because I don't use a UINavigationController. So my question is, how can I change this code to work with only my two UIViewController?
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: #escaping ([Any]?) -> Swift.Void) -> Bool {
let navController = self.window!.rootViewController as! UINavigationController
if let actID = userActivity.userInfo!["kCSSearchableItemActivityIdentifier"] as? String {
let ricette = DataManager.shared.arra.filter { $0.id.uuidString == actID }
if let ricetta = ricette.first {
debugPrint("Abbiamo la ricetta grazie all'ID")
if let listController = navController.topViewController as? ListController {
if let posizione = DataManager.shared.arra.index(of: ricetta) {
listController.showDetailFromSpotlightSearch(posizione)
}
} else if let ricettaController = navController.visibleViewController as? RicettaController {
ricettaController.ricetta = ricetta
ricettaController.aggiornaInterfaccia()
}
} else { debugPrint("errore ID") }
} else { debugPrint("errore ID") }
return true
}

You should use this two extension to determine the topViewController and the visibleViewController:
extension UIApplication {
class func getVisibleViewController(_ rootViewController: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let presentedViewController = rootViewController?.presentedViewController {
return getVisibleViewController(presentedViewController)
}
return rootViewController
}}
extension UIApplication {
class func topViewController(controller: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let presented = controller?.presentedViewController {
return topViewController(controller: presented)
}
return controller
}}

Related

Top most ViewController under UIAlertController

I am using the following extension to find the top most ViewController.
If alert is presented, the code above gives UIAlertController.
How do I get top view controller under UIAlertController?
Create an UIApplication extension like below and UIApplication.topViewController() will return the top most UIViewController under UIAlertController
iOS 13+
extension UIApplication {
class func topViewController(controller: UIViewController? = UIApplication.shared.windows.first?.rootViewController) -> UIViewController? {
if let navigationController = controller as? UINavigationController {
return topViewController(controller: navigationController.visibleViewController)
}
if let tabController = controller as? UITabBarController {
if let selected = tabController.selectedViewController {
return topViewController(controller: selected)
}
}
if let presented = controller?.presentedViewController {
return topViewController(controller: presented)
}
if let alert = controller as? UIAlertController {
if let navigationController = alert.presentingViewController as? UINavigationController {
return navigationController.viewControllers.last
}
return alert.presentingViewController
}
return controller
}
}
iOS 12-
extension UIApplication {
class func topViewController(controller: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let navigationController = controller as? UINavigationController {
return topViewController(controller: navigationController.visibleViewController)
}
if let tabController = controller as? UITabBarController {
if let selected = tabController.selectedViewController {
return topViewController(controller: selected)
}
}
if let presented = controller?.presentedViewController {
return topViewController(controller: presented)
}
if let alert = controller as? UIAlertController {
if let navigationController = alert.presentingViewController as? UINavigationController {
return navigationController.viewControllers.last
}
return alert.presentingViewController
}
return controller
}
}
You can get the parent controller of UIAlertController using its presentingViewController property
extension UIApplication {
class func topViewController(base: UIViewController? = (UIApplication.sharedApplication().delegate as! AppDelegate).window?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return topViewController(base: nav.visibleViewController)
}
if let tab = base as? UITabBarController {
if let selected = tab.selectedViewController {
return topViewController(base: selected)
}
}
if let alert = base as? UIAlertController {
if let presenting = alert.presentingViewController {
return topViewController(base: presenting)
}
}
if let presented = base?.presentedViewController {
return topViewController(base: presented)
}
return base
}
}
Use these changes in your code, Not tested on XCode.
You could check if the next viewController is UIAlertController and if so return its parent. Something like this:
if let presented = base as? UIAlertController {
return base.presentingViewController
}
Add this in the extension you use before return.
Updated
extension UIApplication {
class func topViewController(base: UIViewController? = (UIApplication.sharedApplication().delegate as! AppDelegate).window?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return topViewController(base: nav.visibleViewController)
}
if let tab = base as? UITabBarController {
if let selected = tab.selectedViewController {
return topViewController(base: selected)
}
}
if let presented = base?.presentedViewController {
return topViewController(base: presented)
}
if let alert = base as? UIAlertController {
return alert.presentingViewController
}
return base
}
}
I used this extension to get the top most view controller under an UIAlertController, basically what I do is to stop looking for top view controller when I found one that is an UIAlertController.
extension UIApplication {
var topViewController: UIViewController? {
var viewController = keyWindow?.rootViewController
guard viewController != nil else { return nil }
var presentedViewController = viewController?.presentedViewController
while presentedViewController != nil, !(presentedViewController is UIAlertController) {
switch presentedViewController {
case let navagationController as UINavigationController:
viewController = navagationController.viewControllers.last
case let tabBarController as UITabBarController:
viewController = tabBarController.selectedViewController
default:
viewController = viewController?.presentedViewController
}
presentedViewController = viewController?.presentedViewController
}
return viewController
}
}
I think you want to push a new VC on current top visible VC which is a UIAlertController, then this UIAlertController will disappear immediately, cause pushed new VC dismiss too. Finally, you can not push a new VC.
The problem is, if you new a UIAlertView, then call show, Cocoa Touch will initialize a new window which rootViewController is UIApplicationRotationFollowingController which presentingViewController is UIAlertController. So you cannot traverse the top most VC under UIAlertController because it exist in another window!
So if topViewController traverse from keyWindow?.rootViewController, find a UIAlertController, call topViewController again but traverse from window what you want, such as (UIApplication.sharedApplication().delegate as! AppDelegate).window?.rootViewController
This is the correct one:
func firstApplicableViewController() -> UIViewController? {
if (self is UITabBarController) {
let tabBarController = self as? UITabBarController
return tabBarController?.selectedViewController?.firstApplicableViewController()
} else if (self is UINavigationController) {
let navigationController = self as? UINavigationController
return navigationController?.visibleViewController?.firstApplicableViewController()
} else if (self is UIAlertController) {
let presentingViewController: UIViewController = self.presentingViewController!
return presentingViewController.firstApplicableViewController()
} else if self.presentedViewController != nil {
let presentedViewController: UIViewController = self.presentedViewController!
if (presentedViewController is UIAlertController) {
return self
} else {
return presentedViewController.firstApplicableViewController()
}
} else {
return self
}
}

