How do i automate scroll in chrome using AndroidDriver? - appium

Trying to automate the hamburger menu in a android emulator on a pixel device. I am using Appium and automating with the android driver. I see that scrollTo() is deprecated does anyone know how to go about this?

Just use this simple command for scrolling in appium using DesiredCapabilities in JAVA.
driver.findElementByAndroidUIAutomator("new UiScrollable(new UiSelector()).scrollIntoView(text(\"Your Text\"));");
Hope this helps

So the quick answer to this is, no there is no new way. This is to my understanding because UIAutomator2 does not allow elements that are not on the screen to be found by Appium's driver. UIAutomator2 is required for automating devices on Android version 7 and high I believe.
This means that there is no way to tell which direction the element is when it is off screen. So if anyone has a solution to this I'd be happy to hear it.
Now depending on what kind of app you are automating it is possible to fake swiping to an element if you know what direction it is in. For example if your app only scrolls up and down (like many apps) then as long as you know if the element is below or above your current position you can swipe to it. This can be done with a while loop:
while(elementNotFound) {
if(findElement(byLocator)) {
elementNotFound = !elementNotFound;
}
else {
// This is where you would swipe in the direction of where the element is
}
}
The new way of swiping is to use the TouchAction class. For example you can do:
(new TouchAction<>(driver)).press(PointOption.point(startX, position.startY)
.waitAction(WaitOptions.waitOptions(Duration.ofMillis(1000)))
.moveTo(PointOption.point(endX, endY))
.release()
.perform();
Alternatively you can use the deprecated swipeTo method with UIAutomator drive type (not UIAutomator2). Again to my understanding this will only work for devices on lower Android SDK versions.
Sorry if this doesn't give you the answer you are looking for but hopefully it at least gives you a way to find your element.

With latest Appium Java client 6.1.0, you can swipe using the following code,
new AndroidTouchAction (driver)
.press (PointOption.point (startX, startY))
.waitAction (WaitOptions.waitOptions (Duration.ofMillis (1000)))
.moveTo (PointOption.point (endX, endY))
.release ()
.perform ();
Here startX, startY, endX and endY needs to be calculated as per your needs.
OR
You can even use my open source framework Coteafs-Appium v-3.0 to swipe like,
SliderActivity slide = new SliderActivity (this.androidDevice);
slide.onElement ("Slider")
.swipe (SwipeDirection.RIGHT, SwipeStartPosition.LEFT, 75);

Related

Print styles overriding screen styles after AirPrint in iOS webview

I am working on a hybrid HTML5/iOS app that uses the Safari Webview. We are using AirPrint to allow the user print the contents of the webview. The problem I am having is that after the print dialog is opened, the print styles are taking affect on the screen, and even after printing is complete or canceled do not go away. This does not happen in our Windows or Android versions of the app, which use CEF and Android System Webview respectively. Print styles in those versions of the application are only applied to the print out, as expected.
Anyone have any experience using AirPrint with Safari Webview that could shed some light on a solution? I have considered just adding/removing the link tag containing the CSS with javascript before and after printing, but that feels hacky, and doesn't answer the curious question of why print styles are being applied to the screen.
Any help appreciated! Sorry there is no real way to attach code to this!
Yes, this is indeed a not expected behaviour. However, we can try to solve this using JavaScript.
Theory: When the print is done, let's reload the stylesheets. The browser will paint the page again and hopefully using screen definitions.
Practice: As we don't have a JavaScript callback after printing, you could try reload your stylesheets using the window.onfocus event, as follows:
function updateStylesheets(){
var links = document.getElementsByTagName("link");
for (var x in links) {
var link = links[x];
if (link.getAttribute("type").indexOf("css") > -1) {
link.href = link.href + "?id=" + new Date().getMilliseconds();
}
}
}
window.onfocus = updateStylesheets;
In detail, it grabs all <link> tags and appends a random number after, forcing a reload on the stylesheets.
Please let me know if that worked, I'd be glad to help.

How to locate element in UIautomator if native keyboard come before your application?

