I have a custom built private CocoaPod that I wrote. I'm trying to use it in my iOS application, which is working fine. But when I add it to my iMessage App or Share Extension it fails and gives me an error 'shared' is unavailable: Use view controller based solutions where appropriate instead. when trying to use UIApplication.shared.
My first thought of how to fix this was to add a Swift Flag IN_EXTENSION or something like that. Then wrap the code in an #if block.
Problem is the target for the CocoaPod source is in some type of framework. The source is not part of the app or extensions directly. So adding that flag doesn't really help.
Below is an example of my Podfile.
source 'https://github.com/CocoaPods/Specs.git'
source 'git#github.com:CUSTOMORG/Private-CocoaPods-Spec.git'
platform :ios, '9.0'
use_frameworks!
inhibit_all_warnings!
target 'MyApp' do
pod 'MyCustomSwiftPackage', '1.0.0'
end
target 'MyApp Share Extension' do
pod 'MyCustomSwiftPackage', '1.0.0'
end
If I comment out the line pod 'MyCustomSwiftPackage', '1.0.0' under MyApp Share Extension it works fine. But if I leave it uncommented it fails.
I do need this package in my share extension tho.
I've thought about writing a separate pod that just handles the UIApplication.shared logic and adding that pod to the MyApp. But that seems like a real pain. Especially since I'm not aware of a way to deploy 2 CocoaPods in 1 project that rely on the same source files.
If that is the only solution it almost seems better to use Git Submodules and have the source directly in the app, so I can have it part of those targets directly and the #if SHOULD work then. Problem with that is the dependancies of the CocoaPod wouldn't be handled if I use Git Submodules. So I really have to use CocoaPods somehow.
I'd prefer a simple solution that doesn't feel as hacky as those ones. So is there a better way to handle this and fix that error without resorting to rewriting a TON of code, and that isn't a super hacky solution?
In the comments it was mentioned to use NSSelectorFromString with UIApplication.responds and UIApplication.perform. Problem with that is if Apple ever changes the API, the code will break, even for previous versions of the application since it is being called dynamically with no API future proofing. Although that solution sounds easy, it seems like a really bad decision.
The answer below looks very promising. Sadly after a few changes outlined in the comments, it still isn’t working, with the main application having both the Core subspec along with the AppExtension subspec.
Say you’re owner of MyLibrary:
Pod::Spec.new do |s|
s.name = "MyLibrary"
# Omitting metadata stuff and deployment targets
s.source_files = 'MyLibrary/*.{m,h}'
end
You use unavailable API, so the code conditionally compiles some parts based on a preprocessor macro called MYLIBRARY_APP_EXTENSIONS. We declare a subspec, called Core with all the code, but the flag off. We make that subspec the default one if user doesn’t specify one. Then we’ll declare an additional subspec, called AppExtension including all the code, but setting the preprocessor macro:
Pod::Spec.new do |s|
s.name = "MyLibrary"
# Omitting metadata stuff and deployment targets
s.default_subspec = 'Core'
s.subspec 'Core' do |core|
core.source_files = 'MyLibrary/*.{m,h}'
end
s.subspec 'AppExtension' do |ext|
ext.source_files = 'MyLibrary/*.{m,h}'
# For app extensions, disabling code paths using unavailable API
ext.pod_target_xcconfig = { 'GCC_PREPROCESSOR_DEFINITIONS' => 'MYLIBRARY_APP_EXTENSIONS=1' }
end
end
Then in your application Podfile you’ll link against Core in your main app target, and against AppExtension in your extension, like so:
abstract_target 'App' do
# Shared pods between App and extension, compiled with same preprocessor macros
pod 'AFNetworking'
target 'MyApp' do
pod 'MyLibrary/Core'
end
target 'MyExtension' do
pod 'MyLibrary/AppExtension'
end
end
That’s it!
Since you need access to UIApllication.shared only to get topViewController. You can't make it as dependency of your framework, that user needs to provide.
Let's declare provider and with precondition ensure that developer will not forget to setup this property:
protocol TopViewControllerProvider: class {
func topViewController() -> UIViewController
}
enum TopViewController {
static private weak var _provider: TopViewControllerProvider?
static var provider: TopViewControllerProvider {
set {
_provider = newValue
}
get {
precondition(_provider != nil, "Please setup TopViewController.provider")
/// you can make provider optional, or handle it somehow
return _provider!
