Flutter: How to make ClipRect center and fitWidth - dart

I am using ClipRect to show special part of an image. Here is my code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Demo'),
debugShowCheckedModeBanner: false,
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ClipRect(
clipper: CustomRect(),
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('man_face.jpg'),
fit: BoxFit.fitWidth,
),
),
),
),
),
);
}
}
class CustomRect extends CustomClipper<Rect> {
#override
Rect getClip(Size size) {
double x = 50.0;
double y = 300.0;
double w = 130.0;
double h = 80.0;
Rect rect = Rect.fromLTRB(x, y, x + w, y + h);
return rect;
}
#override
bool shouldReclip(CustomRect oldClipper) {
return true;
}
}
And this is the result: https://imgur.com/a/1V69yX6
How can I make the cropped image, center and fitWidth?
Something like this: https://imgur.com/a/p41y3nx

Related

Create pointed/bevelled widget in Flutter

How can I create this bevelled shape in Flutter? It should support a child which can be centered and scale when the child size changes.
You can achieve this by using ClipPath with BeveledRectangleBorder
Example
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Custom Shape',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: CustomShapeDemo(),
);
}
}
class CustomShapeDemo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Custom Shape Demo'),
),
body: Center(
child: ClipPath(
clipper: ShapeBorderClipper(
shape: BeveledRectangleBorder(
borderRadius: BorderRadius.circular(100.0)),
),
child: Container(
height: 200.0,
width: 400.0,
color: Colors.red,
child: Center(
child: Text('80',
style: TextStyle(color: Colors.white, fontSize: 85.0)),
),
),
),
));
}
}
Result
Custom clipping path
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ClipPath(
clipper: Sky(),
child: Container(
width: 400,
height: 200,
color: Colors.red,
child: Center(
child: Text('80',
style: TextStyle(color: Colors.white, fontSize: 85.0)),
),
),
),
),
);
}
}
class Sky extends CustomClipper<Path> {
#override
getClip(Size size) {
double h = size.height;
double w = size.width;
double xOffset = 0.1;
Path path = Path()
..lineTo(w * xOffset, h)
..lineTo(w - w * xOffset, h)
..lineTo(w, h / 2)
..lineTo(w - w * xOffset, 0)
..lineTo(w * xOffset, 0.0)
..lineTo(0.0, h / 2)
..lineTo(w * xOffset, h);
return path;
}
#override
bool shouldReclip(CustomClipper oldClipper) {
return true;
}
}

