I want to customize mat-paginator .By default i am getting paginator like this which have given in below link
https://material.angular.io/components/paginator/overview.
But i want pagination like below image .
How can i do this using mat-paginator
Can anyone please help me with this.
UPDATE 08/20/2020
Using #uhamid answer as inspiration, along with several comments below, indicating this is in fact possible, I revised my first attempt to provide a complete solution.
Although Umair Hamid example below is functional, it did not include the styling required. It also leveraged ngDoCheck which introduces recursive type behavior and is likely to introduce performance issues.
I also refactored most of the logic to make for a more complete solution.
Use it like:
<mat-paginator style-paginator showFirstLastButtons [showTotalPages]="3" [length]="7130" [pageSize]="10" [pageSizeOptions]="[5, 10, 25, 100]"> </mat-paginator>
Provide page buttons to display as input [showTotalPages], if not provided it will default to 2
STACKBLITZ
https://stackblitz.com/edit/angular-wyx2ue-bw95ug?embed=1&file=app/style-paginator.directive.ts
REVISED STACKBLITZ 8/20/2020
https://stackblitz.com/edit/angular-8holwx?file=src/app/style-paginator.directive.ts
With the help of #Marshal, I have created a directive for pagination with dot gap.
Copy this code in your directive
import {
AfterViewInit,
Directive,
DoCheck,
Host,
Optional,
Renderer2,
Self,
ViewContainerRef,
} from '#angular/core';
import { MatPaginator } from '#angular/material';
#Directive({
selector: '[appStylePaginator]',
})
export class StylePaginatorDirective implements AfterViewInit, DoCheck {
public currentPage = 1;
public directiveLoaded = false;
public pageGapTxt = '...';
constructor(
#Host() #Self() #Optional() private readonly matPag: MatPaginator,
private readonly vr: ViewContainerRef,
private readonly ren: Renderer2,
) {}
private buildPageNumbers(pageCount, pageRange) {
let dots = false;
const paglast = pageCount;
const pagcurrent = this.matPag.pageIndex;
const showTotalPages = 8;
for (let i = 0; i < paglast; i = i + 1) {
if (
i === pagcurrent ||
(pagcurrent < showTotalPages && i < showTotalPages) ||
(i > pagcurrent - (showTotalPages - 1) && i < pagcurrent) ||
i > paglast - 1 ||
(i > pagcurrent && i < pagcurrent + showTotalPages)
) {
this.ren.insertBefore(pageRange, this.createPage(i, this.matPag.pageIndex), null);
} else {
if (i > pagcurrent && !dots) {
this.ren.insertBefore(pageRange, this.createPage(this.pageGapTxt, this.matPag.pageIndex), null);
dots = true;
}
}
}
}
private createPage(i: any, pageIndex: number): any {
const linkBtn = this.ren.createElement('mat-button');
this.ren.addClass(linkBtn, 'mat-icon-button');
const pagingTxt = isNaN(i) ? this.pageGapTxt : +(i + 1);
const text = this.ren.createText(pagingTxt + '');
this.ren.addClass(linkBtn, 'mat-custom-page');
switch (i) {
case pageIndex:
this.ren.setAttribute(linkBtn, 'disabled', 'disabled');
break;
case this.pageGapTxt:
this.ren.setAttribute(linkBtn, 'disabled', 'disabled');
break;
default:
this.ren.listen(linkBtn, 'click', () => {
this.currentPage = i;
this.switchPage(i);
});
break;
}
this.ren.appendChild(linkBtn, text);
return linkBtn;
}
private initPageRange(): void {
const pagingContainerMain = this.vr.element.nativeElement.querySelector('.mat-paginator-range-actions');
if (
this.vr.element.nativeElement.querySelector('div.mat-paginator-range-actions div.btn_custom-paging-container')
) {
this.ren.removeChild(
pagingContainerMain,
this.vr.element.nativeElement.querySelector('div.mat-paginator-range-actions div.btn_custom-paging-container'),
);
}
const pagingContainerBtns = this.ren.createElement('div');
const refNode = this.vr.element.nativeElement.childNodes[0].childNodes[0].childNodes[2].childNodes[5];
this.ren.addClass(pagingContainerBtns, 'btn_custom-paging-container');
this.ren.insertBefore(pagingContainerMain, pagingContainerBtns, refNode);
const pageRange = this.vr.element.nativeElement.querySelector(
'div.mat-paginator-range-actions div.btn_custom-paging-container',
);
pageRange.innerHtml = '';
const pageCount = this.pageCount(this.matPag.length, this.matPag.pageSize);
this.buildPageNumbers(pageCount, pageRange);
}
private pageCount(length: number, pageSize: number): number {
return Math.floor(length / pageSize) + 1;
}
private switchPage(i: number): void {
this.matPag.pageIndex = i;
this.matPag._changePageSize(this.matPag.pageSize);
}
public ngAfterViewInit() {
setTimeout(() => {
this.directiveLoaded = true;
}, 500);
}
public ngDoCheck() {
if (this.directiveLoaded) {
this.initPageRange();
}
}
}
After that you just need to add this directive in our module's entryComponents.
Use it like:
<mat-paginator
appStylePaginator //<<== Use of directive
(page)="pageChangeEvent($event)"
[length]="pageLength"
[pageSize]="pageSize"
showFirstLastButtons
>
</mat-paginator>
The output is now:
I wanted a custom paginator with both forward and backward dots with event emitter. So, I improved the #marshal's directive by clearing many bugs and modified to make it work exactly like the ngx-pagination.
