why annotationView cannot be selected when moving animation - ios

When the animation is executing , i try to click the moving annotationView ,but cannnot be selected, the mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView) hasn't been called
func addMoveAnimation() {
guard let ano = annotation as? Annotation else {
return
}
animator = UIViewPropertyAnimator.init(duration: 10, curve: .linear, animations: {
ano.coordinate = CLLocationCoordinate2D(latitude: 32.449819, longitude: 112.292726)
})
animator?.startAnimation()
animator?.addCompletion({ (position) in
print(position.des,"coor:", ano.coordinate)
})
}

i try to add a UITapGestureRecognizer for the annotationView, and it really works, but then quickly changed to be deseleted, and the mapView(_ mapView: MKMapView, didDeselect view: MKAnnotationView) also be called
#objc func handleGes() {
print("tap ges click")
removeAnimation()
let currentFrame = (layer.presentation() as! CALayer).frame
layer.removeAllAnimations()
let point = CGPoint.init(x: currentFrame.midX, y: currentFrame.midY)
let coor = mapView?.convert(point, toCoordinateFrom: mapView)
guard let ano = annotation as? Annotation, let coordinate = coor else {
return
}
ano.coordinate = coordinate
print(ano.coordinate)
mapView?.selectAnnotation(ano, animated: false)
}

Related

User select one annotation on MapKit

I do a app with MapKit and I want the user can select an annotation (clic on) and then open a new view controller.
I do it with the method :
func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView) {
performSegue(withIdentifier: "showClic", sender: nil)
}
But this code open the VC when there a cluster of annotation.
And I want to do when there is a cluster of annotation a zoom with the camera and open the VC only when only one annotation is selected.
func fitMapViewToAnnotaionList(annotations: [MKPointAnnotation], userLocation: CLLocationCoordinate2D) -> Void {
let mapEdgePadding = UIEdgeInsets(top: 20, left: 20, bottom: 20, right: 20)
var zoomRect:MKMapRect = MKMapRectNull
for index in 0..<annotations.count {
let annotation = annotations[index]
let aPoint:MKMapPoint = MKMapPointForCoordinate(annotation.coordinate)
let rect:MKMapRect = MKMapRectMake(aPoint.x, aPoint.y, 0.1, 0.1)
if MKMapRectIsNull(zoomRect) {
zoomRect = rect
} else {
zoomRect = MKMapRectUnion(zoomRect, rect)
}
}
let aPoint:MKMapPoint = MKMapPointForCoordinate(userLocation)
let rect:MKMapRect = MKMapRectMake(aPoint.x, aPoint.y, 0.1, 0.1)
if MKMapRectIsNull(zoomRect) {
zoomRect = rect
} else {
zoomRect = MKMapRectUnion(zoomRect, rect)
}
mapView.setVisibleMapRect(zoomRect, edgePadding: mapEdgePadding, animated: true)
}

How to remove two annotation on the same spot?

