How to use a BottomAppBar for navigation in flutter - dart

Im fairly new to flutter,
I have created a nice BottomAppBar with a docked FAB however i also want to use this AppBar for page navigation. I've tried it with a BottomNavigationBar but then i lose the docked floating action button. How can i implement navigation into the bottom app bar??
floatingActionButton: Container(
height: 65.0,
width: 65.0,
child: FittedBox(
child: FloatingActionButton(
onPressed: (){},
child: Icon(Icons.add, color: Colors.white,),
// elevation: 5.0,
),
),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
bottomNavigationBar: BottomAppBar(
// elevation: 20.0,
shape: CircularNotchedRectangle(),
child: Container(
height: 75,
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(left: 28.0),
icon: Icon(Icons.home),
onPressed: () {
setState(() {
currentIndex = 0;
});
},
),
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(right: 28.0),
icon: Icon(Icons.search),
onPressed: () {
setState(() {
currentIndex = 1;
print("${currentIndex}");
});
},
),
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(left: 28.0),
icon: Icon(Icons.notifications),
onPressed: () {
setState(() {
currentIndex = 2;
print("${currentIndex}");
});
},
),
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(right: 28.0),
icon: Icon(Icons.list),
onPressed: () {
setState(() {
currentIndex = 3;
print("${currentIndex}");
});
},
)
],
),
)
)

One Way of Doing it is with - PageView widget.
Example Code with your Coded BottomAppBar.
class _DemoPageState extends State<FormPage> {
PageController _myPage = PageController(initialPage: 0);
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
bottomNavigationBar: BottomAppBar(
shape: CircularNotchedRectangle(),
child: Container(
height: 75,
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(left: 28.0),
icon: Icon(Icons.home),
onPressed: () {
setState(() {
_myPage.jumpToPage(0);
});
},
),
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(right: 28.0),
icon: Icon(Icons.search),
onPressed: () {
setState(() {
_myPage.jumpToPage(1);
});
},
),
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(left: 28.0),
icon: Icon(Icons.notifications),
onPressed: () {
setState(() {
_myPage.jumpToPage(2);
});
},
),
IconButton(
iconSize: 30.0,
padding: EdgeInsets.only(right: 28.0),
icon: Icon(Icons.list),
onPressed: () {
setState(() {
_myPage.jumpToPage(3);
});
},
)
],
),
),
),
body: PageView(
controller: _myPage,
onPageChanged: (int) {
print('Page Changes to index $int');
},
children: <Widget>[
Center(
child: Container(
child: Text('Empty Body 0'),
),
),
Center(
child: Container(
child: Text('Empty Body 1'),
),
),
Center(
child: Container(
child: Text('Empty Body 2'),
),
),
Center(
child: Container(
child: Text('Empty Body 3'),
),
)
],
physics: NeverScrollableScrollPhysics(), // Comment this if you need to use Swipe.
),
floatingActionButton: Container(
height: 65.0,
width: 65.0,
child: FittedBox(
child: FloatingActionButton(
onPressed: () {},
child: Icon(
Icons.add,
color: Colors.white,
),
// elevation: 5.0,
),
),
),
);
}
}

The difference between the BottomAppBar and the BottomNavigationBar, is that with the last one, you can set a list of children (pages) to be rendered as you click on the icons below (onTap method). With the BottomAppBar, you have to set a Navigator method, speaking in UI/UX terms, I don't think it's very beauty to see.
Create an auxiliar component, which will have the BottomAppBar.
Then, pass a Row as the child method of it
Fill with your IconButtons
Set the onPressed methods to call the pages (Navigator.of(context).pushName('/yourScreenHere')
Then, for every screen you make you can add an AppBar on them.

You can use a switch case for your body using the same scaffold - Like in tabcontroller or radiobutton.
Just update the body when bottomAppBar icon is pressed.
Check out this link for better understanding. :)

Related

using one cards property how to create multiple cards using buttons,when we click on button ,it must create card using declared card property

import 'package:demo_app/transaction.dart';
import 'package:flutter/material.dart';
class TransactionList extends StatelessWidget {
final List transactions;
TransactionList(this.transactions);
#override
Widget build(BuildContext context) {
return
Container(
margin:EdgeInsets.symmetric(horizontal: 10),
height: 270,
child: ListView(
scrollDirection: Axis.horizontal,
children: <Widget>[
Row(children:
<Widget>[
Text(" Groups",
style: TextStyle(color: Colors.black, fontSize: 25)),
]),
GestureDetector(
child:
// ignore: unnecessary_new
new Card(
shadowColor:Colors.red,
shape:RoundedRectangleBorder(
borderRadius: BorderRadius.circular(15.0),
),
elevation: 15,
color: Colors.purpleAccent,
child: Container(
width: 160,
height: 240,
child:
Column(
mainAxisAlignment: MainAxisAlignment.end,
mainAxisSize: MainAxisSize.max,
children: <Widget>[
Container(
height: 140,
width: 140,
child: Image.network('https://images.pexels.com/photos/1767434/pexels-photo-1767434.jpeg?cs=srgb&dl=pexels-j-u-n-e-1767434.jpg&fm=jpg')),
const ListTile(
leading: Icon(Icons.flight),
title: Text('card2'),
),
ButtonBar(
children: <Widget>[
// FlatButton(
// color: Colors.red,
// child: const Text('BUY TICKETS'),
// onPressed: () {/* ... */},
// ),
FlatButton(
color: Colors.redAccent,
child: const Text('Add'),
onPressed: () {/* ... */},
),
],
),
],
),
),
),
),
//
],
),
);
}
}

How to fill the row with two buttons?

