Flutter : Get AlertDialog From Another Dart File - dart

i need help guys.
I have 2 dart file : main.dart and alertform.dart. some cases require using this method in my application.
I want to try accessing the alerdialog from alertform.dart on the button on main.dart. is that possible? this my code:
main.dart
import 'package:flutter/material.dart';
import 'alertform.dart';
class MainPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: new Text('Test'),
),
body: new Column(
children: <Widget>[
RaisedButton(
child: new Text('Show Alert'),
onPressed: (){
CommentForm();
},
)
],
),
);
}
}
alertform.dart
import 'package:flutter/material.dart';
class AlertForm extends StatefulWidget {
#override
_AlertFormState createState() => _AlertFormState();
}
class _AlertFormState extends State<AlertForm> {
void _showDialog() {
// flutter defined function
showDialog(
context: context,
builder: (BuildContext context) {
// return object of type Dialog
return AlertDialog(
title: new Text("Alert Dialog title"),
content: new Text("Alert Dialog body"),
actions: <Widget>[
// usually buttons at the bottom of the dialog
new FlatButton(
child: new Text("Close"),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
#override
Widget build(BuildContext context) {
return Container(
);
}
}

I don't know why you want to call this _dialog from outside class, where you can call inside your class. But if you want to do then you can try this code.
import 'package:flutter/material.dart';
import 'alertform.dart';
class MainPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: new Text('Test'),
),
body: new Column(
children: <Widget>[
RaisedButton(
child: new Text('Show Alert'),
onPressed: (){
AlertFormState(context).showDialogBox;
},
)
],
),
);
}
}**
import 'package:flutter/material.dart';
class AlertForm extends StatefulWidget {
#override
AlertFormState createState() => AlertFormState();
}
class AlertFormState extends State<AlertForm> {
void showDialogBox(BuildContext context) {
// flutter defined function
showDialog(
context: context,
builder: (BuildContext context) {
// return object of type Dialog
return AlertDialog(
title: new Text("Alert Dialog title"),
content: new Text("Alert Dialog body"),
actions: <Widget>[
// usually buttons at the bottom of the dialog
new FlatButton(
child: new Text("Close"),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
#override
Widget build(BuildContext context) {
return Container(
);
}
}

Create a new Class :
class AlertDemo{
void showDialog(BuildContext context) {
// flutter defined function
showDialog(
context: context,
builder: (BuildContext context) {
// return object of type Dialog
return AlertDialog(
title: new Text("Alert Dialog title"),
content: new Text("Alert Dialog body"),
actions: <Widget>[
// usually buttons at the bottom of the dialog
new FlatButton(
child: new Text("Close"),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
}
And then call using the AlertDemo class instance call the showDialog Method.
RaisedButton(
child: new Text('Show Alert'),
onPressed: (){
AlertDemo().showDialog(context);
},
)
I havent tested this as i am travelling and wrote on mobile , so if it didnt worked i will edit the correct one when i reach.

It's simple.
main.dart
import 'package:flutter/material.dart';
import 'showdialog.dart';
void main() => runApp(MaterialApp(
home: HomePage(),
));
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child:
ElevatedButton(
child: Text("Show"),
onPressed: () {
showDialogBox(context);
}
),
);
}
}
showdialog.dart
import 'package:flutter/material.dart';
void showDialogBox(BuildContext context) {
showDialog<void>(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: new Text("title"),
content: new Text("body"),
actions: <Widget>[
// usually buttons at the bottom of the dialog
new FlatButton(
child: new Text("close"),
onPressed: () {
Navigator.of(context).pop();
},
)
]
);
}
);
}

Related

StatefulWidget:Navigator operation requested with a context that does not include a Navigator [duplicate]

