"Attributes.inc" file not found - clang

I have been using the headers provided in include\llvm and include\llvm-c to try and make my own compiler. However, whenever I try to compile, I get this error. There is no llvm/IR/Attributes.inc in my files nor any LLVM project I have seen. I get this error:
In file included from ./headers/llvm/IR/Function.h:26:
In file included from ./headers/llvm/IR/Argument.h:19:
./headers/llvm/IR/Attributes.h(74,14): fatal error: 'llvm/IR/Attributes.inc' file not found
#include "llvm/IR/Attributes.inc"
What is the problem here?

I have encountered the same issue. I got it fixed by adding the following line to the relevant CMakeLists.txt
> add_dependencies(<Module Name> intrinsics_gen)

make install-llvm-headers may help u

Related

my complier use clang ,it compile well, but allways show some error, just like they can't find the lib path

enter image description here
Actually, when i compile the file ,it works perfectly, but the wrong hint disturb me .
I have installed the stdc++ clang,gcc. they are no problem.
How can i fix it ?
Clang Error - stddef file not found?
I finally find out the answer. fixing it by add
if(CMAKE_EXPORT_COMPILE_COMMANDS)
set(CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES ${CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES})
endif()
to my cMakelists.txt

Module build failed (from ./node_modules/#ngtools/webpack/src/index.js):

I have created an application on angular 7 and ionic 4.
I tried to edit app.routing.ts file, setting path and component. From then on I am getting this error below:
ERROR in ./src/app/department/department.module.ts
[ng] Module build failed (from ./node_modules/#ngtools/webpack/src/index.js):
[ng] Error: ENOENT: no such file or directory, open 'C:\Users\x\department\department.module.ts'
[ng] at Object.openSync (fs.js:436:3)
[ng] at Object.readFileSync (fs.js:341:35)
[ng] at Storage.provideSync (C:\Users\x\node_modules\enhanced-resolve\lib\CachedInputFileSystem.js:98:13)
Make sure department component exist, check the templateUrl that corresponds to the file name you are referencing. You may have also modified the path unknowingly during modification of app.routing.ts file.
C:\Users\x\department\department.module.ts
This error occurs when your component can't be found with your app.module settings.
Follow these steps to solve your problem:
Check if the module.ts file exists.
Check the relative path.
The path is case sensitive (maybe the .ts file is Department).
Both answer are useful from #trustidkid and #vinay sharma. If there is someone has been facing the same problem;
1-Go to to the file that the error has occurred in. (To go directly to the file, click the error line shortly [CTRL+Click] (CMD+Click on MacOS):
ERROR in ./src/app/department/department.module.ts
Then check the path address if it is exactly true pointing the file. Most of these problems are having similar solutions. Just be sure about the path address of the file you want to point and the address mentioned in the other file which the error occurred.
This problem happens when you delete a component but forgot to delete its import from module.ts.
For example: TestComponent is deleted so you have to also delete:
import { TestComponent } from './test.component'
If you have a folder mapping on a windows machine like me, do not try to build it from a mapped folder, go to the original folder and build it from there.
Mapped Folder has a small icon like this:
In my case I had prime ng version that did not support a particular module, I simply commented it out and it worked.

OpenCV header error (YAML)

Ok so I feel that I have finally successfully used the OpenCV libraries in my app, except for one thing...
My .yml files get generated correctly except the '%YAML:1.0' header at the top turns out like this '01%YAML:1.0'. The '01' infront of the header is causing this error (I think):
OpenCV Error: Parsing error (/var/mobile/Applications/53C6CBA3-15B7-436A-892B-2ECFA75B72CD/Library/DownloadedDescriptors/descriptors.yml(1): Valid XML should start with '<?xml ...?>') in icvXMLParse, file /Users/Dash/Documents/SmartServices/AirLink/ProjectGhost/FairfaxNewsDemo/opencv-2.3.1/OpenCV-2.3.1/modules/core/src/persistence.cpp, line 2163
Anyone know how to solve this issue?
Ok after looking into it a bit further I dont think it's the headers problem. My file always gets generated with '01' at the start.
Hmm...this is embarrassing. But it turns out that I had a 'print' statement lingering in the php file that helps generate my .yaml file, causing 0 and 1 to be added to the beginning of the document.
This meant that my file didn't start with '%YAML:1.0' as expected but '01%YAML:1.0'

clang: error: no such file or directory: ASIAuthenticationDialog.m

I have this error:
clang: error: no such file or directory:
'/Users/usuario/Desktop/echonest-echoprint-ios-sample-b937c04/Classes/ASIHTTP/clang:
error: no such file or directory:'
I want to run the "echoprint-ios-sample" project and I import the ASIHTTP files
I donĀ“t know what is the problem :(
Someone can help me?
Thanks!
If you u've deleted any h or m files, go through the project navigation(command + 1) in your xcode, there may be some reference(will be in red color) in that project navigator. U can delete it. Then there'll not be such an error. Hope this would help you.
Else, have a look at this link

XNA error - file not found

I am working on XNA with XML reading. While I'm debugging the code its shows file not found error, but I added my XML file in Content reference folder. While I'm using this code I got the error.
System.IO.Stream stream = TitleContainer.OpenStream("ProductSchema");
Thanks in advance.
Bharathi.G
Shawn explains this very well in this post: Shawn's blog entry
Try adding the extension:
System.IO.Stream stream = TitleContainer.OpenStream("ProductSchema.xml");
Check whether that file is present in the bin folder where your game .exe file lives (bin\Windows Phone\Debug\Content). If not, then this may be the problem. To solve this :
right click the file >> select property >> change build action to None and copy to output directory to Copy if newer.
This works for me while loading/reading binary files in my game.

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