LoadFileUrl and LoadHtmlString not loading local document resources - ios

Basically using HybridWebView which uses WKWebview I'm loading a downloading an html file with a bunch of css files that are stored in the app documents directory.
Example
var/mobile/Containers/Data/Application/C9D9BB56-79B6-4990-A599-18C6AD928A22/Documents
I can load the html just fine using LoadFileUrl or LoadHTMLString, the issue is that the referenced css and js does not load into the webview
This is my file url
file:///var/mobile/Containers/Data/Application/C9D9BB56-79B6-4990-A599-18C6AD928A22/Documents/Courses/2d7d0a7d-145a-41d0-9abf-685a2b5dfc3c/Online_Placement_Test_no_timer_pack/YKZOP4NACH3EPJNTG6M4T2BQDI/Unit_4_5/995/Unit.html
Base Url
file:///var/mobile/Containers/Data/Application/C9D9BB56-79B6-4990-A599-18C6AD928A22/Documents/Courses/2d7d0a7d-145a-41d0-9abf-685a2b5dfc3c/Online_Placement_Test_no_timer_pack/YKZOP4NACH3EPJNTG6M4T2BQDI/Unit_4_5/995/
And this is an example of a path to a resource that doesn't load grabbed from the network inspector in Safari.
file:///var/mobile/Containers/Data/Application/C9D9BB56-79B6-4990-A599-18C6AD928A22/Documents/Courses/2d7d0a7d-145a-41d0-9abf-685a2b5dfc3c/Online_Placement_Test_no_timer_pack/YKZOP4NACH3EPJNTG6M4T2BQDI/Unit_4_5/995/js/bootstrap.min.js
Not sure what I'm doing wrong here. I've even set
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsLocalNetworking</key>
<true/>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
in info.plist

You can obtain the doc dir via NSFileManager.DefaultManager.GetUrl.
Example loading "WebSite" from App's document directory
var docsDir = NSFileManager.DefaultManager.GetUrl(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomain.User, null, true, out var error);
var data = NSUrl.FromFilename(Path.Combine(docsDir.Path, "WebSite", "index.html"));
var content = NSUrl.FromFilename(Path.Combine(docsDir.Path, "WebSite"));
webView.LoadFileUrl(data, content);
Example loading "WebSite" from bundled resources:
var bundlePath = NSBundle.MainBundle.BundlePath;
var data = NSUrl.FromFilename(Path.Combine(bundlePath, "WebSite", "index.html"));
var content = NSUrl.FromFilename(Path.Combine(bundlePath, "WebSite"));
webView.LoadFileUrl(data, content);
Using an downloaded Azure sample website
Note: Downloaded to a WebSite subdir within NSSearchPathDirectory.DocumentDirectory
├── css
│   └── site.css
├── fonts
│   └── segoeuil.ttf
├── img
│   ├── cloneWhite.svg
│   ├── deployWhite.svg
│   ├── lightbulbWhite.svg
│   ├── stackWhite.svg
│   ├── successCloudNew.svg
│   └── tweetThis.svg
└── index.html
Local Output:

Loading a locally stored website or html-File from the filesystem's App's caches directory using WebKit WKWebView in Objective-C in iOS13
Note the very important webView.configuration.preferences setting allowFileAccessFromFileURLs!!
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *docsDir = [paths objectAtIndex:0];
NSString *downloadDir = [[NSString alloc] initWithFormat:#"%#/%#", docsDir, #"www"];
NSURL* downloadDirUrl = [[NSURL alloc] initFileURLWithPath:downloadDir];
NSLog(#"DIR '%#'", downloadDirUrl);
NSURL* indexHtmlUrl = [[NSURL alloc] initWithString:[[NSString alloc] initWithFormat:#"%#/%#", downloadDir, #"/index.html?param=val"]];
NSLog(#"HTML '%#'", indexHtmlUrl);
WKWebView* webView = ...;
[webView.configuration.preferences setValue:#YES forKey:#"allowFileAccessFromFileURLs"];
[webView loadFileURL:indexHtmlUrl allowingReadAccessToURL:downloadDirUrl];