I'm trying to start a new screen within an onTap but I get the following error:
Navigator operation requested with a context that does not include a
Navigator.
The code I am using to navigate is:
onTap: () { Navigator.of(context).pushNamed('/settings'); },
I have set up a route in my app as follows:
routes: <String, WidgetBuilder>{
'/settings': (BuildContext context) => new SettingsPage(),
},
I've tried to copy the code using the stocks sample application. I've looked at the Navigator and Route documentation and can't figure out how the context can be made to include a Navigator. The context being used in the onTap is referenced from the parameter passed into the build method:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
SettingsPage is a class as follows:
class SettingsPage extends Navigator {
Widget buildAppBar(BuildContext context) {
return new AppBar(
title: const Text('Settings')
);
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: buildAppBar(context),
);
}
}
TLDR: Wrap the widget which needs to access to Navigator into a Builder or extract that sub-tree into a class. And use the new BuildContext to access Navigator.
This error is unrelated to the destination. It happens because you used a context that doesn't contain a Navigator instance as parent.
How do I create a Navigator instance then ?
This is usually done by inserting in your widget tree a MaterialApp or WidgetsApp. Although you can do it manually by using Navigator directly but less recommended. Then, all children of such widget can access NavigatorState using Navigator.of(context).
Wait, I already have a MaterialApp/WidgetsApp !
That's most likely the case. But this error can still happens when you use a context that is a parent of MaterialApp/WidgetsApp.
This happens because when you do Navigator.of(context), it will start from the widget associated to the context used. And then go upward in the widget tree until it either find a Navigator or there's no more widget.
In the first case, everything is fine. In the second, it throws a
Navigator operation requested with a context that does not include a Navigator.
So, how do I fix it ?
First, let's reproduce this error :
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Center(
child: RaisedButton(
child: Text("Foo"),
onPressed: () => Navigator.pushNamed(context, "/"),
),
),
);
}
}
This example creates a button that attempts to go to '/' on click but will instead throw an exception.
Notice here that in the
onPressed: () => Navigator.pushNamed(context, "/"),
we used context passed by to build of MyApp.
The problem is, MyApp is actually a parent of MaterialApp. As it's the widget who instantiate MaterialApp! Therefore MyApp's BuildContext doesn't have a MaterialApp as parent!
To solve this problem, we need to use a different context.
In this situation, the easiest solution is to introduce a new widget as child of MaterialApp. And then use that widget's context to do the Navigator call.
There are a few ways to achieve this. You can extract home into a custom class :
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHome()
);
}
}
class MyHome extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("Foo"),
onPressed: () => Navigator.pushNamed(context, "/"),
),
);
}
}
Or you can use Builder :
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Builder(
builder: (context) => Center(
child: RaisedButton(
child: Text("Foo"),
onPressed: () => Navigator.pushNamed(context, "/"),
),
),
),
);
}
}
Hy guys, i have the same problem. This is occur for me. The solution what i found is very simple. Only what i did is in a simple code:
void main() {
runApp(MaterialApp(
home: YOURAPP() ,
),
);
}
I hope was useful.
Make sure your current parent widget not with same level with MaterialApp
Wrong Way
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text('Title'),
),
body: Center(
child: Padding(
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 16.0),
child: RaisedButton(
onPressed: () {
//wrong way: use context in same level tree with MaterialApp
Navigator.push(context,
MaterialPageRoute(builder: (context) => ScanScreen()));
},
child: const Text('SCAN')),
)),
),
);
}
}
Right way
void main() => runApp(MaterialApp(
title: "App",
home: HomeScreen(),
));
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text('Title'),
),
body: Center(
child: Padding(
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 16.0),
child: RaisedButton(
onPressed: () {
//right way: use context in below level tree with MaterialApp
Navigator.push(context,
MaterialPageRoute(builder: (context) => ScanScreen()));
},
child: const Text('SCAN')),
)),
);
}
}
Just like with a Scaffold you can use a GlobalKey. It doesn't need context.
final _navKey = GlobalKey<NavigatorState>();
void _navigateToLogin() {
_navKey.currentState.popUntil((r) => r.isFirst);