How to make two buttons expand equally over the entire width of the Navigation Drawer?
The main thing will be
ListTile(
title: Row(
children: <Widget>[
Expanded(child: RaisedButton(onPressed: () {},child: Text("Clear"),color: Colors.black,textColor: Colors.white,)),
Expanded(child: RaisedButton(onPressed: () {},child: Text("Filter"),color: Colors.black,textColor: Colors.white,)),
],
),
)
Complete Code
class SO extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
drawer: Drawer(
child: ListView(
padding: EdgeInsets.zero,
children: <Widget>[
DrawerHeader(
child: Text('Drawer Header'),
decoration: BoxDecoration(
color: Colors.blue,
),
),
ListTile(
title: Text('Item 1'),
onTap: () {
// Update the state of the app
// ...
},
),
ListTile(
//contentPadding: EdgeInsets.all(<some value here>),//change for side padding
title: Row(
children: <Widget>[
Expanded(child: RaisedButton(onPressed: () {},child: Text("Clear"),color: Colors.black,textColor: Colors.white,)),
Expanded(child: RaisedButton(onPressed: () {},child: Text("Filter"),color: Colors.black,textColor: Colors.white,)),
],
),
)
],
),
),
);
}
}
This worked for me
Row(
children: <Widget>[
RaisedButton(
onPressed: () {
Route route =
MaterialPageRoute(builder: (context) => MinionFlare());
Navigator.push(context, route);
},
child: SizedBox(
width: MediaQuery.of(context).size.width * 0.4,
child: Text("Minion"),
),
),
RaisedButton(
onPressed: () {
Route route = MaterialPageRoute(
builder: (context) => EmojiRatingBar());
Navigator.push(context, route);
},
child: SizedBox(
width: MediaQuery.of(context).size.width * 0.4,
child: Text("Emoji")),
),
],
),
You can wrap each button with Expanded.
Row(
children : <Widget>[
Expanded(
child: Button(
child: Text("Clear")
)
),
Expanded(
child: Button(
child: Text("Filter")
)
),
])
Container(
height: 100,
child: Row(
children : <Widget>[
Expanded(
child: RaisedButton(
onPressed: () {},
color: Color(0xff0000ff),
child: Text("Left Button", style: TextStyle(color: Colors.white),)
)
),
Expanded(
child: RaisedButton(
onPressed: () {},
color: Color(0xffd4d4d4),
child: Text("Right Button")
)
),
])
)

How to add Drawer for SliverAppBar

This is my code, copied from here:
SliverAppBar(
expandedHeight: 150.0,
flexibleSpace: const FlexibleSpaceBar(
title: Text('Available seats'),
),
actions: < Widget > [
IconButton(
icon: const Icon(Icons.add_circle),
tooltip: 'Add new entry',
onPressed: () { /* ... */ },
),
]
)
But I need to add a Drawer. How can I do that?
I am trying to rebuild my app in Flutter.
Converting java android app to flutter
I replaced the icon but how can I create a Drawer?
leading: IconButton(icon: Icon( Icons.menu ),onPressed: ()=>{},)
My full code
#override
Widget build(BuildContext context) {
return NestedScrollView(
headerSliverBuilder: (BuildContext context, bool innerBoxIsScrolled) {
return <Widget>[
SliverAppBar(
leading: IconButton(
icon: Icon(Icons.menu),
onPressed: () => {},
),
actions: <Widget>[
IconButton(
onPressed: () => {},
icon: Icon(Icons.shopping_cart),
)
],
expandedHeight: 200.0,
floating: false,
pinned: true,
flexibleSpace: FlexibleSpaceBar(
centerTitle: true,
title: Text("My Pet Shop",
style: TextStyle(
color: Colors.white,
fontSize: 16.0,
)),
background: Image.network(
"https://firebasestorage.googleapis.com/v0/b/my-pet-world.appspot.com/o/images%2Fbannerads%2FxTmAblJI7fMF1l0nUa1gM32Kh9z1%2F734rm6w7bxznp%2FPETWORLD-HOME-SLIDER-KITTENS.webp?alt=media&token=cf7f48bb-6621-47b3-b3f8-d8b36fa89715",
fit: BoxFit.cover,
)),
),
];
},
body: Container(
margin: EdgeInsets.only(top: 0),
child: Column(
children: <Widget>[
Expanded(
//getHomePageWidget()
child: ListView(
padding: EdgeInsets.all(0.0),
children: <Widget>[getHomePageWidget()],
),
)
],
),
));
}
Drawer is a property for Scaffold. Once you set a drawer property, the menu icon will automatically appear in the SliverAppBar.
Return this inside your build method, and you will get what you are looking for.
return Scaffold(
body: CustomScrollView(
slivers: <Widget>[
SliverAppBar(
expandedHeight: 200.0,
flexibleSpace: const FlexibleSpaceBar(
title: Text('Available seats'),
),
actions: <Widget>[
IconButton(
icon: const Icon(Icons.add_circle),
tooltip: 'Add new entry',
onPressed: () {},
),
],
),
SliverList(
delegate: SliverChildListDelegate([
getHomePageWidget(),
]),
),
],
),
drawer: Drawer(),
);
NOTE: if you have multiple Scaffold in the tree above the CustomScrollView than the Drawer should be in the most bottom Scaffold