Related

How to open a downloaded file

I am writing an application for Xamarin.iOS, but an answer in native iOS would suffice. After I download a file (image or pdf) I want to open it:
public void DidFinishDownloading(NSUrlSession session, NSUrlSessionDownloadTask downloadTask, NSUrl location)
{
// how to open location?
}
I tried UIApplication.SharedApplication.OpenUrl(location); but nothing happens.
I'm not sure whether you mind using WKWebView to load the local file, and if you store the file in Library/Caches/ of Application directories, you could use follow ways to load the downloaded file.
Get the cache path:
var documents = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
cache = Path.Combine(documents, "..", "Library", "Caches");
Console.WriteLine("path is : "+cache);
Load a tree.png in WKWebView:
webView = new WKWebView(View.Frame, new WKWebViewConfiguration());
View.AddSubview(webView);
NSUrl nSUrl = new NSUrl("file://" + cache + "/tree.png");
webView.LoadFileUrl(nSUrl, nSUrl);
Here is the output:
2020-10-28 10:27:47.303745+0800 IOSSplashScreen[4370:73093] path is : /Users/xxx/Library/Developer/CoreSimulator/Devices/C30029F0-379A-4255-B38B-27E2BAAC8CC1/data/Containers/Data/Application/5C7D7CA5-7394-414A-897F-8F1A278838A8/Documents/../Library/Caches
And effect:

Access files in Swift Package [duplicate]