_navKey.currentState.pushReplacementNamed(LoginRoute.name);
}
#override
Widget build(BuildContext context) {
return MaterialApp(
navigatorKey: _navKey,
...
);
}
I set up this simple example for routing in a flutter app:
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyHomePage(),
routes: <String, WidgetBuilder>{
'/settings': (BuildContext context) => new SettingsPage(),
},
);
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('TestProject'),
),
body: new Center(
child: new FlatButton(
child: const Text('Go to Settings'),
onPressed: () => Navigator.of(context).pushNamed('/settings')
)
)
);
}
}
class SettingsPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('SettingsPage'),
),
body: new Center(
child: new Text('Settings')
)
);
}
}
Note, that the SettingsPage extends StatelessWidget and not Navigator. I'm not able to reproduce your error.
Does this example help you in building your app? Let me know if I can help you with anything else.
You should rewrite your code in main.dart
FROM:
void main() => runApp(MyApp());
TO
void main() {
runApp(MaterialApp(
title: 'Your title',
home: MyApp(),));}
The point is to have the home property to be your first page
this worked for me, I hope it will help someone in the future
A complete and tested solution:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:my-app/view/main-view.dart';
class SplashView extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: Builder(
builder: (context) => new _SplashContent(),
),
routes: <String, WidgetBuilder>{
'/main': (BuildContext context) => new MainView()}
);
}
}
class _SplashContent extends StatefulWidget{
#override
_SplashContentState createState() => new _SplashContentState();
}
class _SplashContentState extends State<_SplashContent>
with SingleTickerProviderStateMixin {
var _iconAnimationController;
var _iconAnimation;
startTimeout() async {
var duration = const Duration(seconds: 3);
return new Timer(duration, handleTimeout);
}
void handleTimeout() {
Navigator.pushReplacementNamed(context, "/main");
}
#override
void initState() {
super.initState();
_iconAnimationController = new AnimationController(
vsync: this, duration: new Duration(milliseconds: 2000));
_iconAnimation = new CurvedAnimation(
parent: _iconAnimationController, curve: Curves.easeIn);
_iconAnimation.addListener(() => this.setState(() {}));
_iconAnimationController.forward();
startTimeout();
}
#override
Widget build(BuildContext context) {
return new Center(
child: new Image(
image: new AssetImage("images/logo.png"),
width: _iconAnimation.value * 100,
height: _iconAnimation.value * 100,
)
);
}
}
As per this comment If your navigator is inside Material context navigator push will give this error. if you create a new widget and assign it to the material app home navigator will work.
This won't work
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: new Text("Title"),
),
body: new Center(child: new Text("Click Me")),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.add),
backgroundColor: Colors.orange,
onPressed: () {
print("Clicked");
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new AddTaskScreen()),
);
},
),
),
);
}
}
This will work
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new HomeScreen());
}
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Title"),
),
body: new Center(child: new Text("Click Me")),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.add),
backgroundColor: Colors.orange,
onPressed: () {
print("Clicked");
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new AddTaskScreen()),
);
},
),
);
}
}
I was facing the same problem and solved by removing home from MaterialApp and use initialRoute instead.
return MaterialApp(
debugShowCheckedModeBanner: false,
initialRoute: '/',
routes: {
'/': (context) => MyApp(),
'/settings': (context) => SettingsPage(),
},
);
And
onTap: () => {
Navigator.pushNamed(context, "/settings")
},
It is Simple
instead using this normal code
`runApp(BasicBankingSystem());`
wrap it with MaterialApp
runApp(MaterialApp(home: BasicBankingSystem()));
It happens because the context on the widget that tries to navigate is still using the material widget.
The short answer for the solution is to :
extract your widget
that has navigation to new class so it has a different context when calling the navigation
When your screen is not navigated from other screen,you don't initially have access to the navigator,Because it is not instantiated yet.So in that case wrap your widget with builder and extract context from there.This worked for me.
builder: (context) => Center(
child: RaisedButton(
child: Text("Foo"),
onPressed: () => Navigator.pushNamed(context, "/"),
),
You ca use this plugin
https://pub.dev/packages/get/versions/2.0.2
in The MaterialApp assign property navigatorKey: Get.key,
