setState doesn't update the interface - dart

I'm trying to learn flutter but his has been in my way for over a week, I'm not able to get setState to work properly.
In this case I want to press a button and change its icon and properties, basically having another element but I just can't get it to work.
Here's my code for the widget:
import 'package:flutter/material.dart';
class UserButton extends StatefulWidget {
#override
_UserButtonState createState() => _UserButtonState();
}
class _UserButtonState extends State<UserButton> {
#override
Widget build(BuildContext context) {
bool loggedin = false;
return Container(
child: loggedin
? IconButton(
onPressed: () {
setState(() {
loggedin = false;
});
},
icon: Icon(Icons.person),
)
: IconButton(
onPressed: () {
setState(() {
loggedin = true;
});
},
icon: Icon(Icons.person_outline),
tooltip: "Login",
));
}
}
And here is the main app code:
import 'package:flutter/material.dart';
import 'package:orar/user_button.dart';
main(List<String> args) {
runApp(Home());
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme:
ThemeData(primaryColor: Colors.cyan, accentColor: Colors.cyanAccent),
home: Scaffold(
appBar: AppBar(
title: Text("test"),
actions: <Widget>[UserButton()],
),
body: ListView(
children: <Widget>[],
),
),
);
}
}

loggedin should be state variable. In your case it is local variable inside build method.
Move loggedin out of build method and it should work

Related

How to change title of main.dart AppBar in it's child programmatically?