I would like to have only one annotation on a spot with title and subtitle. I am facing the problem that i get two annotations. The default annotation and may custom annotation. I want only the custom annotation.
The main methods to look after are probably: addAnnotation and the delegate methods.
Here is picture of the problem:
enter image description here
import UIKit
import MapKit
import CoreLocation
class ViewController: UIViewController {
let locationManager = CLLocationManager()
let regionInMeters: Double = 10000
let localMap: MKMapView = {
let map = MKMapView()
map.translatesAutoresizingMaskIntoConstraints = false
return map
}()
override func viewDidLoad() {
super.viewDidLoad()
setupUI()
checkLocationService()
addAnnotations()
}
private func setupUI() {
setupConstraints()
}
}
// MARK: constraints
extension ViewController {
private func setupConstraints() {
view.addSubview(localMap)
NSLayoutConstraint.activate([
localMap.topAnchor.constraint(equalTo: view.topAnchor),
localMap.leadingAnchor.constraint(equalTo: view.leadingAnchor),
localMap.trailingAnchor.constraint(equalTo: view.trailingAnchor),
localMap.bottomAnchor.constraint(equalTo: view.bottomAnchor),
])
}
}
extension ViewController: CLLocationManagerDelegate, MKMapViewDelegate {
// checking location service is available
private func checkLocationService() {
if CLLocationManager.locationServicesEnabled() {
setupLocationManager()
checkLocationAuthorization()
} else {
}
}
private func checkLocationAuthorization() {
switch CLLocationManager.authorizationStatus() {
case .authorizedWhenInUse:
print("Yesss")
localMap.showsUserLocation = true
centerViewOnUserLocation()
//locationManager.startUpdatingLocation()
break
case .denied:
break
case .notDetermined:
locationManager.requestWhenInUseAuthorization()
break
case .restricted:
break
case .authorizedAlways:
break
#unknown default:
fatalError()
}
}
private func setupLocationManager() {
localMap.delegate = self
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
}
private func centerViewOnUserLocation() {
if let location = locationManager.location?.coordinate {
let region = MKCoordinateRegion(center: location, latitudinalMeters: regionInMeters, longitudinalMeters: regionInMeters)
localMap.setRegion(region, animated: true)
}
}
// Delegate methods
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let location = locations.last else { return }
let center = CLLocationCoordinate2D(latitude: location.coordinate.latitude, longitude: location.coordinate.longitude)
let region = MKCoordinateRegion(center: center, latitudinalMeters: regionInMeters, longitudinalMeters: regionInMeters)
localMap.setRegion(region, animated: true)
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
checkLocationAuthorization()
}
// MARK: annotation
private func addAnnotations() {
let restaurantAnnotation = MKPointAnnotation()
restaurantAnnotation.title = "FOOD BROTHER"
restaurantAnnotation.subtitle = "Best burger in town"
restaurantAnnotation.coordinate = CLLocationCoordinate2D(latitude: 52.37085, longitude: 9.732710)
localMap.addAnnotation(restaurantAnnotation)
}
// https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=2ahUKEwijvYel7NTlAhVMjqQKHWeiChAQFjAAegQICBAB&url=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F49020023%2Fmapkit-annotations-disappearing&usg=AOvVaw2G13fjRVWs3b49cLQTjG_I
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let reuseIdentifier = "annotationView"
if annotation is MKUserLocation {
return nil
}
var view = mapView.dequeueReusableAnnotationView(withIdentifier: reuseIdentifier)
if #available(iOS 11.0, *) {
if view == nil {
view = MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: reuseIdentifier)
}
view?.displayPriority = .required
} else {
if view == nil {
view = MKPinAnnotationView(annotation: annotation, reuseIdentifier: reuseIdentifier)
}
}
let pinImage = UIImage(named: "restaurantsIcon.png")
let size = CGSize(width: 50, height: 50)
UIGraphicsBeginImageContext(size)
pinImage!.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let resizedImage = UIGraphicsGetImageFromCurrentImageContext()
view?.image = resizedImage
view?.annotation = annotation
view?.canShowCallout = true
return view
}
}
I found another approach to tackle that problem.
Here it is:
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let reuseIdentifier = "annotationView"
if annotation is MKUserLocation {
return nil
}
var view = MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: reuseIdentifier)
view.glyphImage = UIImage(named: "restaurantsIcon")
view.markerTintColor = .systemPink
view.displayPriority = .required
view.annotation = annotation
view.canShowCallout = true
return view
}

How to remove the annotation for my Location in Swift? I want only a pulsating dot

