I would like to know how to put the box in foreground and the image in background. I try moveToTop(), setZIndex() on box but when i drag it the image go to foreground.
one(){
var stage = new Konva.Stage({
container: 'container',
width: 400, height: 250
});
var layer = new Konva.Layer();
var imageObj = new Image();
imageObj.onload = function() {
var yoda = new Konva.Image({
image: imageObj,
});
// yoda.setZIndex(2);
layer.add(yoda);
};
imageObj.src = '/assets/images/vert.png';
this.two(stage, layer)
}
two(stage: Konva.Stage, layer) {
var box = new Konva.Rect({
x: 20, y: 20,
width: 100, height: 50,
fill: '#00D2FF', stroke: 'black',
strokeWidth: 4,
draggable: true
});
// box.setZIndex(1); box.moveToTop()
layer.add(box);
stage.add(layer)
}
I took your code and made a plain JS working snippet so that I could experiment. See below.
You were very close with your line
// yoda.setZIndex(2);
layer.add(yoda);
except that the z-index affecting attributes work on the position of the shape in the layer. Therefore the shape MUST BE IN A LAYER for the call to work. See my code where I use
layer.add(yoda);
yoda.moveToBottom()
meaning the layer-affecting call happens AFTER adding yoda to the layer.
You may also wish to consider using multiple layers if, say, you will have many shapes that need to be on one or another layer.
var stage = new Konva.Stage({
container: 'container',
width: 400, height: 250
});
var layer = new Konva.Layer();
var imageObj = new Image();
imageObj.onload = function() {
var yoda = new Konva.Image({
width: 100, height: 100,
image: imageObj,
});
layer.add(yoda);
yoda.moveToBottom(); // <<<< must add to the layer BEFORE setting the z-order.
layer.draw();
};
imageObj.src = 'https://i.stack.imgur.com/WxBvk.png';
two(stage, layer)
function two(stage, layer) {
var box = new Konva.Rect({
x: 20, y: 20,
width: 100, height: 50,
fill: '#00D2FF', stroke: 'black',
strokeWidth: 4,
draggable: true
});
layer.add(box);
}
stage.add(layer)
stage.draw();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdn.rawgit.com/konvajs/konva/1.6.5/konva.min.js"></script>
<div id='container' style="display: inline-block; width: 300px, height: 200px; background-color: silver; overflow: hidden; position: relative;"></div>
Related
I drew a picture in one js file in konva. When referring to elements with the same id in other js files, if there is a konva.stage in the element, I want to draw a picture there.
<div id="question></div>
first.js
const stage = new Konva.Stage({
container: 'question',
width: 300,
height: 300,
});
const layer = new Konva.Layer();
const rect = new Konva.Rect({
width: 200,
height: 200,
stroke: "#4ac5f3",
});
layer.add(rect);
stage.add(layer);
second.js
const rect = new Konva.Rect({
width: 200,
height: 200,
stroke: "#a0a0a0",
});
// layer of stage in first.js
layer.add(rect);
If I can draw by accessing the konva.stage declared in first.js in the file called second.js as above?
I have series legends as scrollbar as demo-ed in this fiddle
http://jsfiddle.net/BlackLabel/kb4gu5rn/
How can I draw series legend marker ("circle"/"square"/"diamond" etc..) instead of line
var $line = $('<div>')
.css({
width: 16,
position: 'absolute',
left: -20,
top: 8,
borderTop: '2px solid ' + (series.visible ? series.color :
options.itemHiddenStyle.color)
})
.appendTo($legendItem);
Also upon hover in this legendItemList I would like to trigger the mouseOver event on the series.. To highlight the series(or data points) in the chart for easy co-visualization
I added this handler, but it doesnt work
$legendItem.hover(function () {
series.onMouseOver();
});
Thanks for your help
You can use Highcharts.SVGRenderer class to add a specific legend marker symbol.