I have an AppBar in main.dart and I want to defined it as primary on it's child, But I want to change the title of AppBar itself when I'm on child's page, how can i do that properly?
void main() => runApp(MyApp());
class MyApp extends StatelessWidget{
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "Flutter App",
theme: ThemeData(
primaryColor: Colors.cyan,
brightness: Brightness.dark
),
home: Scaffold(
appBar: AppBar(
title: Text("Main Dart"),
),
body: HomeScreen(),
),
routes: <String, WidgetBuilder>{
'/homeScreen': (buildContext)=>HomeScreen(),
'/second': (buildContext)=>Second()
},
);
}
}
//HomeScreen or Second Widget on different dart file
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
//here I want to change the title of Main Dart to HomeScreen
return Container(
child: Center(
child: FlatButton(
child: new Text("Home screen"),
onPressed: (){
Route route = MaterialPageRoute(builder: (context) => Second());
Navigator.push(context, route);
},
),
),
);
}
}
or I need to put Scaffold(appBar:AppBar(...), ...) in every screen? it is the best approach?
Have a BLoC for app properties in app_properties_bloc.dart
final appBloc = AppPropertiesBloc();
class AppPropertiesBloc{
StreamController<String> _title = StreamController<String>();
Stream<String> get titleStream => _title.stream;
updateTitle(String newTitle){
_title.sink.add(newTitle);
}
dispose() {
_title.close();
}
}
Use stream builder in AppBar like this:
AppBar(
title: StreamBuilder<Object>(
stream: appBloc.titleStream,
initialData: "Main Dart",
builder: (context, snapshot) {
return Text(snapshot.data);
}
),
),
Use this to update title on button's onPressed()
onPressed: () {
appBloc.updateTitle('new title');
},
Just in case you are changing only the title of Scaffold then this will work.
I am creating a DefaultScaffold with the title each screen provides. Here the code will show the MainPage and two other pages which have the same AppBar with changed titles.
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(initialRoute: 'home', routes: <String, WidgetBuilder>{
'home': (context) => SOMain(),
'/secondPage': (context) => DefaultScaffold("Second Screen", SOSecond()),
'/thirdPage': (context) => DefaultScaffold("Third Screen", SOThird()),
});
}
}
class DefaultScaffold extends StatelessWidget {
String title;
Widget body;
DefaultScaffold(this.title, this.body);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: body,
);
}
}
class SOMain extends StatelessWidget {
#override
Widget build(BuildContext context) {
return DefaultScaffold(
"Main Screen",
Center(
child: RaisedButton(
child: Text("Go to second screen"),
onPressed: () {
Navigator.pushNamed(context, '/secondPage');
}),
),
);
}
}
class SOSecond extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("Go the 3rd screen"),
onPressed: () => Navigator.pushNamed(context, "/thirdPage"),
),
);
}
}
class SOThird extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(child: Text("You are on last screen"));
}
}
Note: This is a simple workaround and may not be the best way to do this.
You can accomplish updating the state of the parent from a child by using a callback function.
Parent Class:
import 'package:flutter/material.dart';
class Parent extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return ParentState();
}
}
class ParentState extends State<Parent> {
String title = "Old Title";
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body: DaysFragmentView(onTitleSelect: (String value) {
setTitle(value);
}
),
);
}
void setTitle(String value) {
setState(() {
title = value;
});
}
}
Child Class
typedef TitleCallback = void Function(Title color);
class DaysFragmentView extends StatelessWidget {
const DaysFragmentView({this.onTitleSelect});
final TitleCallback onTitleSelect;
#override
Widget build(BuildContext context) {
return Row(
children: <Widget>[
RaisedButton(
child: Text('One'),
onPressed: () {
onTitleSelect("TITLE ONE");
},
),
RaisedButton(
child: Text('Two'),
onPressed: () {
onTitleSelect("TITLE TWO");
},
)
],
);
}
}
Reference:
call-method-in-one-stateful-widget-from-another-stateful-widget-flutter
working-with-callback-in-flutter
Using ValueListenableBuilder is an option.
Use an instance variable
String appTitle;
Then set the app bar as in the following block:
appBar: AppBar(
ValueListenableBuilder<String>(
valueListenable: appTitle,
builder: (context, value, child) {
return Text(appTitle.value);
},
),
After that you can simply set appTitle.value in the other class. The title will be changed too because it listens to that value.
appTitle.value = "Home Screen";
Some answer here are too complicated. Here is a full working example using app bar update from child with scafold widget.
You can run the example in dart pad
import 'package:flutter/material.dart';
void main() {
runApp(const MyHomePage(title: 'init title'));
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final ValueNotifier<String?> _appBarTitleNotifier = ValueNotifier<String?>(null);
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: ValueListenableBuilder<String?>(
builder: (BuildContext context, String? value, Widget? child) {
return Text(value ?? widget.title);
},
valueListenable: _appBarTitleNotifier,
),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ChildDemoTitleBar(titleNotifier: _appBarTitleNotifier)
],
),
),
),
);
}
}
class ChildDemoTitleBar extends StatefulWidget {
final ValueNotifier<String?> titleNotifier;
const ChildDemoTitleBar({Key? key, required this.titleNotifier})
: super(key: key);
#override
State<ChildDemoTitleBar> createState() => _ChildDemoTitleBarState();
}
class _ChildDemoTitleBarState extends State<ChildDemoTitleBar> {
int _counter = 0;
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.fromLTRB(20, 0, 20, 20),
child: InkWell(
onTap: () {
_counter++;
widget.titleNotifier.value = "title updated $_counter";
},
child: const Text("tap to update title")));
}
}

Flutter, calling FutureBuilder from a raised button's onPressed doesn't call the builder property