Just wanted to share in case if anyone needs this, the code is here Repo link
Insert the buttons from mat-paginator I think it is not possible but you can create the custom pager:
paginator-configurable-example.html
<button mat-button (click)="page.previousPage()"><</button>
<button mat-button (click)="updateManualPage(1)" >1</button>
<button mat-button (click)="updateManualPage(2)">2</button>
<button mat-button (click)="updateManualPage(3)">3</button>
<button mat-button (click)="page.nextPage()">></button>
<mat-paginator style="visibility:hidden" [pageIndex]="pageIndex" #page [length]="100" [pageSize]="10" [pageSizeOptions]="[5, 10, 25, 100]" (page)="pageEvent = $event" ></mat-paginator>
<div *ngIf="pageEvent">
<h5>Page Change Event Properties</h5>
<div>List length: {{pageEvent.length}}</div>
<div>Page size: {{pageEvent.pageSize}}</div>
<div>Page index: {{pageEvent.pageIndex}}</div>
</div>
paginator-configurable-example.ts
import {Component} from '#angular/core';
import {PageEvent} from '#angular/material/paginator';
/**
* #title Configurable paginator
*/
#Component({
selector: 'paginator-configurable-example',
templateUrl: 'paginator-configurable-example.html',
styleUrls: ['paginator-configurable-example.css'],
})
export class PaginatorConfigurableExample {
// MatPaginator Inputs
length = 100;
pageSize = 10;
pageSizeOptions: number[] = [5, 10, 25, 100];
manualPage = null;
// MatPaginator Output
pageEvent: PageEvent;
setPageSizeOptions(setPageSizeOptionsInput: string) {
this.pageSizeOptions = setPageSizeOptionsInput.split(',').map(str => +str);
}
public updateManualPage(index: number): void {
this.manualPage = index;
this.pageEvent.pageIndex = index;
}
public clearManualPage(): void {
this.manualPage = 0;
}
}
Marshal is incorrect. You can set the pageIndex property of the material paginator
https://material.angular.io/components/paginator/api#MatPaginator
I mimicked exactly what you were trying to do. Hard coded so you'll have to figure it out how to add buttons based on the number of pages but here you go.
<button mat-fab (click)="page.previousPage()"><</button>
<button mat-fab (click)="page.pageIndex = 0">1</button>
<button mat-fab (click)="page.pageIndex = 1">2</button>
<button mat-fab (click)="page.pageIndex = 2">3</button>
<button mat-fab (click)="page.nextPage()">></button>
<mat-paginator style="visibility:hidden" #page [length]="100" [pageSize]="10" [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
You can find here my custom directive (StylePaginatorDirective) inspired by the answer provided by #Marshal but completely rewriten from scratch in order to shows the pagination inside the mat-paginator-range-label
Preview
Stackblitz
https://stackblitz.com/edit/angular-wyx2ue-ayitwa?file=app%2Fstyle-paginator.directive.ts
https://angular-wyx2ue-ayitwa.stackblitz.io
Positioning
Feel free to customize the ordering of your component with custom css class: https://stackoverflow.com/a/55969038/2835268
Related
I have a project that uses Gatsby and for localization, I have used gatsby-plugin-react-i18next plugin. I have to hide few sections in the menu for some languages. How to hide it?
Just use a conditional rendering.
const YourComponent = (props) => {
const { language } = useI18next();
return (
<div>
{language === 'en' ? <OneComponent /> : <OhterComponent />}
</div>
);
};
You can extend the condition to a function that returns a component:
const YourComponent = (props) => {
const { language } = useI18next();
const handleComponent = () =>{
if(language === 'en') return <OneComponent />
else(language === 'es') return <OhterComponent />
}
return (
<div>
{handleComponent()}
</div>
);
};
As you can see in the docs, the exposed language variable holds the current language.
I was following this tutorial on how to build a whiteboard with react and konva and it provides an undo function for shapes but does not work for lines because lines are not added to the layer in the same way. How can I implement undo for free draw line?
EDIT:
To expand on my question, here is the relevant code:
I have a public repo that you can check out (and make a PR if that's easier).
https://github.com/ChristopherHButler/Sandbox-react-whiteboard
I have also have a demo you can try out here:
https://whiteboard-rho.now.sh/
Here is the relevant code
line component:
import Konva from "konva";
export const addLine = (stage, layer, mode = "brush") => {
let isPaint = false;
let lastLine;
stage.on("mousedown touchstart", function(e) {
isPaint = true;
let pos = stage.getPointerPosition();
lastLine = new Konva.Line({
stroke: mode == "brush" ? "red" : "white",
strokeWidth: mode == "brush" ? 5 : 20,
globalCompositeOperation:
mode === "brush" ? "source-over" : "destination-out",
points: [pos.x, pos.y],
draggable: mode == "brush",
});
layer.add(lastLine);
});
stage.on("mouseup touchend", function() {
isPaint = false;
});
stage.on("mousemove touchmove", function() {
if (!isPaint) {
return;
}
const pos = stage.getPointerPosition();
let newPoints = lastLine.points().concat([pos.x, pos.y]);
lastLine.points(newPoints);
layer.batchDraw();
});
};
HomePage component:
import React, { useState, createRef } from "react";
import { v1 as uuidv1 } from 'uuid';
