Linking objects compiled with gcc, containing SSE instructions, to a Delphi program - delphi

Is there a way to link objects that have been compiled with GCC without disabling SSE instructions, statically to a Delphi program (Windows x86_64)?
Embarcadero's Delphi compiler has supported COFF object format at least since Delphi XE2. However, there seems to be a serious limitation: If SSE instructions aren't disabled with gcc's -mno-sse2, there's a good chance to get access violations. More specifically, gcc places constants in .rdata section that is ignored by Delphi. (Tested with XE5, XE7, 10.1, 10.2, 10.3)
With GCC 8.2 the thing got even more difficult: Until now, it was enough to disable SSE2.
The following code, when compiled with gcc 8.2.1, results in SSE instructions even if -mno-sse2 is given as an option:
unsigned *pIndexTable;
...
// Initialize index values
for (int i = 0; i < count; i++) {
*pIndexTable = i;
pIndexTable++;
}
Objdump output:
*pIndexTable = i;
a56: 0f 28 05 00 00 00 00 movaps xmm0,XMMWORD PTR [rip+0x0] # a5d <GenerateTable+0x79d> a59: R_X86_64_PC32 .rdata
a5d: c1 e8 02 shr eax,0x2
a60: 0f 11 04 9d 00 00 00 00 movups XMMWORD PTR [rbx*4+0x0],xmm0
If SSE is totally disabled with -mno-sse, things get even more broken: SSE is a part of x86_64 ABI.

Related

What is this unusual text being used with loadstring() in Lua?