Open ViewController (which is a navigationController within a tabBarController) and run function

I want to allow the user to open an image up in my app from their email. I have set up functions in the app delegate as follows to navigate to my settingsTableViewController. The settingsTableViewController is a navigationController and that is a tabBarViewController.
func application(app: UIApplication, openURL url: NSURL,
options: [String : AnyObject]) -> Bool {
self.window!.visibleViewController
goToSecond()
return true
}
func goToSecond() {
let tabBarController: UITabBarController = (self.window?.rootViewController as? UITabBarController)!
tabBarController.selectedIndex = 3
}
The extension I used to make the above work was:
public extension UIWindow {
public var visibleViewController: UIViewController? {
return UIWindow.getVisibleViewControllerFrom(self.rootViewController)
}
public static func getVisibleViewControllerFrom(vc: UIViewController?) -> UIViewController? {
if let nc = vc as? UINavigationController {
return UIWindow.getVisibleViewControllerFrom(nc.visibleViewController)
} else if let tc = vc as? UITabBarController {
return UIWindow.getVisibleViewControllerFrom(tc.selectedViewController)
} else {
if let pvc = vc?.presentedViewController {
return UIWindow.getVisibleViewControllerFrom(pvc)
} else {
return vc
}
}
}
}
The above works until I add my code in to pass the url to the settingsTableViewController as follows:
let vc = self.window?.rootViewController as! SettingsTableViewController
vc.displayImage(url)
I get the following error:
Could not cast value of type '.TabBarController' (0x100161c00) to '.SettingsTableViewController'
Any suggestions?
Your error tells you exactly what the problem is. The RVC is actually a TabBarController, not your SettingsTableViewController. This means you need to access the TabBarController's viewController array until you arrive at your SettingsTableViewController