}
}
}
Then in your app you could do:
class AppDelegate: UIApplicationDelegate {
func applicationDidFinishLaunching(_ application: UIApplication) {
...
TopViewController.provider = self
}
}
extension AppDelegate: TopViewControllerProvider { ... }
In extension you can just always return self.
Another way to get topViewController by any view:
extension UIView {
func topViewController() -> UIViewController? {
/// But I not sure that `window` is accessible in extension
let root = window?.rootViewController
....
}
}
Related
So I am mixing swift and objc everywhere.
I have development pod called Renetik.
It has some extensions written in swift but it's mostly objective c code.
Now, I wrote some class and used it in main project fine and wanted to move it to Renetik development pod. When I do it somehow in Renetik-Swift.h wrong import is generated and project won't compile.
#import <Renetik/Renetik.h>
Then I experimented a lot. And found out that wrong import is generated when I actually return from swift class function type defined in pod itself. It is happening just when I try to make it in Development Pod where is mostly objective-c. Other swift extension and classes works juts when I try to modify some class to return objc class defined in pod itself.
I will write example when everything is OK. This compiles fine and I can call function testMe from main project:
#objc public class ReplaceMe: NSObject {
#objc public func testMe() {
let variable = CSResponse<NSObject>()
variable.cancel()
}
}
Just this small change and wrong header is generated as I stated before:
#objc public class ReplaceMe: NSObject {
#objc public func testMe() -> CSResponse<NSObject> {
let variable = CSResponse<NSObject>()
variable.cancel()
return variable
}
}
I use use_frameworks! in podfile as use_modular_headers! don't work for other reasons. I m able to setup branch in Github project where this happens as this is open source.
So it seems only not hack possibility is to create other pod just for Swift files. Define in podspec dependency to released verison, and in host application podfile add dependencies with :path => .
I'm trying to use the MDCRaisedButton from MaterialComponents, added it as a pod dependency similar to all my other dependencies, but as I try to import it I get a compile error Module MaterialComponents not found
Are there any extra steps I need to take to use this pod?
I noticed in demos they use
pod 'MaterialComponents/Typography', :path => '../../'
What does path do? it gives error when i try to run pod update
:path isn't an addition you would need when using MaterialComponents in your own app, and is used for developing on top of local pods. Have a look here for more info: https://guides.cocoapods.org/using/the-podfile.html#using-the-files-from-a-folder-local-to-the-machine
In order to use MDCRaisedButton you would need to initially create a Podfile with pod 'MaterialComponents/Buttons' inside the chosen app target. If you are using swift as your language of development, I recommend also adding use_frameworks!. An example Podfile would look like this:
target 'Demo App' do
use_frameworks! # can remove if using Objective-C
pod 'MaterialComponents/Buttons'
end
After that, the import and usage would be:
Swift:
import MaterialComponents.MaterialButtons
let button = MDCRaisedButton()
Objective-C:
#import "MaterialButtons.h"
MDCRaisedButton *button = [[MDCRaisedButton alloc] init];
More info can be found here: https://github.com/material-components/material-components-ios/tree/develop/components/Buttons
As a side note, MDCRaisedButton will soon be deprecated and theming an MDCButton using the MDCContainedButtonThemer is now the best way to get the same raised button style. Therefore the current best practice of doing this is adding to your podfile:
pod 'MaterialComponents/Buttons+Extensions/ButtonThemer'
And then in your implementation:
Swift:
import MaterialComponents.MaterialButtons_ButtonThemer
let buttonScheme = MDCButtonScheme()
let button = MDCButton()
MDCContainedButtonThemer.applyScheme(buttonScheme, to: button)
Objective-C:
#import "MaterialButtons+ButtonThemer.h"
MDCButton *button = [[MDCButton alloc] init];
MDCButtonScheme *buttonScheme = [[MDCButtonScheme alloc] init];
[MDCContainedButtonThemer applyScheme:buttonScheme toButton:button];
More info can be found here: https://github.com/material-components/material-components-ios/blob/develop/components/Buttons/docs/theming.md
The added value of using theming and the scheme is that you can customize the button scheme and have that scheme apply to all your buttons at once. Moreover, if you want a certain color scheme and/or typography scheme throughout your app, the theming now allows these schemes to be applied to all of the material components within your app.