I have some Lua code which appears to be an attempt to secure the code by obscurity. My understanding of the loadstring() function is a text string is composed of Lua source code text and then converted to executable Lua code by the loadstring() method.
With the following Lua source, I tried to read the contents of the variable code by invoking print on the variable code; while I did see some valid source text in the converted string, a majority of the characters were not displayed (I assume ones with character codes below 40 and above 176). Note that there are some particularly high values in there for ASCII, e.g. 231 is obviously in the extended set, being the trademark sign. Additionally, there are several null characters in there. All this makes me doubt if it is indeed ASCII.
Could someone please tell me if the string is valid Lua source, and how to be able to get Lua to return the string as printable characters so that I can see what this code does?
When I run my version with print in the Lua console on Windows I get many empty boxes, presumably the console can only print pure ASCII?
Note that the code is executed using Lua version 5.0.2
code='\27\76\117\97\80\1\4\4\4\6\8\9\9\8\182\9\147\104\231\245\125\65\12\0\0\0\64\108\117\97\101\109\103\46\108\117\97\0\1\0\0\0\0\0\0\5\23\0\0\0\8\0\0\0\16\0\0\0\17\0\0\0\17\0\0\0\17\0\0\0\17\0\0\0\17\0\0\0\18\0\0\0\18\0\0\0\19\0\0\0\20\0\0\0\21\0\0\0\35\0\0\0\35\0\0\0\26\0\0\0\49\0\0\0\49\0\0\0\37\0\0\0\59\0\0\0\59\0\0\0\54\0\0\0\61\0\0\0\66\0\0\0\2\0\0\0\4\0\0\0\104\52\120\0\1\0\0\0\22\0\0\0\7\0\0\0\77\111\100\117\108\101\0\12\0\0\0\22\0\0\0\0\0\0\0\12\0\0\0\4\13\0\0\0\122\122\97\78\111\100\101\78\97\109\101\115\0\4\6\0\0\0\90\90\65\48\49\0\4\6\0\0\0\90\90\65\48\50\0\4\14\0\0\0\122\122\97\84\101\120\116\90\101\105\108\101\110\0\4\12\0\0\0\122\122\97\80\111\115\105\116\105\111\110\0\3\0\0\0\0\0\0\240\63\4\8\0\0\0\122\122\97\84\101\120\116\0\4\1\0\0\0\0\4\20\0\0\0\122\122\97\67\117\114\114\101\110\116\84\101\120\116\86\97\108\117\101\0\4\9\0\0\0\122\122\97\83\101\116\117\112\0\4\10\0\0\0\122\122\97\83\101\108\101\99\116\0\4\9\0\0\0\122\122\97\82\101\115\101\116\0\4\0\0\0\0\0\0\0\2\0\0\0\0\1\0\7\14\0\0\0\3\0\0\0\3\0\0\0\4\0\0\0\4\0\0\0\4\0\0\0\5\0\0\0\5\0\0\0\5\0\0\0\5\0\0\0\4\0\0\0\5\0\0\0\7\0\0\0\7\0\0\0\8\0\0\0\4\0\0\0\7\0\0\0\115\116\114\116\98\108\0\0\0\0\0\13\0\0\0\16\0\0\0\40\102\111\114\32\103\101\110\101\114\97\116\111\114\41\0\5\0\0\0\11\0\0\0\12\0\0\0\40\102\111\114\32\115\116\97\116\101\41\0\5\0\0\0\11\0\0\0\2\0\0\0\118\0\5\0\0\0\11\0\0\0\0\0\0\0\2\0\0\0\4\7\0\0\0\98\117\102\102\101\114\0\4\1\0\0\0\0\0\0\0\0\14\0\0\0\65\0\0\1\7\0\0\1\0\0\0\1\3\128\1\2\222\0\128\1\5\0\0\4\198\0\0\5\83\1\2\4\7\0\0\4\29\0\0\1\84\254\127\0\5\0\0\1\27\0\1\1\27\128\0\0\0\0\0\0\26\0\0\0\1\1\0\4\18\0\0\0\27\0\0\0\28\0\0\0\28\0\0\0\29\0\0\0\29\0\0\0\30\0\0\0\32\0\0\0\32\0\0\0\32\0\0\0\32\0\0\0\32\0\0\0\33\0\0\0\33\0\0\0\33\0\0\0\33\0\0\0\33\0\0\0\27\0\0\0\35\0\0\0\2\0\0\0\8\0\0\0\122\122\97\70\105\108\101\0\0\0\0\0\17\0\0\0\6\0\0\0\122\101\105\108\101\0\3\0\0\0\16\0\0\0\1\0\0\0\7\0\0\0\77\111\100\117\108\101\0\5\0\0\0\4\5\0\0\0\114\101\97\100\0\0\4\14\0\0\0\122\122\97\84\101\120\116\90\101\105\108\101\110\0\4\12\0\0\0\122\122\97\80\111\115\105\116\105\111\110\0\3\0\0\0\0\0\0\240\63\0\0\0\0\18\0\0\0\148\3\128\0\139\62\0\1\153\0\1\1\85\128\125\0\