CollectionView Different sizes without any library - ios

I'm trying to design a collection view, which layout changes as shown in attached image. Please help if anyone has idea about this design.
Thanks in advance
I need that type of layout for collection view without any library

You need to Create subclass of UICollectionViewLayout and need
override prepare method.
Calculate Frame of UICollectionViewLayoutAttributes and store it in
Cache dictionary.
implement layoutAttributesForElements and layoutAttributesForItem
methods using cache dictionary
Here is code Please check :
import UIKit
class MJCollectionLayout: UICollectionViewLayout {
fileprivate var cache = [IndexPath: UICollectionViewLayoutAttributes]()
fileprivate var cellPadding: CGFloat = 1
fileprivate var contentHeight: CGFloat = 0
var oldBound: CGRect!
fileprivate var contentWidth: CGFloat {
guard let collectionView = collectionView else {
return 0
}
let insets = collectionView.contentInset
return collectionView.bounds.width - (insets.left + insets.right)
}
override var collectionViewContentSize: CGSize {
return CGSize(width: contentWidth, height: contentHeight)
}
override func prepare() {
super.prepare()
contentHeight = 0
cache.removeAll(keepingCapacity: true)
guard cache.isEmpty == true, let collectionView = collectionView else {
return
}
if collectionView.numberOfSections == 0 {
return
}
oldBound = self.collectionView?.bounds
for item in 0 ..< collectionView.numberOfItems(inSection: 0) {
let indexPath = IndexPath(item: item, section: 0)
let cellSize = self.getCellSize(index: item)
let origin = self.getOrigin(index: item)
let frame = CGRect(origin: origin, size: cellSize)
let insetFrame = frame.insetBy(dx: cellPadding, dy: cellPadding)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
cache[indexPath] = (attributes)
contentHeight = max(contentHeight, frame.maxY)
}
}
func getCellSize(index: Int) -> CGSize {
let col = index % 6
let width = contentWidth / 2.0
if col == 2 {
return CGSize.init(width: 2 * width, height: width)
}
if col == 4 {
return CGSize.init(width: width, height: 2 * width)
}
return CGSize.init(width: width, height: width)
}
func getOrigin(index: Int) -> CGPoint {
let col = index % 6
let multiplayer = index / 6
let width = contentWidth / 2.0
var y: CGFloat = 0.0
var x: CGFloat = 0.0
if col == 0 || col == 1 {
y = CGFloat(multiplayer) * (8.0 * width) + 0
}
if col == 2 {
y = CGFloat(multiplayer) * (8.0 * width) + width
}
if col == 3 || col == 4 {
y = CGFloat(multiplayer) * (8.0 * width) + (2.0 * width)
}
if col == 5 {
y = CGFloat(multiplayer) * (8.0 * width) + (3.0 * width)
}
if col == 0 || col == 2 || col == 3 || col == 5 {
x = 0.0
}
if col == 1 || col == 4 {
x = width
}
return CGPoint(x: x, y: y)
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
// Loop through the cache and look for items in the rect
visibleLayoutAttributes = cache.values.filter({ (attributes) -> Bool in
return attributes.frame.intersects(rect)
})
print(visibleLayoutAttributes)
return visibleLayoutAttributes
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
// print(cache[indexPath.item])
return cache[indexPath]
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
if newBounds.width != oldBound?.width {
return true
}
return false
}
}

Related

How to create an image grid/mortar with dynamic sizing while keeping images aspect ratio, without cropping?

I need to dynamically place images in a grid/mortar view while keeping their original aspect ratio. Basically, I am trying to achieve a solution similar to that of Adobe Lightroom.
I originally tried to achieve this by fixing the height, dynamically changing the cell width based on the remaining row space and the image scale. However, because I am using scaleAspectFit the image is scaled, meaning that sometimes some images are cropped.
My guess is that I will have to dynamically play with the height as well, but I do not see how.