I'm trying to use a resource file in unit tests and access it with Bundle.path, but it returns nil.
This call in MyProjectTests.swift returns nil:
Bundle(for: type(of: self)).path(forResource: "TestAudio", ofType: "m4a")
Here is my project hierarchy. I also tried moving TestAudio.m4a to a Resources folder:
├── Package.swift
├── Sources
│   └── MyProject
│   ├── ...
└── Tests
└── MyProjectTests
├── MyProjectTests.swift
└── TestAudio.m4a
Here is my package description:
// swift-tools-version:4.0
import PackageDescription
let package = Package(
name: "MyProject",
products: [
.library(
name: "MyProject",
targets: ["MyProject"])
],
targets: [
.target(
name: "MyProject",
dependencies: []
),
.testTarget(
name: "MyProjectTests",
dependencies: ["MyProject"]
),
]
)
I am using Swift 4 and the Swift Package Manager Description API version 4.
Swift 5.3
See Apple Documentation: "Bundling Resources with a Swift Package"
Swift 5.3 includes Package Manager Resources SE-0271 evolution proposal with "Status: Implemented (Swift 5.3)".
Resources aren't always intended for use by clients of the package; one use of resources might include test fixtures that are only needed by unit tests. Such resources would not be incorporated into clients of the package along with the library code, but would only be used while running the package's tests.
Add a new resources parameter in target and testTarget APIs to allow declaring resource files explicitly.
SwiftPM uses file system conventions for determining the set of source files that belongs to each target in a package: specifically, a target's source files are those that are located underneath the designated "target directory" for the target. By default this is a directory that has the same name as the target and is located in "Sources" (for a regular target) or "Tests" (for a test target), but this location can be customized in the package manifest.
// Get path to DefaultSettings.plist file.
let path = Bundle.module.path(forResource: "DefaultSettings", ofType: "plist")
// Load an image that can be in an asset archive in a bundle.
let image = UIImage(named: "MyIcon", in: Bundle.module, compatibleWith: UITraitCollection(userInterfaceStyle: .dark))
// Find a vertex function in a compiled Metal shader library.
let shader = try mtlDevice.makeDefaultLibrary(bundle: Bundle.module).makeFunction(name: "vertexShader")
// Load a texture.
let texture = MTKTextureLoader(device: mtlDevice).newTexture(name: "Grass", scaleFactor: 1.0, bundle: Bundle.module, options: options)
Example
// swift-tools-version:5.3
import PackageDescription
targets: [
.target(
name: "Example",
dependencies: [],
resources: [
// Apply platform-specific rules.
// For example, images might be optimized per specific platform rule.
// If path is a directory, the rule is applied recursively.
// By default, a file will be copied if no rule applies.
// Process file in Sources/Example/Resources/*
.process("Resources"),
]),
.testTarget(
name: "ExampleTests",
dependencies: [Example],
resources: [
// Copy Tests/ExampleTests/Resources directories as-is.
// Use to retain directory structure.
// Will be at top level in bundle.
.copy("Resources"),
]),
Reported Issues & Possible Workarounds
Swift 5.3 SPM Resources in tests uses wrong bundle path?
Swift Package Manager - Resources in test targets
Xcode
Bundle.module is generated by SwiftPM (see Build/BuildPlan.swift SwiftTargetBuildDescription generateResourceAccessor()) and thus not present in Foundation.Bundle when built by Xcode.
A comparable approach in Xcode would be to:
manually add a Resources reference folder to the Xcode project,
add an Xcode build phase copy to put the Resource into some *.bundle directory,
add a some custom #ifdef XCODE_BUILD compiler directive for the Xcode build to work with the resources.
#if XCODE_BUILD
extension Foundation.Bundle {
/// Returns resource bundle as a `Bundle`.
/// Requires Xcode copy phase to locate files into `ExecutableName.bundle`;
/// or `ExecutableNameTests.bundle` for test resources
static var module: Bundle = {
var thisModuleName = "CLIQuickstartLib"
var url = Bundle.main.bundleURL
for bundle in Bundle.allBundles where bundle.bundlePath.hasSuffix(".xctest") {
url = bundle.bundleURL.deletingLastPathComponent()
thisModuleName = thisModuleName.appending("Tests")
}
url = url.appendingPathComponent("\(thisModuleName).bundle")
guard let bundle = Bundle(url: url) else {
fatalError("Foundation.Bundle.module could not load resource bundle: \(url.path)")
}
return bundle
}()
/// Directory containing resource bundle
static var moduleDir: URL = {
var url = Bundle.main.bundleURL
for bundle in Bundle.allBundles where bundle.bundlePath.hasSuffix(".xctest") {
// remove 'ExecutableNameTests.xctest' path component
url = bundle.bundleURL.deletingLastPathComponent()
}
return url
}()
}
#endif
SwiftPM (5.1) does not support resources natively yet, however...
When unit tests are running, the repository can be expected to be available, so simply load the resource with something derived from #file. This works with all extant versions of SwiftPM.
let thisSourceFile = URL(fileURLWithPath: #file)
let thisDirectory = thisSourceFile.deletingLastPathComponent()
let resourceURL = thisDirectory.appendingPathComponent("TestAudio.m4a")