Flutter - DragBox Feedback animate to original position

I want to show the animation of feedback of draggable when it is not accepted by the DropTarget.Flutter doesn't show the feedback. Is there any way we can show that or control it. Like this example, I want to achieve this effect. I somehow achieve this effect but it is not proper accurate returning to the original offset. It is moving ahead to its original position.
Animation effect I want.
Here is my Code, I have one drag box when I lift it to a certain position and leave him from there and it should animate back to original position, but it is returning to some other Offset like this.
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(body: DragBox()),
);
}
}
class DragBox extends StatefulWidget {
DragBox({
Key key,
}) : super(key: key);
#override
State<StatefulWidget> createState() {
return new _MyDragBox();
}
}
class _MyDragBox extends State<DragBox> with TickerProviderStateMixin {
GlobalKey _globalKey = new GlobalKey();
AnimationController _controller;
Offset begin;
Offset cancelledOffset;
Offset _offsetOfWidget;
#override
void initState() {
WidgetsBinding.instance.addPostFrameCallback((s) {
_afeteLayout();
});
super.initState();
_controller = AnimationController(
vsync: this,
duration: Duration(milliseconds: 1000),
);
}
void _afeteLayout() {
final RenderBox box = _globalKey.currentContext.findRenderObject();
Offset offset = -box.globalToLocal(Offset(0.0, 0.0));
_offsetOfWidget = offset;
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Center(
child: Draggable(
key: _globalKey,
onDraggableCanceled: (v, o) {
setState(() {
cancelledOffset = o;
});
_controller.forward();
},
feedback: Container(
color: Colors.red,
height: 50,
width: 50,
),
child: Container(
color: Colors.red,
height: 50,
width: 50,
),
),
),
_controller.isAnimating
? SlideTransition(
position: Tween<Offset>(
begin: cancelledOffset * 0.01,
end: _offsetOfWidget * 0.01)
.animate(_controller)
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
_controller.stop();
} else {
_controller.reverse();
}
}),
child: Container(
color: Colors.red,
height: 50,
width: 50,
),
)
: Container(
child: Text('data'),
)
],
);
}
}
I think, this documentation about "Animate a widget using a physics simulation" is the closest example suited for what you are trying to achieve.
This recipe demonstrates how to move a widget from a dragged point
back to the center using a spring simulation.
To appreciate it in action, take a look on the example:
import 'package:flutter/material.dart';
import 'package:flutter/physics.dart';
void main() {
runApp(MaterialApp(home: PhysicsCardDragDemo()));
}
class PhysicsCardDragDemo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: DraggableCard(
child: FlutterLogo(
size: 128,
),
),
);
}
}
/// A draggable card that moves back to [Alignment.center] when it's
/// released.
class DraggableCard extends StatefulWidget {
final Widget child;
DraggableCard({required this.child});
#override
_DraggableCardState createState() => _DraggableCardState();
}
class _DraggableCardState extends State<DraggableCard>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
/// The alignment of the card as it is dragged or being animated.
///
/// While the card is being dragged, this value is set to the values computed
/// in the GestureDetector onPanUpdate callback. If the animation is running,
/// this value is set to the value of the [_animation].
Alignment _dragAlignment = Alignment.center;
late Animation<Alignment> _animation;
/// Calculates and runs a [SpringSimulation].
void _runAnimation(Offset pixelsPerSecond, Size size) {
_animation = _controller.drive(
AlignmentTween(
begin: _dragAlignment,
end: Alignment.center,
),
);
// Calculate the velocity relative to the unit interval, [0,1],
// used by the animation controller.
final unitsPerSecondX = pixelsPerSecond.dx / size.width;
final unitsPerSecondY = pixelsPerSecond.dy / size.height;
final unitsPerSecond = Offset(unitsPerSecondX, unitsPerSecondY);
final unitVelocity = unitsPerSecond.distance;
const spring = SpringDescription(
mass: 30,
stiffness: 1,
damping: 1,
);
final simulation = SpringSimulation(spring, 0, 1, -unitVelocity);
_controller.animateWith(simulation);
}
#override
void initState() {
super.initState();
_controller = AnimationController(vsync: this);
_controller.addListener(() {
setState(() {
_dragAlignment = _animation.value;
});
});
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
final size = MediaQuery.of(context).size;
return GestureDetector(
onPanDown: (details) {
_controller.stop();
},
onPanUpdate: (details) {
setState(() {
_dragAlignment += Alignment(
details.delta.dx / (size.width / 2),
details.delta.dy / (size.height / 2),
);
});
},
onPanEnd: (details) {
_runAnimation(details.velocity.pixelsPerSecond, size);
},
child: Align(
alignment: _dragAlignment,
child: Card(
child: widget.child,
),
),
);
}
}
Sample output:
A simple way to solve this problem is to create a widget that overrides Draggable and make it a child of an AnimatedPositioned. Here is the example:
import 'package:flutter/material.dart';
class XDraggable extends StatefulWidget {
const XDraggable(
{Key? key,
required this.child,
required this.original_x,
required this.original_y,
this.animation_speed = 200})
: super(key: key);
final Widget child;
final double original_x;
final double original_y;
final double animation_speed;
#override
_XDraggableState createState() => _XDraggableState();
}
class _XDraggableState extends State<XDraggable> {
double x = 200;
double y = 200;
int animation_speed = 0;
#override
void initState() {
x = widget.original_x;
y = widget.original_y;
super.initState();
}
#override
Widget build(BuildContext context) {
return AnimatedPositioned(
left: x,
top: y,
duration: Duration(milliseconds: animation_speed),
child: Draggable(
onDragUpdate: (details) => {
setState(() {
animation_speed = 0;
x = x + details.delta.dx;
y = y + details.delta.dy;
}),
},
onDragEnd: (details) {
setState(() {
animation_speed = 200;
x = widget.original_x;
y = widget.original_y;
});
},
child: widget.child,
feedback: SizedBox(),
),
);
}
}
Then, just use the widget as a Stack child:
...
child: Stack(
fit: StackFit.expand,
children: [
XDraggable(
original_x: 20,
original_y: 20,
child: Container(
height: 50.0,
width: 50.0,
color: Colors.green,
),
)
],
),
...