The code I am using to do the normalization process is:
var i = 0
while i < sizes.count {
var maxWidth = collectionViewWidth // the width of the UICollectionView
var rowWidth: CGFloat = 0.0
var j = i
while rowWidth < maxWidth, j < sizes.count {
let belowThreshold = sizes[j].width < (maxWidth - rowWidth) * 1.30
let remainsEnough = (maxWidth - rowWidth) / maxWidth > 0.3 && belowThreshold
if belowThreshold || remainsEnough {
rowWidth += sizes[j].width
j += 1
} else { break }
}
let spacing = CGFloat((j - i - 1) * 2)
maxWidth -= spacing
var newRowWidth: CGFloat = 0
for l in i..<j {
let x = (sizes[l].width * maxWidth) / rowWidth
sizes[l].width = x.rounded(to: 3)
newRowWidth += sizes[l].width
}
if newRowWidth >= maxWidth {
let width = sizes[j-1].width - (newRowWidth - maxWidth).rounded(to: 3)
sizes[j-1].width = width.rounded(to: 3)
}
i = j
}
UPDATE 1
Here's a GitHub URL to a sample project with what I currently have: https://github.com/abrahamduran/ios-mortar-view
I wrote starting layout for you. You should verify all the code I posted ofc. Use custom layout like this:
let layout = CustomLayout()
layout.minimumLineSpacing = 4
layout.minimumInteritemSpacing = 4
collectionView.collectionViewLayout = layout
collectionView.backgroundColor = .lightGray
...
// Delegate
func collectionView(_ collectionView: UICollectionView, sizeForPhotoAtIndexPath indexPath: IndexPath) -> CGSize {
return images[indexPath.row].size
}
Code for custom layout.
import UIKit
protocol CustomLayoutDelegate: class {
func collectionView(_ collectionView: UICollectionView, sizeForPhotoAtIndexPath indexPath: IndexPath) -> CGSize
}
class CustomLayout: UICollectionViewFlowLayout {
var preferredHeight: CGFloat = 100 {
didSet {
invalidateLayout()
}
}
fileprivate var cache = [UICollectionViewLayoutAttributes]()
fileprivate var contentSize: CGSize = .zero
override func prepare() {
super.prepare()
cache.removeAll()
guard let collectionView = collectionView,
let delegate = collectionView.delegate as? CustomLayoutDelegate else {
return
}
var sizes: [IndexPath: CGSize] = [:]
let maxRowWidth = collectionView.frame.width - (collectionView.contentInset.left + collectionView.contentInset.right)
var offsetY: CGFloat = 0
var rowIndexes: [IndexPath] = []
var rowWidth: CGFloat = 0
let spacing = minimumInteritemSpacing
let numberOfItems = collectionView.numberOfItems(inSection: 0)
for item in 0..<numberOfItems {
let indexPath = IndexPath(item: item, section: 0)
let size = delegate.collectionView(collectionView, sizeForPhotoAtIndexPath: indexPath)
sizes[indexPath] = size
let aspectRatio = size.width / size.height
let preferredWidth = preferredHeight * aspectRatio
rowWidth += preferredWidth
rowIndexes.append(indexPath)
if rowIndexes.count > 1 {
// Check if we fit row width.
let rowWidthWithSpacing = rowWidth + CGFloat(rowIndexes.count - 1) * spacing
if rowWidthWithSpacing > maxRowWidth {
let previousRowWidthWithSpacing = rowWidthWithSpacing - spacing - preferredWidth
let diff = abs(maxRowWidth - rowWidthWithSpacing)
let previousDiff = abs(maxRowWidth - previousRowWidthWithSpacing)
let scale: CGFloat
let finalRowIndexPaths: [IndexPath]
if previousDiff < diff {
rowWidth -= preferredWidth
rowIndexes.removeLast()
finalRowIndexPaths = rowIndexes
scale = maxRowWidth / rowWidth
rowWidth = preferredWidth
rowIndexes = [indexPath]
} else {
finalRowIndexPaths = rowIndexes
scale = maxRowWidth / rowWidth
rowWidth = 0
rowIndexes = []
}
let finalHeight = preferredHeight * scale
var offsetX: CGFloat = 0
finalRowIndexPaths.forEach {
let size = sizes[$0]!
let scale = finalHeight / size.height
let attributes = UICollectionViewLayoutAttributes(forCellWith: $0)
attributes.frame = CGRect(x: offsetX, y: offsetY, width: size.width * scale, height: size.height * scale).integral
offsetX = attributes.frame.maxX + spacing
cache.append(attributes)
}
offsetY = (cache.last?.frame.maxY ?? 0) + minimumLineSpacing
}
}
if numberOfItems == item + 1 && !rowIndexes.isEmpty {
let finalHeight = preferredHeight
var offsetX: CGFloat = 0
rowIndexes.forEach {
let size = sizes[$0]!
let scale = finalHeight / size.height
let attributes = UICollectionViewLayoutAttributes(forCellWith: $0)
attributes.frame = CGRect(x: offsetX, y: offsetY, width: size.width * scale, height: size.height * scale).integral
offsetX = attributes.frame.maxX + spacing
cache.append(attributes)
}
offsetY = (cache.last?.frame.maxY ?? 0) + minimumLineSpacing
}
contentSize = CGSize(width: collectionView.frame.width, height: cache.last?.frame.maxY ?? 0)
}
}
override var collectionViewContentSize: CGSize {
return contentSize
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
for attributes in cache {
if attributes.frame.intersects(rect) {
visibleLayoutAttributes.append(attributes)
}
}
return visibleLayoutAttributes
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return cache[indexPath.item]
}
}

How does the Eelectronic Program Guide view update while scrolling?

