Angular7 - Issue in path location strategy - angular7

I'm working on the Angular7 application where i'm using path location strategy instead of hash strategy.
So my application url should be like http://www.example.com/application/users
While my old url is: http://www.example.com/application/#/users
Now the problem is, when i hit the url nothing is loading but if useHash is true then everything is fine.
These steps i did:
index.html - added <base href="/">
app-routing.module.ts - imports: [RouterModule.forRoot(routes)]
build scripts: "build:prod": "ng build --prod --aot --deploy-url=/application/",
Can someone help?

Related

Generate ServiceWorker using workbox 6 - how to import "registerRoute" from "workbox-routing"?

I have upgraded my project to use workbox 6 and have modified my code accordingly.
After injecting manifest (generating serviceWorker.js) my browser reports error:
Service worker error TypeError: ServiceWorker script at
http://127.0.0.1:8080/serviceWorker.js for scope
http://127.0.0.1:8080/ threw an exception during script evaluation. app.js:218:23
I have removed code to determine what causes the error and am now left with:
serviceWorker.js (generated from serviceWroker-base.js)
importScripts('workbox-sw.js');
import { registerRoute } from 'workbox-routing';
import { StaleWhileRevalidate } from 'workbox-strategies';
const CACHE_DYNAMIC_NAME = 'dynamic-DEBUG-001'
webpack.config.js
const {InjectManifest} = require('workbox-webpack-plugin')
const workboxWebpackInjectPlugin = new InjectManifest({
swSrc: './serviceWorker.js'
})
// build WEBPACK CONFIG
const config = {}
//...
config.plugins = [
nodeEnvPlugin,
firebasePlugin,
cssExtractPlugin,
workboxWebpackInjectPlugin,
]
//...
return config
If I remove the imports of registerRoute and StaleWhileRevalidate in serviceWorker.js then the service worker registers successfully - but then I cannot register routes. ;) I have installed workbox-routing and workbox-strategies.
package.json
"scripts": {
"generate:sw": "workbox injectManifest"
},
"dependencies": {
...
"workbox-routing": "^6.0.2",
"workbox-strategies": "^6.0.2"
},
"devDependencies": {
...
"webpack": "^4.41.2"
}
generate:sw is the command I run to inject manifest and create serviceWorker.js.
My suspicion is that the imoprts are not handled correctly? How can I use registerRoute and StaleWhileRevalidate in my service worker?
Kind regards /K
The info at https://developers.google.com/web/tools/workbox/guides/using-bundlers might be helpful.
You don't need to include importScripts('workbox-sw.js');
If you plan on using precaching:
You can run InjectManifest via workbox-webpack-plugin and it will take care of both compiling your service worker (i.e. inlining the ES module imports into a final, runnable service worker file) as well as replacing a self.__WB_MANIFEST inside your service worker file with the actual precache manifest based on the assets in your webpack build.
If you don't plan on using precaching:
You can add your service worker file, including the ES module imports, as a entry point in your webpack config, and that should handle inlining the ES module imports into a final, runnable service worker file.
If you're already using webpack, then your workbox injectManifest step isn't needed. See the previous two points.

set NODE_PATH in netlify dev - absolute imports

Hi how can I set NODE_PATH like in .env file for a netlify dev. Because I got an errors
Module not found: Can't resolve 'index.css' in '/mnt/y/projects/instagram-story-saver/src'
App is built on Create React App
.env file does not work, but newer method does work:
in jsconfig.json:
{
"compilerOptions": {
"baseUrl": "src"
},
"include": ["src"]
}

SilverStripe running tests using Behat throwing "No behat.yml found for module silverstripe/framework" error