In cases other than tests, where the repository will not be around at runtime, resources can still be included, albeit at the expense of the binary size. Any arbitrary file can be embedded into Swift source by expressing it as base 64 data in a string literal. Workspace is an open‐source tool that can automate that process: $ workspace refresh resources. (Disclaimer: I am its author.)
Bundle.module started to work for me after right file structure and dependencies setup.
File structure for test target:
Dependencies setup in Package.swift:
targets: [
// Targets are the basic building blocks of a package. A target can define a module or a test suite.
// Targets can depend on other targets in this package, and on products in packages this package depends on.
.target(
name: "Parser",
dependencies: []),
.testTarget(
name: "ParserTests",
dependencies: ["Parser"],
resources: [
.copy("Resources/test.txt")
]
),
]
Usage in the project:
private var testData: Data {
let url = Bundle.module.url(forResource: "test", withExtension: "txt")!
let data = try! Data(contentsOf: url)
return data
}
A Swift script approach for Swift 5.2 and earlier...
Swift Package Manager (SwiftPM)
It is possible to use resources in unit tests with SwiftPM for both macOS and Linux with some additional setup and custom scripts. Here is a description of one possible approach:
The SwiftPM does not yet provide a mechanism for handling resources. The following is a workable approach for using test resources TestResources/ within a package; and, also provides for a consistent TestScratch/ directory for creating test files if needed.
Setup:
Add test resources directory TestResources/ in the PackageName/ directory.
For Xcode use, add test resources to project "Build Phases" for the test bundle target.
Project Editor > TARGETS > CxSQLiteFrameworkTests > Build Phases > Copy Files: Destination Resources, + add files
For command line use, set up Bash aliases which include swift-copy-testresources.swift
Place an executable version of swift-copy-testresources.swift on an appropriate path which is included $PATH.
Ubuntu: nano ~/bin/ swift-copy-testresources.swift
Bash Aliases
macOS: nano .bash_profile
alias swiftbuild='swift-copy-testresources.swift $PWD; swift build -Xswiftc "-target" -Xswiftc "x86_64-apple-macosx10.13";'
alias swifttest='swift-copy-testresources.swift $PWD; swift test -Xswiftc "-target" -Xswiftc "x86_64-apple-macosx10.13";'
alias swiftxcode='swift package generate-xcodeproj --xcconfig-overrides Package.xcconfig; echo "REMINDER: set Xcode build system."'
Ubuntu: nano ~/.profile. Apppend to end. Change /opt/swift/current to where Swift is installed for a given system.
#############
### SWIFT ###
#############
if [ -d "/opt/swift/current/usr/bin" ] ; then
PATH="/opt/swift/current/usr/bin:$PATH"
fi
alias swiftbuild='swift-copy-testresources.swift $PWD; swift build;'
alias swifttest='swift-copy-testresources.swift $PWD; swift test;'
Script: swift-copy-testresources.sh chmod +x
#!/usr/bin/swift
// FILE: swift-copy-testresources.sh
// verify swift path with "which -a swift"
// macOS: /usr/bin/swift
// Ubuntu: /opt/swift/current/usr/bin/swift
import Foundation
func copyTestResources() {
let argv = ProcessInfo.processInfo.arguments
// for i in 0..<argv.count {
// print("argv[\(i)] = \(argv[i])")
// }
let pwd = argv[argv.count-1]
print("Executing swift-copy-testresources")
print(" PWD=\(pwd)")
let fm = FileManager.default
let pwdUrl = URL(fileURLWithPath: pwd, isDirectory: true)
let srcUrl = pwdUrl
.appendingPathComponent("TestResources", isDirectory: true)
let buildUrl = pwdUrl
.appendingPathComponent(".build", isDirectory: true)
let dstUrl = buildUrl
.appendingPathComponent("Contents", isDirectory: true)
.appendingPathComponent("Resources", isDirectory: true)
do {
let contents = try fm.contentsOfDirectory(at: srcUrl, includingPropertiesForKeys: [])
do { try fm.removeItem(at: dstUrl) } catch { }
try fm.createDirectory(at: dstUrl, withIntermediateDirectories: true)
for fromUrl in contents {
try fm.copyItem(
at: fromUrl,
to: dstUrl.appendingPathComponent(fromUrl.lastPathComponent)
)
}
} catch {
print(" SKIP TestResources not copied. ")
return
}
print(" SUCCESS TestResources copy completed.\n FROM \(srcUrl)\n TO \(dstUrl)")
}
copyTestResources()
Test Utility Code
////////////////
// MARK: - Linux
////////////////
#if os(Linux)
// /PATH_TO_PACKAGE/PackageName/.build/TestResources
func getTestResourcesUrl() -> URL? {
guard let packagePath = ProcessInfo.processInfo.environment["PWD"]
else { return nil }
let packageUrl = URL(fileURLWithPath: packagePath)
let testResourcesUrl = packageUrl
.appendingPathComponent(".build", isDirectory: true)
.appendingPathComponent("TestResources", isDirectory: true)
return testResourcesUrl
}
// /PATH_TO_PACKAGE/PackageName/.build/TestScratch
func getTestScratchUrl() -> URL? {
guard let packagePath = ProcessInfo.processInfo.environment["PWD"]
else { return nil }
let packageUrl = URL(fileURLWithPath: packagePath)
let testScratchUrl = packageUrl
.appendingPathComponent(".build")
.appendingPathComponent("TestScratch")
return testScratchUrl
}
// /PATH_TO_PACKAGE/PackageName/.build/TestScratch
func resetTestScratch() throws {
if let testScratchUrl = getTestScratchUrl() {
let fm = FileManager.default
do {_ = try fm.removeItem(at: testScratchUrl)} catch {}
_ = try fm.createDirectory(at: testScratchUrl, withIntermediateDirectories: true)
}
}
///////////////////
// MARK: - macOS
///////////////////
#elseif os(macOS)