I mean initially there is dummy data then data gets loaded.
I am using collection view for the EPG. I want to load the data dynamically and at the same time I want to set the collection view cell width dynamically.
For example please see the JIOTV app. I am trying to do same thing in my application.
Below is my code of the custom layout.
import UIKit
class CustomCollectionViewLayout: UICollectionViewLayout {
var numberOfColumns = 8
var shouldPinFirstColumn = true
var shouldPinFirstRow = true
var sectionNumber = 0
var itemAttributes = [[UICollectionViewLayoutAttributes]]()
var itemsSize = [CGSize]()
var contentSize: CGSize = .zero
var arr = [String]()
var generalArr = [[String]]()
var durationArr = [String]()
override func prepare() {
guard let collectionView = collectionView else {
return
}
let appDelegate = UIApplication.shared.delegate as! AppDelegate
numberOfColumns = appDelegate.timeArr.count//appDelegate.eventNameArr.count //appDelegate.multipleColumns
// print(numberOfColumns)
if appDelegate.generalArr.count > 0 {
durationArr = appDelegate.generalArr[0]
generalArr = appDelegate.generalArr
if collectionView.numberOfSections == 0 {
return
}
if itemAttributes.count != collectionView.numberOfSections {
generateItemAttributes(collectionView: collectionView)
return
}
for section in 0..<collectionView.numberOfSections {
for item in 0..<collectionView.numberOfItems(inSection: section) {
if section != 0 && item != 0 {
continue
}
let attributes = layoutAttributesForItem(at: IndexPath(item: item, section: section))!
if section == 0 {
var frame = attributes.frame
frame.origin.y = collectionView.contentOffset.y
attributes.frame = frame
}
if item == 0 {
var frame = attributes.frame
frame.origin.x = collectionView.contentOffset.x
attributes.frame = frame
}
}
}
}
}
override var collectionViewContentSize: CGSize
{
return contentSize
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return itemAttributes[indexPath.section][indexPath.row]
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var attributes = [UICollectionViewLayoutAttributes]()
for section in itemAttributes {
let filteredArray = section.filter { obj -> Bool in
return rect.intersects(obj.frame)
}
attributes.append(contentsOf: filteredArray)
}
return attributes
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
func convertHourtoMin(strTime : String) -> Int {
var components: Array = strTime.components(separatedBy: ":")
let hours = Int(components[0]) ?? 0
let minutes = Int(components[1]) ?? 0
let seconds = Int(components[2]) ?? 0
return ((hours * 60) + (minutes) + (seconds / 60))
}
}
// MARK: - Helpers
extension CustomCollectionViewLayout {
func generateItemAttributes(collectionView: UICollectionView) {
if itemsSize.count != numberOfColumns {
calculateItemSizes()
}
var column = 0
var xOffset: CGFloat = 0
var yOffset: CGFloat = 0
var contentWidth: CGFloat = 0
itemAttributes = []
for section in 0..<collectionView.numberOfSections {
var sectionAttributes: [UICollectionViewLayoutAttributes] = []
arr = generalArr[section]
// print("General Array : \(arr)")
// print("General Array count : \(arr.count)")
numberOfColumns = arr.count
durationArr = arr
let appDelegate = UIApplication.shared.delegate as! AppDelegate
for index in 0..<numberOfColumns {
var itemSize = itemsSize[index]
if numberOfColumns == appDelegate.timeArr.count {
itemSize = itemsSize[index]
}
else {
calculateItemSizes()
itemSize = itemsSize[index]
}
let indexPath = IndexPath(item: index, section: section)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = CGRect(x: xOffset, y: yOffset, width: itemSize.width, height: itemSize.height).integral
if section == 0 && index == 0 {
// First cell should be on top
attributes.zIndex = 1024
} else if section == 0 || index == 0 {
// First row/column should be above other cells
attributes.zIndex = 1023
}
// Below code with section == 0 and index till end
/* if section == 0 && 0 < numberOfColumns {
attributes.frame = CGRect(x: xOffset, y: yOffset, width: 100, height: 54).integral
}
*/
if section == 0 {
var frame = attributes.frame
frame.origin.y = collectionView.contentOffset.y
attributes.frame = frame
}
if index == 0 {
var frame = attributes.frame
frame.origin.x = collectionView.contentOffset.x