I am facing one problems. I want to show only the annotations which I really added. So in my case i want to get my pulsating dot for my location back. Not a annotation. I hope somebody can help me.
I think the main methods to get a look into are the delegate methods and the addAnnotations method.
Here is a picture of my problem:
double annotations and annotation my current location
import UIKit
import MapKit
import CoreLocation
class ViewController: UIViewController {
let locationManager = CLLocationManager()
let regionInMeters: Double = 10000
let localMap: MKMapView = {
let map = MKMapView()
map.translatesAutoresizingMaskIntoConstraints = false
return map
}()
override func viewDidLoad() {
super.viewDidLoad()
setupUI()
checkLocationService()
addAnnotations()
}
private func setupUI() {
setupConstraints()
}
}
// MARK: constraints
extension ViewController {
private func setupConstraints() {
view.addSubview(localMap)
NSLayoutConstraint.activate([
localMap.topAnchor.constraint(equalTo: view.topAnchor),
localMap.leadingAnchor.constraint(equalTo: view.leadingAnchor),
localMap.trailingAnchor.constraint(equalTo: view.trailingAnchor),
localMap.bottomAnchor.constraint(equalTo: view.bottomAnchor),
])
}
}
extension ViewController: CLLocationManagerDelegate, MKMapViewDelegate {
// checking location service is available
private func checkLocationService() {
if CLLocationManager.locationServicesEnabled() {
setupLocationManager()
checkLocationAuthorization()
} else {
}
}
private func checkLocationAuthorization() {
switch CLLocationManager.authorizationStatus() {
case .authorizedWhenInUse:
print("Yesss")
localMap.showsUserLocation = true
centerViewOnUserLocation()
//locationManager.startUpdatingLocation()
break
case .denied:
break
case .notDetermined:
locationManager.requestWhenInUseAuthorization()
break
case .restricted:
break
case .authorizedAlways:
break
#unknown default:
fatalError()
}
}
private func setupLocationManager() {
localMap.delegate = self
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
}
private func centerViewOnUserLocation() {
if let location = locationManager.location?.coordinate {
let region = MKCoordinateRegion(center: location, latitudinalMeters: regionInMeters, longitudinalMeters: regionInMeters)
localMap.setRegion(region, animated: true)
}
}
// Delegate methods
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let location = locations.last else { return }
let center = CLLocationCoordinate2D(latitude: location.coordinate.latitude, longitude: location.coordinate.longitude)
let region = MKCoordinateRegion(center: center, latitudinalMeters: regionInMeters, longitudinalMeters: regionInMeters)
localMap.setRegion(region, animated: true)
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
checkLocationAuthorization()
}
// MARK: annotation
private func addAnnotations() {
let restaurantAnnotation = MKPointAnnotation()
restaurantAnnotation.title = "FOOD BROTHER"
restaurantAnnotation.subtitle = "Best burger in town"
restaurantAnnotation.coordinate = CLLocationCoordinate2D(latitude: 52.37085, longitude: 9.732710)
localMap.addAnnotation(restaurantAnnotation)
}
// https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=2ahUKEwijvYel7NTlAhVMjqQKHWeiChAQFjAAegQICBAB&url=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F49020023%2Fmapkit-annotations-disappearing&usg=AOvVaw2G13fjRVWs3b49cLQTjG_I
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let reuseIdentifier = "annotationView"
var view = mapView.dequeueReusableAnnotationView(withIdentifier: reuseIdentifier)
if #available(iOS 11.0, *) {
if view == nil {
view = MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: reuseIdentifier)
}
view?.displayPriority = .required
} else {
if view == nil {
view = MKPinAnnotationView(annotation: annotation, reuseIdentifier: reuseIdentifier)
}
}
let pinImage = UIImage(named: "restaurantsIcon.png")
let size = CGSize(width: 50, height: 50)
UIGraphicsBeginImageContext(size)
pinImage!.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let resizedImage = UIGraphicsGetImageFromCurrentImageContext()
view?.image = resizedImage
view?.annotation = annotation
view?.canShowCallout = true
return view
}
}
Add the following code to delegate method.
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
// Add 3 line code
if annotation is MKUserLocation {
return nil
}
...
}

Polyline won't show up in MapKit

I'm using Xcode 8.3.2 so first I import mapkit. Then I set markers to the map. Then I add the following code to add a polyline to the map but it won't show any.
class ViewController: UIViewController, MKMapViewDelegate {
#IBOutlet weak var mapView: MKMapView!
override func viewDidLoad() {
self.mapView.delegate = self
super.viewDidLoad()
let template = "http://tile.openstreetmap.org/{z}/{x}/{y}.png"
let point1 = CLLocationCoordinate2D(latitude: 6.9271, longitude: 79.8612);
let point2 = CLLocationCoordinate2D(latitude: 9.6615, longitude: 80.0255);
let overlay = MKTileOverlay(urlTemplate: template)
overlay.canReplaceMapContent = true
let location = CLLocationCoordinate2DMake(6.878069, 79.892119)
mapView.add(overlay, level: .aboveLabels)
mapView.setRegion(MKCoordinateRegionMakeWithDistance(location, 1100, 1100), animated: true)
let pin = PinAnnotation(title: "Nimbus", subtitle: "Best", coordinate: location)
mapView.addAnnotation(pin)
let points: [CLLocationCoordinate2D]
points = [point1, point2]
let polyline = MKGeodesicPolyline(coordinates: points, count: 3)
mapView.add(polyline)
UIView.animate(withDuration: 1.5, animations: { () -> Void in
let span = MKCoordinateSpanMake(0.01, 0.01)
let region1 = MKCoordinateRegion(center: point1, span: span)
self.mapView.setRegion(region1, animated: true)
})
}
func mapView(_ mapview: MKMapView, rendererFor overlay: MKOverlay) ->MKOverlayRenderer{
if let overlayGeodesic = overlay as? MKGeodesicPolyline
{
let overLayRenderer = MKPolylineRenderer(polyline: overlayGeodesic)
overLayRenderer.lineWidth = 5
overLayRenderer.strokeColor = UIColor.blue
return overLayRenderer
}
return MKOverlayRenderer(overlay: overlay)
}
First you need to add this line, I think you already have added but anyway
self.mapView.delegate = self
After that you need to implement this MKMapViewDelegate method func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer and return the MKOverlayRenderer needed for your current overlay in this case MKPolylineRenderer this is an important part if you don't implement this method then you never will have your polyline rendered
implementation will be something like this
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if let overlayGeodesic = overlay as? MKGeodesicPolyline
{
let overLayRenderer = MKPolylineRenderer(polyline: overlayGeodesic)
overLayRenderer.lineWidth = 5
overLayRenderer.strokeColor = UIColor.blue
return overLayRenderer
}
if let overlayTile = overlay as? MKTileOverlay{
let overLayRenderer = MKTileOverlayRenderer(tileOverlay: overlayTile)
return overLayRenderer
}
return MKOverlayRenderer(overlay: overlay)
}
And voila! there is your polyLine rendered