MaterialApp(
navigatorKey: Get.key,
initialRoute: "/",
);
you can access Get.toNamed("Your route name");
Change your main function example:
void main() {
runApp(
MaterialApp(
title: 'Your title',
home: MyApp(),
)
);
}
use this
void main() {
runApp(MaterialApp(debugShowCheckedModeBanner: false, home: MyApp()),);
}
instead of this
void main() {runApp(MyApp());}
Wrap with materialapp
reproduce code
import 'dart:convert';
import 'package:flutter/material.dart';
void main() {
// reproduce code
runApp(MyApp());
// working switch //
// runApp(
//
// MaterialApp(debugShowCheckedModeBanner: false, home: MyApp()),);
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body:
Column(mainAxisAlignment: MainAxisAlignment.center, children: [
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
height: 100,
width: 100,
child: ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => IntroPage(Isscar4: true)),
);
},
child: RichText(
text: TextSpan(
text: 'CAR',
style: TextStyle(
letterSpacing: 3,
color: Colors.white,
fontWeight: FontWeight.w400),
children: [
TextSpan(
text: '4',
style: TextStyle(
fontSize: 25,
color: Colors.red,
fontWeight: FontWeight.bold))
],
)),
),
),
],
),
SizedBox(
height: 10,
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
height: 100,
width: 100,
child: ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => IntroPage(Isscar4: false)),
);
},
child: RichText(
text: TextSpan(
text: 'BIKE',
style: TextStyle(
letterSpacing: 3,
color: Colors.white,
fontWeight: FontWeight.w400),
children: [
TextSpan(
text: '2',
style: TextStyle(
fontSize: 25,
color: Colors.red,
fontWeight: FontWeight.bold))
],
)),
),
),
],
)
])));
}
MaterialApp Swithwidget(istrue) {
return MaterialApp(
home: Scaffold(
body: IntroPage(
Isscar4: istrue,
),
),
);
}
}
class Hi extends StatelessWidget {
const Hi({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
child: Text("df"),
);
}
}
class IntroPage extends StatelessWidget {
final Isscar4;
IntroPage({
Key? key,
required this.Isscar4,
}) : super(key: key);
List<Widget> listPagesViewModel = [];
List<IntroModel> models = [];
#override
Widget build(BuildContext context) {
List<dynamic> intro = fetchIntroApi(Isscar4);
intro.forEach((element) {
var element2 = element as Map<String, dynamic>;
var cd = IntroModel.fromJson(element2);
models.add(cd);
});
models.forEach((element) {
listPagesViewModel.add(Text(""));
});
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Container(),
));
}
List fetchIntroApi(bool bool) {
var four = bool;
if (four) {
var data =
'[ {"name_Title": "title name1","description": "description1"}, {"name_Title": "title name2","description": "description2"}, {"name_Title": "title name3","description": "description3"}, {"name_Title": "title name4","description": "description4"} ]';
return json.decode(data);
} else {
var data =
'[ {"name_Title": "title name","description": "description1"}, {"name_Title": "title name2","description": "description2"}, {"name_Title": "title name3","description": "description3"} ]';
return json.decode(data);
}
}
}
class IntroModel {
String? nameTitle;
String? description;
IntroModel({this.nameTitle, this.description});
IntroModel.fromJson(Map<String, dynamic> json) {
nameTitle = json['name_Title'];
description = json['description'];
}
Map<String, dynamic> toJson() {
final Map<String, dynamic> data = new Map<String, dynamic>();
data['name_Title'] = this.nameTitle;
data['description'] = this.description;
return data;
}
}
class Splash extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Splash Screen',
theme: ThemeData(
primarySwatch: Colors.green,
),
home: MyState(),
debugShowCheckedModeBanner: false,
);
}
void main() {
runApp(Splash());
}
class MyState extends StatefulWidget{
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyState> {
#override
void initState() {
super.initState();
Timer(Duration(seconds: 3),
()=>Navigator.pushReplacement(context,
MaterialPageRoute(builder:
(context) =>
Login()
)
)
);
}
#override
Widget build(BuildContext context) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center ,
children: [
Container(
child:
Image.asset("assets/images/herosplash.png"),
),
],
),
);
}
}
Builder(
builder: (context) {
return TextButton(
child: const Text('Bearbeiten'),
onPressed:(){
Navigator.push(
context,
MaterialPageRoute(builder: (context) => const gotothesiteyouwant()),
);
});
}
),
Here, all you need is to make MaterialApp the parent of your Build. This is because the context that you've used to navigate to a different screen is finding a MaterialApp or a WidgetApp as a parent of the build.
And Since in your case, the situation is the opposite, therefore you need to modify it by either calling a new Stateless widget the parent of is the MaterialApp or by simply using a Builder as home: Builder in MaterialApp.
Hope this would help!