How to close self OverlayEntry onTap

I have an OverlayEntry that displays fullscreen. I want to dispatch an actions an close it onTap of the overlayentry's buttons
OverlayEntry _buildOverlayFeedback(BuildContext context, String tituloEvento) {
return OverlayEntry(
builder: (context) => Material(
child: Container(
width: double.infinity,
height: double.infinity,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
ListTile(
leading: Icon(Icons.sentiment_dissatisfied),
title: Text('No me ha gustado'),
onTap: () {
// how to close myself????
},
),
ListTile(
leading: Icon(Icons.sentiment_very_satisfied),
title: Text('Muy bien'),
onTap: () {}),
],
),
],
),
),
),
);
}
You call remove() on the OverlayEntry itself.
This could be one way of doing it:
OverlayEntry _buildOverlayFeedback(BuildContext context, String tituloEvento) {
OverlayEntry entry;
entry = OverlayEntry(
builder: (context) => Material(
child: Container(
width: double.infinity,
height: double.infinity,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
ListTile(
leading: Icon(Icons.sentiment_dissatisfied),
title: Text('No me ha gustado'),
onTap: () {
entry.remove();
},
),
ListTile(
leading: Icon(Icons.sentiment_very_satisfied),
title: Text('Muy bien'),
onTap: () {}),
],
),
],
),
),
),
);
return entry;
}
For those of you who are trying to figure out how to do this with FCM onMessage with Navigator.of(context).overlay.insert(entry) - chemamolins' answer works, you just have to adapt it slightly. Here's a similar example to get you started:
onMessage: (Map<String, dynamic> message) async {
OverlayEntry entry;
entry = OverlayEntry(builder: (context) {
return GestureDetector(
onTap: entry.remove,
child: SafeArea(
child: Align(
alignment: Alignment.topCenter,
child: Material(
type: MaterialType.transparency,
child: Container(
decoration: BoxDecoration(color: Colors.white),
width: double.infinity,
height: 60,
child: Column(
children: <Widget>[
Text(message['notification']['title']),
Text(message['notification']['body']),
],
),
),
),
),
),
);
});
Navigator.of(context).overlay.insert(entry);
},
And onTap will close out the OverlayEntry.

How to add notch to TabBar to place FloatingActionButton in it

I would like to create a notch inside the TabBar to place the FloatingActionBottom in it but I don't know how to do that.
I found nothing in the documentations or on the internet.
You can use the Bottom App Bar for this kind of User Interface
The hasNotch property of the BottomAppBar must be true.
This would get you what I am upto
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: const Text('Bottom App Bar')),
floatingActionButtonLocation:
FloatingActionButtonLocation.centerDocked,
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.add), onPressed: () {},),
bottomNavigationBar: BottomAppBar(
hasNotch: true,
child: new Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
IconButton(icon: Icon(Icons.menu), onPressed: () {},),
IconButton(icon: Icon(Icons.search), onPressed: () {},),
],
),
),
);
}
Thank You!
Try implementing this revised version of the code. The FAB should persist across the three tabs
class BarTab extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: DefaultTabController(
length: 3,
child: Scaffold(
appBar: AppBar(
bottom: TabBar(
tabs: [
Tab(icon: Icon(Icons.directions_car)),
Tab(icon: Icon(Icons.directions_transit)),
Tab(icon: Icon(Icons.directions_bike)),
],
),
title: Text('Tabs Demo'),
),
body: TabBarView(
children: [
Icon(Icons.audio),
Icon(Icons.play),
Icon(Icons.maps),
],
),
floatingActionButton: FloatingActionButton(
onpressed:(){},
child: Icon(Icons.add),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
bottomNavigationBar:BottomAppBar(
color:Colors.blue,
hasNotch: true,
child:Container(
height:50.0
child:Row(
children: <Widget>[
IconButton(
icon: Icon(Icons.menu),
onPressed: (){})
]
)
)
),
),
);
}
2020 solution:
hasNotch property is no more in BottomAppBar, however, you can do this in Scaffold
bottomNavigationBar: BottomAppBar(
shape: CircularNotchedRectangle(), //this is what creates the notch
color: Colors.blue,
child: SizedBox(
height: height * 0.1,
width: width,
),
),
floatingActionButton: Container(
margin: EdgeInsets.all(10),
width: 80.0,
height: 80.0,
child: FloatingActionButton(
onPressed: () {},
child: Icon(
Icons.add,
size: 25.0,
),
),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked
output :

Resources