I am learning to build apps in Flutter. Now I have come to alert dialogs. I have done them before in Android and iOS, but how do I make an alert in Flutter?
Here are some related SO questions:
How to style AlertDialog Actions in Flutter
adding dropdown menu in alert dialog box in flutter
Show alert dialog on app main screen load automatically
how to refresh alertdialog in flutter
Alert Dialog with Rounded corners in flutter
I'd like to make a more general canonical Q&A so my answer is below.
One Button
showAlertDialog(BuildContext context) {
// set up the button
Widget okButton = TextButton(
child: Text("OK"),
onPressed: () { },
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("My title"),
content: Text("This is my message."),
actions: [
okButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
Two Buttons
showAlertDialog(BuildContext context) {
// set up the buttons
Widget cancelButton = TextButton(
child: Text("Cancel"),
onPressed: () {},
);
Widget continueButton = TextButton(
child: Text("Continue"),
onPressed: () {},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("AlertDialog"),
content: Text("Would you like to continue learning how to use Flutter alerts?"),
actions: [
cancelButton,
continueButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
Three Buttons
showAlertDialog(BuildContext context) {
// set up the buttons
Widget remindButton = TextButton(
child: Text("Remind me later"),
onPressed: () {},
);
Widget cancelButton = TextButton(
child: Text("Cancel"),
onPressed: () {},
);
Widget launchButton = TextButton(
child: Text("Launch missile"),
onPressed: () {},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("Notice"),
content: Text("Launching this missile will destroy the entire universe. Is this what you intended to do?"),
actions: [
remindButton,
cancelButton,
launchButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
Handling button presses
The onPressed callback for the buttons in the examples above were empty, but you could add something like this:
Widget launchButton = TextButton(
child: Text("Launch missile"),
onPressed: () {
Navigator.of(context).pop(); // dismiss dialog
launchMissile();
},
);
If you make the callback null, then the button will be disabled.
onPressed: null,
Supplemental code
Here is the code for main.dart in case you weren't getting the functions above to run.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter',
home: Scaffold(
appBar: AppBar(
title: Text('Flutter'),
),
body: MyLayout()),
);
}
}
class MyLayout extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
child: Text('Show alert'),
onPressed: () {
showAlertDialog(context);
},
),
);
}
}
// replace this function with the examples above
showAlertDialog(BuildContext context) { ... }
I used similar approach, but I wanted to
Keep the Dialog code as a widget in a separated file so I can reuse it.
Blurr the background when the dialog is shown.
Code:
1. alertDialog_widget.dart
import 'dart:ui';
import 'package:flutter/material.dart';
class BlurryDialog extends StatelessWidget {
String title;
String content;
VoidCallback continueCallBack;
BlurryDialog(this.title, this.content, this.continueCallBack);
TextStyle textStyle = TextStyle (color: Colors.black);
#override
Widget build(BuildContext context) {
return BackdropFilter(
filter: ImageFilter.blur(sigmaX: 6, sigmaY: 6),
child: AlertDialog(
title: new Text(title,style: textStyle,),
content: new Text(content, style: textStyle,),
actions: <Widget>[
new FlatButton(
child: new Text("Continue"),
onPressed: () {
continueCallBack();
},
),
new FlatButton(
child: Text("Cancel"),
onPressed: () {
Navigator.of(context).pop();
},
),
],
));
}
}
You can call this in main (or wherever you want) by creating a new method like:
_showDialog(BuildContext context)
{
VoidCallback continueCallBack = () => {
Navigator.of(context).pop(),
// code on continue comes here
};
BlurryDialog alert = BlurryDialog("Abort","Are you sure you want to abort this operation?",continueCallBack);
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
You can use this code snippet for creating a two buttoned Alert box,
import 'package:flutter/material.dart';
class BaseAlertDialog extends StatelessWidget {
//When creating please recheck 'context' if there is an error!