Update body through default template class

Anyone here know Flutter/Dart
i have a defaultLayout which looks a little bit like this
final title = Data.appTitle;
var pages = [HomeScreen(), SearchPage(), LivePage(), AccountPage()];
String _currentRoute;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body: childViewBody(), //each class that extends Default() can modify this method to change body
//...Other Layout. BotAppBar is a custom widget
bottomNavigationBar: BotAppBar(
onTap: (index) {
setState(() {
//HERE... How can I make that whenever the BotAppBarItems are selected,.. the body is updated
});
},
items: [
BotAppBarItem(iconData: Icons.home, tooltip: Data.homeTitle),
BotAppBarItem(iconData: Icons.search, tooltip: Data.searchTitle),
BotAppBarItem(iconData: Icons.near_me, tooltip: Data.liveTitle),
BotAppBarItem(iconData: Icons.account_circle, tooltip: Data.accountTitle),
],
),
);
}
//Child class will modify this area to update screen.
childViewBody() {
return Column(
children: <Widget>[
Text('Placeholder')
],
);
}
... And this should update for any class that's extended it
for example
class HomePage extends Default {//...super}
class HomePageState extends DefaultState {
#override
String get title => Data.homeTitle; //updates title in parent class
childViewBody() {
return Column{
//Build HomeScreen Body here
}
}
}
Diagram.png
so how would i modify Default class that whenever the BotAppBar is selected, the body is updated... even if the current class loaded is a child class
You can use HeroAnimations
to open a new window over your previous window as this is how SearchWindows should be displayed to the user.
Here's a tutorial to implement it.
If HeroAnimations sounds bit too much,
use Navigation
Directions:
Create two screens
Navigate to the second screen using Navigator.push
Return to the first screen using Navigator.pop
Example
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Navigation Basics',
home: FirstScreen(),
));
}
class FirstScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('First Screen'),
),
body: Center(
child: RaisedButton(
child: Text('Launch screen'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondScreen()),
);
},
),
),
);
}
}
class SecondScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Screen"),
),
body: Center(
child: RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: Text('Go back!'),
),
),
);
}
}

Change AlertDialog title dynamically (showDialog())

I am showing a dialog to the user and I want to change title of the dialog when dialog's positive button is clicked but how can I do that.
Since the dialog is already visible on the screen and setState() won't be able to do anything.
Code:
String title = "Old Title" // member variable
RaisedButton(onPressed: (){
showDialog(context: context, builder: (context) {
return AlertDialog(title: Text(title), actions: <Widget>[FlatButton(onPressed: () {
setState(() => title = "New Title");
}, child: Text("Change"))],);
});
}, child: Text("Change"),)
You can do that - without creating additional widget
RaisedButton(
onPressed: () {
showDialog(
context: context,
builder: (context) {
StreamController<String> controller = StreamController<String>.broadcast();
return AlertDialog(
title: StreamBuilder(
stream: controller.stream,
builder: (BuildContext context, AsyncSnapshot<String> snapshot){
return Text(snapshot.hasData ? snapshot.data : 'Title');
}),
actions: [
FlatButton(
onPressed: () {
controller.add('New Title');
},
child: Text('Change'))
],
);
});
},
child: Text('Change'),
);
You can create a StatefulWidget that returns the AlertDialog. When you tap the change button, setState will update the text value of the dialog.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Dynamic Dialog',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Dynamic Dialog'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Press the FAB to present the dialog!',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
showDialog(
context: context,
builder: ((BuildContext context) {
return DynamicDialog(title: 'Original Title');
}));
},
tooltip: 'Show Dialog',
child: Icon(Icons.add),
),
);
}
}
class DynamicDialog extends StatefulWidget {
DynamicDialog({this.title});
final String title;
#override
_DynamicDialogState createState() => _DynamicDialogState();
}
class _DynamicDialogState extends State<DynamicDialog> {
String _title;
#override
void initState() {
_title = widget.title;
super.initState();
}
#override
Widget build(BuildContext context) {
return AlertDialog(
title: Text(_title),
actions: <Widget>[
FlatButton(
onPressed: () {
final newText = 'Updated Title!';
setState(() {
_title = newText;
});
},
child: Text('Change'))
],
);
}
}
showDialog(
barrierDismissible: false,
context: context,
builder: (context) {
return StatefulBuilder(
builder: (context, setState) {
return AlertDialog(
title: Text(title),
actions: <Widget>[
FlatButton(
onPressed: () {
setState(() => title = "New Title");
},
child: Text("Change"))
],
);
},
);
},
);