attributes.frame = frame
}
sectionAttributes.append(attributes)
xOffset += itemSize.width
column += 1
if column == numberOfColumns {
if xOffset > contentWidth {
contentWidth = xOffset
}
column = 0
xOffset = 0
yOffset += itemSize.height
}
}
itemAttributes.append(sectionAttributes)
}
if let attributes = itemAttributes.last?.last {
contentSize = CGSize(width: contentWidth, height: attributes.frame.maxY)
}
}
func calculateItemSizes() {
itemsSize = []
let appDelegate = UIApplication.shared.delegate as! AppDelegate
if numberOfColumns == appDelegate.timeArr.count{
for index in 0..<numberOfColumns {
itemsSize.append(sizeForItemWithColumnIndexA(index))
}
}
else {
for index in 0..<numberOfColumns {
itemsSize.append(sizeForItemWithColumnIndex(index))
}
}
}
func sizeForItemWithColumnIndex(_ columnIndex: Int) -> CGSize {
var text: NSString
switch columnIndex {
case 0: return CGSize(width: 80, height: 40) //54
// case 0: return CGSize(width: 106, height: 54)
// case 1:
// text = "MMM-99"
default:
text = "Content"
//return CGSize(width: 100, height: 54)
// for Stringresult in durationArr[columnIndex]
// Below is code to make the cell dynamic
var width:Float = Float(convertHourtoMin(strTime: durationArr[columnIndex]))
var actualWidth:Float = Float((width / 60) * 200) // * 100
actualWidth = actualWidth + actualWidth
// print("Actual Width : \(actualWidth)")
return CGSize(width: Int(actualWidth), height: 40) // 54
//}
}
// let size: CGSize = text.size(withAttributes: [kCTFontAttributeName as NSAttributedStringKey: UIFont.systemFont(ofSize: 14.0)])
// let width: CGFloat = size.width + 16
return CGSize(width: 100, height: 54)
}
// Below method is for time row in EPG VIEW
func sizeForItemWithColumnIndexA(_ columnIndex: Int) -> CGSize {
var text: NSString
switch columnIndex {
case 0: return CGSize(width: 80, height: 25)
// case 0: return CGSize(width: 106, height: 54)
// case 1:
// text = "MMM-99"
default:
text = "Content"
return CGSize(width: 200, height: 25) // originally width : 100
// for Stringresult in durationArr[columnIndex]
// Below is code to make the cell dynamic
var width:Float = Float(convertHourtoMin(strTime: durationArr[columnIndex]))
var actualWidth:Float = Float((width / 60) * 100)
actualWidth = actualWidth + actualWidth
// print("Actual Width : \(actualWidth)")
return CGSize(width: Int(actualWidth), height: 54)
//}
}
// let size: CGSize = text.size(withAttributes: [kCTFontAttributeName as NSAttributedStringKey: UIFont.systemFont(ofSize: 14.0)])
// let width: CGFloat = size.width + 16
return CGSize(width: 100, height: 35)
}
}
Check this out
For an EPG you will basically need to calculate the size of the cell and also it's position for each program for each channel.

Center different height CollectionView items

I followed this tutorial: https://www.raywenderlich.com/164608/uicollectionview-custom-layout-tutorial-pinterest-2
and came up with the following code.
My question is now, how I can center the items of my collection view. Every item has a different height. (I have vertical scrolling enabled.)
class DynamicLayout: UICollectionViewFlowLayout {
var delegate: DynamicLayoutDelegate?
var numberOfColumns = 2
fileprivate var cellPadding: CGFloat = 6
fileprivate var contentHeight: CGFloat = 0
var xOffset = 0
fileprivate var contentWidth: CGFloat {
guard let c = collectionView else { return 0 }
return c.bounds.width - (c.contentInset.left + c.contentInset.right)
}
fileprivate var cache = [UICollectionViewLayoutAttributes]()
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
override func prepare() {
guard cache.isEmpty == true, let collectionView = collectionView else { return }
// let columnWidth = contentWidth / CGFloat(numberOfColumns)
let columnWidth = CGFloat(310)
var xOffset = [CGFloat]()
for column in 0 ..< numberOfColumns {
xOffset.append(CGFloat(column) * columnWidth)
}
var column = 0
var yOffset = [CGFloat](repeating: 0, count: numberOfColumns)
// 3. Iterates through the list of items in the first section
for item in 0 ..< collectionView.numberOfItems(inSection: 0) {
let indexPath = IndexPath(item: item, section: 0)
// 4. Asks the delegate for the height of the picture and the annotation and calculates the cell frame.
