Multiple Container Views with Delegates - ios

I have a View controller that contains 2 Container Views. One of them has a scroll-view one of them is just a small view.
Now, I want to communicate between all 3, the way I'm doing it is by using the main ViewController as a delegate for the other 2. I originally didnt know how to set them as delegates, as there is no transition or presentation of the other ones (they're just there)
After asking here a few months back I got the following answer:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "embedSegue") {
resultsVC = (segue.destination as! GoalsVC)
resultsVC.calcDelegate = self
}
}
However, I dont know how to do this for BOTH contained views. they are both using the same segue so I cant have them both have the same ViewController.
I was thinking using storyboard IDs but how do I reference them in the prepareforsegue?
would it be something like
if (segue.identifier == "embedSegue" && storyboardidentifier = "myVC1") {
resultsVC = (segue.destination as! GoalsVC)
resultsVC.calcDelegate = self
} else if (segue.identifier == "embedSegue" && storyboardidentifier = "myVC2") {
otherVC = (segue.destination as! NewVC)
resultsVC.calcDelegate = self
}
Except I dont know the exact code to reference the storyboard

If you use ? instead of ! you can use the success of the conversion to indicate whether you have the correct viewcontroller. The code would be as follows
if segue.identifier == "embedSegue" {
if let resultsVC = segue.destination as? GoalsVC {
resultsVC.calcDelegate = self
}
if let otherVC = segue.destination as? NewVC {
resultsVC.calcDelegate = self
}
}
You could simplify this code even further by delegating the setting of the delegate. Setup a new delegate, ensure your two embedded viewcontrollers conform to it. In the code below I have assumed the delegate you have already written is called CalcDelegate.
protocol CalcDelegateDelegate {
var calcDelegate : CalcDelegate? {get set}
}
class GoalsVC : UIViewController, CalcDelegateDelegate {
var calcDelegate: CalcDelegate? = nil
}
class NewVC : UIViewController, CalcDelegateDelegate {
var calcDelegate: CalcDelegate? = nil
}
Then your prepare code is simplified to
if segue.identifier == "embedSegue" {
if var delegate = segue.destination as? CalcDelegateDelegate {
delegate.calcDelegate = self
}
}
Any new view controller that is embedded in your main controller just needs to conform to the delegate and it automatically gets the calcDelegate and can communicate with your other view controllers.

Related

How to access custom annotation properties when using calloutAccessoryView as the sender of a segue to a new viewcontroller?

I have the following code to prepare for my segue:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Make sure we are acting on the correct segue
if segue.identifier == "CreateJumpSpot", let jumpSpotCreatorControllerVC = segue.destination as? JumpSpotCreatorController {
// Set the delegate in the JumpSpotCreatorController we're navigating to
jumpSpotCreatorControllerVC.delegate = self
} else if segue.identifier == "JumpSpotInfo", let jumpSpotInfoVC = segue.destination as? JumpSpotInfoController {
if let senderAnnotationView = sender as? JumpSpotAnnotationView {
jumpSpotInfoVC.titleLabel.text = senderAnnotationView.annotation?.title as? String
jumpSpotInfoVC.imageView.image = senderAnnotationView.annotation.
}
}
}
We are focusing on the 'else if' part of the statement here. I have a custom annotation and annotation view. I am populating labels and imageViews in the view controller that I am segueing to, using the properties of the annotation that the user clicked on to reveal the .detailDisclosure version of the rightCalloutAccessoryView. However that sender (.detailDisclosure of rightCalloutAccessoryView) is only allowing me to access the title and subtitle of the annotation. As you can see when I got to the image property I stopped typing, as there was no property to access. How can I access the properties of my custom annotation?
Can‘t you just get the image by senderAnnotationView.annotation?.image, just like what you are doing to get the title?
PS: Don't depend too much on Xcode autocompletion. Sometimes it's doesn't work perfectly well.
Ok I figured it out. All I had to do was adjust the code so that I had a constant of the annotation itself, and cast it as my custom class. Here's the code:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Make sure we are acting on the correct segue
if segue.identifier == "CreateJumpSpot", let jumpSpotCreatorControllerVC = segue.destination as? JumpSpotCreatorController {
// Set the delegate in the JumpSpotCreatorController we're navigating to
jumpSpotCreatorControllerVC.delegate = self
} else if segue.identifier == "JumpSpotInfo", let jumpSpotInfoVC = segue.destination as? JumpSpotInfoController {
if let senderAnnotationView = sender as? JumpSpotAnnotationView {
let senderAnnotation = senderAnnotationView.annotation as? JumpSpotAnnotation
jumpSpotInfoVC.titleLabel.text = senderAnnotation?.title
jumpSpotInfoVC.imageView.image = senderAnnotation?.image
jumpSpotInfoVC.descriptionLabel.text = senderAnnotation?.description
jumpSpotInfoVC.heightLabel.text = senderAnnotation?.estimatedHeight
jumpSpotInfoVC.warningsLabel.text = senderAnnotation?.warnings
}
}
}
The key line there is: let senderAnnotation = senderAnnotationView.annotation as? JumpSpotAnnotation

