I have uploaded my .app file to Appetize.io and the application is running as expected, however all of the buttons in the application that use image assets are showing up as blank in the Appetize.io simulator. The button still works, just has no displayed image. I assume that my .app file does not include the assets folder, but I am not sure how to include these images so that Appetize.io can receive the image files.
The appetize.io simulator is defaulted to iOS v11.4. I built the application for a 11.4 simulator version and reuploaded the app and that did the trick.
Related
In ionic3 iOS, when opening app able to see all icons and images from assets folder.
When app is in background and clicking on push notification, app opens but all icons and images from assets folder goes missing.
In below image all the squares or rectangles you can see are missing icons and images after opening app using push notification.
This issue occurs only in iOS. how to fix it?
SCREENSHOT OF MISSING ICONS
Did you specify a different path when you resume your app? Also, you need to specify the path to the www-folder, the one not included in your git, not to your src folder. When you build your app, ionic will create a copy of your images on your www-folder so you can work with them locally and you won't touch yor source.
We are building a react-native app and have ran the app in an Xcode simulator and the png images load, but when we bundle the ipa and run the app on a real device, the images do not appear.
We have our images in an images.xcassets file, with #2x and #3x images as well, with the correct naming (e.g. abc#2x.png)
I have seen other people with this issue, and the solution for them has been to check the case of their image files, that are bundled in the ipa, and make sure they match the case of the images in the code. I have done this and still have the issue.
I have attached screenshots, displaying the content of our images.xcassets file, the use of the images in our code, the bundle resources section in Xcode, the page in the simulator where the images load and the page on a device, where the images fail to load.
This is the first question I have ever posted on stack overflow, so if there is anything else I could provide then please let me know.
Does anyone have a solution to this problem? Any feedback would be greatly appreciated
Use of Images in Code
Images.xcassets
Images that are referenced in code
Xcode Bundle Resources
Xcode Simulator Screenshot
iPhone Screenshot
New ipa Contents
New Xcode Bundle Resources for PNG files
I made an iPhone app in Livecode 9.6.1 and I saved it as a standalone app with all .png Icons and Splash screens uploaded in the respective sizes in the Standalone Application Settings.
I made the .ipa file and submitted it via Application Loader (also tried Transporter) and I got this error.
ERROR ITMS-90022: "Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 7,0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info,plist file includes appropriate entries referencing the file. See
Same error for 76x76 and 152x152 pixels
I'm not sure if the following is of help, but I noticed
- this is only the resolutions for the iOS 7 device icons?
- when I put the app onto a simulator or my personal iPhone device the app works fine and the splash screens work. But the app icon still displays as the default white one.
- if I right click on the .app file and show package contents I can see all the splash images but not any of the icon images files
- I can't open the .app file in Xcode to add these icon images to Info.plist
Mac Catalina Version 10,15,3
iPhone X IOS 13,3,1
LiveCode 9,6,0 (dp3)
Xcode 10,1 & 11,3 placed in the iOS SDKs
Thanks,
Gee
it seems like you forgot to include the app icon or it isn't in the correct resolution. Check your icon settings and make sure you include the icon for iOS 7 Hi-Res iPhone. It could also help to name your app icons correctly by adding the suffixes #2x and #3x to indicate high-res versions.
This means you have to make sure the following icons are present:
iPhone: "MyAppIcon.png" (60x60)
iOS 7 Hi-Res iPhone: "MyAppIcon#2x.png" (120x120)
iPhone 6 Plys: "MyAppIcon#3x.png" (180x180)
I have an ios app but am trying to add a launch image to the start. I am testing on an old ios 6 phone (which I think is the retina 4.7). I added the launch image in assets catalog like
I then have it mentioned like so:
When I run the app on my iPhone 6 device it has no load screen. What am I missing? I used to have a LaunchScreen.storyboard but I have all these images of the right size made and want to use those.
I've had this issue before and I believe it's a bug with Xcode. It will still be trying to use the LaunchScreen.storyboard file.
Try the following:
Clean your project.
Delete the app from the device/simulator.
Restart Xcode/Simulator and re-run.
See https://stackoverflow.com/a/33698093/5032154 for more info.
The documents stored in my app show up in the iOS 11 files app under “on my iPhone”. The folders in this directory do have the app icon of the corresponding app on their folder.
This works correctly except for my app. For my app it shows the folder with a placeholder icon image only.
I could not find any documentation about this. The icon assets of my app do contain all available icon sizes for iOS 11.
What do I need to do to show my app icon on the folder in files app?
This was only a hiccup on my testing device. After removing the app completely and installing it again the icon in the files app was displaced correctly as expected.