I'm trying to learn Dart/Flutter and am working on an example where there's a button on the app that says "Get Data", and when I touch it I want to retrieve JSON data from a restful service.
I see the web service being called in fetchPost, but the builder property of the FutureBuilder isn't called.
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'ResultsList.dart';
import 'dart:convert';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Restul Test',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
onPressed: (){
FutureBuilder<ResultsList>(
future: fetchPost(),
builder: (context, snapshot){
print('In Builder');
}
);
},
child: Text('Get data'),
)
],
),
)
);
}
}
Future<ResultsList> fetchPost() async {
final response = await http.get('http://mywebserviceurl');
if (response.statusCode == 200){
print('Received data');
return ResultsList.fromJson(json.decode(response.body));
}
else {
throw Exception('Failed to load data');
}
}
Interestingly though, if I move the FutureBuilder out of the onPressed of the button to the child of Center, I do see the builder property getting called.
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'ResultsList.dart';
import 'dart:convert';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Restul Test',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: FutureBuilder<ResultsList>(
future: fetchPost(),
builder: (context, snapshot){
print ('In Builder');
return Container();
}
)
)
);
}
}
Future<ResultsList> fetchPost() async {
final response = await http.get('http://mywebserviceurl');
if (response.statusCode == 200){
print('Received data');
return ResultsList.fromJson(json.decode(response.body));
}
else {
throw Exception('Failed to load data');
}
}
Obviously I'm missing something, but any idea what I'm doing wrong?
If you want to get some data from request - you don't need FutureBuilder. You can do:
RaisedButton(
onPressed: (){
fetchPost().then((result) {
print('In Builder');
})
},
child: Text('Get data'),
)
or
RaisedButton(
onPressed: () async {
var result = await fetchPost()
print('In Builder');
},
child: Text('Get data'),
)
The onPressed method in this RaisedButton is actually not doing anything. It just creates a new FutureBuilder which does nothing but existing^^ It's like you would just call 1+1;, which just creates a value, but that value is not used to do anything.
RaisedButton(
onPressed: (){
FutureBuilder<ResultsList>(
future: fetchPost(),
builder: (context, snapshot){
print('In Builder');
}
);
},
child: Text('Get data'),
)
You could have body be assigned to a Widget(which could just be called body or whatever you want^^), which you then change in a setState((){body = FutureBuilder(/*...*/}); call.
For me FutureBuilder not working in onPresses...
I used this way :
I defined a variable in state:
bool visiblity = false;
and I used this code in build:
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
onPressed: () {
visiblity=true;
fetchPost();
},
child: Text('Get data'),
),
FutureBuilder<ResultsList>(
future: ("Your View Model that return from call back"),
builder: (context, snapshot) {
if (visiblity) {
print('In Builder');
visiblity=false;
} else
return Container();
}
),
],
),
)
);
}
I didn't put FutureBuilder in onPressed. I put that in body and changed visibility after return result.

Flutter Snackbar dismiss listener

I was looking for a way to check if the Snackbar has been dismissed, either by the user or by the timeout stuff. I could't really get any listener of doing it.
This is what I got so far,
Scaffold.of(context)
.showSnackBar(SnackBar(content: Text("Title")))
.closed
.then((reason) {
// snackbar is now closed
});
This is the one way around, I was looking for exact listener. I don't want any work around, like setting duration of Snackbar and then listening to it after the duration has passed.
see full example below
I just wrapped SnackBar content with WillPopoScope and if the user pressed back button it will remove snackbar.
By default it will specify SnackBarClosedReason.remove reason
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(),
body: FirstPage(),
),
);
}
}
class FirstPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: ElevatedButton(
child: Text('go to test page'),
onPressed: () => Navigator.of(context).push(MaterialPageRoute(builder: (context) => Test())),
),
);
}
}
class Test extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ElevatedButton(
child: Text('show snack'),
onPressed: () => _showSnack(context),
),
),
);
}
void _showSnack(BuildContext context) {
ScaffoldMessenger.of(context)
.showSnackBar(
SnackBar(
content: WillPopScope(
onWillPop: () async {
ScaffoldMessenger.of(context).removeCurrentSnackBar();
return true;
},
child: Text("Title"),
),
),
)
.closed
.then((reason) {
print('------------ $reason');
});
}
}

How to implement the AccountDetail of the UserAccountsDrawerHeader widget to be displayed the same as the Gmail App with Flutter?