Prepare for segue function not loading new values

The statValue attribute of my UIButton class has been updated since the segue was last called, but the segue still sends the old, original value. Is there a way to refresh the prepare function (below) so that it sends the new value?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "StatDetailSegue" {
if let destinationVC = segue.destination as? StatDetailViewController,
let index = (sender as? StatButton)?.buttonIndex,
let sendVal = (sender as? StatButton)?.buttonValue,
let sendUnit = (sender as? StatButton)?.buttonUnit,
let sendTitle = (sender as? StatButton)?.detailTitle {
destinationVC.statID = index
destinationVC.statValue = sendVal
destinationVC.statUnit = sendUnit
destinationVC.statTitle = sendTitle
print("Destination STATID: \(destinationVC.statID)")
print("Destination value: \(destinationVC.statValue)")
}
}
}
Check your StatButton if you using in storyboard your buttons , then your button should inherit from StatButton instead of UIButton otherwise your code looks fine.
Can you debug the value of statValue in your destinationVC and check if it gets updated after the destinationVC is presented? Also, check the implementation of 'StatButton' class, maybe the buttonValue property is a lazily initialized property and initialized only once? That's why maybe you keep getting the first value that was assigned to the buttonValue always.

Sending data to another view controller

This is a learning app that I am making for fun, I have been stuck here for 2 days.
I have two views setup that I use to send data that the user will pick to the other one (they are named AddCoinVC and MainVC).
In AddCoinVC, the sending is performed when the user clicks on the button
let vc = MainViewController()
vc.coinArray.append(CoinWallet(coinName: "Test", coinSymbol: "Test", coinAmount: "0"))
performSegue(withIdentifier: "backToMain", sender: self)
I have setup a breakpoint at this point and printing vc.coinArray prints me the correct value =
($R0 = 1 value { (coinName = "Test", coinSymbol = "Test", coinAmount = "0")
}
But when I go to my other breakpoint at MainVC, it displays 0 value.
var coinArray = [CoinWallet]()
This is the var that I use, the default in MainVC is CoinWallet which is empty when first loading the app. This is the custom Class.
class CoinWallet {
var coinName:String = ""
var coinSymbol:String = ""
var coinAmount:String = ""
init(coinName: String, coinSymbol:String, coinAmount: String) {
self.coinName = coinName
self.coinSymbol = coinSymbol
self.coinAmount = coinAmount
}
}
When the segue and the sending is performed from AddCoinVC to MainVC 'coinArray' should have this value sent to it.
Why would be the value empty if vc.coinArray has 1 value?
The error occurs because MainViewController() does not return the view controller you expect. It's a new blank instance which is not the instance in the storyboard.
Since you are performing a segue anyway, pass the CoinWallet instance as sender parameter in performSegue
let coin = CoinWallet(coinName: "Test", coinSymbol: "Test", coinAmount: "0")
performSegue(withIdentifier: "backToMain", sender: coin)
Then implement prepare(for segue and use the destination property as reference to the main view controller.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "backToMain" {
let coin = sender as! CoinWallet
let mainViewController = segue.destination as! MainViewController
mainViewController.coinArray.append(coin)
}
}
You should add this method in your AddCoinVC and send data as below,
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let mainVC = segue.destination as? MainViewController {
mainVC.coinArray.append(CoinWallet(coinName: "Test", coinSymbol: "Test", coinAmount: "0"))
}
}
In the below lines of code, you are just creating a new instance that is not the viewController being segued.
let vc = MainViewController()
vc.coinArray.append(CoinWallet(coinName: "Test", coinSymbol: "Test", coinAmount: "0"))
You should only perform the segue on button click as below and set any data inside the above method.
performSegue(withIdentifier: "backToMain", sender: self)