Color _color = Color.fromARGB(220, 117, 218 ,255);
String _title;
String _content;
String _yes;
String _no;
Function _yesOnPressed;
Function _noOnPressed;
BaseAlertDialog({String title, String content, Function yesOnPressed, Function noOnPressed, String yes = "Yes", String no = "No"}){
this._title = title;
this._content = content;
this._yesOnPressed = yesOnPressed;
this._noOnPressed = noOnPressed;
this._yes = yes;
this._no = no;
}
#override
Widget build(BuildContext context) {
return AlertDialog(
title: new Text(this._title),
content: new Text(this._content),
backgroundColor: this._color,
shape:
RoundedRectangleBorder(borderRadius: new BorderRadius.circular(15)),
actions: <Widget>[
new FlatButton(
child: new Text(this._yes),
textColor: Colors.greenAccent,
onPressed: () {
this._yesOnPressed();
},
),
new FlatButton(
child: Text(this._no),
textColor: Colors.redAccent,
onPressed: () {
this._noOnPressed();
},
),
],
);
}
}
To show the dialog you can have a method that calls it NB after importing BaseAlertDialog class
_confirmRegister() {
var baseDialog = BaseAlertDialog(
title: "Confirm Registration",
content: "I Agree that the information provided is correct",
yesOnPressed: () {},
noOnPressed: () {},
yes: "Agree",
no: "Cancel");
showDialog(context: context, builder: (BuildContext context) => baseDialog);
}
OUTPUT WILL BE LIKE THIS
Here is a shorter, but complete code.
If you need a dialog with only one button:
await showDialog(
context: context,
builder: (context) => new AlertDialog(
title: new Text('Message'),
content: Text(
'Your file is saved.'),
actions: <Widget>[
new FlatButton(
onPressed: () {
Navigator.of(context, rootNavigator: true)
.pop(); // dismisses only the dialog and returns nothing
},
child: new Text('OK'),
),
],
),
);
If you need a dialog with Yes/No buttons:
onPressed: () async {
bool result = await showDialog(
context: context,
builder: (context) {
return AlertDialog(
title: Text('Confirmation'),
content: Text('Do you want to save?'),
actions: <Widget>[
new FlatButton(
onPressed: () {
Navigator.of(context, rootNavigator: true)
.pop(false); // dismisses only the dialog and returns false
},
child: Text('No'),
),
FlatButton(
onPressed: () {
Navigator.of(context, rootNavigator: true)
.pop(true); // dismisses only the dialog and returns true
},
child: Text('Yes'),
),
],
);
},
);
if (result) {
if (missingvalue) {
Scaffold.of(context).showSnackBar(new SnackBar(
content: new Text('Missing Value'),
));
} else {
saveObject();
Navigator.of(context).pop(_myObject); // dismisses the entire widget
}
} else {
Navigator.of(context).pop(_myObject); // dismisses the entire widget
}
}
Simply used this custom dialog class which field you not needed to leave it or make it null so this customization you got easily.
import 'package:flutter/material.dart';
class CustomAlertDialog extends StatelessWidget {
final Color bgColor;
final String title;
final String message;
final String positiveBtnText;
final String negativeBtnText;
final Function onPostivePressed;
final Function onNegativePressed;
final double circularBorderRadius;
CustomAlertDialog({
this.title,
this.message,
this.circularBorderRadius = 15.0,
this.bgColor = Colors.white,
this.positiveBtnText,
this.negativeBtnText,
this.onPostivePressed,
this.onNegativePressed,
}) : assert(bgColor != null),
assert(circularBorderRadius != null);
#override
Widget build(BuildContext context) {
return AlertDialog(
title: title != null ? Text(title) : null,
content: message != null ? Text(message) : null,
backgroundColor: bgColor,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(circularBorderRadius)),
actions: <Widget>[
negativeBtnText != null
? FlatButton(
child: Text(negativeBtnText),
textColor: Theme.of(context).accentColor,
onPressed: () {
Navigator.of(context).pop();
if (onNegativePressed != null) {
onNegativePressed();
}
},
)
: null,
positiveBtnText != null
? FlatButton(
child: Text(positiveBtnText),
textColor: Theme.of(context).accentColor,
onPressed: () {
if (onPostivePressed != null) {
onPostivePressed();
}
},
)
: null,
],
);
}
}
Usage:
var dialog = CustomAlertDialog(
title: "Logout",
message: "Are you sure, do you want to logout?",
onPostivePressed: () {},
positiveBtnText: 'Yes',
negativeBtnText: 'No');
showDialog(
context: context,
builder: (BuildContext context) => dialog);
Output:
Or you can use RFlutter Alert library for that. It is easily customizable and easy-to-use. Its default style includes rounded corners and you can add buttons as much as you want.