DragTarget onWillAccept and onAccept not firing

I'm starting with Flutter and I cannot make drag and drop functionality to work. I followed the documentation but have no idea what I'm doing wrong.
This sample app displays three squares and the blue is draggable. The other ones have DragTarget set, one inside the square and one outside the square. When I drag the blue square it prints info that the drag started but there is no print info when dragging or dropping over the DragTargets.
Here is the code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.red,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Container(
constraints: BoxConstraints.expand(),
color: Colors.grey[900],
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Container(
width: 100,
height: 100,
color: Colors.red,
child: DragTarget(
onWillAccept: (d) => true,
onAccept: (d) => print("ACCEPT 1!"),
onLeave: (d) => print("LEAVE 1!"),
builder: (a,data,c) {
print(data);
return Center();
},
),
),
DragTarget(
onWillAccept: (d){return true;},
onAccept:(d) => print("ACCEPT 2!"),
onLeave: (d) => print("LEAVE 2!"),
builder: (context, candidateData, rejectedData){
return Container(
width: 150,
height: 150,
color: Colors.purple
);
}
),
Draggable(
data: ["SOME DATA"],
onDragStarted: () => print("DRAG START!"),
onDragCompleted: () => print("DRAG COMPLETED!"),
onDragEnd: (details) => print("DRAG ENDED!"),
onDraggableCanceled: (data, data2) => print("DRAG CANCELLED!"),
feedback: SizedBox(
width: 100,
height: 100,
child: Container(
margin: EdgeInsets.all(10),
color: Colors.green[800],
),
),
child: SizedBox(
width: 100,
height: 100,
child: Container(
margin: EdgeInsets.all(10),
color: Colors.blue[800],
),
),
),
],
)
),
)
);
}
}
Apparently the Draggable and DragTarget need to have the generic type specified if you are passing data, otherwise the onAccept and onWillAccept will not be fired.
For example, if you want to pass data as int then use Draggable<int> and DragTarget<int> — this also applies to onAccept and onWillAccept, they need to accept int as a parameter.
You should setState when you call onAccept and add a boolean value to your stateful widget.
bool accepted = false;
onAccept: (data){
if(data=='d'){
setState(() {
accepted = true;
});
},
I used ChangeNotifyProvider and a model to manage my Draggable and Dragable Target multiplication challenge and results. I built a simple multiplication game using ChangeNotify that updates the Provider that is listening for changes. The GameScore extends the ChangeNotifier which broadcast to the provider when changes occur in the model. The Provider can either be listening or not listening. If the user get the right answer than the Model updates its score and notifies the listeners. The score is then displayed in a text box. I think the provider model is a simplier way to interact with the widget for managing state.
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'dart:math';
class Multiplication
{
int value1;
int value2;
int result;
int answerKey;
int fakeResult;
Multiplication(this.value1,this.value2,this.result,this.answerKey,this.fakeResult);
}
class GameScore with ChangeNotifier
{
int score=0;
int number=0;
List<Multiplication> lstMultiplication=[];
late Multiplication currentMultiplication;
GameScore()
{
var rng = Random();
for(int i=0; i<=25; i++)
{
for(int j=0; j<=25; j++)
{
var answerKey=rng.nextInt(2);
var fakeAnswer=rng.nextInt(25)*rng.nextInt(25);
lstMultiplication.add(Multiplication(i,j,i*j,answerKey,fakeAnswer));
}
}
}
int getChallengeValue(int key)
{
int retVal=0;
if (currentMultiplication.answerKey==key)
{
retVal=currentMultiplication.result;
}
else
{
retVal=currentMultiplication.fakeResult;
}
return retVal;
}
String displayMultiplication()
{
String retVal="";
if (currentMultiplication!=null)
{
retVal=currentMultiplication.value1.toString()+ " X "+currentMultiplication.value2.toString();
}
return retVal;
}
nextMultiplication()
{
var rng = Random();
var index=rng.nextInt(lstMultiplication.length);
currentMultiplication= lstMultiplication[index];
}
changeAcceptedData(int data) {
var rng = Random();
score += 1;
number=rng.nextInt(100);
notifyListeners();