import ButtonGroup from "react-bootstrap/ButtonGroup";
import Button from "react-bootstrap/Button";
import { Stage, Layer } from "react-konva";
import Rectangle from "../Shapes/Rectangle";
import Circle from "../Shapes/Circle";
import { addLine } from "../Shapes/Line";
import { addTextNode } from "../Shapes/Text";
import Image from "../Shapes/Image";
const HomePage = () => {
const [rectangles, setRectangles] = useState([]);
const [circles, setCircles] = useState([]);
const [images, setImages] = useState([]);
const [selectedId, selectShape] = useState(null);
const [shapes, setShapes] = useState([]);
const [, updateState] = useState();
const stageEl = createRef();
const layerEl = createRef();
const fileUploadEl = createRef();
const getRandomInt = max => {
return Math.floor(Math.random() * Math.floor(max));
};
const addRectangle = () => {
const rect = {
x: getRandomInt(100),
y: getRandomInt(100),
width: 100,
height: 100,
fill: "red",
id: `rect${rectangles.length + 1}`,
};
const rects = rectangles.concat([rect]);
setRectangles(rects);
const shs = shapes.concat([`rect${rectangles.length + 1}`]);
setShapes(shs);
};
const addCircle = () => {
const circ = {
x: getRandomInt(100),
y: getRandomInt(100),
width: 100,
height: 100,
fill: "red",
id: `circ${circles.length + 1}`,
};
const circs = circles.concat([circ]);
setCircles(circs);
const shs = shapes.concat([`circ${circles.length + 1}`]);
setShapes(shs);
};
const drawLine = () => {
addLine(stageEl.current.getStage(), layerEl.current);
};
const eraseLine = () => {
addLine(stageEl.current.getStage(), layerEl.current, "erase");
};
const drawText = () => {
const id = addTextNode(stageEl.current.getStage(), layerEl.current);
const shs = shapes.concat([id]);
setShapes(shs);
};
const drawImage = () => {
fileUploadEl.current.click();
};
const forceUpdate = React.useCallback(() => updateState({}), []);
const fileChange = ev => {
let file = ev.target.files[0];
let reader = new FileReader();
reader.addEventListener(
"load",
() => {
const id = uuidv1();
images.push({
content: reader.result,
id,
});
setImages(images);
fileUploadEl.current.value = null;
shapes.push(id);
setShapes(shapes);
forceUpdate();
},
false
);
if (file) {
reader.readAsDataURL(file);
}
};
const undo = () => {
const lastId = shapes[shapes.length - 1];
let index = circles.findIndex(c => c.id == lastId);
if (index != -1) {
circles.splice(index, 1);
setCircles(circles);
}
index = rectangles.findIndex(r => r.id == lastId);
if (index != -1) {
rectangles.splice(index, 1);
setRectangles(rectangles);
}
index = images.findIndex(r => r.id == lastId);
if (index != -1) {
images.splice(index, 1);
setImages(images);
}
shapes.pop();
setShapes(shapes);
forceUpdate();
};
document.addEventListener("keydown", ev => {
if (ev.code == "Delete") {
let index = circles.findIndex(c => c.id == selectedId);
if (index != -1) {
circles.splice(index, 1);
setCircles(circles);
}
index = rectangles.findIndex(r => r.id == selectedId);
if (index != -1) {
rectangles.splice(index, 1);
setRectangles(rectangles);
}
index = images.findIndex(r => r.id == selectedId);
if (index != -1) {
images.splice(index, 1);
setImages(images);
}
forceUpdate();
}
});
return (
<div className="home-page">
<ButtonGroup style={{ marginTop: '1em', marginLeft: '1em' }}>
<Button variant="secondary" onClick={addRectangle}>
Rectangle
</Button>
<Button variant="secondary" onClick={addCircle}>
Circle
</Button>
<Button variant="secondary" onClick={drawLine}>
Line
</Button>
<Button variant="secondary" onClick={eraseLine}>
Erase
</Button>
<Button variant="secondary" onClick={drawText}>
Text
</Button>
<Button variant="secondary" onClick={drawImage}>
Image
</Button>
<Button variant="secondary" onClick={undo}>
Undo
</Button>
</ButtonGroup>
<input
style={{ display: "none" }}
type="file"
ref={fileUploadEl}
onChange={fileChange}
/>
<Stage
style={{ margin: '1em', border: '2px solid grey' }}
width={window.innerWidth * 0.9}
height={window.innerHeight - 150}
ref={stageEl}
onMouseDown={e => {
// deselect when clicked on empty area
const clickedOnEmpty = e.target === e.target.getStage();
if (clickedOnEmpty) {
selectShape(null);
}
}}
>
<Layer ref={layerEl}>
{rectangles.map((rect, i) => {
return (
<Rectangle
key={i}
shapeProps={rect}
isSelected={rect.id === selectedId}
onSelect={() => {
selectShape(rect.id);
}}
onChange={newAttrs => {
const rects = rectangles.slice();
rects[i] = newAttrs;
setRectangles(rects);
}}
/>
);
})}
{circles.map((circle, i) => {
return (
<Circle
key={i}
shapeProps={circle}
isSelected={circle.id === selectedId}
onSelect={() => {
selectShape(circle.id);
}}
onChange={newAttrs => {
const circs = circles.slice();
circs[i] = newAttrs;
setCircles(circs);
}}
/>
);
})}
{images.map((image, i) => {
return (
<Image
key={i}
imageUrl={image.content}
isSelected={image.id === selectedId}
onSelect={() => {
selectShape(image.id);
}}
onChange={newAttrs => {
const imgs = images.slice();
imgs[i] = newAttrs;
}}
/>
);
})}
</Layer>
</Stage>
</div>
);
}
export default HomePage;
As a solution, you should just use the same react modal for lines. It is not recommended to create shape instances manually (like new Konva.Line) when you work with react-konva.
Just define your state and make a correct render() from it, as you do in HomePage component.