Basic Alert:
Alert(context: context, title: "RFLUTTER", desc: "Flutter is awesome.").show();
Alert with Button:
Alert(
context: context,
type: AlertType.error,
title: "RFLUTTER ALERT",
desc: "Flutter is more awesome with RFlutter Alert.",
buttons: [
DialogButton(
child: Text(
"COOL",
style: TextStyle(color: Colors.white, fontSize: 20),
),
onPressed: () => Navigator.pop(context),
width: 120,
)
],
).show();
You can also define generic alert styles.
*I'm one of developer of RFlutter Alert.
Minumum code for alert dialog
showDialog(
context: context,
builder: (_) => AlertDialog(
title: Text('Title'),
content: Text(
'Content widget',
),
),
);
If you want beautiful and responsive alert dialog then you can use flutter packages like
rflutter alert ,fancy dialog,rich alert,sweet alert dialogs,easy dialog & easy alert
These alerts are good looking and responsive. Among them rflutter alert is the best. currently I am using rflutter alert for my apps.
showAlertDialog(BuildContext context, String message, String heading,
String buttonAcceptTitle, String buttonCancelTitle) {
// set up the buttons
Widget cancelButton = FlatButton(
child: Text(buttonCancelTitle),
onPressed: () {},
);
Widget continueButton = FlatButton(
child: Text(buttonAcceptTitle),
onPressed: () {
},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text(heading),
content: Text(message),
actions: [
cancelButton,
continueButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
called like:
showAlertDialog(context, 'Are you sure you want to delete?', "AppName" , "Ok", "Cancel");
Check out Flutter Dropdown Banner to easily alert users of events and prompt action without having to manage the complexity of presenting, delaying, and dismissing the component.
To set it up:
import 'packages:dropdown_banner/dropdown_banner.dart';
...
class MainApp extends StatelessWidget {
...
#override
Widget build(BuildContext context) {
final navigatorKey = GlobalKey<NavigatorState>();
...
return MaterialApp(
...
home: DropdownBanner(
child: Scaffold(...),
navigatorKey: navigatorKey,
),
);
}
}
To use it:
import 'packages:dropdown_banner/dropdown_banner.dart';
...
class SomeClass {
...
void doSomethingThenFail() {
DropdownBanner.showBanner(
text: 'Failed to complete network request',
color: Colors.red,
textStyle: TextStyle(color: Colors.white),
);
}
}
Click here to see an example
Just to add to the great answers - the best package I found is:
adaptive_dialog: ^1.8.0+1
For a one OK button the best thing I found is using showOkAlertDialog
Implementation:
import 'package:adaptive_dialog/adaptive_dialog.dart';
import 'package:flutter/material.dart';
Widget build(BuildContext context) {
return Container(
child: Center(
child: IconButton(
icon: Icon(
Icons.info,
),
onPressed: () => showOkAlertDialog(
context: context,
okLabel: 'OK',
title: 'Title',
message: 'This is the message',
),
)),
);
}
Clean and dismisses when you click 'Ok'.
If you need a dialog so this code for you. just use showDialog() onPress or any inside a function.