I'm using the Flutter UserAccountsDrawerHeader widget to display the user's data but I could not figure out how to implement the onDetailsPressed() function to call the user details. Here is my code:
import 'package:flutter/material.dart';
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return new Scaffold(
drawer: _buildDrawer(context),
appBar: _buildAppBar(),
);
}
}
Widget _buildAppBar() {
return new AppBar();
}
Widget _buildDrawer(BuildContext context) {
return new Drawer(
child: new ListView(
children: <Widget>[
new UserAccountsDrawerHeader(
accountName: new Text("Cleudice Santos"),
accountEmail: new Text("cleudice.ms#gmail.com"),
onDetailsPressed: () {},
),
new ListTile(
title: new Text("Visão geral"),
leading: new Icon(Icons.dashboard),
onTap: () {
print("Visão geral");
},
),
],
),
);
}
I want to click the arrow and show the account details as shown below. That is, overlapping the content of the drawer. As the Gmail app does.
Basically, what you should be doing is replacing the rest of the content with user details rather than the current list. The simplest way to do this is to make your drawer into a stateful widget and have a boolean that keeps track of whether user details or the normal list should be shown.
I've added that to your code (and added a bit to make it self-contained so you can paste it to a new file to test out):
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
MyAppState createState() => MyAppState();
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
drawer: UserDetailDrawer(),
appBar: _buildAppBar(),
);
}
}
Widget _buildAppBar() {
return AppBar();
}
class UserDetailDrawer extends StatefulWidget {
#override
_UserDetailDrawerState createState() => _UserDetailDrawerState();
}
class _UserDetailDrawerState extends State<UserDetailDrawer> {
bool showUserDetails = false;
Widget _buildDrawerList() {
return ListView(
children: <Widget>[
ListTile(
title: Text("Visão geral"),
leading: Icon(Icons.dashboard),
onTap: () {
print("Visão geral");
},
),
ListTile(
title: Text("Another tile??"),
leading: Icon(Icons.question_answer),
),
],
);
}
Widget _buildUserDetail() {
return Container(
color: Colors.lightBlue,
child: ListView(
children: [
ListTile(
title: Text("User details"),
leading: Icon(Icons.info_outline),
)
],
),
);
}
#override
Widget build(BuildContext context) {
return Drawer(
child: Column(children: [
UserAccountsDrawerHeader(
accountName: Text("Cleudice Santos"),
accountEmail: Text("cleudice.ms#gmail.com"),
onDetailsPressed: () {
setState(() {
showUserDetails = !showUserDetails;
});
},
),
Expanded(child: showUserDetails ? _buildUserDetail() : _buildDrawerList())
]),
);
}
}