You may store all shapes in one array. Or use a separate for lines. So to draw lines in react-konva way you can do this:
const App = () => {
const [lines, setLines] = React.useState([]);
const isDrawing = React.useRef(false);
const handleMouseDown = (e) => {
isDrawing.current = true;
const pos = e.target.getStage().getPointerPosition();
setLines([...lines, [pos.x, pos.y]]);
};
const handleMouseMove = (e) => {
// no drawing - skipping
if (!isDrawing.current) {
return;
}
const stage = e.target.getStage();
const point = stage.getPointerPosition();
let lastLine = lines[lines.length - 1];
// add point
lastLine = lastLine.concat([point.x, point.y]);
// replace last
lines.splice(lines.length - 1, 1, lastLine);
setLines(lines.concat());
};
const handleMouseUp = () => {
isDrawing.current = false;
};
return (
<Stage
width={window.innerWidth}
height={window.innerHeight}
onMouseDown={handleMouseDown}
onMousemove={handleMouseMove}
onMouseup={handleMouseUp}
>
<Layer>
<Text text="Just start drawing" />
{lines.map((line, i) => (
<Line key={i} points={line} stroke="red" />
))}
</Layer>
</Stage>
);
};
Demo: https://codesandbox.io/s/hungry-architecture-v380jlvwrl?file=/index.js
Then the next step is how to implement undo/redo. You just need to keep a history of state changes. Take a look here for demo: https://konvajs.org/docs/react/Undo-Redo.html
If I understand this right you saying that for shapes which are added individually there is an easy 'undo' process, but for lines which use an array of points for their segments, there is no simple undo - and no code in the tutorial you are following?
I can't give you a react code sample but I can explain some of the concepts you need to code up.
The 'freehand line' in your whiteboard is created as a sequence of points. You mousedown and the first point is noted, then you move the mouse and on each movemove event that fires the current mouse position is added to the end of the array. By the time you complete the line and mouseup fires, you have thrown multiple points into the line array.
In the Konvajs line tutorial it states:
To define the path of the line you should use points property. If you
have three points with x and y coordinates you should define points
property as: [x1, y1, x2, y2, x3, y3].
[Because...] Flat array of numbers should work faster and use less memory than
array of objects.
So - your line points are added as separate values into the line.points array.
Now lets think about undo - you are probably there already but I'll write it out anyway - to undo a single segment of the line you need to erase the last 2 entries in the array. To erase the entire line - well you can use the standard shape.remove() or shape.destroy() methods.
In the following snippet the two buttons link to code to 'undo' lines. The 'Undo by segment' button shows how to pop the last two entries in the line.points array to remove a segment of the line, and the 'Undo by line' button removes entire lines. This is not a react example specifically, but you will in the end create something very close to this in your react case.
// Code to erase line one segment at a time.
$('#undosegment').on('click', function(){
// get the last line we added to the canvas - tracked via lines array in this demo
if (lines.length === 0){
return;
}
lastLine = lines[lines.length - 1];
let pointsArray = lastLine.points(); // get current points in line
if (pointsArray.length === 0){ // no more points so destroy this line object.
lastLine.destroy();
layer.batchDraw();
lines.pop(); // remove from our lines-tracking array.
return;
}
// remove last x & y entrie, pop appears to be fastest way to achieve AND adjust array length
pointsArray.pop(); // remove the last Y pos
pointsArray.pop(); // remove the last X pos
lastLine.points(pointsArray); // give the points back into the line
layer.batchDraw();
})
// Code to erase entire lines.
$('#undoline').on('click', function(){
// get the last line we added to the canvas - tracked via lines array in this demo
if (lines.length === 0){
return;
}
lastLine = lines[lines.length - 1];
lastLine.destroy(); // remove from our lines-tracking array.
lines.pop();
layer.batchDraw();
})
// code from here on is all about drawing the lines.
let
stage = new Konva.Stage({
container: 'container',
width: $('#container').width(),
height: $('#container').height()
}),
// add a layer to draw on
layer = new Konva.Layer();
stage.add(layer);
stage.draw();
let isPaint = false;
let lastLine;
let lines = [];
stage.on('mousedown', function(){
isPaint = true;
let pos = stage.getPointerPosition();
lastLine = new Konva.Line({ stroke: 'magenta', strokeWidth: 4, points: [pos.x, pos.y]});
layer.add(lastLine);
lines.push(lastLine);
})
stage.on("mouseup touchend", function() {
isPaint = false;
});
stage.on("mousemove touchmove", function() {
if (!isPaint) {
return;
}
const pos = stage.getPointerPosition();
let newPoints = lastLine.points().concat([pos.x, pos.y]);
lastLine.points(newPoints);
layer.batchDraw();
});
body {
margin: 10;
padding: 10;
overflow: hidden;
background-color: #f0f0f0;
}
#container {
border: 1px solid silver;
width: 500px;
height: 300px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://unpkg.com/konva#^3/konva.min.js"></script>
<p>Click and drag to draw a line </p>
<p>
<button id='undosegment'>Undo by segment</button> <button id='undoline'>Undo by line</button>
</p>
<div id="container"></div>
Please refer the above image. I want to add Add a tag placeholder front of some default tags. Please refer below link. https://material.angular.io/components/chips/overview
I have added code here. I am using angular 6.
html code:
<mat-form-field class="example-chip-list">
<mat-chip-list #chipList>
<mat-chip *ngFor="let fruit of fruits" [selectable]="selectable"
[removable]="removable" (removed)="remove(fruit)">
{{fruit.name}}
<mat-icon matChipRemove *ngIf="removable">cancel</mat-icon>
</mat-chip>
<input placeholder="New fruit..."