3D touch quick actions preview view controller only one time

I have the following issue. When I run my app on my phone, 3d touch the icon and select the quick action it launches the app presenting the correct view controller but when I put the app in background and try to invoke the quick action it just opens the app where I have left it. So to make it work I have to kill my app every time.
Here is my code:
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
if shortcutItem.type == "com.traning.Search" {
let sb = UIStoryboard(name: "Main", bundle: nil)
let searchVC = sb.instantiateViewControllerWithIdentifier("searchVC") as! UINavigationController
let root = UIApplication.sharedApplication().keyWindow?.rootViewController
root?.presentViewController(searchVC, animated: false, completion: { () -> Void in
completionHandler(true)
})
}
}
Thanks in advance.
I'm guessing you're trying to present a view controller from a view controller that's not visible. You can use extensions like:
extension UIViewController {
func topMostViewController() -> UIViewController {
if self.presentedViewController == nil {
return self
}
if let navigation = self.presentedViewController as? UINavigationController {
return navigation.visibleViewController.topMostViewController()
}
if let tab = self.presentedViewController as? UITabBarController {
if let selectedTab = tab.selectedViewController {
return selectedTab.topMostViewController()
}
return tab.topMostViewController()
}
return self.presentedViewController!.topMostViewController()
}
}
extension UIApplication {
func topMostViewController() -> UIViewController? {
return self.keyWindow?.rootViewController?.topMostViewController()
}
}
You can place both of these in your app delegate.swift, above your app delegate class, to get the currently visible view controller. Then present the search view controller on that. For example:
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
if shortcutItem.type == "com.traning.Search" {
let sb = UIStoryboard(name: "Main", bundle: nil)
let searchVC = sb.instantiateViewControllerWithIdentifier("searchVC") as! UINavigationController
let topViewController = UIApplication.sharedApplication.topMostViewController()
topViewController.presentViewController(searchVC, animated: false, completion: { () -> Void in
completionHandler(true)
})
}
}

How to get top view controller when UIImagePickerController is presented?

At some time I present UIImagePickerViewController. Once it is presented, I call my function: UIStoryboard.topViewController():
extension UIStoryboard {
class func topViewController(base: UIViewController? = UIApplication.sharedApplication().keyWindow?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return topViewController(nav.visibleViewController)
}
if let svc = base as? UISplitViewController where svc.viewControllers.count == 1 {
return topViewController(svc.viewControllers[0])
}
if let presented = base?.presentedViewController {
return topViewController(presented)
}
return base
}
}
When I print result, all I get is:
0x000000014cb2aa00
{
UIKit.UIResponder = {...}
}
How to get UIImagePickerController from topViewController() function?
Not a complete answer to your case, but here's how I find the top VC in my program. You should be able to edit it for your case.
class UIHelper {
static func getCurrentViewController() -> UIViewController? {
var currentViewController: UIViewController?
if let window = UIApplication.sharedApplication().delegate?.window {
currentViewController = window!.rootViewController?.presentedViewController
}
if currentViewController == nil {
return nil
}
//Check for my version of my main tab bar VC
if let tabBarController = currentViewController as? RootTabBarController {
currentViewController = tabBarController.selectedViewController
print("Tab bar presents \(currentViewController)")
}
// Check if it's a nav VC
if let navController = currentViewController as? UINavigationController {
currentViewController = navController.viewControllers[0] as? UIViewController
print("Nav controller presents \(currentViewController)")
}
print("Current controller: \(currentViewController)")
return currentViewController
}
}