void showDialog() {
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: const Text("Login Failed!"),
content: const Text(
"Invalid credential !! Please check your email or password",
style: TextStyle(fontSize: 18, fontWeight: FontWeight.w400),
),
actions: <Widget>[
TextButton(
onPressed: () {
Navigator.of(ctx).pop();
},
child: Container(
child: const Text(
"Try again",
style: TextStyle(color: Colors.cyan, fontSize: 17),
),
),
),
],
),
)}
Demo dialog screenshots
hope its helpful๐๐๐
Simple and working solution that I used: Enjoy
// Sample can be used for exit dialog box on apps
showAlertDialog(BuildContext context) {
Widget okButton = TextButton(
child: const Text("Leave now",style: TextStyle(color: Colors.red),),
onPressed: () { SystemNavigator.pop(); },
);
Widget nopeButton = TextButton(
child: const Text("Stay here"),
onPressed: () { Navigator.pop(context); },
);
AlertDialog alert = AlertDialog(
title: const Text("Leave"),
content: const Text("Are you sure you want to leave?"),
actions: [
nopeButton,
okButton,
],
);
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
Another easy option to show Dialog is to use stacked_services package
_dialogService.showDialog(
title: "Title",
description: "Dialog message Tex",
);
});
This code works and demonstrates how to obtain the button value pressed by the user:
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: const Center(
child: MyStatelessWidget(),
),
),
);
}
}
class MyStatelessWidget extends StatelessWidget {
const MyStatelessWidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return TextButton(
onPressed: () {
// set up the buttons
Widget cancelButton = TextButton(
child: Text("Cancel"),
onPressed: () => Navigator.pop(context, 'Cancel'),
);
Widget continueButton = TextButton(
child: Text("Ok"),
onPressed: () => Navigator.pop(context, 'Ok'),
);
showDialog<String>(
context: context,
builder: (BuildContext context) => AlertDialog(
title: const Text('AlertDialog Title'),
content: const Text('AlertDialog description'),
actions: <Widget>[
cancelButton,
continueButton,
],
),
).then((value) => print(value));
},
child: const Text('Show Dialog'),
);
}
}
Pressing on Ok button. then on Cancel button print
`showDialog<String>(
context: context,
builder: (BuildContext context) =>
AlertDialog(
title: const Text(
'Invalid Password',
style: TextStyle(color: Colors.red),
),
content:
const Text('Create Strong Password'),
actions: <Widget>[
Center(
child: TextButton(
style: TextButton.styleFrom(
primary: Colors.white,
backgroundColor: Colors
.red, // Background Color
),
onPressed: () => Navigator.pop(
context, 'Cancel'),
child: const Text('Cancel'),
),
),
],
),
),`
I'm trying to display a SnackBar after performing an action from the AppBar.
The AppBar cannot be built from a builder so it can't access is Scaffold ancestor.
I know we can use a GlobalKey object to access the context whenever we want, but I would like to know if there is a solution without using the GlobalKey.
I found some github issues and pull-request, but I can't find a solution from them
=> https://github.com/flutter/flutter/issues/4581 and https://github.com/flutter/flutter/pull/9380
Some more context:
I have an Appbar with a PopupMenuButton, which have one item. When the user click on this item I display a dialog which the showDialog method and if the user clicks on "ok" I want to display a SnackBar
You can use the Builder widget
Example:
Scaffold(
appBar: AppBar(
actions: <Widget>[
Builder(
builder: (BuildContext context) {
return IconButton(
icon: const Icon(Icons.message),
onPressed: () {
final snackBar = SnackBar(content: Text('Yay! A SnackBar!'));
Scaffold.of(context).showSnackBar(snackBar);
},
);
},
),
],
)
);
The Scaffold.appBar parameter requires a PreferredSizeWidget, so you can have a Builder there like this:
appBar: PreferredSize(
preferredSize: Size.fromHeight(56),
child: Builder(
builder: (context) => AppBar(...),
),
),
An option is to use two contexts in the dialog and use the context passed to the dialog to search for the Scaffold.
When you show a dialog, you are displaying a completely different page/route which is outside the scope of the calling page. So no scaffold is available.
Below you have a working example where you use the scope of the first page.
The problem, though, is that the SnackBar is not removed.
If instead you use a GlobalKey to get the Scaffold the problem is the same.
I would consider not using a Snackbar in this case, because it is associated to the page below. It is even greyed out by the dialog shadow.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
_showDialog(BuildContext context1) {
return showDialog(
context: context1,
builder: (BuildContext context) {
return AlertDialog(
content: Text("Dialog"),
actions: <Widget>[
new FlatButton(
child: new Text("OK"),
onPressed: () => Scaffold.of(context1).showSnackBar(SnackBar(
content: Text("Pressed"),
)),
),
],
);
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Test"),
actions: <Widget>[
PopupMenuButton(
itemBuilder: (BuildContext context) {
return <PopupMenuEntry>[
PopupMenuItem(
child: ListTile(
title: Text('Show dialog'),
onTap: () => _showDialog(context),
),
),
];
},
)
],
),
);
}
}
I want to make a full screen dialog box. Dialog box background must be opaque.