let cellHeight = delegate?.collectionView(collectionView, heightFor: indexPath)
let height = cellPadding * 2 + cellHeight!
let frame = CGRect(x: xOffset[column], y: yOffset[column], width: columnWidth, height: height)
// let totalCellWidth = CGFloat(310 * numberOfColumns)
// let totalSpacingWidth = cellPadding * CGFloat(numberOfColumns - 1)
// let leftInset = (collectionView.frame.width - CGFloat(totalCellWidth + totalSpacingWidth)) / 2
// let leftInset = collectionView.frame.width - 310 / 2
let insetFrame = frame.insetBy(dx: cellPadding, dy: cellPadding)
// 5. Creates an UICollectionViewLayoutItem with the frame and add it to the cache
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
cache.append(attributes)
// 6. Updates the collection view content height
contentHeight = max(contentHeight, frame.maxY)
yOffset[column] = yOffset[column] + height
column = column < (numberOfColumns - 1) ? (column + 1) : 0
}
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
// Loop through the cache and look for items in the rect
for attributes in cache {
if attributes.frame.intersects(rect) {
visibleLayoutAttributes.append(attributes)
}
}
return visibleLayoutAttributes
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return cache[indexPath.item] }
}
protocol DynamicLayoutDelegate: class {
func collectionView(_ collectionView:UICollectionView, heightFor indexPath:IndexPath) -> CGFloat
}
The problem is, that I don't want to have empty space below and above smaller cells.
Screenshot of the problem:

How to align cell to top by Flow Layout in CollectionView

In this code I am trying to change the size of the first cell of the UICollectionView and the others with the same size but in the first row only one cell is coming out when I want two to come out:
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout:
if indexPath.row == 0 {
return CGSize(width: collectionView.frame.width/1.5-2, height: collectionView.frame.width/1.5-2)
}
else {
return CGSize(width: collectionView.frame.width/3.0-3, height: collectionView.frame.width/3.0-3)
}
}
What I really want is this:
You need to implement an UICollectionViewLayout, I had called it FillingLayout, Note that you can adjust the number of columns and the size of your big cells with the delegate methods
Explanation
You need to add an Array to track your columns heigths and see what is the shortest column that is private var columsHeights : [CGFloat] = [] and you need also an array of (Int,Float) tuple to keep which spaces are available to be filled, I also added a method in the delegate to get the number of columns we want in the collection View and a method to know if a cell can be added or not in a position according their size.
Then if we want to add a cell we check if can be added if not, because the first column is filled we add the space corresponding to column2 in the avaiableSpaces array and when we add the next cell first we check if can be added in any available space if can be added we add and remove the available space.
here is the full code
import UIKit
protocol FillingLayoutDelegate: class {
func collectionView(_ collectionView:UICollectionView, sizeForViewAtIndexPath indexPath:IndexPath) -> Int
// Returns the amount of columns that have to display at that moment
func numberOfColumnsInCollectionView(collectionView:UICollectionView) ->Int
}
class FillingLayout: UICollectionViewLayout {
weak var delegate: FillingLayoutDelegate!
fileprivate var cellPadding: CGFloat = 10
fileprivate var cache = [UICollectionViewLayoutAttributes]()
fileprivate var contentHeight: CGFloat = 0
private var columsHeights : [CGFloat] = []
private var avaiableSpaces : [(Int,CGFloat)] = []
fileprivate var contentWidth: CGFloat {
guard let collectionView = collectionView else {
return 0
}
let insets = collectionView.contentInset
return collectionView.bounds.width - (insets.left + insets.right)
}
var columnsQuantity : Int{
get{
if(self.delegate != nil)
{
return (self.delegate?.numberOfColumnsInCollectionView(collectionView: self.collectionView!))!