I am working on a SilverStripe project. I am trying to write Behavioural Tests using Behat for my projects. But I am getting an error when I run the tests. Following is what I have done so far.
First I install the module using composer
composer require --dev silverstripe/behat-extension
I have the behat.yml file right under the project root folder with the following definition
default:
suites: []
extensions:
SilverStripe\BehatExtension\MinkExtension:
default_session: facebook_web_driver
javascript_session: facebook_web_driver
facebook_web_driver:
browser: chrome
wd_host: "http://127.0.0.1:9515"
browser_name: chrome
SilverStripe\BehatExtension\Extension:
bootstrap_file: vendor/silverstripe/cms/tests/behat/serve-bootstrap.php
screenshot_path: %paths.base%/artifacts/screenshots
retry_seconds: 4 # default is 2
Then I tried to run the tests executing the following command.
vendor/bin/behat #framework
Then I get the following error.
In ModuleSuiteLocator.php line 166:
No behat.yml found for module silverstripe/framework
behat [-s|--suite SUITE] [-f|--format FORMAT] [-o|--out OUT] [--format-settings FORMAT-SETTINGS] [--init] [--namespace NAMESPACE] [--lang LANG] [--name NAME] [--tags TAGS] [--role ROLE] [--story-syntax] [-d|--definitions DEFINITIONS] [--snippets-for [SNIPPETS-FOR]] [--snippets-type SNIPPETS-TYPE] [--append-snippets] [--no-snippets] [--strict] [--order ORDER] [--rerun] [--stop-on-failure] [--dry-run] [--] [<module> [<paths>]]
There is not behat.yml in the vendor/silverstripe/framework folder. Actually, it is supposed to come with the framework. But it is not there. How can I solve the error?
For all SilverStripe modules the tests and associated configuration are not shipped with distributable packages (e.g. tags).
If you want to use them, you'll need to install the "dev" version. E.g. 4.5.x-dev instead of ~4.5.0.

Electron app with Nex.js (loading html files not working)

I'm building an electron app using Next.js and electron-next package so Electron can handle the "ouput" folder from Next.js.
The app works great (simple html "hello world" test for all) for development; however, when I'm packaging the app with electron-builder, the page doesn't load and the DevTools is saying that it cannot load local files. I can see the files generated by electron-builder and nowhere I can find the static html files. Is there something I'm missing? Are the static files are included in the *.asar file?
This is for Electron under Windows 10.
Below I'm showing the package.json file setup for electron-builder, as well as the call to open the initial HTML file on the app entry file (index.js)
// ---------package.json----------
"scripts": {
"start": "electron .",
"build": "next build renderer && next export renderer",
"dist": "npm run build && electron-builder"
},
"build": {
"files": [
"**/*",
"renderer"
]
},
// --------index.js----------
// I can confirm that /renderer/out/start.html file is created
const devPath = "http://localhost:8000/start"
const prodPath = path.resolve('renderer/out/start.html')
const entry = isDev ? devPath : ('file://' + prodPath)
console.log(entry)
win.loadURL(entry)
This is the error I get:
Not allowed to load local resource: file:///C:/Users//Desktop/text_exc_app/dist/win-unpacked/resources/renderer/out/start.html
I found from another post that you can also do this (using app.getAppPath()):
const prodPath = path.join(app.getAppPath() ,'renderer/out/start.html')
This solved my problem!
I'm still not sure as to what is the difference between the two ways of accessing the files is, and why one works and the other one doesn't.