Here is an example:
How to make like this in Flutter?
You can use the Navigator to push a semi-transparent ModalRoute:
import 'package:flutter/material.dart';
class TutorialOverlay extends ModalRoute<void> {
#override
Duration get transitionDuration => Duration(milliseconds: 500);
#override
bool get opaque => false;
#override
bool get barrierDismissible => false;
#override
Color get barrierColor => Colors.black.withOpacity(0.5);
#override
String get barrierLabel => null;
#override
bool get maintainState => true;
#override
Widget buildPage(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
// This makes sure that text and other content follows the material style
return Material(
type: MaterialType.transparency,
// make sure that the overlay content is not cut off
child: SafeArea(
child: _buildOverlayContent(context),
),
);
}
Widget _buildOverlayContent(BuildContext context) {
return Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
'This is a nice overlay',
style: TextStyle(color: Colors.white, fontSize: 30.0),
),
RaisedButton(
onPressed: () => Navigator.pop(context),
child: Text('Dismiss'),
)
],
),
);
}
#override
Widget buildTransitions(
BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation, Widget child) {
// You can add your own animations for the overlay content
return FadeTransition(
opacity: animation,
child: ScaleTransition(
scale: animation,
child: child,
),
);
}
}
// Example application:
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Playground',
home: TestPage(),
);
}
}
class TestPage extends StatelessWidget {
void _showOverlay(BuildContext context) {
Navigator.of(context).push(TutorialOverlay());
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Test')),
body: Padding(
padding: EdgeInsets.all(16.0),
child: Center(
child: RaisedButton(
onPressed: () => _showOverlay(context),
child: Text('Show Overlay'),
),
),
),
);
}
}
Well here is my implementation which is quite straightforward.
from first screen
Navigator.of(context).push(PageRouteBuilder(
opaque: false,
pageBuilder: (BuildContext context, _, __) =>
RedeemConfirmationScreen()));
at 2nd screen
class RedeemConfirmationScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white.withOpacity(0.85), // this is the main reason of transparency at next screen. I am ignoring rest implementation but what i have achieved is you can see.
.....
);
}
}
and here are the results.
Screenshot (Flutter's native dialog)
Call this method to show the dialog in fullscreen.
showGeneralDialog(
context: context,
barrierColor: Colors.black12.withOpacity(0.6), // Background color
barrierDismissible: false,
barrierLabel: 'Dialog',
transitionDuration: Duration(milliseconds: 400),
pageBuilder: (_, __, ___) {
return Column(
children: <Widget>[
Expanded(
flex: 5,
child: SizedBox.expand(child: FlutterLogo()),
),
Expanded(
flex: 1,
child: SizedBox.expand(
child: ElevatedButton(
onPressed: () => Navigator.pop(context),
child: Text('Dismiss'),
),
),
),
],
);
},
);
Note: This answer does not discuss making the modal transparent, but is an answer is for the stated question of "How to make a full screen dialog in flutter?". Hopefully this helps other that find this question through a search like I did, that don't need a transparent modal.
Create your modal dialog class:
class SomeDialog extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: const Text('Dialog Magic'),
),
body: new Text("It's a Dialog!"),
);
}
}
In the class that needs to open the dialog, add something like this:
void openDialog() {
Navigator.of(context).push(new MaterialPageRoute<Null>(
builder: (BuildContext context) {
return new SomeDialog();
},
fullscreenDialog: true));
}
If fullscreenDialog above is true, then the app bar will have an "x" close button. If false, it will have a "<-" back arrow.