}
return 0
}
}
//MARK: PRIVATE METHODS
private func shortestColumnIndex() -> Int{
var retVal : Int = 0
var shortestValue = MAXFLOAT
var i = 0
for columnHeight in columsHeights {
//debugPrint("Column Height: \(columnHeight) index: \(i)")
if(Float(columnHeight) < shortestValue)
{
shortestValue = Float(columnHeight)
retVal = i
}
i += 1
}
//debugPrint("shortest Column index: \(retVal)")
return retVal
}
//MARK: PRIVATE METHODS
private func largestColumnIndex() -> Int{
var retVal : Int = 0
var largestValue : Float = 0.0
var i = 0
for columnHeight in columsHeights {
//debugPrint("Column Height: \(columnHeight) index: \(i)")
if(Float(columnHeight) > largestValue)
{
largestValue = Float(columnHeight)
retVal = i
}
i += 1
}
//debugPrint("shortest Column index: \(retVal)")
return retVal
}
private func canUseBigColumnOnIndex(columnIndex:Int,size:Int) ->Bool
{
if(columnIndex < self.columnsQuantity - (size-1))
{
let firstColumnHeight = columsHeights[columnIndex]
for i in columnIndex..<columnIndex + size{
if(firstColumnHeight != columsHeights[i]) {
return false
}
}
return true
}
return false
}
override var collectionViewContentSize: CGSize {
return CGSize(width: contentWidth, height: contentHeight)
}
override func prepare() {
// Check if cache is empty
guard cache.isEmpty == true, let collectionView = collectionView else {
return
}
// Set all column heights to 0
self.columsHeights = []
for _ in 0..<self.columnsQuantity {
self.columsHeights.append(0)
}
for item in 0 ..< collectionView.numberOfItems(inSection: 0) {
let indexPath = IndexPath(item: item, section: 0)
let viewSize: Int = delegate.collectionView(collectionView, sizeForViewAtIndexPath: indexPath)
let blockWidth = (contentWidth/CGFloat(columnsQuantity))
let width = blockWidth * CGFloat(viewSize)
let height = width
var columIndex = self.shortestColumnIndex()
var xOffset = (contentWidth/CGFloat(columnsQuantity)) * CGFloat(columIndex)
var yOffset = self.columsHeights[columIndex]
if(viewSize > 1){//Big Cell
if(!self.canUseBigColumnOnIndex(columnIndex: columIndex,size: viewSize)){
// Set column height
for i in columIndex..<columIndex + viewSize{
if(i < columnsQuantity){
self.avaiableSpaces.append((i,yOffset))
self.columsHeights[i] += blockWidth
}
}
// Set column height
yOffset = columsHeights[largestColumnIndex()]
xOffset = 0
columIndex = 0
}
for i in columIndex..<columIndex + viewSize{
if(i < columnsQuantity){
//current height
let currValue = self.columsHeights[i]
//new column height with the update
let newValue = yOffset + height
//space that will remaing in blank, this must be 0 if its ok
let remainder = (newValue - currValue) - CGFloat(viewSize) * blockWidth
if(remainder > 0) {
debugPrint("Its bigger remainder is \(remainder)")
//number of spaces to fill
let spacesTofillInColumn = Int(remainder/blockWidth)
//we need to add those spaces as avaiableSpaces
for j in 0..<spacesTofillInColumn {
self.avaiableSpaces.append((i,currValue + (CGFloat(j)*blockWidth)))
}
}
self.columsHeights[i] = yOffset + height
}
}
}else{
//if there is not avaiable space
if(self.avaiableSpaces.count == 0)
{
// Set column height
self.columsHeights[columIndex] += height
}else{//if there is some avaiable space
yOffset = self.avaiableSpaces.first!.1
xOffset = CGFloat(self.avaiableSpaces.first!.0) * width
self.avaiableSpaces.remove(at: 0)
}
}
print(width)
let frame = CGRect(x: xOffset, y: yOffset, width: width, height: height)
let insetFrame = frame.insetBy(dx: cellPadding, dy: cellPadding)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
cache.append(attributes)
contentHeight = max(contentHeight, frame.maxY)
}
}
func getNextCellSize(currentCell: Int, collectionView: UICollectionView) -> Int {
var nextViewSize = 0
if currentCell < (collectionView.numberOfItems(inSection: 0) - 1) {
nextViewSize = delegate.collectionView(collectionView, sizeForViewAtIndexPath: IndexPath(item: currentCell + 1, section: 0))
}
return nextViewSize
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
// Loop through the cache and look for items in the rect
for attributes in cache {
if attributes.frame.intersects(rect) {
visibleLayoutAttributes.append(attributes)
}
}
return visibleLayoutAttributes
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return cache[indexPath.item]
}
}
UPDATED
You need to setup your viewController as FillingLayoutDelegate
override func viewDidLoad() {
super.viewDidLoad()
collectionView.delegate = self
collectionView.dataSource = self
// Do any additional setup after loading the view.
if let layout = self.collectionView.collectionViewLayout as? FillingLayout
{
layout.delegate = self
}
}
FillingLayoutDelegate implementation in your ViewController
extension ViewController: FillingLayoutDelegate{
func collectionView(_ collectionView:UICollectionView,sizeForViewAtIndexPath indexPath:IndexPath) ->Int{
if(indexPath.row == 0 || indexPath.row == 4)
{
return 2
}
if(indexPath.row == 5)
{
return 3
}
return 1
}
func numberOfColumnsInCollectionView(collectionView:UICollectionView) ->Int{
return 3
}
}
ScreenShot working
This is not an exact answer to your question, but maybe it will help you.