As per project requirement i am working on Mobile App automation. Not problem arises when i executed same code which worked fine on emulator but when it comes to real device the same code were getting failed.the problem is UiAutomator is not able to locate element because of native keyboard come before an application during simulation. I executed this entire thing into Galaxy nexus which works on ANDROID API 18.hence no point to execute whole automation suites in Selendroid mode. in below code after filling value in first editbox,control should have reached to second editbox to fill value and so on. But it does not fill value there because native keyboard appear before application.
SwipeableWebDriver driver = new SwipeableWebDriver(
new URL("http://127.0.0.1:4723/wd/hub"), capabilities);
List<WebElement> editTextList = driver.findElements(By
.className("android.widget.EditText"));
editTextList.get(0).sendKeys(c + "Bob");
editTextList.get(1).sendKeys("123");
editTextList.get(2).sendKeys("456");
el = driver.findElement(By.className("android.widget.Button"));
el.click();
Please anyone who have idea to resolve this issue?
Thanks in advance.
Priyank Shah
First of all you should realize whether the soft keyboard is active or not - Use the following command from your code to check "mInputShown" parameter - If "true" - Active Soft Keyboard.
adb shell dumpsys input_method | grep mInputShown
Use this code for hiding the native keyboard in Java-appium running older versions of appium.
driver.navigate().back()
P.S - The adb command is useless for emulators as the flag whose value is being checked is always set to true, whether your keyboard is active or not.
I don't think you can, and and it is not a appium limitation.
From what I observed even the UIAutomator can not find the elements hidden by the keyboard.
I know 2 solutions for this:
Dismiss the keyboard. (I didn't find any elegant ways of doing that so I'm not using this.
Swipe/scroll on the view until the element is exposed, and then you can action it. This works fine for me.
you should be able to dismiss the keyboard by sending
driver.findElement(By.name("Return")).click();
adding new line character works too
editTextList.get(2).sendKeys("456\n");
If you can detect that the keyboard is open, I would suggest calling UiDevice.pressBack() to dismiss the keyboard.
You could be able to dismiss the keyboard by using the following code
driver.hideKeyboard();
Put the following two lines:
driver.getKeyboard();
driver.hideKeyboard();
Here is a uiautomator ready fully functional method that will respond with true if the keyboard is Open and false if it is closed:
public static boolean isKeyboardDisplayed() {
String checkKeyboardCommand = "dumpsys input_method | grep mInputShown";
try {
Process process = Runtime.getRuntime().exec(checkKeyboardCommand);
BufferedReader reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
int read;
char[] buffer = new char[4096];
StringBuffer output = new StringBuffer();
while ((read = reader.read(buffer)) > 0) {
output.append(buffer, 0, read);
}
reader.close();
process.waitFor();
if (output.toString().contains("mInputShown=true")) {
return true;
} else {
return false;
}
} catch (IOException e) {
throw new RuntimeException(e);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
You may need to enable unicodeKeyboard: true in your android capabilities and use the keyboard button Return to hide the keyboard if shown (this work for me on iOS and Android)
For example, I am using ruby:
element = $appium.find_element(id: field_id)
element.clear
element.send_keys(data)
element.send_keys(:return) if driver.is_keyboard_shown

Flex AS3 Iphone - How to Open Native Maps Application?

I have a bunch of buttons that opens the default map application and puts something in the users system clipboard. It works fine on Android tablets, but the Iphone does nothing when the button is clicked. Here is the code:
case "MapYummyYummy":
System.setClipboard( "1665 Stelton Rd Piscataway Nj 08901" )
_callURL = "geo: 40.4978922, -74.4488224";
var targetURL:URLRequest = new URLRequest(_callURL);
navigateToURL(targetURL);
break;
Does anyone know the equivalent for this that will work on Iphone devices? thanks!
Have you tried this setData method? (I have no experience with this one, but looks like a viable alternative).
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/desktop/Clipboard.html#setData()
iOS launch maps via URL reference:
http://developer.apple.com/library/ios/#featuredarticles/iPhoneURLScheme_Reference/Articles/MapLinks.html
Querying for a location:
http://maps.apple.com/?q=cupertino
setting a start and end for directions:
http://maps.apple.com/?daddr=San+Francisco,+CA&saddr=cupertino
Hope it works for ya (looked up not tested).

