Xamarin google play services login setup - xamarin.android

I am trying to hook a Xamarin project up to Google Play Services but keep receiving a SIGN_IN_REQUIRED error when calling Connect. I have read a few posts online but cannot determine what actually causes this error message.
I have setup the a game project and also setup an API with oAuth credentials. I have made sure that the same SHA key is being used in the API credentials and in the application while debugging but I am still not making any progress.
I am currently presuming that this is not a coding problem but rather something to do with the setup of the API services etc but have ran out of things to try at this point.

Firstly, to make sure your network connection is normal, you can run this demo in your network environment.developer.xamarin.com/samples/monodroid/google-services/… Donnot forget to change to clientID in string.xaml.Then , open the firebase console, find this app check the clientID if it is same with your code, and check the SHA-1 hash of your signing certificate.

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ASP.NET web app loads as local user instead of Azure AD login

I'm trying to migrate from local NLTM authentication to Azure AD login for an on premise app. I have set up the connected service, but everytime the SignIn method is called:
The request is already authenticated and it's using my local PC name, so the O365 log in is never triggered. Debugging doesn't help as the User info and Request don't seem to exist outside of the AccountController. Does anyone know what is going on and how I can get it to load up the login instead?
If anyone else finds this, check and triple check your web config and project files for any lingering windows authentication variables. Failing that try creating a new project with authentication and then copy the content of the old project across bit by bit. It turned out for me to be something dodgy in the project, but even using a comparison tool afterwards showed no discernible differences.
Only thing I can think of is that the Authentication with Azure Active Directory Connected Services made changes that broke something, but using the auth option during project creation did it properly.

Should I enable OAuth for Youtube APi if I wont use it?

Without OAuth after request:
GET https://www.googleapis.com/youtube/v3/search?key={API_KEY}&channelId={chanel_ID}&part=snippet&maxResults=20
I getting message "Access Not Configured. YouTube Data API has not been used in project". But it is enabled. Should I add OAuth credentials even if I wont use it, or it problem have another reasons?
In my case, it was working and suddenly stopped. Im not using OAuth.
So I created a New Project with a new Credential and setup the new credential.
Its working again... But I dont know if it will suddenly stop.

Google 400 Error: invalid request Custom scheme URIs are not allowed for 'Web' client type

When I am signing into Gmail in my iOS App, I am getting the below error (screenshot) and the sign-in fields do not appear. We are loading the sign-in screen in a WKWebView.
We are using a custom URI redirect but why is google throwing this error now. What are the alternatives to a custom URI?
Swift 2.3 project
Using OAuthSwift v0.6.0 cocoapod
This started quite recently only in the past week or so I believe something changed with Google's APIs.
I have read that google is deprecating webviews for OAuth and will block requests on April 20, 2017. As seen here in a Google Developers Blog:
https://developers.googleblog.com/2016/08/modernizing-oauth-interactions-in-native-apps.html
Does this mean I already need to use or is there another viable solution? I thought I had more time before needing to update this.
My guess is that your client is registered incorrectly in Google Cloud Console. A 'WEB' client is typically a server or Javascript application. An iOS app should be registered as an iOS client.
https://developers.google.com/identity/protocols/OAuth2InstalledApp#creatingcred
I Just found this problem too.
Please check google developer console and look at the credentials keys
Your Client ID in google-info plist must come from iOS application, not the web.
And use that Client ID to be revereseClientID and copy it in to URI type
I have solved the problems by create project in Fire Base Because REVERSED_CLIENT_ID generate from developers.google.com Incorrect.
Try create your project in FireBase
https://console.firebase.google.com
you must cross check clientId at your 'Google Dashboard' clientId and clientId at "GoogleProject.Plsit".if both are different, copy ClientID from 'Google Dashboard' and paste it on "GoogleService-Info.Plsit".and also amend your reverseClientId in "GoogleService-Info.Plsit" according to newly pasted ClientID(you check the pattern how reverseClientId created from client Id in "GoogleService-Info.Plsit"). And then paste thid reverseClientId in 'URL type' in your project setting.
In case of mine clientId on "GoogleService-Info.Plsit" and my 'Google Dashboard' were different.
chech your google dashboard here : https://console.developers.google.com/apis/credentials?project=firebase
I just experienced this issue following the Google Signin for iOS Guide. The plist generated file is not the good one. You need to take a look at the clientID and reversedClientID and be sure that they are the ones for the iOS app on your Google developer portal.
I faced this error after previously creating a GoogleService-Info.plist file using the site Google Sign In directs you to. I later started using Firebase, which seems to create a separate .plist file. After attempting to include Firebase's new .plist file, my Google Sign In button started yielding the invalid_request error with the Custom scheme URIs are not allowed for WEB client type message.
In order to fix the problem I tried many things, but in the end deleting MY ENTIRE Firebase project on their web console (not just the individual app), recreating a new Firebase project from scratch, and re-downloading the new .plist file, solved the error.
It creates two client ID. one for web and one for iOS application. Web client will be in the google plist by default. So it gives the above error. Use iOS Client id from google console or create credential for iOS application.
For my experience, I had followed Google's SignIn iOS Swift guide and had downloaded a Web OAuth JSON file. They literally provide you the wrong Plist file for an iOS setup.
Just in case somebody else runs into this issue here are the steps I followed:
Go to the Google Developers console.
Go to the Credentials section.
Notice there are two items in the "OAuth 2.0 client IDs" section. (If you previously attempted to configure an iOS Google SignIn project.
Click on the name of the "iOS client for ".
Click "Download PLIST File".
Delete the Google web Plist file from your project.
Drop in the new iOS based Plist file.
Copy over the new REVERSED_CLIENT_ID into your URL Types of the Info page of your project. (This is detailed in Google's guide).
Attempt to run your app again.
Note: I got the Google Sign In API to work with Swift v3 and XCode v8.
I was getting the same error. Then I figured out, that I did not provide my app Bundle Id to access the Google Sign In Service in my app.
You do that from the page with the link:
https://developers.google.com/mobile/add?platform=ios&cntapi=signin&cnturl=https:%2F%2Fdevelopers.google.com%2Fidentity%2Fsign-in%2Fios%2Fsign-in%3Fconfigured%3Dtrue&cntlbl=Continue%20Adding%20Sign-In
1.Sign in with your Google Developer account.
2.Create you app name and copy the App bundle Id from your project from:
Project and Target List> General> Bundle Identifier.
3.Choose your Country
4.Enable Google- Sign In.
Then perform the necessary steps to integrate Google Sign In in with your iOS App.
I was facing the same issue. I followed all the instructions to integrate my app several times, and played with the code to see if there was any hidden issue in the code.
I downloaded and configured the sample app from google at github https://github.com/googlesamples/google-services and go the same issue, so it was not the code.
It seemed like there is something in my console configuration so I switched between different google console apps, and played changing the bundle IDs.
The only thing that managed to fix this issue was to use Firebase instead. I created an app in the firebase console, downloaded the new plist, and it worked.
Still not sure why this didn't work for me in the first place, this doesn't seem to be a common problem, but I hope this helps someone.
cheers,
Kindly check console.developers.google.com/apis/credentials for your project and see whether there is already a client_id in OAuth 2.0 client IDs section , if so then copy that client id and replace it with you GoogleService-Info.plist file's CLIENT_ID and accordingly change REVERSED_CLIENT_ID (in reverse manner) now clean and build your app and test it will work
I was using Meteor with Cordova and Meteor's official google integration, which relies on cordova-plugin-googleplus.
I had to:
create both an iOS and a web Client ID
use the web Client ID on the settings / server / database as documented
but then use the reverse of the iOS web client as the REVERSED_CLIENT_ID for cordova-plugin-googleplus
Expo, authentication with Google.logInAsync from expo-google-app-auth
In my case I just used androidClientId instead of androidStandaloneAppClientId

