Custom Font saying (none installed) in an ios application - ios

i am new to swift and iOS and i am facing an issue with custom fonts provided by the application.
i have added an font to the application but now when i go to assign it to any label or any text it doesn't allow to use custom font option by saying (none installed)
enter image description here

Add fonts to your project.
Then select target membership to yes.
Go to info.plist add key "Fonts provided by application".
4.select font from custom and apply it.
for more info please check this link https://developer.apple.com/documentation/uikit/text_display_and_fonts/adding_a_custom_font_to_your_app

Related

Adding Custom Fonts in Xcode

I am trying to add custom fonts, however, the target membership is not shown to me in Xcode 12.5.1
What should appear
What actually appears
How can I solve this?
After you added the custom font files, you must add the name list of the fonts in Info.plist file as below

custom font shows on storyboard, but not on simulator, device

first time using SO to ask a question after lurking for so long.
I have added a custom font for some UITextFields and UITextViews in the Storyboard....
screenshot of storyboard
...but the fonts are not showing on the Simulator, nor the actual device (iPad 2, iPad Mini3).
screenshot of simulator
Please advise on how you got through this, or any additional information that you may need. Thanks! Running XCode 7.3.1 on El Capitan 10.11.6.
The iOS Application in development is set for running on iOS 9.3 and above.
You should add custom fonts to your application folder (TTF/OpenType) and then, modify the application-info.plist file. Add the key "Fonts provided by application" to a new row
It supports TTF and OpenType fonts both. One caveat is that it loads and parses all fonts in the startup of your app, so it will slow down the initial load time.
You also have to add the fonts to the "Copy Bundle Resources" in the Build phases.
Check that your font file's (exp. Chewy.ttf) target is set to the app target.
Steps:
select the font file
Check target membership in File inspector
Add your custom font into your project. i.e. Dragged the font file(ocrb.TTF) into XCode project.
check below link you solve your issue : Custom Font issue
Try adding you font name into your info.plist with full path.
i.e.: fonts/Arial.ttf

Font won't load into iOS application (can't see it in Xcode)

I've purchased a Font (UniversLTStd) and included the .ttf file in my application.
I can see the font name in my Info.plist file.
When I click on a UILabel in Interface Builder and attempt to select this font, it's not there. Am I missing something?
Xcode: Version 7.1
To see font enlisted from InterfaceBuilder you should install it in you operation system.
Open ttf file with Fonts app and click install. Basically, just double click it - it will use Fonts.app as default to open in. In the right-lower corner you'll find, what you need

Xcode custom font not showing in app

I have downloaded Open Sans font and added all the .tff files into my Xcode project, and have checked the checkbox in "Target Membership" pane for each file. I have added the UIAppFonts key and values in Info.plist, and I am sure that the values are typo-free. Plus, the .tff files are added to "Copy Bundle Resources", and the custom font is showing up in Interface Builder. And then I changed the font of all the labels to Open Sans in the Interface Builder (no code).
But when I run the app in the simulator, all the labels and buttons are showing the system font in ultra small sizes, like this:
One thing to note is that I am using Xcode 7 beta 5, and the app's Base SDK is iOS 9.
But why is there this problem? Is it a bug? Thanks!
Check That fonts inside the proyect are part of the target.
Select fonts, verify the property Target Membership for your app is checked at the right in File Inspector.
That solved the problem for me:
Blip, here's a photo of what I did in an empty "Single View" project. And, I could see the font on sim and IB editor. Anything look different for your project? Maybe recreate the basics in a new project, just to double check? All of my notes on the image were associated with my original thoughts...just use them for reference as you double check things.
I recently encountered this problem too. But it only happened for one font-style of a font-family, the others worked fine.
I could only solve it by using this font in a button, then the font was also available for other controls such as labels or the large title.

How to do Custom Fonts at design time in Xcode 6?

It was explained in the WWDC 2014 videos that you can have Custom Fonts at designing time directly in Storyboard, but so far I only see the list of iOS fonts. Any help?
All you have to do is to drag and drop the font files to your Xcode project, then you can find the font in the Custom font list. You don't even have to have them included in your Application Plist. That makes things simpler.
If you already had fonts added to Xcode 5.1 project, they will not show up in the custom fonts list upon upgrading to Xcode6. You can just remove references to the fonts then drop them in the project again and check the "copy to target". This will show custom fonts in the interface builder custom fonts dropdown on xCode6.
First use your custom font in storyboard then you can use it in code.

Resources