20\0\128\0\148\2\128\0\4\0\0\2\6\63\1\2\4\0\0\3\70\191\1\3\73\128\1\2\4\0\0\2\4\0\0\3\70\191\1\3\140\191\1\3\201\128\126\2\212\251\127\0\27\128\0\0\0\0\0\0\37\0\0\0\1\2\0\7\21\0\0\0\39\0\0\0\39\0\0\0\39\0\0\0\39\0\0\0\39\0\0\0\40\0\0\0\40\0\0\0\40\0\0\0\40\0\0\0\43\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\49\0\0\0\3\0\0\0\6\0\0\0\118\97\108\117\101\0\0\0\0\0\20\0\0\0\9\0\0\0\110\111\100\101\78\97\109\101\0\0\0\0\0\20\0\0\0\20\0\0\0\122\122\97\83\101\108\101\99\116\101\100\80\111\115\105\116\105\111\110\0\10\0\0\0\20\0\0\0\1\0\0\0\7\0\0\0\77\111\100\117\108\101\0\7\0\0\0\4\8\0\0\0\122\122\97\84\101\120\116\0\4\14\0\0\0\122\122\97\84\101\120\116\90\101\105\108\101\110\0\4\20\0\0\0\122\122\97\67\117\114\114\101\110\116\84\101\120\116\86\97\108\117\101\0\4\5\0\0\0\67\97\108\108\0\4\5\0\0\0\90\90\65\48\0\4\14\0\0\0\58\65\99\116\105\118\97\116\101\78\111\100\101\0\3\0\0\0\0\0\0\240\63\0\0\0\0\21\0\0\0\4\0\0\2\4\0\0\3\198\190\1\3\6\128\1\3\201\0\125\2\4\0\0\2\4\0\0\3\134\190\1\3\201\0\126\2\0\0\0\2\197\0\0\3\1\1\0\4\0\128\0\5\65\1\0\6\147\1\2\4\1\1\0\5\0\0\1\6\147\129\2\5\129\1\0\6\89\0\2\3\27\128\0\0\0\0\0\0\54\0\0\0\1\0\0\4\19\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\59\0\0\0\0\0\0\0\1\0\0\0\7\0\0\0\77\111\100\117\108\101\0\7\0\0\0\4\5\0\0\0\67\97\108\108\0\4\13\0\0\0\122\122\97\78\111\100\101\78\97\109\101\115\0\3\0\0\0\0\0\0\240\63\4\14\0\0\0\58\65\99\116\105\118\97\116\101\78\111\100\101\0\4\4\0\0\0\97\108\108\0\3\0\0\0\0\0\0\0\0\3\0\0\0\0\0\0\0\64\0\0\0\0\19\0\0\0\5\0\0\0\4\0\0\1\198\190\0\1\6\191\0\1\193\0\0\2\147\128\0\1\1\1\0\2\65\1\0\3\89\0\2\0\5\0\0\0\4\0\0\1\198\190\0\1\6\192\0\1\193\0\0\2\147\128\0\1\1\1\0\2\65\1\0\3\89\0\2\0\27\128\0\0\23\0\0\0\34\0\0\0\202\0\0\1\10\0\1\2\65\0\0\3\129\0\0\4\95\0\0\2\137\0\125\1\10\0\0\2\137\128\126\1\201\63\127\1\73\64\128\1\73\64\129\1\98\0\0\2\0\128\0\0\137\128\129\1\162\0\0\2\0\128\0\0\137\0\130\1\226\0\0\2\0\128\0\0\137\128\130\1\27\0\1\1\27\128\0\0';
return loadstring(code)();
This string is valid chunk of Lua code precompiled into bytecode. Header say it's for Lua 5.0. It's not a text, it doesn't need decoding, so can be run directly with loadstring()
To provide a few more details than Vlad's answer for anyone who may come across this posting.
The Lua loadstring() function accepts a string of characters that are either Lua source text or Lua bytecode. It appears that the function determines type of the text by looking at the first character of the string to see if it is an escape character (0x1b or decimal 27) or not.
The loadstring() function returns an anonymous function so in the code sample:
code='\27\76\117\97\80\1\4\4\4\6\8\9\9\8\182\9\147\104\231\245\125\65\12\0\0\0\64\108\117\97\101\109\103\46\108\117\97\0\1\0\0\0\0\0\0\5\23\0\0\0\8\0\0\0\16\0\0\0\17\0\0\0\17\0\0\0\17\0\0\0\17\0\0\0\17\0\0\0\18\0\0\0\18\0\0\0\19\0\0\0\20\0\0\0\21\0\0\0\35\0\0\0\35\0\0\0\26\0\0\0\49\0\0\0\49\0\0\0\37\0\0\0\59\0\0\0\59\0\0\0\54\0\0\0\61\0\0\0\66\0\0\0\2\0\0\0\4\0\0\0\104\52\120\0\1\0\0\0\22\0\0\0\7\0\0\0\77\111\100\117\108\101\0\12\0\0\0\22\0\0\0\0\0\0\0\12\0\0\0\4\13\0\0\0\122\122\97\78\111\100\101\78\97\109\101\115\0\4\6\0\0\0\90\90\65\48\49\0\4\6\0\0\0\90\90\65\48\50\0\4\14\0\0\0\122\122\97\84\101\120\116\90\101\105\108\101\110\0\4\12\0\0\0\122\122\97\80\111\115\105\116\105\111\110\0\3\0\0\0\0\0\0\240\63\