I'm working on a custom CocoaPod to be deployed privately. Most of the code in this pod is existing code written in Objective-C.
All of the Objective-C code is perfectly accessible from both Objective-C and Swift in implementing projects, but I don't seem to be able to access any of the Swift code from either language in the implementing projects. I would like to be able to use and update the existing Objective-C code, but use Swift for anything new and for Swift specific features.
How can I use Swift code from a primarily Objective-C CocoaPod in Swift files in my implementing project?
My CocoaPod is called XibisFrameworkPod, and I've tried using the following import statements in my implementing project Swift files:
import XibisFrameworkPod
import XibisFrameworkPod.Swift
Here's my redacted podspec file:
Pod::Spec.new do |s|
s.name = 'XibisFrameworkPod'
s.version = '0.1.0'
# s.social_media_url = 'https://twitter.com/<TWITTER_USERNAME>'
s.ios.deployment_target = '7.0'
s.source_files = 'XibisFrameworkPod/Classes/**/*'
end
Turns out I was just missing the public modifier on the class/function declarations:
public class SomeClass : NSObject
I am matching guides for using AWSDynamoDB in a test project using Swift 2 in XCode 7.0 Beta. I am required to use that platform instead of the previous stable one and make it work.
I am using the next links:
https://docs.aws.amazon.com/mobile/sdkforios/developerguide/setup.html
http://docs.aws.amazon.com/amazondynamodb/latest/developerguide/LoadData_Java.html
Best way to make Amazon AWS DynamoDB queries using Swift?
I already made it work for reading and writing text files and images to an S3 Bucket, but now that I am trying to use DynamoDB service something might be missing.
Here is my Podfile contents:
# Uncomment this line to define a global platform for your project
platform :ios, '8.3'
target 'AWSSDKTest' do
source 'https://github.com/CocoaPods/Specs.git'
pod 'AWSCore'
pod 'AWSAutoScaling'
pod 'AWSCloudWatch'
pod 'AWSDynamoDB'
pod 'AWSEC2'
pod 'AWSElasticLoadBalancing'
pod 'AWSKinesis'
pod 'AWSLambda'
pod 'AWSMachineLearning'
pod 'AWSMobileAnalytics'
pod 'AWSS3'
pod 'AWSSES'
pod 'AWSSimpleDB'
pod 'AWSSNS'
pod 'AWSSQS'
pod 'AWSCognito'
end
target 'AWSSDKTestTests' do
end
I had to delete Podfile.lock and Pods folder, deleted Configuration Sets in Project->Info->Configurations, and installed pods again.
Here is my bridging.h file:
#ifndef AWSSDKTest_bridging_h
#define AWSSDKTest_bridging_h
#endif
#import <AWSCore/AWSCore.h>
#import <AWSS3/AWSS3.h>
#import <AWSDynamoDB/AWSDynamoDB.h>
#import <AWSSQS/AWSSQS.h>
#import <AWSSNS/AWSSNS.h>
#import <AWSCognito/AWSCognito.h>
I downloaded the aws-ios-sdk-2.2.0.zip file, unzipped and added to Frameworks all the AWS frameworks.
I am trying to use AWSDynamoDBModel, here is a swift file for implementing the Upload Sample Items Example for using DynamoDB Mapper:
import Foundation
class Forum : AWSDynamoDBModel, AWSDynamoDBModeling {
var name : String = ""
var category : String = ""
var threads : Int = 0
var messages : Int = 0
var views : Int = 0
// override init!() { super.init() }
required init!(coder: NSCoder!) {
fatalError("init(coder:) has not been implemented")
}
class func dynamoDBTableName() -> String! {
return "Demo"
}
class func hashKeyAttribute() -> String! {
return "email"
}
class func rangeKeyAttribute() -> String! {
return "date"
}
/*
override init(dictionary dictionaryValue: [NSObject : AnyObject]!, error: NSErrorPointer) {
super.init(dictionary: dictionaryValue, error: error)
}
override func isEqual(anObject: AnyObject?) -> Bool {
return super.isEqual(anObject)
}
*/
}
I had to comment the lines that caused error because those might be fixed. The errors mentioned that those functions couldnt be overridden and that super.init couldnt be called inside a root method.