}
changeWrongData(int data) {
var rng = Random();
score -= 1;
number=rng.nextInt(100);
notifyListeners();
}
}
void main() {
runApp(const MyApp());
//runApp(Provider<GameScore>(create: (context) => GameScore(), child: MyApp()));
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: //TestDraggableWidget(),
ChangeNotifierProvider(create:(context)=>GameScore(),child: TestDraggableWidget())
);
}
}
class TestDraggableWidget extends StatefulWidget {
TestDraggableWidget({Key? key}) : super(key: key);
#override
State<TestDraggableWidget> createState() => _TestDraggableWidgetState();
}
class _TestDraggableWidgetState extends State<TestDraggableWidget> {
#override
Widget build(BuildContext context) {
Provider.of<GameScore>(context,listen:false).nextMultiplication();
return Scaffold(appBar: AppBar(title:Text("Draggable")),body:
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
EvenContainerWidget(),
NumberContainerWidget(),
OddContainerWidget(),
SizedBox(width:100,child:Text("Score: ${Provider.of<GameScore>(context, listen: true).score}",style:TextStyle(color:Colors.green,fontSize:14)))
],)
],));
}
}
class EvenContainerWidget extends StatefulWidget {
EvenContainerWidget({Key? key}) : super(key: key);
#override
State<EvenContainerWidget> createState() => _EvenContainerWidgetState();
}
class _EvenContainerWidgetState extends State<EvenContainerWidget> {
int? valueAccepted;
_onAccept(BuildContext context, int data)
{
if (data==valueAccepted){
Provider.of<GameScore>(context, listen: false).changeAcceptedData(data);
setState(() {
valueAccepted=data;
});
}
else
{
Provider.of<GameScore>(context, listen: false).changeWrongData(data);
}
}
bool _willAccept(int? data)
{
return true;
}
#override
Widget build(BuildContext context) {
valueAccepted=Provider.of<GameScore>(context, listen: false).getChallengeValue(1);
return Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.blueAccent),
child:
DragTarget<int>(
onAccept: (data)=> _onAccept(context,data),
onWillAccept: _willAccept,
builder:(context, candidateData, rejectedData) {
return Center(child:Text("Choice 1: ${valueAccepted==null?'':valueAccepted.toString()}"));
},
)
);
}
}
class OddContainerWidget extends StatefulWidget {
OddContainerWidget({Key? key}) : super(key: key);
#override
State<OddContainerWidget> createState() => _OddContainerWidgetState();
}
class _OddContainerWidgetState extends State<OddContainerWidget> {
int? valueAccepted;
_onAccept(BuildContext context, int data)
{
if(data==valueAccepted)
{
Provider.of<GameScore>(context, listen: false).changeAcceptedData(data);
setState(() {
valueAccepted=data;
});
}
else
{
Provider.of<GameScore>(context, listen: false).changeWrongData(data);
}
}
bool _willAccept(int? data)
{
/*if (data!.isOdd)
{
setState(() {
valueAccepted=data;
});
}*/
return true;
}
#override
Widget build(BuildContext context) {
valueAccepted=Provider.of<GameScore>(context, listen: false).getChallengeValue(0);
return Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.blueAccent),
child:
DragTarget<int>(
onAccept: (data)=> _onAccept(context,data),
onWillAccept: _willAccept,
builder:(context, candidateData, rejectedData) {
return Center(child:Text("Choice 2: ${valueAccepted==null?'':valueAccepted.toString()}"));
},
)
);
}
}
class NumberContainerWidget extends StatelessWidget {
const NumberContainerWidget({Key? key}) : super(key: key);
_dragCompleted(BuildContext context){
}
#override
Widget build(BuildContext context) {
return Draggable(
//information dropped by draggable at dragtarget
data: Provider.of<GameScore>(context, listen: true).currentMultiplication.result,
onDragCompleted: _dragCompleted(context) ,
//Widget to be displayed when drag is underway
feedback: Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.black26),
child: Center(child:Text("${Provider.of<GameScore>(context, listen: false).displayMultiplication()}",style:TextStyle(color:Colors.green,fontSize:14))),
),
child:
Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.black26),
child: Center(child:Text("${Provider.of<GameScore>(context, listen: false).displayMultiplication()}",style:TextStyle(color:Colors.blue,fontSize:14))),
));
}
}