4\8\0\0\0\122\122\97\84\101\120\116\0\4\1\0\0\0\0\4\20\0\0\0\122\122\97\67\117\114\114\101\110\116\84\101\120\116\86\97\108\117\101\0\4\9\0\0\0\122\122\97\83\101\116\117\112\0\4\10\0\0\0\122\122\97\83\101\108\101\99\116\0\4\9\0\0\0\122\122\97\82\101\115\101\116\0\4\0\0\0\0\0\0\0\2\0\0\0\0\1\0\7\14\0\0\0\3\0\0\0\3\0\0\0\4\0\0\0\4\0\0\0\4\0\0\0\5\0\0\0\5\0\0\0\5\0\0\0\5\0\0\0\4\0\0\0\5\0\0\0\7\0\0\0\7\0\0\0\8\0\0\0\4\0\0\0\7\0\0\0\115\116\114\116\98\108\0\0\0\0\0\13\0\0\0\16\0\0\0\40\102\111\114\32\103\101\110\101\114\97\116\111\114\41\0\5\0\0\0\11\0\0\0\12\0\0\0\40\102\111\114\32\115\116\97\116\101\41\0\5\0\0\0\11\0\0\0\2\0\0\0\118\0\5\0\0\0\11\0\0\0\0\0\0\0\2\0\0\0\4\7\0\0\0\98\117\102\102\101\114\0\4\1\0\0\0\0\0\0\0\0\14\0\0\0\65\0\0\1\7\0\0\1\0\0\0\1\3\128\1\2\222\0\128\1\5\0\0\4\198\0\0\5\83\1\2\4\7\0\0\4\29\0\0\1\84\254\127\0\5\0\0\1\27\0\1\1\27\128\0\0\0\0\0\0\26\0\0\0\1\1\0\4\18\0\0\0\27\0\0\0\28\0\0\0\28\0\0\0\29\0\0\0\29\0\0\0\30\0\0\0\32\0\0\0\32\0\0\0\32\0\0\0\32\0\0\0\32\0\0\0\33\0\0\0\33\0\0\0\33\0\0\0\33\0\0\0\33\0\0\0\27\0\0\0\35\0\0\0\2\0\0\0\8\0\0\0\122\122\97\70\105\108\101\0\0\0\0\0\17\0\0\0\6\0\0\0\122\101\105\108\101\0\3\0\0\0\16\0\0\0\1\0\0\0\7\0\0\0\77\111\100\117\108\101\0\5\0\0\0\4\5\0\0\0\114\101\97\100\0\0\4\14\0\0\0\122\122\97\84\101\120\116\90\101\105\108\101\110\0\4\12\0\0\0\122\122\97\80\111\115\105\116\105\111\110\0\3\0\0\0\0\0\0\240\63\0\0\0\0\18\0\0\0\148\3\128\0\139\62\0\1\153\0\1\1\85\128\125\0\20\0\128\0\148\2\128\0\4\0\0\2\6\63\1\2\4\0\0\3\70\191\1\3\73\128\1\2\4\0\0\2\4\0\0\3\70\191\1\3\140\191\1\3\201\128\126\2\212\251\127\0\27\128\0\0\0\0\0\0\37\0\0\0\1\2\0\7\21\0\0\0\39\0\0\0\39\0\0\0\39\0\0\0\39\0\0\0\39\0\0\0\40\0\0\0\40\0\0\0\40\0\0\0\40\0\0\0\43\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\46\0\0\0\49\0\0\0\3\0\0\0\6\0\0\0\118\97\108\117\101\0\0\0\0\0\20\0\0\0\9\0\0\0\110\111\100\101\78\97\109\101\0\0\0\0\0\20\0\0\0\20\0\0\0\122\122\97\83\101\108\101\99\116\101\100\80\111\115\105\116\105\111\110\0\10\0\0\0\20\0\0\0\1\0\0\0\7\0\0\0\77\111\100\117\108\101\0\7\0\0\0\4\8\0\0\0\122\122\97\84\101\120\116\0\4\14\0\0\0\122\122\97\84\101\120\116\90\101\105\108\101\110\0\4\20\0\0\0\122\122\97\67\117\114\114\101\110\116\84\101\120\116\86\97\108\117\101\0\4\5\0\0\0\67\97\108\108\0\4\5\0\0\0\90\90\65\48\0\4\14\0\0\0\58\65\99\116\105\118\97\116\101\78\111\100\101\0\3\0\0\0\0\0\0\240\63\0\0\0\0\21\0\0\0\4\0\0\2\4\0\0\3\198\190\1\3\6\128\1\3\201\0\125\2\4\0\0\2\4\0\0\3\134\190\1\3\201\0\126\2\0\0\0\2\197\0\0\3\1\1\0\4\0\128\0\5\65\1\0\6\147\1\2\4\1\1\0\5\0\0\1\6\147\129\2\5\129\1\0\6\89\0\2\3\27\128\0\0\0\0\0\0\54\0\0\0\1\0\0\4\19\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\56\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\57\0\0\0\59\0\0\0\0\0\0\0\1\0\0\0\7\0\0\0\77\111\100\117\108\101\0\7\0\0\0\4\5\0\0\0\67\97\108\108\0\4\13\0\0\0\122\122\97\78\111\100\101\78\97\109\101\115\0\3\0\0\0\0\0\0\240\63\4\14\0\0\0\58\65\99\116\105\118\97\116\101\78\111\100\101\0\4\4\0\0\0\97\108\108\0\3\0\0\0\0\0\0\0\0\3\0\0\0\0\0\0\0\64\0\0\0\0\19\0\0\0\5\0\0\0\4\0\0\1\198\190\0\1\6\191\0\1\193\0\0\2\147\128\0\1\1\1\0\2\65\1\0\3\89\0\2\0\5\0\0\0\4\0\0\1\198\190\0\1\6\192\0\1\193\0\0\2\147\128\0\1\1\1\0\2\65\1\0\3\89\0\2\0\27\128\0\0\23\0\0\0\34\0\0\0\202\0\0\1\10\0\1\2\65\0\0\3\129\0\0\4\95\0\0\2\137\0\125\1\10\0\0\2\137\128\126\1\201\63\127\1\73\64\128\1\73\64\129\1\98\0\0\2\0\128\0\0\137\128\129\1\162\0\0\2\0\128\0\0\137\0\130\1\226\0\0\2\0\128\0\0\137\128\130\1\27\0\1\1\27\128\0\0';