To highlight the series use setState('hover):
var chart = Highcharts.chart({...},
function(chart) {
var options = chart.options.legend,
legend = chart.legend;
/**
* What happens when the user clicks the legend item
*/
function clickItem(series, $legendItem, symbolLine, symbolSVG) {
series.setVisible();
$legendItem.css(
options[series.visible ? 'itemStyle' : 'itemHiddenStyle']
);
symbolLine.attr({
stroke: series.visible ? series.color : options.itemHiddenStyle.color
});
symbolSVG.attr({
fill: series.visible ? series.color : options.itemHiddenStyle.color
});
}
// Create the legend box
var $legend = $('<div>')
.css({
width: 110,
maxHeight: 210,
padding: 10,
position: 'absolute',
overflow: 'auto',
right: 10,
top: 40,
borderColor: options.borderColor,
borderWidth: options.borderWidth,
borderStyle: 'solid',
borderRadius: options.borderRadius
})
.appendTo(chart.container);
$.each(chart.series, function(i, series) {
// crete the legend item
var $legendItem = $('<div>')
.css({
position: 'relative',
marginLeft: 20
})
.css(options[series.visible ? 'itemStyle' : 'itemHiddenStyle'])
.html(series.name)
.appendTo($legend);
// create the line with each series color
var symbolEl = $('<div>');
var renderer = new Highcharts.Renderer(
symbolEl[0],
16,
10
);
var symbolLine = renderer
.path([
'M',
0,
5,
'L',
16,
5
])
.attr({
'stroke-width': 2,
stroke: series.color
})
.add();
var symbolSVG = renderer.symbol(
series.symbol,
3,
0,
10,
10,
Highcharts.merge(series.options.marker, {
width: 10,
height: 10
})
).attr({
fill: series.color
})
.add();
symbolEl.css({
position: 'absolute',
left: -20,
top: 2
}).appendTo($legendItem);
// click handler
$legendItem.hover(function() {
chart.series.forEach(function(s) {
if (s !== series) {
s.setState('inactive');
} else {
series.setState('hover');
}
});
}, function() {
chart.series.forEach(function(s) {
s.setState('normal');
});
});
$legendItem.click(function() {
clickItem(series, $legendItem, symbolLine, symbolSVG);
});
});
});
Live demo: http://jsfiddle.net/BlackLabel/mfvh9ubq/
API Reference:
https://api.highcharts.com/class-reference/Highcharts.Series#setState
https://api.highcharts.com/class-reference/Highcharts.SVGRenderer#symbol
I am trying to get an information card (consisting of a Konva.Rect and Konva.Text) to appear below an image while hovering over it. I've tried combining the info card into a separate child group and added it to a parent group that consists of the image and the image label. The issue is that when hovering over the image the rectangle appears far off to the right rather than in the correct x,y position. How can I set the child group's coordinates such that if the image moves across the screen the info card will always appear below it?
I've tried setting the rectangle's x attribute as group.x() (where group is the parent group's x coordinate). I've also tried setting it as image.x() yet the rectangle still appears far off to the right of the parent image.
let group = new Konva.Group({
x: 100,
y: 20,
id: attr.status,
visible: ng.checkboxValues[status] ? true : false,
});
let image = new Konva.Image({
x: group.x(),
y: group.y(),
image: DOMImage,
width: 40,
height: 40,
listening: true,
visible: true,
});
let robotAlias = new Konva.Text({
x: image.x() - 20,
y: image.y() + 10,
text: attr.alias,
fontSize: 13,
fontFamily: 'Roboto',
fill: ng.colorMap[attr.status],
visible: true,
});
let complexText = new Konva.Text({
x: image.x(),
y: image.y(),
text: `${attr.alias}-${attr.status}`,
fontSize: 15,
padding: 10,
fontFamily: 'Roboto',
align: 'center',
fill: this.colorMap[attr.status],
height: 60,
width: 160,
visible: true,
});
let rect = new Konva.Rect({
x: image.x(),
y: image.y(),
stroke: '#fff',
strokeWidth: 1,
fill: '#fff',
height: 60,
width: 160,
shadowColor: 'black',
shadowBlur: 5,
shadowOffset: [10, 10],
shadowOpacity: 0.2,
visible: true,
});
let descriptionCardGroup = new Konva.Group({
x: image.x(),
y: image.y(),
visible: false,
name: `${attr.id}`,
})
group.add(image);
group.add(robotAlias);
descriptionCardGroup.add(rect);
descriptionCardGroup.add(complexText);
group.add(descriptionCardGroup);
Here's a screenshot of the current behavior: https://ibb.co/QMYjxrw
I have a problem with the Zindex in konva.js. After I added everything to the layer
I am trying to assign a property to a node for each element separately. But it does not work. For example
for(let i = 0; i<=this.layer['children']; i++){
this.layer['children'][i].setZIndex(someInt);
}
How can i set zindex for all elements in layer?
zIndex in Konva is just index of the element in an array of children of the parent element. So you can't set any number to it and it can not be bigger than children.length - 1.
Working snippet illustrating the getZIndex(), setZIndex(), moveUp() and moveDown() methods of the Kovajs.Shape object. See also example at Konvajs site.
Buttons allow use to move green circle up and down the z-index list by increments of 1, then also to try to move up +10 and down -100. Resulting z-index is shown in text below circles.