Flutter - Radio Animation is not showing up on showDialog

I'm trying to create a Radio in a showDialog, however the animation that occurs on Radio does not appear in showDialog.
For example: when tapped in foo2 nothing happens, and when you exit in showDialog and go back to it, foo2 is selected.
Below is the code and a gif showing what is happening:
import "package:flutter/material.dart";
void main() {
runApp(new ControlleApp());
}
class ControlleApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: "My App",
home: new HomePage(),
);
}
}
class HomePage extends StatefulWidget {
#override
HomePageState createState() => new HomePageState();
}
enum _RadioGroup {
foo1,
foo2
}
class HomePageState extends State<HomePage> {
_RadioGroup _itemType = _RadioGroup.foo1;
void changeItemType(_RadioGroup type) {
setState(() {
_itemType = type;
});
}
void showDemoDialog<T>({ BuildContext context, Widget child }) {
showDialog<T>(
context: context,
child: child,
);
}
#override
Widget build(BuildContext context){
return new Scaffold(
appBar: new AppBar(backgroundColor: new Color(0xFF26C6DA)),
body: new Container(
child: new Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new InkWell(
onTap: (){
showDemoDialog<String>(
context: context,
child: new SimpleDialog(
title: const Text("show"),
children: <Widget>[
new Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Radio<_RadioGroup>(
groupValue: _itemType,
value: _RadioGroup.foo1,
onChanged: changeItemType
),
const Text("foo1"),
new Radio<_RadioGroup>(
groupValue: _itemType,
value: _RadioGroup.foo2,
onChanged: changeItemType
),
const Text("foo2"),
],
)
],
)
);
},
child: new Container(
margin: new EdgeInsets.only(top: 16.0, bottom: 8.0),
child: new Text("Show"),
),
)
],
),
)
);
}
}
Remember that components are immutable.
When you call showDialog, the content of that dialog won't change even if HomePage does.
The solution is easy. You need to refactor a bit your code to something like :
showDialog(
context: context,
builder: (context) => MyForm()
)
and instead of changing the state of HomePage, you instead change the state of MyForm.
example :
class Test extends StatelessWidget {
void onSubmit(String result) {
print(result);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: RaisedButton(
onPressed: () => showDialog(context: context, builder: (context) => MyForm(onSubmit: onSubmit)),
child: Text("dialog"),
),
),
);
}
}
typedef void MyFormCallback(String result);
class MyForm extends StatefulWidget {
final MyFormCallback onSubmit;
MyForm({this.onSubmit});
#override
_MyFormState createState() => _MyFormState();
}
class _MyFormState extends State<MyForm> {
String value = "foo";
#override
Widget build(BuildContext context) {
return SimpleDialog(
title: Text("My form"),
children: <Widget>[
Radio(
groupValue: value,
onChanged: (value) => setState(() => this.value = value),
value: "foo",
),
Radio(
groupValue: value,
onChanged: (value) => setState(() => this.value = value),
value: "bar",
),
FlatButton(
onPressed: () {
Navigator.pop(context);
widget.onSubmit(value);
},
child: new Text("submit"),
)
],
);
}
}

Flutter - SimpleDialog in FloatingActionButton

I'm trying to create a SimpleDialog after a tap on the FloatingActionButton, however when pressing that button nothing happens.
What was I doing wrong?
import "package:flutter/material.dart";
void main() {
runApp(new ControlleApp());
}
class ControlleApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new HomePage(),
);
}
}
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) => new Scaffold(
appBar: new AppBar(
backgroundColor: new Color(0xFF26C6DA),
),
floatingActionButton: new FloatingActionButton(
tooltip: 'Add',
child: new Icon(Icons.add),
backgroundColor: new Color(0xFFF44336),
onPressed: (){
new SimpleDialog(
title: new Text('Test'),
children: <Widget>[
new RadioListTile(
title: new Text('Testing'), value: null, groupValue: null, onChanged: (value) {},
)
],
);
}
),
);
}
I noticed the accepted answer is using child for showDialog which is actually deprecated, so I would recommend avoiding it. You should be using builder instead, I've provided an example:
onPressed: () {
showDialog(
context: context,
builder: (_) => AlertDialog(
title: Text('Dialog Title'),
content: Text('This is my content'),
)
);
}
You need to wrap this on a show action dialog.
showDialog(context: context, builder: (BuildContext context) {
return new AlertDialog(
title: new Text("My Super title"),
content: new Text("Hello World"),
);
}
There is a specific scenario which should be taken care while showing the dialog from floatingActionButton
if you write your code like this
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
showDialog(
context: context,
builder: (ctxt) => new AlertDialog(
title: Text("Text Dialog"),
)
);
}),
)
);
}
}
It will not show Alert Dialog but throws an exception "No MaterialLocalizations found."
This happens when the MaterialApp is not the root where the dialog is called. In this case the root widget is the Application. However, if we change the code as
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyAppImpl()
);
}
}
class MyAppImpl extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
showDialog(
context: context,
builder: (ctxt) => new AlertDialog(
title: Text("Text Dialog"),
)
);
}),
);
}
}
The MaterialApp becomes the root and everything works fine. In this case flutter automatically creates Material Localiation which otherwise needs to be manually created.
I didn't find any documentation for the same in the official doc.
Hope it helps

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