return loadstring(code)();
you have a text string that contains Lua bytecode, as indicated by the leading escape character of \27, and then a call to loadstring() to create a function which is then executed.
The first few characters of the text string contain the precompiled Lua header (see Lua 5.2 Bytecode and Virtual Machine). The length of this header varies depending on the version of Lua. However the first few characters seem to be fairly standard. code='\27\76\117\97\80 ... contains the escape character (0x1b or decimal 27), the capital letter L (decimal 76), the lower case letter u (decimal 117), the lower case letter a (decimal 97), and the Lua version (decimal 80 is 0x50 indicating version 5.0).
The following example is from Lua 5.2 Bytecode and Virtual Machine.
What exactly is in the bytecode? Here is the hexdump of hello.luac
(made by hd on my system).
00000000 1b 4c 75 61 52 00 01 04 04 04 08 00 19 93 0d 0a |.LuaR...........|
00000010 1a 0a 00 00 00 00 00 00 00 00 00 01 04 07 00 00 |................|
00000020 00 01 00 00 00 46 40 40 00 80 00 00 00 c1 80 00 |.....F##........|
00000030 00 96 c0 00 01 5d 40 00 01 1f 00 80 00 03 00 00 |.....]#.........|
00000040 00 04 06 00 00 00 48 65 6c 6c 6f 00 04 06 00 00 |......Hello.....|
The format is not officially documented, and needs to be
reverse-engineered. The necessary material is in the Lua source code,
of course, in several places, mainly ldump.c and lundump.c. I have
also cross-checked with NFI and LAT, but any remaining errors are
mine.
The code starts with an 18-byte file header, which is the same for all
official Lua 5.2 bytecode compiled on a machine like yours, whether by
luac or load or loadfile. Lua 5.1 only had a 12-byte header, similar
to the first 12 bytes of this one.
Byte numbers are in origin-1 decimal (mostly showing the arithmetic)
and origin-0 hex.
1 x00: 1b 4c 75 61 LUA_SIGNATURE from lua.h.
5 x04: 52 00
Binary-coded decimal 52 for the Lua version, 00 to say the bytecode is
compatible with the "official" PUC-Rio implementation.
5+2 x06: 01 04
04 04 08 00 Six system parameters. On x386 machines they mean:
little-endian, 4-byte integers, 4-byte VM instructions, 4-byte size_t
numbers, 8-byte Lua numbers, floating-point. These parameters must all
match up between the bytecode file and the Lua interpreter, otherwise
the bytecode is invalid.
7+6 x0c: 19 93 0d 0a 1a 0a
Present in all
bytecode produced by Lua 5.2 from PUC-Rio. Described in lundump.h as
"data to catch conversion errors". Might be constructed from
binary-coded decimal 1993 (the year it all started), Windows line
terminator, MS-DOS text file terminator, Unix line terminator.
After these 18 bytes come the functions defined in the file. Each function
starts with an 11-byte function header.
13+6 x12: 00 00 00 00 Line number in source code where chunk starts.
0 for the main chunk.
19+4 x16: 00 00 00 00 Line number in source
code where chunk stops. 0 for the main chunk.
23+4 x1a: 00 01 04
Number of parameters, vararg flag, number of registers used by this
function (not more than 255, obviously). Local variables are stored in
registers; there may not be more than 200 of them (see lparser.c).