How to pass data from child widget to its parent

I've the below custom widget that make a Switch and reads its status (true/false)
Then I add this one to my main app widget (parent), how can I make the parent knows the value of the switch!
import 'package:flutter/material.dart';
class Switchy extends StatefulWidget{
Switchy({Key key}) : super(key: key);
#override
State<StatefulWidget> createState() => new _SwitchyState();
}
class _SwitchyState extends State<Switchy> {
var myvalue = true;
void onchange(bool value) {
setState(() {
this.myvalue = value; // I need the parent to receive this one!
print('value is: $value');
});
}
#override
Widget build(BuildContext context) {
return
new Card(
child: new Container(
child: new Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
new Text("Enable/Disable the app in the background",
textAlign: TextAlign.left,
textDirection: TextDirection.ltr,),
new Switch(value: myvalue, onChanged: (bool value) => onchange(value)),
],
),
),
);
}
}
In the main.dart (parent) file, I started with this:
import 'widgets.dart';
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.deepOrange,
),
home: new MyHomePage(title: 'My App settup'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Widget e = new Switchy();
//...
}
The first possibility is to pass a callback into your child, and the second is to use the of pattern for your stateful widget. See below.
import 'package:flutter/material.dart';
class MyStatefulWidget extends StatefulWidget {
#override
State<StatefulWidget> createState() => new MyStatefulWidgetState();
// note: updated as context.ancestorStateOfType is now deprecated
static MyStatefulWidgetState of(BuildContext context) =>
context.findAncestorStateOfType<MyStatefulWidgetState>();
}
class MyStatefulWidgetState extends State<MyStatefulWidget> {
String _string = "Not set yet";
set string(String value) => setState(() => _string = value);
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new Text(_string),
new MyChildClass(callback: (val) => setState(() => _string = val))
],
);
}
}
typedef void StringCallback(String val);
class MyChildClass extends StatelessWidget {
final StringCallback callback;
MyChildClass({this.callback});
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new FlatButton(
onPressed: () {
callback("String from method 1");
},
child: new Text("Method 1"),
),
new FlatButton(
onPressed: () {
MyStatefulWidget.of(context).string = "String from method 2";
},
child: new Text("Method 2"),
)
],
);
}
}
void main() => runApp(
new MaterialApp(
builder: (context, child) => new SafeArea(child: new Material(color: Colors.white, child: child)),
home: new MyStatefulWidget(),
),
);
There is also the alternative of using an InheritedWidget instead of a StatefulWidget; this is particularly useful if you want your child widgets to rebuild if the parent widget's data changes and the parent isn't a direct parent. See the inherited widget documentation
In 2020, the function in the highest voted answer is marked deprecated. So here is the modified solution based on that answer.
import 'package:flutter/material.dart';
class MyStatefulWidget extends StatefulWidget {
#override
State<StatefulWidget> createState() => new MyStatefulWidgetState();
// --> NOTE this! <--
static MyStatefulWidgetState of(BuildContext context) =>
context.findAncestorStateOfType<MyStatefulWidgetState>();
}
class MyStatefulWidgetState extends State<MyStatefulWidget> {
String _string = "Not set yet";
set string(String value) => setState(() => _string = value);
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new Text(_string),
new MyChildClass(callback: (val) => setState(() => _string = val))
],
);
}
}
typedef void StringCallback(String val);
class MyChildClass extends StatelessWidget {
final StringCallback callback;
MyChildClass({this.callback});
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new FlatButton(
onPressed: () {
callback("String from method 1");
},
child: new Text("Method 1"),
),
new FlatButton(
onPressed: () {
MyStatefulWidget.of(context).string = "String from method 2";
},
child: new Text("Method 2"),
)
],
);
}
}
void main() => runApp(
new MaterialApp(
builder: (context, child) => new SafeArea(child: new Material(color: Colors.white, child: child)),
home: new MyStatefulWidget(),
),
);
However, the methods mentioned in the answers of this question has a drawback. From doc:
In general, though, consider using a callback that triggers a stateful change in the ancestor rather than using the imperative style implied by this method. This will usually lead to more maintainable and reusable code since it decouples widgets from each other.
Calling this method is relatively expensive (O(N) in the depth of the tree). Only call this method if the distance from this widget to the desired ancestor is known to be small and bounded.
I think notifications are quite a civilized solution and they allow for a very clean communication without variable juggling and they bubble up if you need them to:
Define a notification:
class SwitchChanged extends Notification {
final bool val
SwitchChanged(this.val);
}
Raise notification in your child's event handler:
onPressed: () {
SwitchChanged(true).dispatch(context);
}
Finally, wrap your parent with notification listener:
NotificationListener<SwitchChanged>(
child: YourParent(...),
onNotification: (n) {