[matChipInputFor]="chipList"
[matChipInputSeparatorKeyCodes]="separatorKeysCodes"
[matChipInputAddOnBlur]="addOnBlur"
(matChipInputTokenEnd)="add($event)">
</mat-chip-list>
</mat-form-field>
typescript code:
import {COMMA, ENTER} from '#angular/cdk/keycodes';
import {Component} from '#angular/core';
import {MatChipInputEvent} from '#angular/material';
export interface Fruit {
name: string;
}
#Component({
selector: 'chips-input-example',
templateUrl: 'chips-input-example.html',
styleUrls: ['chips-input-example.css'],
})
export class ChipsInputExample {
visible = true;
selectable = true;
removable = true;
addOnBlur = true;
readonly separatorKeysCodes: number[] = [ENTER, COMMA];
fruits: Fruit[] = [
{name: 'Lemon'},
{name: 'Lime'},
{name: 'Apple'},
];
add(event: MatChipInputEvent): void {
const input = event.input;
const value = event.value;
if ((value || '').trim()) {
this.fruits.push({name: value.trim()});
}
if (input) {
input.value = '';
}
}
remove(fruit: Fruit): void {
const index = this.fruits.indexOf(fruit);
if (index >= 0) {
this.fruits.splice(index, 1);
}
}
}
I am trying to make a self nested component that uses Angular Material mat-menu. I have a flyoutcomponent that is a wrapper for flyout-menu-item component, that will have a button as a matMenuTrigger for the nested component that will appear as many levels as the FeatureInput.FeatureChoices dictates. FeatureInput is an object that has FeatureChoices that may or may not contain other featurechoices etc N levels deep. Below code does not compile but it should demonstrate what I am doing. Basically I have flyout menu component as a input to a form and I am trying to load a stored answer on a form rather than select new, which I can do easily using the nested component. The desired behavior is that if the user clicks top matMenuTrigger button to open the top menu that it would expand all child menus to the menu item that matches with the FeatureInput.FeatureValue and sets the menu item _highlighted to true. I am using the menuOpen input parameter and ngChanges successfully to find the match(with I a setTimeout which cannot be right). Basically when I console.log this.trigger it is undefined. Ideally in the ngOnChange to the openMenu I would go through all menus and call openMenu on all the triggers but I cannot get access to the matMenuTrigger with ViewChild as the docs say. I get undefined. *-( All help welcome please and thanks.
Here is flyout template component.
<div>
<buttonmat-button [matMenuTriggerFor]="menu.childMenu"
(onMenuOpen)="onMenuOpen()"
(onMenuClose)="onMenuClose()">
<span [innerHTML]="featureInput.Text"></span>
</button>
<app-flyout-menu-item #menu
[featureChoicesObject]="featureInput.FeatureChoices"></app-flyout-menu-item>
</div>
And here is its .ts
import { Component, OnInit, Input, ViewChild } from '#angular/core';
import { MatMenuTrigger } from '#angular/material';
#Component({
selector: 'app-flyout',
templateUrl: './flyout.component.html',
styleUrls: ['./flyout.component.scss']
})
export class FlyoutComponent implements OnInit {
#Input() featureInput: FeatureInput
constructor() { }
ngOnInit() {
}
onMenuOpen() {
this.menuOpen = true;
}
onMenuClose() {
this.menuOpen = false;
}
}
And here is flyout-menu-item template
<mat-menu #childMenu="matMenu" [overlapTrigger]="false">
<span *ngFor="let featureChoice of featureChoices">
<span>
<button mat-menu-item [matMenuTriggerFor]="menu.childMenu">
<span [innerHTML]="featureChoice.Text"></span>
</button>
<app-flyout-menu-item #menu
[menuOpen]="menuOpen"
[featureInput]="featureInput"
[featureChoicesObject]="featureChoice.FeatureChoices"
(onOptionSelected)="someService.SomeMethod($event)"></app-flyout-menu-item>
</span>
<span *ngIf="!featureChoice.FeatureChoices">
<button mat-menu-item (click)="selectOption(featureChoice.ID)" [innerHTML]="featureChoice.Text" value="{{featureChoice.ID}}"></button>
</span>
</span>
</mat-menu>
And here is its .ts
import { Component, OnInit, Input, Output, ViewChild, EventEmitter, OnChanges, SimpleChanges } from '#angular/core';
import { MatMenuTrigger } from '#angular/material';
import { FeatureChoice } from 'app/model/feature-choice';
import { FeatureInput } from 'app/model/feature-input';
#Component({
selector: 'app-flyout-menu-item',
templateUrl: './flyout-menu-item.component.html',
styleUrls: ['./flyout-menu-item.component.scss']
})
export class FlyoutMenuItemComponent implements OnInit{
#ViewChild('menu') public menu;
#ViewChild('childMenu') public childMenu;
#ViewChild(MatMenuTrigger) public trigger: MatMenuTrigger;
#Input() featureInput: FeatureInput;
#Input() featureChoicesObject: FeatureChoice;
#Output() onOptionSelected: EventEmitter<FeatureInput> = new EventEmitter<FeatureInput>();
constructor(public solutionDataService: SolutionDataService) { }
ngOnInit() {
console.log(this.trigger);
}
ngOnChanges(simpleChanges: SimpleChanges) {
if (simpleChanges.menuOpen && simpleChanges.menuOpen.currentValue) {
setTimeout(() => {
// console.log(this.menu);
const itemsArray = this.childMenu.items.toArray();
for (let x = 0; x < itemsArray.length; x++) {
const menuItem = itemsArray[x];
if (this.featureInput.FeatureValue !== '' && menuItem._elementRef.nativeElement.value === this.featureInput.FeatureValue) {
menuItem._highlighted = true;
}
}
}, 1);
}
}
}
this.menuOpen = true;
Perhaps add menuOpen: boolean = false as an attribute at the top of your FlyoutComponent. I don't know where the value of menuOpen is saved.
the menuOpen property relates to the matMenuTrigger.
here's an example:
<button [ngClass]="{'active-icon': trigger.menuOpen}" type="button" mat-
icon-button #trigger="matMenuTrigger" [matMenuTriggerFor]="help">
<mat-icon></mat-icon>
</button>
<mat-menu #help="matMenu">
<div> textId </div>
</mat-menu>
Very frustrating errors today. I've spent the entire day trying to debug my small application that works perfectly on my localhost, but errors out on heroku occasionally.