func isXcodeTestEnvironment() -> Bool {
let arg0 = ProcessInfo.processInfo.arguments[0]
// Use arg0.hasSuffix("/usr/bin/xctest") for command line environment
return arg0.hasSuffix("/Xcode/Agents/xctest")
}
// /PATH_TO/PackageName/TestResources
func getTestResourcesUrl() -> URL? {
let testBundle = Bundle(for: CxSQLiteFrameworkTests.self)
let testBundleUrl = testBundle.bundleURL
if isXcodeTestEnvironment() { // test via Xcode
let testResourcesUrl = testBundleUrl
.appendingPathComponent("Contents", isDirectory: true)
.appendingPathComponent("Resources", isDirectory: true)
return testResourcesUrl
}
else { // test via command line
guard let packagePath = ProcessInfo.processInfo.environment["PWD"]
else { return nil }
let packageUrl = URL(fileURLWithPath: packagePath)
let testResourcesUrl = packageUrl
.appendingPathComponent(".build", isDirectory: true)
.appendingPathComponent("TestResources", isDirectory: true)
return testResourcesUrl
}
}
func getTestScratchUrl() -> URL? {
let testBundle = Bundle(for: CxSQLiteFrameworkTests.self)
let testBundleUrl = testBundle.bundleURL
if isXcodeTestEnvironment() {
return testBundleUrl
.deletingLastPathComponent()
.appendingPathComponent("TestScratch")
}
else {
return testBundleUrl
.deletingLastPathComponent()
.deletingLastPathComponent()
.deletingLastPathComponent()
.appendingPathComponent("TestScratch")
}
}
func resetTestScratch() throws {
if let testScratchUrl = getTestScratchUrl() {
let fm = FileManager.default
do {_ = try fm.removeItem(at: testScratchUrl)} catch {}
_ = try fm.createDirectory(at: testScratchUrl, withIntermediateDirectories: true)
}
}
#endif
File Locations:
Linux
During the swift build and swift test the process environment variable PWD provides a path the package root …/PackageName. The PackageName/TestResources/ files are copied to $PWD/.buid/TestResources. The TestScratch/ directory, if used during test runtime, is created in $PWD/.buid/TestScratch.
.build/
├── debug -> x86_64-unknown-linux/debug
...
├── TestResources
│ └── SomeTestResource.sql <-- (copied from TestResources/)
├── TestScratch
│ └── SomeTestProduct.sqlitedb <-- (created by running tests)
└── x86_64-unknown-linux
└── debug
├── PackageName.build/
│ └── ...
├── PackageNamePackageTests.build
│ └── ...
├── PackageNamePackageTests.swiftdoc
├── PackageNamePackageTests.swiftmodule
├── PackageNamePackageTests.xctest <-- executable, not Bundle
├── PackageName.swiftdoc
├── PackageName.swiftmodule
├── PackageNameTests.build
│ └── ...
├── PackageNameTests.swiftdoc
├── PackageNameTests.swiftmodule
└── ModuleCache ...
macOS CLI
.build/
|-- TestResources/
| `-- SomeTestResource.sql <-- (copied from TestResources/)
|-- TestScratch/
| `-- SomeTestProduct.sqlitedb <-- (created by running tests)
...
|-- debug -> x86_64-apple-macosx10.10/debug
`-- x86_64-apple-macosx10.10
`-- debug
|-- PackageName.build/
|-- PackageName.swiftdoc
|-- PackageName.swiftmodule
|-- PackageNamePackageTests.xctest
| `-- Contents
| `-- MacOS
| |-- PackageNamePackageTests
| `-- PackageNamePackageTests.dSYM
...
`-- libPackageName.a
macOS Xcode
PackageName/TestResources/ files are copied into the test bundle Contents/Resources folder as part of the Build Phases. If used during tests, TestScratch/ is placed alongside the *xctest bundle.
Build/Products/Debug/
|-- PackageNameTests.xctest/
| `-- Contents/
| |-- Frameworks/
| | |-- ...
| | `-- libswift*.dylib
| |-- Info.plist
| |-- MacOS/
| | `-- PackageNameTests
| `-- Resources/ <-- (aka TestResources/)
| |-- SomeTestResource.sql <-- (copied from TestResources/)
| `-- libswiftRemoteMirror.dylib
`-- TestScratch/
`-- SomeTestProduct.sqlitedb <-- (created by running tests)
I also posted a GitHubGist of this same approach at 004.4'2 SW Dev Swift Package Manager (SPM) With Resources Qref
I found another solution looking at this file.
It's possible to create a bundle with a path, for example:
let currentBundle = Bundle.allBundles.filter() { $0.bundlePath.hasSuffix(".xctest") }.first!
let realBundle = Bundle(path: "\(currentBundle.bundlePath)/../../../../Tests/MyProjectTests/Resources")
It's a bit ugly, but if you want to avoid a Makefile, it works.
starting on Swift 5.3, thanks to SE-0271, you can add bundle resources on swift package manager by adding resources on your .target declaration.
example:
.target(
name: "HelloWorldProgram",
dependencies: [],
resources: [.process(Images), .process("README.md")]
)
if you want to learn more, I have written an article on medium, discussing this topic. I don't specifically discuss .testTarget, but looking on the swift proposal, it looks alike.
I'm using:
extension Bundle {
func locateFirst(forResource: String, withExtension: String) -> URL? {
for b in Bundle.allBundles {
if let u = b.url(forResource: forResource, withExtension: withExtension) {
return u
}
}
return nil
}
}
'''
And then just call locateFirst, which gives the first item.
like:
'''
let p12 = Bundle().locateFirst(forResource: "Certificates", withExtension: "p12")!
'''
A made a simple solution that works for legacy swift and future swift:
Add your assets in the root of your project
In your swift code: ResourceHelper.projectRootURL(projectRef: #file, fileName: "temp.bundle/payload.json").path
Works in Xcode and swift build in terminal or github actions 🎉
https://eon.codes/blog/2020/01/04/How-to-include-assets-with-swift-package-manager/ and https://github.com/eonist/ResourceHelper/