Difference between memory and register

I saw assembly code like,
MOV [EAX], EBX
the above line, They are mentioned [EAX] is memory and EBX is Register. So, here what is the difference between [EAX] and EBX. What will happen in above instruction.
In this syntax, brackets around a register means a memory location is used (as source or destination, according to the instruction) with starting address specified at the register (EAX in your case). For example, if EAX contained 1344 before the instruction, value from EBX is copied to logical memory addresses 1344-1347 (because this is 4 byte copying).
I hope this is enough to untangle them in your mind:) and please notice more complex cases are possible (e.g. MOV [EAX+ECX],EBX forms destination address as sum of two register values).
Let's say that the first 16 bytes in memory starting at address 0x1000 contains the following:
0x1000: 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
Now let's say that EAX contains 0x1002 (just an example; don't try to write to arbitrary addresses in real code) and EBX contains 0x12345678.
MOV [EAX],EBX would write the value of EBX (which is 32 bits == 4 bytes) to memory starting at the address contained in EAX, so afterwards the memory would look like:
0x1000: 00 01 78 56 34 12 06 07 08 09 0A 0B 0C 0D 0E 0F
Note the order in which the bytes were written. This is because x86 processors are little-endian.
If you had done MOV EAX,EBX you would have copied the value 0x12345678 to the register EAX and left the memory at 0x1002 unchanged.