If I refresh the page several times, I can achieve the login. But it takes 2-3 refreshes.
The two errors I get when logging in a user are -
Uncaught TypeError: Cannot read property 'exercise_name' of undefined
And
Uncaught TypeError: Cannot read property '_currentElement' of null
Now I basically know what the issue is. I must not have my props when I initially try to map over them. One of the props is an array of exercises, with one of the keys as 'exercise_name.' I'm guessing it has to do with the speed I receive the from local host, compared to heroku's ajax calls.
Here is my issue,
I do not know which component this is coming from since, I use exercise_name in 4 components. Heroku has line numbers, but they are of no help since it doesn't point to anything in my application and I can't drop debuggers in heroku like I can on my machine here.
I've tried setting default props in mapStateToProps like so -
allExercises: state.entities.exercise || []
Did not work.
Ive tried wrapping things in conditionals in my components. Hasn't worked.
The following four components use exercise_name. Any direction would be greatly appreciated.
I understand the following is a lot of code. I would be completely content with an answer letting me know how to find which lines of code are producing these errors on heroku, or how to debug on heroku in general.
component 1
import React from 'react';
import { withRouter } from 'react-router-dom';
import SetResultContainer from '../setresult/create_setresult_container';
class ExerciseIndex extends React.Component {
constructor(props) {
super(props);
this.state = {
inputVal: '',
active: 'FIRST',
name: ''
};
this.handleChange = this.handleChange.bind(this);
this.handleClick = this.handleClick.bind(this);
this.handleSubmit = this.handleSubmit.bind(this);
}
handleChange(e) {
this.setState({ inputVal: e.target.value })
}
componentDidMount() {
this.props.requestAllExercises();
}
handleClick(e) {
this.setState({ inputVal: e.currentTarget.attributes.value.value})
}
handleSubmit(e) {
let newActive = this.state.active === 'FIRST' ? 'SECOND' : null
let allExercises = this.props.allExercises;
let selected;
let name;
if (allExercises) {
allExercises.forEach(exercise => {
if (exercise.exercise_name === this.state.inputVal) {
selected = exercise,
name = exercise.exercise_name
}
})
e.preventDefault();
}
if (!name) {
this.setState({inputVal: 'Invalid Input, Please try Again'})
return 'Invalid Input'
}
this.props.requestExercise(selected)
this.setState({inputVal: '', active: newActive, name: name})
this.props.requestAllExercises();
}
render() {
let allExercises = this.props.allExercises || [{ exercise_name: '' }]
let match = allExercises.map((exercise) => {
if (this.state.inputVal === '') return [];
let matched = [];
if (this.state.inputVal.length > 0) {
for (var j = 0; j < this.state.inputVal.length; j++) {
matched = [];
if (exercise.exercise_name.slice(0, j + 1).toUpperCase() === this.state.inputVal.slice(0, j + 1).toUpperCase()) {
matched.push(<li onClick={this.handleClick}
value={exercise.exercise_name}
className="workout-auto-li"
key={exercise.id}>{exercise.exercise_name}</li>);
}
}
} else {
matched.push(<li onClick={this.handleClick}
value={exercise.exercise_name}
className="workout-auto-li"
key={exercise.id}>{exercise.exercise_name}</li>)
}
return matched;
});
return (
<div>
{this.props.allExercises ? (
<div>
{this.state.active === 'FIRST' ? (
<div className="exercise-main-div">
<div className="exercise-second-div">
<label className="exercise-label">
<h3>Add an Exercise for {this.props.liftname}</h3>
<input type="text" value={this.state.inputVal}
onChange={this.handleChange}
className="exercise-input"
/>
</label>
<ul className="exercise-ul">
{match}
</ul>
<button className="new-exercise-button"
onClick={this.handleSubmit}>Add Exercise</button>
</div>
</div>
) : this.state.active === 'SECOND' ? (
<SetResultContainer user={this.props.user}
exercises={this.props.exercises}
exercise={this.state.name}
liftname={this.props.liftname}/>
) : null }
</div>
) : null }
</div>
);
}
}
export default withRouter(ExerciseIndex);
component 2
import React from 'react';
import { withRouter } from 'react-router';
import values from 'lodash/values'
import { Pie } from 'react-chartjs-2';
class Leaderboard extends React.Component {
constructor(props) {
super(props)
this.state = { exercise: null }
this.handleUpdate = this.handleUpdate.bind(this)
}
componentDidMount() {
this.props.requestAllUsers();
this.props.requestAllExercises();
}
handleUpdate(property) {
return e => this.setState({ [property]: e.target.value });
}
render() {
const members = this.props.members.map(member => {
return <li className="members-list" key={member.id + 1}>{member.username}</li>
})
const memberId = {}
this.props.members.map(member => {
memberId[member.username] = member
})
const membersSetResults = {}
const membersLiftMaxes = {}
const completedMemberExercises = []
const completedExercises = {}
this.props.members.map(member => {
if (member.workouts) {
let workouts = values(member.workouts)
for (var i = 0; i < workouts.length; i++) {
let workoutResult = workouts[i].setresults
let results = values(workoutResult)
if (membersSetResults[member.username]) {
membersSetResults[member.username].unshift(results)
} else {
membersSetResults[member.username] = [results];
}
}
}
})
Object.keys(membersSetResults).map(member => {
let setResults = membersSetResults[member]