setState(() {
// Trigger action on parent via setState or do whatever you like.
});
return true;
}
)
You can pass a callback defined in the parent widget to the child widget and as soon as an action is performed in the child widget, the callback gets invoked.
class ParentWidget extends StatelessWidget {
// This gets called when the button is pressed in the ChildWidget.
void _onData(String data) {
print(data); // Hello World
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: ChildWidget(onData: _onData),
);
}
}
class ChildWidget extends StatelessWidget {
final void Function(String) onData;
ChildWidget({
super.key,
required this.onData,
});
#override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: () {
// Pass 'Hello World' to parent widget.
onData('Hello World');
},
child: Text('Button'),
);
}
}
Use InheritedWidget - https://api.flutter.dev/flutter/widgets/InheritedWidget-class.html
This lets you access data of the parent in all the children
I found a way to do this which was fairly simple, I'm a flutter noob so maybe it isn't the best way. If someone sees something wrong with it, feel free to leave a comment. Basically state is set in parent widget, child widget updates the state of the parent, and any child widgets of the parents which use the state values are redrawn when the value is updated.
Parent widget:
class MyWidget extends StatefulWidget {
const MyWidget({Key? key}) : super(key: key);
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
String _stringToChange = ""; // the string you want to update in child
// function to update state with changes to term
_updateStringToChange(String stringToChange) {
setState(() {
_stringToChange = stringToChange;
// Other logic you might want to do as string value changes
});
}
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'title',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Scaffold(
appBar: AppBar(
title: const Center(
child: Text("app bar title"),
),
),
body: Column(children: <Widget>[
ChildWhichMakesChanges(
updateStringToChange: _updateStringToChange,
),
Expanded(
child: Container(
padding: const EdgeInsets.fromLTRB(20, 10, 0, 10),
child: ChildWhichUsesChanges(
stringToChange: _stringToChange,
)))
]),
));
}
}
ChildWhichMakesChanges (this example uses a text box to enter input):
class ChildWhichMakesChanges extends StatefulWidget {
final ValueChanged<String> updateStringToChange;
const ChildWhichMakesChanges({Key? key, required this.updateStringToChange}) : super(key: key);
#override
_TextInputState createState() => _TextInputState();
}
class _TextInputState extends State<ChildWhichMakesChanges> {
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 25),
child: TextField(
decoration: const InputDecoration(
border: OutlineInputBorder(),
hintText: 'Enter text',
),
onChanged: (String stringToChange) {
widget.updateStringToChange(stringToChange);
})),
]);
}
}
Using the changed string value in ChildWhichUsesChanges:
class ChildWhichUsesChanges extends StatelessWidget {
final String stringToChange;
const ChildWhichUsesChanges(
{Key? key,
required this.stringToChange})
: super(key: key);
#override
Widget build(BuildContext context) {
return Text(stringToChange)
}
}
2022 Solution:
A simple one.
Make it work like interface.
You can make your own custom CallBack Function just by defining typedef. It will just work as an interface between child to parent widget.
This is an IMP function:
typedef void GetColor(Color? color, String? string);
Following is Parent Widget:
import 'package:flutter/material.dart';
typedef void GetColor(Color? color, String? string);
class NavigationDialog extends StatefulWidget {
const NavigationDialog({Key? key}) : super(key: key);
#override
_NavigationDialogState createState() => _NavigationDialogState();
}
class _NavigationDialogState extends State<NavigationDialog> {
Color? color = Colors.blue[700];
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: color,
appBar: AppBar(
title: const Text('Navigation Dialog Screen'),
),
body: Center(
child: ElevatedButton(
child: const Text('Change Color'),
onPressed: () {
_showColorDialog(context, (value, string) {
setState(() {
color = value;
print(string);
});
});
}),
),
);
}
And Following is a child Widget Code:
_showColorDialog(BuildContext context, Function getColor) async {
color = null;
await showDialog(
barrierDismissible: false,
context: context,
builder: (_) {
return AlertDialog(
title: const Text('Very important question'),
content: const Text('Please choose a color'),
actions: <Widget>[
TextButton(
child: const Text('Red'),
onPressed: () {
color = Colors.red[700];
getColor(color, 'Red');// This line of action wil send your data back to parent
Navigator.pop(context, color);
}),
TextButton(
child: const Text('Green'),
onPressed: () {
color = Colors.green[700];
getColor(color, 'Green');// This line of action wil send your data back to parent
Navigator.pop(context, color);
}),
TextButton(
child: const Text('Blue'),
onPressed: () {
color = Colors.blue[700];
getColor(color, 'Blue');// This line of action wil send your data back to parent
Navigator.pop(context, color);
}),
],
);
},
);
}
}
In this example, We are selecting a color from Child Alert Dialog widget and pass to Parent widget.
Store the value in that child widget in shared preference, then access that shared preference value in the parent widget.

Resources