how to deploy your dart app (using Web ui) without using Pub Deploy

What is the best strategy to deploy a Dart Web-ui app manually ?
pub deploy doesn't work for me and I have raised bug report. So am thinking what is the best way to manually deploy.
This is how I started:
1) From project root I compile the webui components (dwc.dart)
2) change directory to web/out then run dart2js
3) copy all .js files into that scripts/js public folder on server
4) copy appname.html to server changing css and script paths to option 3
5) Make sure dart.js is also in the same directory as item 3
this is as far as I got. So what else do I need to do ?
A few questions:
1) Do I manually change the file paths in the generated .js files to point to public folders on server for the files they are referencing and make sure those files are on server also ?
2) Do I need to copy all packages to server also ?
3) Any preferred file structure on server?
Any tips on this really appreciated.
Thanks.
I wrote a Grunt script for it (since I had no time to look up how to properly write code for Grunt, I did not share the code since it's a mess) but I basically do this:
compiling a list of files with dwc to a given out dir
compile it to javascript
clean up all non-deployable files
change some paths inside the HTML to match the server paths (for some reasons, this gets changed by the compilation process)
remove all packages except the ones I really need (JS interopt and browser)
Since I'm only using the JS version, I remove all dart packages. Since the paths inside the HTML files are up to you, you can already use a structure that suits you/your server.
I can provide you with a Grunt script to understand the order of tasks. Practically the order I use is this one:
Create the build directory. I usually use /build/web. I usually create these files (index.html, main.dart, /css and so on into the /web dir). I create the rest of components into /lib directory.
Compile the .dart file that contains the main() function ("main.dart" in my case for simpler projects) file to Javascript and put it into /build/web directory
Copy the other needed files and folders to the /build/web directory. Also, during this process you'll be copying the packages that your project needs. You'll see in the example provided below.
Remove all empty folders from the project
You can create a Grunt task to open the /index.html file in the browser once the building process has ended (I will not provide this example)
The structure of the dart test project:
testApp
- gruntfile.js
- package.js
/lib
/packages
/angular
/web
- index.html
- main.dart
/css
/img
So, the Grunt example script to cover steps from 1 - 4 looks like this (copy it to gruntfile.js):
module.exports = function (grunt) {
grunt.initConfig({
// 1.
// create build web directory
mkdir: {
build: {
options: {
create: ['build/web']
}
}
},
// 2.
// compile dart files
dart2js: {
options: {
// use this to fix a problem into dart2js node module. The module calls dart2js not dart2js.bat.
// this is needed for Windows. So use the path to your dart2js.bat file
"dart2js_bin": "C:/dart/dart-sdk/bin/dart2js.bat"
},
compile: {
files: {'build/web/main.dart.js': 'web/main.dart'}
}
},
// 3.
// copy all needed files, including all needed packages
// except the .dart files.
copy: {
build: {
files: [
{
expand: true,
src: [
'web/!(*.dart)',
'web/css/*.css',
'web/res/*.svg',
'web/packages/angular/**/!(*.dart)',
'web/packages/browser/**/!(*.dart)'
],
dest: 'build'
}
]
}
},
// 4.
// remove empty directories copied using the previous task
cleanempty: {
build: {
options: {
files: false
},
src: ['build/web/packages/**/*']
}
},
});
require('matchdep').filterDev('grunt-*').forEach(grunt.loadNpmTasks);
grunt.registerTask('default', [
'mkdir:build',
'dart2js',
'copy:build',
'cleanempty:build'
]);
};
So this is the Grunt script example.
Create a /gruntfile.js file into your project's root directory and copy/paste the script to it.
Create a /package.json file into your project's root directory and copy/paste the following script:
{
"name": "testApp",
"version": "0.0.1",
"description": "SomeDescriptionForTheTestApp",
"main": "",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "YourName",
"peerDependencies": {
"grunt-cli": "^0.1.13"
},
"devDependencies": {
"grunt": "^0.4.5",
"grunt-cleanempty": "^1.0.3",
"grunt-contrib-copy": "^0.7.0",
"grunt-dart2js": "0.0.5",
"grunt-mkdir": "^0.1.2",
"matchdep": "^0.3.0"
}
}
Open Command Prompt in Windows, Terminal in Linux, navigate to your project's root directory and use this command:
npm install
Wait untill all Grunt modules needed will be downloaded to your local project. Once this is finished, issue this command in Command Prompt or Terminal:
node -e "require('grunt').cli()"
You can use this to initiate Grunt default task without having Grunt installed globally on your system.
Now, to know the exact build structure for your project (including the packages that the project needs), make a build using Pub Build. Then you will be able to instruct Grunt to create the same dir structure.
You can add other tasks (like minification) if you want.
Hope this will help you all to understand the process and get you started with a test app first. Add your comments to make this even better and simplify it even more.

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