membersLiftMaxes[member] = {}
for (var i = 0; i < setResults.length; i++) {
let sets = setResults[i]
for (var j = 0; j < sets.length; j++) {
let currentExercise = this.props.allExercises[sets[j].exercise_id]
let exercise = currentExercise.exercise_name
if (completedMemberExercises.indexOf(exercise) < 0 && currentExercise.ex_type === 'lift') {
completedMemberExercises.push(exercise)
}
if (completedExercises[exercise]) {
completedExercises[exercise] += 1
} else if (!completedExercises[exercise]) {
completedExercises[exercise] = 1
}
if (currentExercise.ex_type === 'lift') {
if (membersLiftMaxes[member][exercise]) {
if(membersLiftMaxes[member][exercise] < sets[j].weight_lifted) {
membersLiftMaxes[member][exercise] = sets[j].weight_lifted
}
} else if (!membersLiftMaxes[member][exercise]) {
membersLiftMaxes[member][exercise] = sets[j].weight_lifted
}
}
}
}
})
const PieChart = {
datasets: [{
data: Object.values(completedExercises),
backgroundColor: [
'#2D4262',
'#363237',
'#73605B',
'#D09683',
'#F1F3CE',
'#1E656D',
'#00293C',
'#F0810F',
'#75B1A9',
],
}],
labels: Object.keys(completedExercises)
};
let exerciseDropdown = completedMemberExercises.map((exercise, idx) => {
return <option key={idx} value={exercise}>{exercise}</option>
})
let sorted = [];
const memberAndMax = {}
Object.keys(membersLiftMaxes).map(member => {
if (this.state.exercise) {
let exerciseMax = membersLiftMaxes[member][this.state.exercise]
if(!memberAndMax[this.state.exercise]){
memberAndMax[this.state.exercise] = []
memberAndMax[this.state.exercise].push([member, exerciseMax])
} else if (memberAndMax[this.state.exercise]) {
memberAndMax[this.state.exercise].push([member, exerciseMax])
}
memberAndMax[this.state.exercise].map(max => {
if (sorted.indexOf(max) < 0) {
if (max[1] > 0) {
sorted.push(max)
}
}
})
sorted.sort((a, b) => {
return a[1] - b[1]
})
}
})
let maxLis = sorted.reverse().map((user) => {
if (memberId[user[0]].id === this.props.cu.id) {
return <li className='userPresent' key={memberId[user[0]].id}>
<p className="members-list-p">{user[0]}</p>
<p className="members-list-p-two">{user[1]}</p></li>
} else {
return <li className='members-list' key={memberId[user[0]].id}>
<p className="members-list-p">{user[0]}</p>
<p className="members-list-p-two">{user[1]}</p></li>
}
})
return (
<div className='main-leaderboard'>
<div className='lb-reset-div'>
<button className='lb-reset-button' onClick={() => this.setState({exercise: null})}>Reset</button>
<select className='leaderboard-dropdown' onChange={this.handleUpdate('exercise')}>
<option>Please Select</option>
{exerciseDropdown}
</select>
</div>
{(this.state.exercise) ? (
<div className='lb-ul-div'>
<h3 className='selected-ex-title'>{this.state.exercise}</h3>
<ul className='leaderboard-ul'>
<li className="members-list"><p className="members-list-p">Name</p>
<p className="members-list-p-two">Max (lbs)</p></li>
{maxLis}
</ul>
</div>
): (!this.state.exercise) ? (
<div className='lb-ul-div'>
<h3 className='selected-ex-title'>Leaderboard</h3>
<ul className='leaderboard-ul'>
{members}
</ul>
</div>
): null}
<div className='pie-chart-div-lb'>
<h3 className='pie-chart-header'>What the World's Doing</h3>
<Pie circumfrence={300} data={PieChart}/>
</div>
</div>
)
}
}
export default withRouter(Leaderboard);
component 3
import React from 'react';
import { withRouter } from 'react-router';
import values from 'lodash/values';
import { Line, Pie } from 'react-chartjs-2';
class SearchBestWorkouts extends React.Component {
constructor(props) {
super(props);
this.state = {
inputVal: '',
name: '',
active: '',
result: ''
};
this.handleChange = this.handleChange.bind(this);
this.handleClick = this.handleClick.bind(this);
this.handleSubmit = this.handleSubmit.bind(this);
}
componentDidMount() {
this.props.requestAllExercises();
this.setState({active: 'FIRST'})
}
handleChange(e) {
e.preventDefault(e)
this.setState({ inputVal: e.target.value })
}
handleClick(e) {
this.setState({ inputVal: e.currentTarget.attributes.value.value})
}
handleSubmit(e) {
let newActive = this.state.active === 'FIRST' ? 'SECOND' : 'FIRST'
let allExercises = values(this.props.exercises);
let selected;
let name;
if (newActive === 'SECOND') {
allExercises.forEach(exercise => {
if (exercise.exercise_name === this.state.inputVal) {
selected = exercise,
name = exercise.exercise_name
}
})
e.preventDefault();
if (!name) {
this.setState({inputVal: 'Invalid Input, Please try Again'})
return 'Invalid Input'
}
this.setState({inputVal: '', active: newActive, name: name})
this.props.requestAllExercises();
} else if (newActive === 'FIRST') {
this.setState({inputVal: '', active: newActive, name: '' })
}
}
render () {
let allWorkouts = this.props.allWorkouts;
let exercises = this.props.exercises;
let setResults = allWorkouts.map(workout => {
return values(workout.setresults)
})
let mergedSets = [].concat.apply([], setResults)
const allResults = {}
const exerciseTypes = {}
const completedExercises = {};
for (var i = 0; i < mergedSets.length; i++) {
let set = mergedSets[i];
let exercise = exercises[set.exercise_id]
let name = exercise.exercise_name
let bodypart = exercise.bodypart
if (exerciseTypes[bodypart]) {
exerciseTypes[bodypart] += 1
} else if (!exerciseTypes[bodypart]) {
exerciseTypes[bodypart] = 1
}
if (exercise.ex_type === 'lift') {
if (!allResults[name]) {
allResults[name] = { labels: [],
datasets: [{
label: 'Weight over Time',
backgroundColor: '#2988BC',
borderColor: '#2F496E',