Salesforce Native IOS SDK can't refresh access token

I am currently using the Salesforce.com IOS SDK Version 3.0 to build a native application that connects to salesforce. This app will be used for external users, so it is pointed at communities.
I first started by creating a Native IOS SDK app and getting that working and talking to salesforce.
I then created a new community, created a community user, gave them the proper permissions and finished setting up the community.
Next I went into the Xcode Project, under supporting files to the application plist. I then edited the SFDCOAuthLoginHost to be set to the community URL.
Once that was completed I restarted the app, and was able to login to the community through the native SDK and things would work great until the app hit its session timeout. At this point I receive these errors.
ERROR|SFNetworkOperation|callDelegateDidFailWithError Session expired or invalid
ERROR|SFNetworkOperation|Session timeout encountered. Requeue 0.000000or retry later
ERROR|SFNetworkEngine|Ignore session timeout error callback as host URL changed, request URL is https://dev-patientsupport-dev.cs21.force.com/dev/services/apexrest/patientNotifications, login host is [cs21.salesforce.com]
Of course because it cannot get a new session all web callouts fail after this point.
I have searched everywhere and cannot find a solution to this problem. My guess is that because the request is being made to the community URL, but the refreshed session is being sent from cs21.salesforce.com so it is being ignored. Thanks again for everyones time.
A fix for this bug has been submitted as part of Mobile SDK 3.1.1 patch on GitHub, npm (forceios), and Cocoapods. Please see https://plus.google.com/105428096535342044035/posts/AkoVwL5Kdt3 for more details.
It looks like this may be caused by the refresh token having its instanceURL set to the wrong destination when using communities. This may be a bug in the SDK as it works fine on the web. Try changing the instanceURL of the credentials to be the same as the URL of the community to see if that helps.

Facebook Connect for BlackBerry

I'm looking for a solution similar to the iPhone Facebook Connect (https://github.com/facebook/facebook-ios-sdk) for the BlackBerry platform. Basically, I need my users to authenticate against Facebook from within a native BlackBerry application (so, not a Web based mobile application). Is there a library I could use, and if not, what will be the correct approach to achieve this?
Thanks in advance!
Options for BlackBerry are:
Use Facebook Platform for Mobile
Use REST API approach provided by Eki Y. Baskoro
Try to port JavaFB from J2SE to J2ME
I managed to go through Facebook Connect authentication within my BB app. After cracking my head for three days I realised that it is the URL that is the culprit!
Basically these are what you need (assuming you are developing for 4.5 platform):
Using Browser Field, do a POST to http://m.facebook.com/login.php (the mobile version of Facebook) passing all the necessary arguments as per the Desktop application counterparts (one challenge is to get the signature generation correct).
Once the User successfully grants access, capture the URL of the success screen. You will obtain your auth_token.
Do a POST to the REST server to obtain the session key and secret given the auth_token you obtain.
Save the returned session key and secret, persist it, and wholla! your app is up and running.
I am developing a custom LoginScreen and FacebookFacade object to incorporate the first three steps above, if anyone is ever interested to reuse my code. It'll be GPLed, I suppose ;)
Afzal, I had a similar problem and I've found out that I actually had a problem with my connection string. You can look at the following link there is some explanation and code for creating the correct connection string
http://www.localytics.com/blog/post/how-to-reliably-establish-a-network-connection-on-any-blackberry-device/
and just add the connection string to the FetchThread where it opens the connection:
connection = (HttpConnection)Connector.open(absoluteUrl+getConnectionString());

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