Cannot take values from other view controller Swift

I want to take user settings details from this view controller and read these details to the previous view controller. I have tried many different ways, but I cannot take values until I visit this view controller
I have tried first method from this page Pass Data Tutorial
This method is also not working. I think it is very simple, but I cannot figure out the right way to do it.
class SetConvViewController: UIViewController {
var engS = "engS"
#IBOutlet weak var swithEnglish: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
if let eng2 = defaults.value(forKey: engS)
{
swithEnglish.isOn = eng2 as! Bool
}
}
let defaults = UserDefaults.standard
#IBAction func switchEng(_ sender: UISwitch) {
defaults.set(sender.isOn, forKey: engS)
}
}
If I understand you correctly from this part - „but I cannot take values until I visit this view controller” - your problem lies with the fact, that until you visit your settings, there is no value for them in UserDefaults.
If you are reading them using getObject(forKey:) method, I’d recommend you to switch to using getBool(forKey:), since it will return false even if the value has not been set yet for that key ( docs )
Anyhow, if you want to set some default/initial values you can do so in your didFinishLaunching method in AppDelegate :
if UserDefaults.standard.object(forKey: „engS”) == nil {
// the value has not been set yet, assign a default value
}
I’ve also noticed in your code that you used value(forKey:) - you should not do that on UserDefaults - this is an excellent answer as to why - What is the difference between object(forKey:) and value(forKey:) in UserDefaults?.
On a side note, if you are using a class from iOS SDK for the first time, I highly recommend looking through its docs - they are well written and will provide you with general understanding as to what is possible.
I would recommend you to store this kind of data as a static field in some object to be able to read it from any place. e.g.
class AppController{
static var userDefaults = UserDefaults.standard
}
and then you can save it in your SetConvViewController like
#IBAction func switchEng(_ sender: UISwitch) {
AppController.userDefaults.set(sender.isOn, forKey: engS)
}
and after that you can just read it from any other view controller just by calling
AppController.userDefaults
Using segues you can set to any destination whether it be next vc or previous:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "PreviousVC" {
if let prevVC = segue.destination as? PreviousViewController {
//Your previous vc should have your storage variable.
prevVC.value = self.value
}
}
If you're presenting the view controller:
Destination vc:
//If using storyboard...
let destVC = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "DestinationViewController") as! DestinationViewController
destVC.value = self.value
self.present(destVC, animated: true, completion: nil)
Previous vc:
weak var prevVC = self.presentingViewController as? PreviousViewController
if let prevVC = prevVC {
prevVC.value = self.value
}

Value of type 'UIViewController' has no member 'jsonfile' named JSON

I currently have a button set to go to a TableViewController but decided I wanted to embed that TableViewController in a TabBarController. I am running into an error while trying to pass it to the UITabBarController.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "showListSegue") {
let tabBarController = segue.destinationViewController as! UITabBarController
tabBarController.selectedIndex = 0 // choose which tab is selected
let des = tabBarController.selectedViewController!
des.jsonfile = self.jsonfile
}
}
In the last line of code, des.jsonfile = self.jsonfile, I am getting the error...
Value of type 'UIViewController' has no member 'jsonfile'
I am trying to pass the jsonfile to the TableViewController which is now embedded in the UITabBarController. How can this be done? I have this variable in the TableViewController is was getting passed to but now that I threw this TabBarController in the mix I am getting all confused.
I also tried to create a Cocoa file for the TabBarcontroller and set the variable var jsonfile : JSON! but that did not work either. (That is the variable in my TableViewController that I want to pass it to) Please help. Thank you.
You need to let the compiler know that selectedViewController is a type with the member jsonFile. Also, you should check that it actually is existing and of the correct class at runtime. Here's the kind of pattern you should be using:
class JSONDisplayController: UIViewController {
var jsonfile: String
}
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "showListSegue") {
guard let tabBarController = segue.destinationViewController as? UITabBarController else {
preconditionFailure("Unexpected destination.")
}
tabBarController.selectedIndex = 0 // choose which tab is selected
guard let des = tabBarController.selectedViewController as? JSONDisplayController else {
preconditionFailure("Unexpected selection.")
}
des.jsonfile = jsonfile
}
}

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