data: [],
}],
};
}
if (completedExercises[name] < (set.weight_lifted)) {
completedExercises[name] = set.weight_lifted
} else if (!completedExercises[name]) {
completedExercises[name] = set.weight_lifted
}
allResults[name].labels.push(allResults[name].labels.length + 1)
allResults[name].datasets[0].data.unshift(set.weight_lifted)
}
}
const PieChart = {
datasets: [{
data: Object.values(exerciseTypes),
backgroundColor: [
'#2D4262', '#363237', '#73605B', '#D09683'
],
}],
labels: Object.keys(exerciseTypes)
};
const best = Object.keys(completedExercises).map((exercise) => {
if (this.state.inputVal === '') return [];
let bests = [];
if (this.state.inputVal.length > 0) {
for (var j = 0; j < this.state.inputVal.length; j++) {
bests = [];
if (exercise.slice(0, j + 1).toUpperCase() === this.state.inputVal.slice(0, j + 1).toUpperCase()) {
bests.push(<li onClick={this.handleClick}
value={exercise}
className="best-lift-li"
key={exercise.id}>{exercise}</li>);
}
}
} else {
bests.push(<li onClick={this.handleClick}
value={exercise}
className="best-lift-li"
key={exercise.id}>{exercise}</li>)
}
return bests;
});
return (
<div>
{this.state.active === 'FIRST' ? (
<div className="best-lift-div">
<div className='best-lift-div-two'>
<h3 className="best-lift-title">Personal Records</h3>
<div className='best-lift-input-div'>
<input type="text" value={this.state.inputVal}
onChange={this.handleChange}
className="best-lift"
placeholder="Enter an Exercise"
/>
</div>
<ul className='best-lift-ul'>
{best}
</ul>
<button className='best-lift-button' onClick={this.handleSubmit}>Best Lift</button>
</div>
</div>
) : this.state.active === 'SECOND' ? (
<div className="best-lift-div">
<div className='best-lift-div-two'>
<h3 className="best-lift-title">
{this.state.name}: {completedExercises[this.state.name]}</h3>
<div className='chart-background'>
<Line width={250} height={200} data={allResults[this.state.name]}/>
</div>
<button className='best-lift-button' onClick={this.handleSubmit}>Back</button>
</div>
<div className='best-lift-div-three'>
<h3 className="best-lift-title">Workout Analysis</h3>
<div className='pie-chart-background'>
<Pie circumfrence={100} data={PieChart} />
</div>
</div>
</div>
) : null}
</div>
)
}
}
export default withRouter(SearchBestWorkouts)
component 4
import React from 'react';
import values from 'lodash/values'
import InfiniteScroll from 'react-infinite-scroll-component';
import { withRouter } from 'react-router'
class WorkoutShow extends React.Component {
constructor(props) {
super(props);
this.handleClick = this.handleClick.bind(this);
}
handleClick (e) {
e.preventDefault();
this.props.deleteWorkout(this.props.selectedWorkout).then(
() => {
this.props.requestUser(this.props.match.params.userId)
}
)
this.props.toggleParent();
}
render () {
const setArray = values(this.props.selectedWorkout.setresults)
const exercises = this.props.exercises
const results = setArray.map((result, idx) => {
if (result.workout_id === this.props.selectedWorkout.id) {
return <li key={result.id} className='workout-show-li'>
<p className='workout-title'><p>Set {idx + 1}: </p><p>{exercises[result.exercise_id].exercise_name}</p></p>
<ul>
{result.weight_lifted ? (
<li className='workout-result-li'><p className='workout-result-li'>Weight:</p>{result.weight_lifted}{result.weight_unit}</li>
) : null}
{result.reps ? (
<li className='workout-result-li'><p className='workout-result-li'>Reps:</p>{result.reps}</li>
) : null}
{result.distance ? (
<li className='workout-result-li'><p className='workout-result-li'>Distance:</p>{result.distance}{result.distance_unit}</li>
) : null}
{result.hour || result.min || result.sec ? (
<li className='workout-result-li'><p className='workout-result-li'>Duration:</p>
<div className='dur-format'>
{result.hour ? (
<p className='dur-result-hour'>{result.hour}:</p>
) : null}
{result.min ? (
<p className='dur-result'>{result.min}:</p>
) : null}
{result.sec ? (
<p className='dur-result'>{result.sec}</p>
) : null}
</div>
</li>
) : null }
</ul>
</li>
}
})
return (
<div className="workout-show-main">
<h3 className="workout-show-title">{this.props.selectedWorkout.name}
<button className='remove-workout-button' onClick={this.handleClick}>DELETE</button></h3>
<InfiniteScroll>
<ul className="workout-show-ul">
{results}
</ul>
</InfiniteScroll>
</div>
);
}
}
export default withRouter(WorkoutShow);
Being on a server introduces delays in fetching of data, and things that
work perfectly locally don't work as well on the server.
The major culprit is your code, which is making assumptions about return values. For example
const setArray = values(this.props.selectedWorkout.setresults)
const exercises = this.props.exercises
const results = setArray.map((result, idx) => {
Line 3 of this block blindly assumes that setArray is defined and an array. You need to add checks in at every step, or provide default values (see the end of the first line below)
const setArray = values(this.props.selectedWorkout.setresults) || []
const exercises = this.props.exercises
const results = setArray.map((result, idx) => {
I'll leave it as an exercise for you to add what I call 'defensive code' to check return values and handle missing data without barfing.
You can also add try..catch blocks to trao any errors that your defensive code doesn't handle.
It will take some time, but it's worth upgrading your methodology to include this as standard practice if you want to write good code