Here is a very good tutorial:
https://www.raywenderlich.com/164608/uicollectionview-custom-layout-tutorial-pinterest-2
Item # 6 I handed over for myself:
// 6. Updates the collection view content height
contentHeight = max(contentHeight, frame.maxY)
yOffset[column] = yOffset[column] + height
//Only for 2 columns
if yOffset[1] >= yOffset[0] {
column = 0
} else {
column = 1
}

Custom collection view layout crashes

I've created a custom data grid. It's based on collection view with custom layout. The layout modifies the first section and row attributes making them sticky, so when the user scrolls other rows and sections should go under the sticky ones. The idea for this layout is not mine, I've just adopted it. (I can't give the credits for the real creator, in my research I found so many variations of the layout that I'm not sure which is the original one).
Unfortunately I'm facing a problem with it. I'm getting a crash when scrolling:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'no
UICollectionViewLayoutAttributes instance for
-layoutAttributesForItemAtIndexPath:
Despite the message I think that the real problem is in layoutAttributesForElements method. I've read some threads with a similar problem, but the only working solution is to return all cached attributes, no matter of the passed rectangle. I just don't like quick and dirty solutions like this. I would really appreciate any ideas/solutions you can give me.
The whole project is here. However the most important is the layout so for convenience here it is:
class GridViewLayout: UICollectionViewLayout {
//MARK: - Setup
private var isInitialized: Bool = false
//MARK: - Attributes
var attributesList: [[UICollectionViewLayoutAttributes]] = []
//MARK: - Size
private static let defaultGridViewItemHeight: CGFloat = 47
private static let defaultGridViewItemWidth: CGFloat = 160
static let defaultGridViewRowHeaderWidth: CGFloat = 200
static let defaultGridViewColumnHeaderHeight: CGFloat = 80
static let defaultGridViewItemSize: CGSize =
CGSize(width: defaultGridViewItemWidth, height: defaultGridViewItemHeight)
// This is regular cell size
var itemSize: CGSize = defaultGridViewItemSize
// Row Header Size
var rowHeaderSize: CGSize =
CGSize(width: defaultGridViewRowHeaderWidth, height: defaultGridViewItemHeight)
// Column Header Size
var columnHeaderSize: CGSize =
CGSize(width: defaultGridViewItemWidth, height: defaultGridViewColumnHeaderHeight)
var contentSize : CGSize!
//MARK: - Layout
private var columnsCount: Int = 0
private var rowsCount: Int = 0
private var includesRowHeader: Bool = false
private var includesColumnHeader: Bool = false
override func prepare() {
super.prepare()
rowsCount = collectionView!.numberOfSections
if rowsCount == 0 { return }
columnsCount = collectionView!.numberOfItems(inSection: 0)
// make header row and header column sticky if needed
if self.attributesList.count > 0 {
for section in 0..<rowsCount {
for index in 0..<columnsCount {
if section != 0 && index != 0 {
continue
}
let attributes : UICollectionViewLayoutAttributes =
layoutAttributesForItem(at: IndexPath(forRow: section, inColumn: index))!
if includesColumnHeader && section == 0 {
var frame = attributes.frame
frame.origin.y = collectionView!.contentOffset.y
attributes.frame = frame
}
if includesRowHeader && index == 0 {
var frame = attributes.frame
frame.origin.x = collectionView!.contentOffset.x
attributes.frame = frame
}
}
}
return // no need for futher calculations
}
// Read once from delegate
if !isInitialized {
if let delegate = collectionView!.delegate as? UICollectionViewDelegateGridLayout {
// Calculate Item Sizes
let indexPath = IndexPath(forRow: 0, inColumn: 0)
let _itemSize = delegate.collectionView(collectionView!,
layout: self,
sizeForItemAt: indexPath)
let width = delegate.rowHeaderWidth(in: collectionView!,
layout: self)
let _rowHeaderSize = CGSize(width: width, height: _itemSize.height)
let height = delegate.columnHeaderHeight(in: collectionView!,
layout: self)
let _columnHeaderSize = CGSize(width: _itemSize.width, height: height)
if !__CGSizeEqualToSize(_itemSize, itemSize) {
itemSize = _itemSize
}
if !__CGSizeEqualToSize(_rowHeaderSize, rowHeaderSize) {
rowHeaderSize = _rowHeaderSize
}
if !__CGSizeEqualToSize(_columnHeaderSize, columnHeaderSize) {
columnHeaderSize = _columnHeaderSize
}
// Should enable sticky row and column headers
includesRowHeader = delegate.shouldIncludeHeaderRow(in: collectionView!)
includesColumnHeader = delegate.shouldIncludeHeaderColumn(in: collectionView!)