Analyzing kmemleak result

I am running kmemleak on one of my modules to find leaks, below is the result after a while.
From the result, what i understand is below address are object/s address in the .ko or .o file.
unreferenced object 0xffff8803c9708f10 (size 32):
comm "resiter_access_i_o", pid 2320, jiffies 4294798486
hex dump (first 32 bytes):
d8 8e 70 c9 03 88 ff ff a0 8e 70 c9 03 88 ff ff ..p.......p.....
68 8e 70 c9 03 88 ff ff 30 8e 70 c9 03 88 ff ff h.p.....0.p.....
backtrace:
[<ffffffff81516e3e>] kmemleak_alloc+0x5e/0xd0
[<ffffffff8117cf2a>] __kmalloc+0x1ea/0x330
[<ffffffffa04cafbb>] 0xffffffffa04cafbb
[<ffffffffa04ad3a0>] 0xffffffffa04ad3a0
[<ffffffffa04ae8fb>] 0xffffffffa04ae8fb
[<ffffffffa0422e3a>] 0xffffffffa0422e3a
[<ffffffffa0423022>] 0xffffffffa0423022
[<ffffffff81096e86>] kthread+0x96/0xa0
[<ffffffff8100c20a>] child_rip+0xa/0x20
[<ffffffffffffffff>] 0xffffffffffffffff
Based on my understanding, i did the following using gdb to find the function corresponding
but i get the following error
gdb resiter_access_i_o.ko
GNU gdb (GDB) Red Hat Enterprise Linux (7.2-60.el6_4.1)
Copyright (C) 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-redhat-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from resiter_access_i_o.ko ...done.
(gdb) info symbol 0xffffffffa04ae8fb
No symbol matches 0xffffffffa04ae8fb.
(gdb) q
Can some point me how to figure out the function corresponding to the above address? Thanks in advance...
Why dont you try tools like object dump, crashdum, crashtool, etc.
you should easily be able to find the function name from these tools and the objects you have

Unexpected binary sequences in Postscript generated by Canon printer driver

We are having issues with the Postscript code generated by the "Canon iR-ADV C5235/5240 PS3" printer driver. We print a test document (3 A4 pages of Lorem Ipsum text) and get the following Postscript output in the Windows spool directory:
http://files.etvdzs.info/original.ps
We have tried various Postscript viewers/converters, and they are unable to handle this file. The reason is that the file contains sections of binary data at the beginning and end, and also the following byte sequence at position 0x1060b:
cd ca 10 02 00 1a 00 01 82 6f ff ff 00 00 00 00 00 00 00 00 01
If we remove these three binary sequences, we get the resulting file, which works fine in most Postscript viewers/converters we have tried:
http://files.etvdzs.info/cleaned.ps
Has anybody else encountered similar issues with Canon printer drivers? Does anybody know what these binary sequences signify, or what format they are in?
The binary sequences are CPCA codes. One can download documentation about the data structures used in CPCA after registering here:
https://www.developersupport.canon.com/user/register
It is then reasonably straightforward to write a program that strips the CPCA codes out of the file. The file can then be loaded successfully by 3rd-party Postscript viewers/converters.

Convert DeDe constant to valid declaration or other interface extraction tool?

I am using DeDe to create an API (Interface) I can compile to. (Strictly legit: while we wait for the vendor to deliver a D2010 version in two months, we can at least get our app compiling...)
We'll stub out all methods.
Dede emits constant declarations like these:
LTIMGLISTCLASS =
00: ÿÿÿÿ....LEADIMGL|FF FF FF FF 0D 00 00 00 4C 45 41 44 49 4D 47 4C|
10: IST32. |49 53 54 33 32 00|;
DS_PREFIX =
0: ÿÿÿÿ....DICM.|FF FF FF FF 04 00 00 00 44 49 43 4D 00|;
How would I convert these into a compilable statement?
In theory, I don't care about the actual values, since I doubt they're use anywhere, but I'd like to get their size correct. Are these integers, LongInts or ???
Any other hints on using DeDe would be welcome.
Those are strings. The first four bytes are the reference count, which for string literals is always -1 ($ffffffff). The next four bytes are the character count. Then comes the characters an a null terminator.
const
LTIMGLISTCLASS = 'LEADIMGLIST32'; // 13 = $0D characters
DS_PREFIX = 'DICM'; // 4 = $04 characters
You don't have to "doubt" whether those constants are used anywhere. You can confirm it empirically. Compile your project without those constants. If it compiles, then they're not used.
If your project doesn't compile, then those constants must be used somewhere in your code. Based on the context, you can provide your own declarations. If the constant is used like a string, then declare a string; if it's used like an integer, then declare an integer.
Another option is to load your project in a version of Delphi that's compatible with the DCUs you have. Use code completion to make the IDE display the constant and its type.

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