How to achieve scrollable canvas in Flutter?

I'm a experienced iOS developer, but completely new to the Flutter. Right now I'm facing a problem with ScrollView in Flutter.
What I want to achieve is building a large scrollable canvas. I did it on iOS before, you can see the screenshot here.
The canvas is a big UIScrollView, and each subview on the canvas is draggable, so I can place them at will. Even if the text is very long, I can scroll the canvas to see the full content. Now I need to do the same thing using Flutter.
Currently, I can only drag the text widgets in Flutter. But the parent widget is not scrollable. I know I need to use a scrollable widget in Flutter to achieve the same result, but I just can't make it work. Here's the code I currently have.
void main() {
//debugPaintLayerBordersEnabled = true;
//debugPaintSizeEnabled = true;
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.indigo,
),
home: new MyHomePage(title: 'Flutter Demo Drag Box'),
);
}
}
class MyHomePage extends StatelessWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body: DragBox(Offset(0.0, 0.0)));
}
}
class DragBox extends StatefulWidget {
final Offset position; // widget's position
DragBox(this.position);
#override
_DragBoxState createState() => new _DragBoxState();
}
class _DragBoxState extends State<DragBox> {
Offset _previousOffset;
Offset _offset;
Offset _position;
#override
void initState() {
_offset = Offset.zero;
_previousOffset = Offset.zero;
_position = widget.position;
super.initState();
}
#override
Widget build(BuildContext context) {
return new Container(
constraints: BoxConstraints.expand(),
color: Colors.white24,
child: Stack(
children: <Widget>[
buildDraggableBox(1, Colors.red, _offset)
],
)
);
}
Widget buildDraggableBox(int boxNumber, Color color, Offset offset) {
print('buildDraggableBox $boxNumber !');
return new Stack(
children: <Widget>[
new Positioned(
left: _position.dx,
top: _position.dy,
child: Draggable(
child: _buildBox(color, offset),
feedback: _buildBox(color, offset),
//childWhenDragging: _buildBox(color, offset, onlyBorder: true),
onDragStarted: () {
print('Drag started !');
setState(() {
_previousOffset = _offset;
});
print('Start position: $_position}');
},
onDragCompleted: () {
print('Drag complete !');
},
onDraggableCanceled: (Velocity velocity, Offset offset) {
// update position here
setState(() {
Offset _offset = Offset(offset.dx, offset.dy - 80);
_position = _offset;
print('Drag canceled position: $_position');
});
},
),
)
],
);
}
Widget _buildBox(Color color, Offset offset, {bool onlyBorder: false}) {
return new Container(
child: new Text('Flutter widget',
textAlign: TextAlign.center,
style: new TextStyle(fontWeight: FontWeight.bold, fontSize: 25.0)),
);
}
}
Any suggestions or code samples would be really helpful to me.
PS: Please forget about the rulers on the screenshot, it's not the most important thing to me right now. I just need a big scrollable canvas now.
The below Code may help to resolve your problem it scroll the custom canvas in horizontal direction as you have shown in example image.
import 'package:flutter/material.dart';
class MyScroll extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Canvas Scroller'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
final width = MediaQuery.of(context).size.width;
final height = MediaQuery.of(context).size.height;
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: new CustomPaint(
painter: new MyCanvasView(),
size: new Size(width*2, height/2),
),
),
),
);
}
}
class MyCanvasView extends CustomPainter{
#override
void paint(Canvas canvas, Size size) {
var paint = new Paint();
paint..shader = new LinearGradient(colors: [Colors.yellow[700], Colors.redAccent],
begin: Alignment.centerRight, end: Alignment.centerLeft).createShader(new Offset(0.0, 0.0)&size);
canvas.drawRect(new Offset(0.0, 0.0)&size, paint);
var path = new Path();
path.moveTo(0.0, size.height);
path.lineTo(1*size.width/4, 0*size.height/4);
path.lineTo(2*size.width/4, 2*size.height/4);
path.lineTo(3*size.width/4, 0*size.height/4);
path.lineTo(4*size.width/4, 4*size.height/4);
canvas.drawPath(path, new Paint()..color = Colors.yellow ..strokeWidth = 4.0 .. style = PaintingStyle.stroke);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}

Flutter - How to get a semitransparent blurring layer with a hole with soft edges