}
isInitialized = true
}
var column = 0
var xOffset : CGFloat = 0
var yOffset : CGFloat = 0
var contentWidth : CGFloat = 0
var contentHeight : CGFloat = 0
for section in 0..<rowsCount {
var sectionAttributes: [UICollectionViewLayoutAttributes] = []
for index in 0..<columnsCount {
var _itemSize: CGSize = .zero
switch (section, index) {
case (0, 0):
switch (includesRowHeader, includesColumnHeader) {
case (true, true):
_itemSize = CGSize(width: rowHeaderSize.width, height: columnHeaderSize.height)
case (false, true): _itemSize = columnHeaderSize
case (true, false): _itemSize = rowHeaderSize
default: _itemSize = itemSize
}
case (0, _):
if includesColumnHeader {
_itemSize = columnHeaderSize
} else {
_itemSize = itemSize
}
case (_, 0):
if includesRowHeader {
_itemSize = rowHeaderSize
} else {
_itemSize = itemSize
}
default: _itemSize = itemSize
}
let indexPath = IndexPath(forRow: section, inColumn: index)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = CGRect(x: xOffset,
y: yOffset,
width: _itemSize.width,
height: _itemSize.height).integral
// allow others cells to go under
if section == 0 && index == 0 { // top-left cell
attributes.zIndex = 1024
} else if section == 0 || index == 0 {
attributes.zIndex = 1023 // any ohter header cell
}
// sticky part - probably just in case here
if includesColumnHeader && section == 0 {
var frame = attributes.frame
frame.origin.y = collectionView!.contentOffset.y
attributes.frame = frame
}
if includesRowHeader && index == 0 {
var frame = attributes.frame
frame.origin.x = collectionView!.contentOffset.x
attributes.frame = frame
}
sectionAttributes.append(attributes)
xOffset += _itemSize.width
column += 1
if column == columnsCount {
if xOffset > contentWidth {
contentWidth = xOffset
}
column = 0
xOffset = 0
yOffset += _itemSize.height
}
}
attributesList.append(sectionAttributes)
}
let attributes = self.attributesList.last!.last!
contentHeight = attributes.frame.origin.y + attributes.frame.size.height
self.contentSize = CGSize(width: contentWidth,
height: contentHeight)
}
override var collectionViewContentSize: CGSize {
return self.contentSize
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
var curLayoutAttribute: UICollectionViewLayoutAttributes? = nil
if indexPath.section < self.attributesList.count {
let sectionAttributes = self.attributesList[indexPath.section]
if indexPath.row < sectionAttributes.count {
curLayoutAttribute = sectionAttributes[indexPath.row]
}
}
return curLayoutAttribute
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var attributes: [UICollectionViewLayoutAttributes] = []
for section in self.attributesList {
let filteredArray = section.filter({ (evaluatedObject) -> Bool in
return rect.intersects(evaluatedObject.frame)
})
attributes.append(contentsOf: filteredArray)
}
return attributes
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
//MARK: - Moving
override func layoutAttributesForInteractivelyMovingItem(at indexPath: IndexPath,
withTargetPosition position: CGPoint) -> UICollectionViewLayoutAttributes {
guard let dest = super.layoutAttributesForItem(at: indexPath as IndexPath)?.copy() as? UICollectionViewLayoutAttributes else { return UICollectionViewLayoutAttributes() }
dest.transform = CGAffineTransform(scaleX: 1.4, y: 1.4)
dest.alpha = 0.8
dest.center = position
return dest
}
override func invalidationContext(forInteractivelyMovingItems targetIndexPaths: [IndexPath],
withTargetPosition targetPosition: CGPoint,
previousIndexPaths: [IndexPath],
previousPosition: CGPoint) -> UICollectionViewLayoutInvalidationContext {
let context = super.invalidationContext(forInteractivelyMovingItems: targetIndexPaths,
withTargetPosition: targetPosition,
previousIndexPaths: previousIndexPaths,
previousPosition: previousPosition)
collectionView!.dataSource?.collectionView?(collectionView!,
moveItemAt: previousIndexPaths[0],
to: targetIndexPaths[0])
return context
}
}
Implement layoutAttributesForItemAtIndexPath. As per the documentation, "Subclasses must override this method and use it to return layout information for items in the collection view. ".
In my experience this method is normally not called when running in the simulator but can be called on the device. YMMV.

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