Using Socket IO with Express JS

(Not familiar with node.)
I generated my express js app using the express-generator
so the file structure looks like this
├── app.js
├── bin
│ └── www
├── package.json
├── public
│ ├── images
│ ├── javascripts
│ └── stylesheets
│ └── style.css
├── routes
│ ├── index.js
│ └── users.js
└── views
├── error.jade
├── index.jade
└── layout.jade
I wanted to implement socket io. so on file bin/www
I added this code below server.listen(port);
server.listen(port);
/**
* Socket IO
*/
var io = require('socket.io')(server);
io.on('connection', function(socket){
console.log('a user connected');
console.log(socket.id);
socket.on('disconnect', function(){
console.log('user disconnected');
console.log(socket.id);
});
});
every time a client connect, it logs
a user connected
now I want to post an update to a specific user using their socket.id
on routes/index.js
var express = require('express');
var router = express.Router();
var io = require('socket.io');
/* GET home page. */
router.route('/')
.get(function(req, res, next)
{
res.send('Nothing to do here');
})
.post(function(req, res, next)
{
var socketid = req.param('socketid');
io.broadcast.to(id).emit('message', "Hello World");
}
);
module.exports = router;
Now Every time I post. I get an error
Cannot read property 'to' of undefined
it seems that I got a wrong io.
should I require also the server inside my index.js?
or how can I use the one io var declared in www? is this possible? just use the existing objects already
You are getting Cannot read property 'to' of undefined, because you have not defined io in routes\index.js file and you don't have reference to io in bin/www.
You can resolve the issue by passing the newly io object to the routes file.
e.g.
bin/www
server.listen(port);
/**
* Socket IO
*/
var io = require('socket.io')(server);
//remove same lines from app.js
var routes = require('./router/index.js')(io);
app.use('/', routes)
io.on('connection', function(socket){
console.log('a user connected');
console.log(socket.id);
socket.on('disconnect', function(){
console.log('user disconnected');
console.log(socket.id);
});
});
router/index.js
module.exports = function(io) {
var express = require('express');
var router = express.Router();
/* GET home page. */
router.route('/').get(function(req, res, next){
res.send('Nothing to do here');
}).post(function(req, res, next){
var socketid = req.param('socketid');
io.broadcast.to(id).emit('message', "Hello World");
});
return router;
}
Let me know, if it doesn't work.