After cleaning and building again, the error is at the class declaration line
class Forum : AWSDynamoDBModel, AWSDynamoDBModeling {
The error says: Use of undeclared type 'AWSDynamoDBModel'
If I try writing other AWSDynamoDB classes they don't appear in the list of suggestions and then cause the same error.
Additionally I want to mention that in the developer's guide setup (first link above) the 4th point of the Getting Started with Swift section says: "Import the AWSCore header in the application delegate":
#import <AWSCore/AWSCore.h>
Than can't be done, only in the bridging.h file which is mentioned in the 2nd point.
My first request of assistance is in fixing the error mentioned and making the project recognize the AWSDynamoDB framework.
Then I request your help for any observation about this merge of different tutorials, also any other online tutorial or guide that is more clear than those mentioned.
In case you are using CocoaPods (0.36) with "use_frameworks!", this answer might solve your problem:
"Normally when you’re importing Objective-C code into Swift, you do so by including the header of the file containing that code in the “Bridging Header” for your project. And that is indeed how you include code from a static library (which your pods used to be.)
But it is not how your import Objective-C code from a Framework. To do that you simply type…
import Framework
…inside your Swift file that’s using the Objective-C class (where “Framework” is the name of the actual Framework containing the class.)"
Source here: http://rogueleaderr.com/post/115372471213/unresolved-identifier-in-swift-when-importing
I think the problem is not related to Xcode7Beta, but the installation process of your project. (My sample DynamoDB project runs fine under Xcode7Beta.)
If you installed the AWS Mobile SDK via cocoapods, you neither have to worry about the bridging file nor need to download aws-ios-sdk-2.2.0.zip file since cocoapods already did everything for you.
My suggestion would be:
clean your project, remove all aws related frameworks, bridging files that you manually added,delete Podfile.lock and Pods folder and AWSSDKTest.xcworkspace file, and the re integrate pods by running "pod install"
Open your project using Xcode 6.4, confirm it can be built and run successfully under Xcode 6.
If everything looks good via Xcode 6, reopen it via Xcode7Beta, If it failed to compile, please post the error output so I can take a look.
Thanks
I have recently set up a project from a base XCode Project with the cocoapods installation, and when importing the project into AppCode 3.1, I am not getting any autocompletion for my swift frameworks that are installed through CocoaPods
Here is my Podfile
# Uncomment this line to define a global platform for your project
platform :osx, '10.10'
use_frameworks!
target 'Main' do
pod "SwiftyJSON", ">= 2.1.3"
pod 'BrightFutures', '~> 1.0.0-beta.3'
end
target 'MainTests' do
end
As you can see, I have 2 pods defined (one is SwiftyJson and one is BrightFutures). Both of these pods are installed as Swift Frameworks (hence why use_frameworks!) is there.
Everything appears to be imported and working correctly for AppCode (I have two projects, one is the main project, and the other one is Pods, which is the exact same as it is in XCode), however it appears that AppCode doesn't index any of the Pod frameworks, so I am not getting autocompletion status on using those frameworks, at all. As an example, in the following code
import Cocoa
import BrightFutures
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(aNotification: NSNotification) {
let f = future { 5 }.map{f in f + 7}
f.onSuccess{callback in println(callback)}
// Insert code here to initialize your application
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
}
I get no autocompletion on the following
import BrightFutures (importing anything else that isn't from CocoaPods works fine)
Auto complete on anything on this line let f = future { 5 }.map{f in f + 7} or this one f.onSuccess{callback in println(callback)}
Autocomplete works fine on anything else (i.e. aNotification) which is an argument on the applicationDidFinishLaunching function
Is there some setting in AppCode that I am missing, or is this something that hasn't been implemented yet? In XCode, autocompletion works completely correctly.
EDIT: I have also noticed that in AppCode, the .framework files are in red (not sure if this means anything?)