I want to create a screen for the coach mark. Idea is to blur and make darker everything except the region where is my icon located.
I could cut a circle with feather edges. But the icon on the background is also blurred.
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() => MyAppState();
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => new _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return Stack(children: <Widget>[
_buildScaffold(),
CustomPaint(
child: Container(
constraints: BoxConstraints.expand(),
child: BackdropFilter(
filter: new ui.ImageFilter.blur(sigmaX: 2.0, sigmaY: 2.0),
child: Container(
decoration: new BoxDecoration(
color: Colors.grey[900].withOpacity(0.7)),
))),
foregroundPainter: CoachMarksPainter(),
),
]);
}
Widget _buildScaffold() {
return Scaffold(
appBar: AppBar(
title: Text("Hello"),
actions: <Widget>[
new IconButton(
onPressed: () => print("press"),
icon: new Icon(Icons.calendar_today),
),
PopupMenuButton<String>(
itemBuilder: (BuildContext context) {},
),
],
),
body: new Container(
decoration: new BoxDecoration(
image: new DecorationImage(
image: new NetworkImage(
"http://www.mobileswall.com/wp-content/uploads/2015/03/640-Sunset-Beach-2-l.jpg"),
fit: BoxFit.cover))));
}
}
class CoachMarksPainter extends CustomPainter {
void paint(Canvas canvas, Size size) {
print("Paint size=$size canvas=${canvas.getSaveCount()}");
canvas.save();
Path path = Path()
..addOval(Rect.fromCircle(center: Offset(287.0, 52.0), radius: 25.0))
..addRect(new Rect.fromLTWH(
-10.0, -10.0, size.width + 20.0, size.height + 20.0))
//to have rect a bit larger than screen, so blurred edges won't be seen
..fillType = PathFillType.evenOdd;
Paint paint = Paint()
..blendMode = BlendMode.dstOut
..color = Colors.white.withOpacity(0.4)
..maskFilter = new MaskFilter.blur(
BlurStyle.normal, 2.0); //BoxShadow.convertRadiusToSigma(25.0)
canvas.drawPath(path, paint);
canvas.restore();
}
#override
bool shouldRepaint(CoachMarksPainter oldDelegate) => false;
#override
bool shouldRebuildSemantics(CoachMarksPainter oldDelegate) => false;
}
blurred background with a highlighted icon in a circle
Is it possible to use ImageFilter.blur for Canvas? I use MaskFilter, but it does not blur canvas as much as ImageFilter for BackdropFilter widget.
Ideally, I want to get a semitransparent blurring layer with a hole with soft edges.
P.S. I read this question but I need to invert it.
#Marica Hopefully this is doing what you want.
https://gist.github.com/slightfoot/76043f8f3fc4a8b20fc24c5a6f22b0a0
import 'dart:async';
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() => MyAppState();
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Coach Mark Demo',
home: HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
final GlobalKey<ScaffoldState> _scaffold = GlobalKey();
final GlobalKey<CoachMarkState> _calendarMark = GlobalKey();
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffold,
appBar: AppBar(
title: Text("Hello"),
actions: <Widget>[
CoachMark(
key: _calendarMark,
id: 'calendar_mark',
text: 'Tap here to use the Calendar!',
child: GestureDetector(
onLongPress: () => _calendarMark.currentState.show(),
child: IconButton(
onPressed: () => print('calendar'),
icon: Icon(Icons.calendar_today),
),
),
),
PopupMenuButton<String>(
itemBuilder: (BuildContext context) {
return <PopupMenuEntry<String>>[
PopupMenuItem<String>(
value: 'reset',
child: Text('Reset'),
),
];
},
onSelected: (String value) {
if (value == 'reset') {
_calendarMark.currentState.reset();
_scaffold.currentState.showSnackBar(SnackBar(
content: Text('Hot-restart the app to see the coach-mark again.'),
));
}
},
),
],
),
body: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage("http://www.mobileswall.com/wp-content/uploads/2015/03/640-Sunset-Beach-2-l.jpg"),
fit: BoxFit.cover),
),
),
);
}
}
class CoachMark extends StatefulWidget {
const CoachMark({
Key key,
#required this.id,
#required this.text,
#required this.child,
}) : super(key: key);
final String id;
final String text;
final Widget child;
#override
CoachMarkState createState() => CoachMarkState();
}
typedef CoachMarkRect = Rect Function();
class CoachMarkState extends State<CoachMark> {
_CoachMarkRoute _route;
String get _key => 'mark_${widget.id}';