How to get list of files in skydrive/onedrive root directory for iOS's LiveSDK?

I'm currently using iOS's LiveSDK and I'm trying to get a list of all files including folders in my skydrive/onedrive root directory. The methods I'm currently using are:
[self.liveClient getWithPath:#"me/skydrive"
delegate:self
userState:#"get folder"];
- (void) liveOperationSucceeded:(LiveOperation *)operation{
if ([operation.userState isEqual:#"get folder"]) {
NSLog(#"folderIdLabel = %#", [operation.result objectForKey:#"id"]);
NSLog(#"folderNameLabel = %#", [operation.result objectForKey:#"name"]);
NSLog(#"folderUploadPathLabel = %#", [operation.result objectForKey:#"upload_location"]);
NSLog(#"folderLinkLabel = %#", [operation.result objectForKey:#"link"]);
NSLog(#"folderTypeLabel = %#", [operation.result objectForKey:#"type"]);
};
}
I'm only able to reach my root folder. How do I get a list of all files inside my root folder and put it inside an NSMutableArray?
If you want to get all files in root directory,your code should like this:
[self.liveClient getWithPath:#"me/skydrive/files" // get directory and files in root directory
delegate:self
userState:#"get folder"];
1.me/skydrive ---- get the metadata of the root directory.
2.me/skydrive/files ---- get the directories and files in the room directory
3.fileid.xxxxxxx/content --- get the data for the file.
My English is pour,so I hope you can understand me.

How upload a image in other directory outside of WebApp in ckeditor grails plugin

I am trying to use CKEditor plugin for Grails to let users upload and insert images. I have a couple of issues:
Security: I want to allow users to upload images and keep them private so other users can not access them. Can I define subdirectories where to upload the images using ckeditor plugin?
After uploading an image (to a common directory), I get a 404 error when I try to retrieve the image. Images are saved to the dir pointed by 'baseDir' configuration setting. If I store images within the 'webapps' directory, I can retrieve them, but not when I use a different directory, outside of my webapp.
My configuration looks like this:
ckeditor {
config = "/js/ckconfig.js"
skipAllowedItemsCheck = false
defaultFileBrowser = "ofm"
upload {
baseurl = "/ck"
basedir = "c://Users//jose//project//ck//"
overwrite = false
link {
browser = true
upload = false
allowed = []
denied = ['html', 'htm', 'php', 'php2', 'php3', 'php4', 'php5',
'phtml', 'pwml', 'inc', 'asp', 'aspx', 'ascx', 'jsp',
'cfm', 'cfc', 'pl', 'bat', 'exe', 'com', 'dll', 'vbs', 'js', 'reg',
'cgi', 'htaccess', 'asis', 'sh', 'shtml', 'shtm', 'phtm']
}
image {
browser = true
upload = true
allowed = ['jpg', 'gif', 'jpeg', 'png']
denied = []
}
flash {
browser = false
upload = false
allowed = ['swf']
denied = []
}
}
}
Has anyone been able to solve this?
Thanks

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