Rotation only in one ViewController

I am trying to rotate one view while all other views (5) are fixed to portrait. The reason is that in that one view I want the user to watch pictures which he saved before. I guess this is possible but so far I couldn't figure out how to achieve that. Can anyone help or give me a hint?
I am programming that in Swift running on iOS8
I'd recommend using supportedInterfaceOrientationsForWindow in your appDelegate to allow rotation only in that specific view controller, ex:
Swift 4/Swift 5
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
// Make sure the root controller has been set
// (won't initially be set when the app is launched)
if let navigationController = self.window?.rootViewController as? UINavigationController {
// If the visible view controller is the
// view controller you'd like to rotate, allow
// that window to support all orientations
if navigationController.visibleViewController is SpecificViewController {
return UIInterfaceOrientationMask.all
}
// Else only allow the window to support portrait orientation
else {
return UIInterfaceOrientationMask.portrait
}
}
// If the root view controller hasn't been set yet, just
// return anything
return UIInterfaceOrientationMask.portrait
}
Note that if that SpecificViewController is in landscape before going to a portrait screen, the other view will still open in landscape. To circumvent this, I'd recommend disallowing transitions while that view is in landscape.
Swift 3
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> Int {
// Make sure the root controller has been set
// (won't initially be set when the app is launched)
if let navigationController = self.window?.rootViewController as? UINavigationController {
// If the visible view controller is the
// view controller you'd like to rotate, allow
// that window to support all orientations
if navigationController.visibleViewController is SpecificViewController {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
// Else only allow the window to support portrait orientation
else {
return Int(UIInterfaceOrientationMask.Portrait.rawValue)
}
}
// If the root view controller hasn't been set yet, just
// return anything
return Int(UIInterfaceOrientationMask.Portrait.rawValue)
}
You can also do it in a protocol oriented way.
Just create the protocol
protocol CanRotate {
}
Add the the same 2 methods in the AppDelegate in a more "swifty" way
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if topViewController(in: window?.rootViewController) is CanRotate {
return .allButUpsideDown
} else {
return .portrait
}
}
func topViewController(in rootViewController: UIViewController?) -> UIViewController? {
guard let rootViewController = rootViewController else {
return nil
}
if let tabBarController = rootViewController as? UITabBarController {
return topViewController(in: tabBarController.selectedViewController)
} else if let navigationController = rootViewController as? UINavigationController {
return topViewController(in: navigationController.visibleViewController)
} else if let presentedViewController = rootViewController.presentedViewController {
return topViewController(in: presentedViewController)
}
return rootViewController
}
And in every ViewController that you want a different behaviour, just add the protocol name in the definition of the class.
class ViewController: UIViewController, CanRotate {}
If you want any particular combination, they you can add to the protocol a variable to override
protocol CanRotate {
var supportedInterfaceOrientations: UIInterfaceOrientationMask
}
Sometimes when you're using a custom navigation flow (that may get really complex) the above-mentioned solutions may not always work. Besides, if you have several ViewControllers that need support for multiple orientations it may get quite tedious.
Here's a rather quick solution I found. Define a class OrientationManager and use it to update supported orientations in AppDelegate:
class OrientationManager {
static var landscapeSupported: Bool = false
}
Then in AppDelegate put the orientations you want for that specific case:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if OrientationManager.landscapeSupported {
return .allButUpsideDown
}
return .portrait
}
Then in the ViewControllers that you want to have multiple navigations update the OrientationManager:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
OrientationManager.landscapeSupported = true
}
Also, don't forget to update it once again when you'll be exiting this ViewController:
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
OrientationManager.landscapeSupported = false
//The code below will automatically rotate your device's orientation when you exit this ViewController
let orientationValue = UIInterfaceOrientation.portrait.rawValue
UIDevice.current.setValue(orientationValue, forKey: "orientation")
}
Hope this helps!
Update:
You may just want to add a static func to your Orientation Support Manager class:
static func setOrientation(_ orientation: UIInterfaceOrientation) {
let orientationValue = orientation.rawValue
UIDevice.current.setValue(orientationValue, forKey: "orientation")
landscapeSupported = orientation.isLandscape
}
Then you can call this function whenever you need to set the orientation back to portrait. That will also update the static landscapeSupported value:
OSM.setOrientation(.portrait)
This is for Swift 4 and Swift 5. You can use the follow code in your AppDelegate.swift :
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
guard let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController),
(rootViewController.responds(to: Selector(("canRotate")))) else {
// Only allow portrait (standard behaviour)
return .portrait;
}
// Unlock landscape view orientations for this view controller
return .allButUpsideDown;
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
guard rootViewController != nil else { return nil }
guard !(rootViewController.isKind(of: (UITabBarController).self)) else{
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
}
guard !(rootViewController.isKind(of:(UINavigationController).self)) else{
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
}
guard !(rootViewController.presentedViewController != nil) else {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
You can then make a custom UIViewController rotate by overriding shouldAutorotate
With everyone's ideas I wrote the most elegant way to do it I think.
Result:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return (UIApplication.getTopViewController() as? Rotatable == nil) ? .portrait : .allButUpsideDown
}
Add this extension to your project which will always be useful not only for this:
extension UIApplication {
class func getTopViewController(base: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return getTopViewController(base: nav.visibleViewController)
}
if let tab = base as? UITabBarController {
if let selected = tab.selectedViewController {
return getTopViewController(base: selected)
}
}
if let presented = base?.presentedViewController {
return getTopViewController(base: presented)
}
return base
}
}
Create the protocol:
protocol Rotatable {}
And implement it:
class ViewController: UIViewController, Rotatable {
}
Use the shouldAutorotate and the supportedInterfaceOrientations method in the ViewController you want to display in landscape and portrait mode:
This method should override the storyboard-settings.
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> Int {
return UIInterfaceOrientation.Portrait.rawValue | UIInterfaceOrientation.LandscapeLeft.rawValue | UIInterfaceOrientation.LandscapeRight.rawValue
}
I just faced a very similar problem where I wanted to present a video player in portrait and landscape mode whereas the rest of the app is portrait only. My main problem was that when I dismissed the video vc in landscape mode the presenting vc was only briefly in landscape mode.
As pointed out in the comment to #Lyndsey Scott's answer this can be circumvented by disallowing transitions while in landscape mode, but by combining this and this I've found a better and more generic solution (IMO). This solution allows rotation in all vc where you put canRotate(){} and doesn't rotate the presenting vc.
Swift 3:
In AppDelegate.swift:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController) {
if (rootViewController.responds(to: Selector(("canRotate")))) {
// Unlock landscape view orientations for this view controller if it is not currently being dismissed
if !rootViewController.isBeingDismissed{
return .allButUpsideDown
}
}
}
// Only allow portrait (standard behaviour)
return .portrait
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
if (rootViewController == nil) {
return nil
}
if (rootViewController.isKind(of: UITabBarController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
} else if (rootViewController.isKind(of: UINavigationController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
} else if (rootViewController.presentedViewController != nil) {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
In each view controller where rotation should be allowed:
func canRotate(){}
Swift 5 using Marker protocol
Combined version of several answers here, done in what I think is a more readable/elegant implementation. (Derived from earlier answers here, not original work by me!)
protocol RotatableViewController {
// No content necessary, marker protocol
}
class MyViewController: UIViewController, RotatableViewController {
// normal content... nothing more required
}
extension AppDelegate {
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
guard
let rootVc = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController),
rootVc.isBeingDismissed == false,
let _ = rootVc as? RotatableViewController
else {
return .portrait // Some condition not met, so default answer for app
}
// Conditions met, is rotatable:
return .allButUpsideDown
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
if (rootViewController == nil) {
return nil
}
if (rootViewController.isKind(of: UITabBarController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
}
else if (rootViewController.isKind(of: UINavigationController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
}
else if (rootViewController.presentedViewController != nil) {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
}
Swift 3:
Add code to AppDelegate.swift
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController) {
if (rootViewController.responds(to: Selector(("canRotate")))) {
// Unlock landscape view orientations for this view controller
return .allButUpsideDown;
}
}
// Only allow portrait (standard behaviour)
return .portrait;
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
if (rootViewController == nil) { return nil }
if (rootViewController.isKind(of: (UITabBarController).self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
} else if (rootViewController.isKind(of:(UINavigationController).self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
} else if (rootViewController.presentedViewController != nil) {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
Then :
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillDisappear(_ animated : Bool) {
super.viewWillDisappear(animated)
if (self.isMovingFromParentViewController) {
UIDevice.current.setValue(Int(UIInterfaceOrientation.portrait.rawValue), forKey: "orientation")
}
}
func canRotate() -> Void {}
}
http://www.jairobjunior.com/blog/2016/03/05/how-to-rotate-only-one-view-controller-to-landscape-in-ios-slash-swift/
SWIFT 4
For UITabBarController can we use this line of code in AppDelegate.swift.
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let tabBarController = window?.rootViewController as? UITabBarController {
if let tabBarViewControllers = tabBarController.viewControllers {
if let projectsNavigationController = tabBarViewControllers[1] as? UINavigationController {
if projectsNavigationController.visibleViewController is PickerViewController //use here your own ViewController class name {
return .all
}
}
}
}
return .portrait
}
Solution Swift 5.1
In App delegate implement this method
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let topController = UIApplication.topViewController() {
if topController.isKind(of: YourSpecificViewController.self) {
return .all
}
return .portrait
}
return .portrait
}
Then add this extension to get the top most ViewController
extension UIApplication {
class func topViewController(base: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let nav = base as? UINavigationController {
return topViewController(base: nav.visibleViewController)
} else if let tab = base as? UITabBarController, let selected = tab.selectedViewController {
return topViewController(base: selected)
} else if let presented = base?.presentedViewController {
return topViewController(base: presented)
}
return base
}
}
Just wanted to share my solution as someone who has spent too much time rotating one view controller in the app:
var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation { get }
overriding this UIViewController method helped me do what I need.
On the view controller that you want to rotate do this for landscape left rotation:
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return UIInterfaceOrientation.landscapeLeft
}
Make sure you enable rotation in the desired directions from the project settings:
And add this to AppDelegate to disable other screens' rotation:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return .portrait
}
Swift 5
Another answer, this one covers the isBeingDismissed case.
In AppDelegate:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if
let vvc = navigationController?.visibleViewController,
vvc is YOURViewControllerClassName &&
!vvc.isBeingDismissed
{
return UIInterfaceOrientationMask.landscape
} else {
return UIInterfaceOrientationMask.portrait
}
}
None of these answers worked for me. Fundamentally, AppDelegate's method does not allow specification on which viewController. So either the topMost ViewController is rotatable, in which case the whole view controller hierarchy gets rotated, or nothing gets rotated.
However, I did find a promising answer in Child View Controller to Rotate While Parent View Controller Does Not
It references https://developer.apple.com/library/archive/qa/qa1890/_index.html

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