#override
void initState() {
super.initState();
test().then((bool seen) {
if (seen == false) {
show();
}
});
}
#override
void didUpdateWidget(CoachMark oldWidget) {
super.didUpdateWidget(oldWidget);
_rebuild();
}
#override
void reassemble() {
super.reassemble();
_rebuild();
}
#override
void dispose() {
dismiss();
super.dispose();
}
#override
Widget build(BuildContext context) {
_rebuild();
return widget.child;
}
void show() {
if (_route == null) {
_route = _CoachMarkRoute(
rect: () {
final box = context.findRenderObject() as RenderBox;
return box.localToGlobal(Offset.zero) & box.size;
},
text: widget.text,
padding: EdgeInsets.all(4.0),
onPop: () {
_route = null;
mark();
},
);
Navigator.of(context).push(_route);
}
}
void _rebuild() {
if (_route != null) {
WidgetsBinding.instance.addPostFrameCallback((_) {
_route.changedExternalState();
});
}
}
void dismiss() {
if (_route != null) {
_route.dispose();
_route = null;
}
}
Future<bool> test() async {
return (await SharedPreferences.getInstance()).getBool(_key) ?? false;
}
void mark() async {
(await SharedPreferences.getInstance()).setBool(_key, true);
}
void reset() async {
(await SharedPreferences.getInstance()).remove(_key);
}
}
class _CoachMarkRoute<T> extends PageRoute<T> {
_CoachMarkRoute({
#required this.rect,
#required this.text,
this.padding,
this.onPop,
this.shadow = const BoxShadow(color: const Color(0xB2212121), blurRadius: 8.0),
this.maintainState = true,
this.transitionDuration = const Duration(milliseconds: 450),
RouteSettings settings,
}) : super(settings: settings);
final CoachMarkRect rect;
final String text;
final EdgeInsets padding;
final BoxShadow shadow;
final VoidCallback onPop;
#override
final bool maintainState;
#override
final Duration transitionDuration;
#override
bool didPop(T result) {
onPop();
return super.didPop(result);
}
#override
Widget buildPage(BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
Rect position = rect();
if (padding != null) {
position = padding.inflateRect(position);
}
position = Rect.fromCircle(center: position.center, radius: position.longestSide * 0.5);
final clipper = _CoachMarkClipper(position);
return Material(
type: MaterialType.transparency,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTapDown: (d) => Navigator.of(context).pop(),
child: IgnorePointer(
child: FadeTransition(
opacity: animation,
child: Stack(
children: <Widget>[
ClipPath(
clipper: clipper,
child: BackdropFilter(
filter: ui.ImageFilter.blur(sigmaX: 2.0, sigmaY: 2.0),
child: Container(
color: Colors.transparent,
),
),
),
CustomPaint(
child: SizedBox.expand(
child: Center(
child: Text(text,
style: const TextStyle(
fontSize: 22.0,
fontStyle: FontStyle.italic,
color: Colors.white,
)),
),
),
painter: _CoachMarkPainter(
rect: position,
shadow: shadow,
clipper: clipper,
),
),
],
),
),
),
),
);
}
#override
bool get opaque => false;
#override
Color get barrierColor => null;
#override
String get barrierLabel => null;
}
class _CoachMarkClipper extends CustomClipper<Path> {
final Rect rect;
_CoachMarkClipper(this.rect);
#override
Path getClip(Size size) {
return Path.combine(PathOperation.difference, Path()..addRect(Offset.zero & size), Path()..addOval(rect));
}
#override
bool shouldReclip(_CoachMarkClipper old) => rect != old.rect;
}
class _CoachMarkPainter extends CustomPainter {
_CoachMarkPainter({
#required this.rect,
#required this.shadow,
this.clipper,
});
final Rect rect;
final BoxShadow shadow;
final _CoachMarkClipper clipper;
void paint(Canvas canvas, Size size) {
final circle = rect.inflate(shadow.spreadRadius);
canvas.saveLayer(Offset.zero & size, Paint());
canvas.drawColor(shadow.color, BlendMode.dstATop);
canvas.drawCircle(circle.center, circle.longestSide * 0.5, shadow.toPaint()..blendMode = BlendMode.clear);
canvas.restore();
}
#override
bool shouldRepaint(_CoachMarkPainter old) => old.rect != rect;
#override
bool shouldRebuildSemantics(_CoachMarkPainter oldDelegate) => false;
}
I'm not sure I understand the question. It seems that what you want would be achievable by using 3 layers in a stack. Lowest is your background, second is the darker frosted blur and put your icon on top.
Am I misunderstanding something?

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