swift custom map class

I am learning Swift and want to create a subclass of MKMapKit to encapsulate some specific functionality, like checking distance between two points and creating custom annotations and separate all the map code into one class.
I have created a class:
class GameMapViewController: MKMapView, MKMapViewDelegate{...}
I initiate the class in code in the main view controller (and adding it as a subview to a view on the storyboard so I can control where it is more easily):
gameMap = GameMapViewController(container: mapViewHolder)
which sets everything up ok and all works EXCEPT for when I want to trigger a segue from a custom annotation:
func mapView(mapView: MKMapView!, didSelectAnnotationView view: MKAnnotationView!) {...}
The didSelectAnnotationView gets called when I tap on an annotation callout but nothing has the method performSegueWithIdentifier that I am looking for, that all the solutions to similar questions suggest I should be using....
(I have tried putting a MapKit View onto the storyboard and changing its class to use GameMapViewController but none of the init functions get fired)
I am guessing its something to with how I am initialising my custom class?
MainViewController.swift:
override func viewDidLoad() {
super.viewDidLoad()
....
// Create the game map
gameMap = GameMapViewController(container: mapViewHolder)
mapViewHolder.addSubview(gameMap)
...
}
GameMapViewController.swift:
import UIKit
import MapKit
class GameMapViewController: MKMapView, MKMapViewDelegate{
var spanQuestion:MKCoordinateSpan = MKCoordinateSpanMake(180, 180)
var spanAnswer:MKCoordinateSpan = MKCoordinateSpanMake(180, 180)
var hasUserCityLocationGuess: Bool = false
var containingView: UIView
override init(){
println ("GameMapViewController init")
containingView = UIView()
super.init(frame: CGRect(x: 0, y: 0, width: 1000, height: 1000))
self.delegate=self
var latDeltaAnswer:CLLocationDegrees = 50
var lngDeltaAnswer:CLLocationDegrees = 50
spanAnswer = MKCoordinateSpanMake(latDeltaAnswer, lngDeltaAnswer)
var latDeltaQuestion:CLLocationDegrees = 180
var lngDeltaQuestion:CLLocationDegrees = 180
spanQuestion = MKCoordinateSpanMake(latDeltaQuestion, lngDeltaQuestion)
}
required init(coder aDecoder: NSCoder) {
containingView = UIView()
super.init(coder: aDecoder)
self.delegate = nil
println ("GameMapViewController init with decoder")
}
convenience init(container: UIView) {
println ("GameMapViewController convenience")
self.init()
self.delegate = self
containingView = container
}
func mapViewDidFinishLoadingMap(mapView: MKMapView!) {
println("mapViewDidFinishLoadingMap")
}
func mapViewWillStartLoadingMap(mapView: MKMapView!) {
self.frame = CGRect (x: 0, y: 0, width: containingView.frame.width, height: containingView.frame.height)
self.contentMode = UIViewContentMode.ScaleAspectFill
superview?.sizeToFit()
var guessPlaceRecognizer = UILongPressGestureRecognizer(target: self, action: "guessPlace:")
guessPlaceRecognizer.minimumPressDuration = 1.0
mapView.addGestureRecognizer(guessPlaceRecognizer)
mapView.mapType = MKMapType.Satellite
}
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay is MKCircle {
var circleRenderer = MKCircleRenderer(overlay: overlay)
circleRenderer.strokeColor = UIColor.redColor()
circleRenderer.fillColor = UIColor(red: 255, green: 0, blue: 0, alpha: 0.1)
circleRenderer.lineWidth = 1
//userOverlayCircleRender = circleRenderer
return circleRenderer
} else {
return nil
}
}
func guessPlace(gestureRecognizer:UIGestureRecognizer){
let guessPlaceFirst = NSUserDefaults.standardUserDefaults().boolForKey("guess_place_preference")