If you need to get the result of a dialog action, add a button to your dialog that returns a value when popping the navigation stack. Something like this:
onPressed: () {
Navigator
.of(context)
.pop(new MyReturnObject("some value");
}
then in your class opening the dialog, do capture the results with something like this:
void openDialog() async {
MyReturnObject results = await Navigator.of(context).push(new MaterialPageRoute<MyReturnObject>(
builder: (BuildContext context) {
return new SomeDialog();
},
fullscreenDialog: true));
}
You can use showGeneralDialog method with any widget extends from Material like Scaffold, Card, ..etc.
For example I am going to it with Scaffold like this:
showGeneralDialog(
context: context,
pageBuilder: (context, animation, secondaryAnimation) => Scaffold(
backgroundColor: Colors.black87,
body: //Put your screen design here!
),
);
And now you can set your design as a normal screen by using Scaffold.
Note: if you want to go back you can Navigator like this:
Navigator.of(context).pop(null)
Different ways to show fullscreen dialog
A. Material Dialog
showDialog<void>(
context: context,
useSafeArea: false,
builder: (BuildContext context) {
return const SomeScaffoldView();
},
);
B. Cupertino Dialog
showCupertinoDialog<void>(
context: context,
builder: (BuildContext context) {
return const SomeScaffoldView();
},
);
C. Custom Dialog
Flutter uses this under-the-hood when displaying dialogs.
Can customize transition animation with transitionBuilder, here's a random guide with example animations.
showGeneralDialog(
context: context,
pageBuilder: (
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
return const SomeScaffoldView();
},
);
Sample Scaffold View used in above snippets.
class SomeScaffoldView extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Sample Fullscreen Dialog'),
),
body: const Center(child: Text('Dialog Body')),
);
}
}
You can use AlertDialog with zero insetPadding like below:
showDialog(
barrierDismissible: false,
context: context,
builder: (BuildContext context) {
return StatefulBuilder(builder: (context, setState) {
return AlertDialog(
insetPadding: EdgeInsets.zero,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(10.0))),
content: SizedBox.expand(
child: Column(
children: <Widget>[
SingleChildScrollView(
physics: BouncingScrollPhysics(),
child: Wrap(
children: <Widget>[
Row(
children: <Widget>[
Expanded(
flex: 1,
child: Text(
"Sample type",
style: TextStyle(fontWeight: FontWeight.w700),
),
),
Expanded(flex: 1, child: Text(""))
],
),
],
)),
],
),
));
});
},
);
RFlutter Alert is super customizable and easy-to-use alert/popup dialogs for Flutter. You may create reusable alert styles or add buttons as much as you want with ease.
Alert(context: context, title: "RFLUTTER", desc: "Flutter is awesome.").show();
RFlutter
It's easy to use! :)
you can do like this if you use popular flutter library getx
getx link
void showAlertDialogg(
String body,
String? confirmButtonText,
String? cancelButtonText,
Function(bool onConfirm, bool onCancel) clickEvent,
{barrierDismissible = false}) {
Get.dialog(
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
TextComponent(
body,
textAlign: TextAlign.center,
fontSize: textSmallFontSize,
fontWeight: titleFontWeight,
color: Colors.white,
),
Row(
//crossAxisAlignment : CrossAxisAlignment.center,
children: [
Expanded(
flex: 1,
child: OutlineButtonComponent(
text: cancelButtonText,
borderColor: kPrimaryColor,
onPressed: () {
Get.back();
clickEvent(false, true);
},
textColor: kPrimaryColor,
padding: EdgeInsets.fromLTRB(16, 16, 8, 16),
),
),
Expanded(
flex: 1,
child: ButtonComponent(
text: confirmButtonText,
buttonColor: kPrimaryColor,
onPressed: () {
Get.back();
clickEvent(true, false);
},
textColor: Colors.white,
padding: EdgeInsets.fromLTRB(8, 16,16, 16),
),
),
],
)
],
),
barrierColor: Colors.black12.withOpacity(0.8),
useSafeArea: true
);
}
you can pas params as you want & call this method where you need it. it supports widget so you can setup the widget as you want.
Wrap your top-level widget with Navigator widget like so:
return Navigator(
pages: [
MaterialPage(
child: MainScreen(
child: widgets...
then call showDialog and because useRootNavigator is set to true in default it will use the root navigator that we added above the MainScreen