App used to work with AIR 3.2, doesn't work with AIR 3.5

I'm getting this error when I press a button in a flash/air app that used to work in the AIR 3.2 SDK - now upgraded to the AIR 3.5 SDK. Any help much appreciated.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at seed_template_fla::MainTimeline/frame7()[seed_template_fla.MainTimeline::frame7:31]
at flash.display::MovieClip/gotoAndPlay()
at seed_template_fla::MainTimeline/gotoPage() [seed_template_fla.MainTimeline::frame1:20]
at seed_template_fla::MainTimeline/gotoRepro() [seed_template_fla.MainTimeline::frame1:12]
I'm creating an app for iPhone using Flash CS6 on Mac and exporting using the Air 3.5 SDK. I also have the AIR 3.5 runtime installed.
The app is very simple at the moment. It basically moves from frame to frame when you press a button using the gotoAndPlay(frameNr) function. There are some hexes on the frames that update an array of numbers when clicked. They are also toggled visible/not visible.
This used to work perfectly using the AIR 3.2 SDK, but I recently downloaded the AIR 3.5 SDK from adobe and added it through flash (Help>Manage Air SDK) and set it as the build target in File>Publish Settings>Target.
When I switch back to AIR 3.2 SDK, the app works perfectly again.
Also, when I upload the app to my iPhone 4S running IOS 5.1 using AIR 3.5 SDK, I just see a black screen with 5 loading dots flashing. This also works fine with AIR 3.2 SDK.
This is the code for frame 7
The last line is line 31.
stop();
techtitle.text = "Select Trait";
techdesc.text = "Spend points to change core stats and other special abilities";
points.visible = false;
techpoints.visible=false;
pointsbalance.text = myPoints.toString();
btn_tech.visible = false;
curTechSelected = null;
trace("set hexes invisible");
for (var j:int = 0; j <= 67; j++) {
if (hexStatusb[j] == 1) {
this["btn_hex_"+j+"b"].visible = false;
}
}
function onBtnHex37bClick(event:MouseEvent):void
{
techtitle.text = "tech1";
techdesc.text = "tech1 description"
techpoints.text = "-2";
points.visible = true;
techpoints.visible=true;
btn_tech.visible = true;
curTechSelected = btn_hex_37b;
curTechSelectedNr = 37;
curTechPoints = 2;
}
trace(this["btn_hex_37b"]);
btn_hex_37b.addEventListener(MouseEvent.CLICK, onBtnHex37bClick);
OK - so, after trying out lots of things, I figured out why this is happening.
Solution: get rid of all TFL text objects when running AIR 3.5 SDK
It seems that the TFL Text library wasn't being loaded properly at runtime. Something crucial that I neglected to mention was that I was getting this warning message (similar here http://forums.adobe.com/thread/825637)
Content will not stream... The runtime shared libraries being preloaded are textLayout_1.0.0.05... TFLText
and this warning message in the output
Warning: Ignoring 'secure' attribute in policy file from http://fpdownload.adobe.com/pub/swz/crossdomain.xml. The 'secure' attribute is only permitted in HTTPS and socket policy files.
Simply removing all TFLText objects and changing them to classic text makes the app work fine again.
#csomakk Great news. I have found the answer. You can publish in 3.5 and 3.6 and have your TLF Text too. I posted a write-up on my blog that shows exactly how to do it.
To get started: the error message states that something is null.. it means, that the program doesn't know, where to look for it. It can happen, when you didn't create the object (btn_hex_37b = new MovieClip()); or you haven't even created a variable for it.
on the given line (btn_hex_37b.addEventListener(MouseEvent.CLICK, onBtnHex37bClick);) only btn_hex_37b can be null, because onBtnHex37bClick exists, and if it wouldn't, the program wouldn't compile.
The reason it came up when switching to AIR 3.5 is probably that it calls some creation functions in different order. Go to the line where you define the btn_hex_37b variable. Search for that functions calling.. Make sure, that btn_hex_37b is created before going to frame7.
Also, if its not a vital, to have onBtn_hex_37bClick, you can do the following:
if(btn_hex_37b){
btn_hex_37b.addEventListener(MouseEvent.CLICK, onBtnHex37bClick);
}
the if will check if btn_hex_37b is not null.
On the else method, you can give a timeouted method(but that is ugly), or give the eventlistener right after the creation of the object.
Hope this helped.
For Flash CS6, copy this swc:
/Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/libs/flash.swc
Into my Flash Builder project using these steps:
http://interactivesection.files.wordpress.com/2009/06/include_fl_packages_in_flex_builder-1.jpg
and then use this link
http://curtismorley.com/2013/03/05/app-used-to-work-with-air-3-2-or-3-4-doesnt-work-with-air-3-5-or-3-6/#comment-241102

How does phoneGap (Cordova) work internally, iOS specific

I have started developing html applications for mutliple platforms. I recently heard about Cordova 2.0(PhoneGap) and ever since I have been curious to know how the bridge works.
After lot of code walking, i saw that the Exec.js is the code where call from JS -> Native happens
execXhr = execXhr || new XMLHttpRequest();
// Changeing this to a GET will make the XHR reach the URIProtocol on 4.2.
// For some reason it still doesn't work though...
execXhr.open('HEAD', "file:///!gap_exec", true);
execXhr.setRequestHeader('vc', cordova.iOSVCAddr);
if (shouldBundleCommandJson()) {
execXhr.setRequestHeader('cmds', nativecomm());
}
execXhr.send(null);
} else {
execIframe = execIframe || createExecIframe();
execIframe.src = "gap://ready";
But want to understand how that works, what is the concept here, what does file:///!gap_exec or gap://ready do? and how does the call propgate to the lower layers (native code layers)
thanks a bunch in advance.
The trick is easy:
There is a webview. This displays your app. The webview will handle all navigation events.
If the browser navigates to:
file:///!gap_exec
or
gap://
the webview will cancel the navigation. Everything behind these strings is re-used as an identifier, to get the concrete plugin/plugin-method and parameter:
pseudo-url example:
gap://echoplugin/echothistext?Hello World
This will cause phonegap to look for an echoplugin and call the echothistext method to send the text "Hello World" to the (native) plugin.
update
The way back from native to javascript is (or may be) loading a javascript: url into the webview.
The concrete implementation is a little bit more complex, because the javascript has to send a callback-id to native code. There could be more than one native call are running at the same time. But in fact this is no magic at all. Just a number to get the correct JSON to the right javascript-callback.
There are different ways to communicate between the platform and javascript. For Android there are three or four different bridges.
I am trying to figure this out in more detail, too. Basically there are 2 Methods on the iOS side that can help ...
- webView:shouldStartLoadWithRequest:navigationType: and
- stringByEvaluatingJavaScriptFromString:script
From the sources it seems cordova sends a "READY" message using webView:shouldStartLoadWithRequest:... and then picks up results with the second message, but I am not sure.
Cordova Sources iOSExec
There is much to learn there.

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