if guessPlaceFirst {
var touchPoint = gestureRecognizer.locationInView(self)
var newCoord:CLLocationCoordinate2D = self.convertPoint(touchPoint, toCoordinateFromView: self)
var userAnnotation = UserPointAnnotation()
userAnnotation.coordinate = newCoord
self.addAnnotation(userAnnotation)
var getLat: CLLocationDegrees = newCoord.latitude
var getLon: CLLocationDegrees = newCoord.longitude
var circleCenter: CLLocation = CLLocation(latitude: getLat, longitude: getLon)
addRadiusCircle(circleCenter)
hasUserCityLocationGuess = true
}
}
func showCity() {
let location = CLLocationCoordinate2D(latitude: (currentCity["latitude"]! as CLLocationDegrees), longitude: (currentCity["longitude"]! as CLLocationDegrees))
let region:MKCoordinateRegion = MKCoordinateRegionMake(location, self.spanAnswer)
let city: String = currentCity["city"]! as String
let conditions: String = currentCity["description"] as String
let country: String = currentCity["country"]! as String
let address = "\(city), \(country)"
let cityAnnotation = CityPointAnnotation()
cityAnnotation.title = address
cityAnnotation.subtitle = "\(conditions)"
cityAnnotation.coordinate = location
self.setRegion(region, animated: true)
self.addAnnotation(cityAnnotation)
self.selectAnnotation(cityAnnotation, animated: true)
}
func cityInfoClick(sender:UIButton){
//sender.performSegueWithIdentifier("segueCityWebView")
}
func mapView(mapView: MKMapView!, viewForAnnotation annotation: MKAnnotation!) -> MKAnnotationView! {
// Handle any custom annotations.
if annotation is CityPointAnnotation {
// Try to dequeue an existing pin view first.
let reuseId = "CityPointAnnotationView"
var annotationView = self.dequeueReusableAnnotationViewWithIdentifier(reuseId)
if annotationView == nil {
annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: reuseId)
annotationView.image = UIImage(named: "marker.png")
annotationView.rightCalloutAccessoryView = UIButton.buttonWithType(.InfoDark) as UIButton
annotationView.canShowCallout = true
return annotationView;
} else {
annotationView.annotation = annotation
}
return annotationView
}
return nil;
}
func mapView(mapView: MKMapView!, didSelectAnnotationView view: MKAnnotationView!) {
println("didSelectAnnotationView")
}
func mapView(mapView: MKMapView!, annotationView view: MKAnnotationView!, calloutAccessoryControlTapped control: UIControl!) {
println("calloutAccessoryControlTapped1")
///////////////////
// I want to do a segue here
// but nothing has the method performSegueWithIdentifier (self, mapView, control....)
///////////////////
}
func resetMap(){
self.removeAnnotations(self.annotations)
self.removeOverlays(self.overlays)
var region:MKCoordinateRegion = MKCoordinateRegionMake(self.centerCoordinate, spanQuestion)
self.setRegion(region, animated: true)
hasUserCityLocationGuess = false
}
func addRadiusCircle(location: CLLocation){
var radius = NSUserDefaults.standardUserDefaults().doubleForKey("guess_place_radius") as CLLocationDistance
var circle = MKCircle(centerCoordinate: location.coordinate, radius: radius )
self.removeOverlays(self.overlays)
self.addOverlay(circle)
}
func doGeoCode( cityObject:PFObject ) -> Bool {
....
}
func userCityLocationGuess(userGuessTemp:Int)->NSDictionary {
....
}
}
It's because you're confusing views and view controllers. You have a view (subclass of MKMapView, but you're naming it and trying to use it as a controller. It is also doings the job of a controller.
So, you should really have a view controller which owns and configures a map view (plain MKMapView), and then it can interact with segues.

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