// Create the stage
var stage = new Konva.Stage({
container: 'container',
width: $('#container').width(),
height: $('#container').height()
});
// create the layer
var layer = new Konva.Layer();
var data = [ {x: 60, color: 'red'}, {x: 90, color: 'limegreen'}, {x: 120, color: 'gold'}]
var circles = [];
for (var i = 0; i < data.length; i = i + 1){
// create some circles
var circle = new Konva.Circle({
x: data[i].x,
y: 60,
radius: 50,
fill: data[i].color,
stroke: 'black',
strokeWidth: 2
});
layer.add(circle);
circles.push(circle);
}
stage.add(layer);
var green = circles[1];
function sayIndex(){
$('#info').html("Green zIndex=" + circles[1].getZIndex());
}
$('#greenup').on('click', function(){
green.moveUp();
sayIndex();
layer.draw();
})
$('#greendn').on('click', function(){
green.moveDown();
sayIndex();
layer.draw();
})
$('#greenup10').on('click', function(){
var ind = circles[1].getZIndex();
green.setZIndex(ind + 10);
sayIndex();
layer.draw();
})
$('#greendn100').on('click', function(){
var ind = circles[1].getZIndex();
green.setZIndex(ind - 100);
sayIndex();
layer.draw();
})
#container
{
width: 200px;
height: 150px;
border: 1px solid #666;
float: left;
}
#buttons
{
width: 200px;
height: 150px;
border: 1px solid #666;
float: left;
}
#info
{
position: absolute;
left: 20px;
top: 135px;
}
p
{
margin: 10px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<script src="https://cdn.rawgit.com/konvajs/konva/1.6.5/konva.min.js"></script>
<div id="container"></div>
<div id="buttons">
<p><button id='greenup'>Move Green + 1</button></p>
<p><button id='greendn'>Move Green -1</button></p>
<p><button id='greenup10'>Move Green +10</button></p>
<p><button id='greendn100'>Move Green -100</button></p>
<span id='info'></span>
</div>
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/konva#2.4.2/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Shape Layering Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
#buttons {
position: absolute;
left: 10px;
top: 0px;
}
button {
margin-top: 10px;
display: block;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="buttons">
<button id="toTop">
yellow z-index -2
</button>
<button id="toBottom">
yellow -9
</button>
<button id="up">
yellow z-index 1
</button>
<button id="down">
yellow z-index -5
</button>
<button id="zIndex">
Set yellow box zIndex to 3
</button>
</div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
var offsetX = 0;
var offsetY = 0;
var colors = ['red', 'orange', 'yellow', 'green', 'blue', 'purple'];
var yellowBox = null;
for(var n = 0; n < 6; n++) {
// anonymous function to induce scope
(function() {
var i = n;
var box = new Konva.Rect({
x: i * 30 + 210,
y: i * 18 + 40,
width: 100,
height: 50,
fill: colors[i],
stroke: 'black',
strokeWidth: 4,
draggable: true,
name: colors[i]
});
box.on('mouseover', function() {
document.body.style.cursor = 'pointer';
});
box.on('mouseout', function() {
document.body.style.cursor = 'default';
});
if(colors[i] === 'yellow') {
yellowBox = box;
}
layer.add(box);
})();
}
stage.add(layer);
// add button event bindings
document.getElementById('toTop').addEventListener('click', function() {
yellowBox.setZIndex(-2);
layer.draw();
}, false);
document.getElementById('toBottom').addEventListener('click', function() {
yellowBox.setZIndex(-9);
layer.draw();
}, false);
document.getElementById('up').addEventListener('click', function() {
yellowBox.setZIndex(1);
layer.draw();
}, false);
document.getElementById('down').addEventListener('click', function() {
yellowBox.setZIndex(-5);
layer.draw();
}, false);
document.getElementById('zIndex').addEventListener('click', function() {
yellowBox.setZIndex(3);
layer.draw();
}, false);
</script>
</body>
</html>
Last
Fun messing with ZIndex code,
the setZIndex is all you need; It will vain the z-index inside Konva.JS
If you would prefer to be able to set the render order of nodes using arbitrary numbers (like CSS, or how it works in most game engines, etc), you can use this fork of Konva. Alternatively, you could also grab & apply just the rejected pull request for this feature if you already have a customized Konva version.
The new feature works by adding a zOrder property to all Nodes, and a special kind of group AbsoluteRenderOrderGroup that reads and understands this property for all children.
Can anyone elaborate the precise difference between using Konva.TextPath and Konva.Text classes?I am using Konva.js library in my project and I have searched this issue everywhere but there isn't any clear explanation regarding this.
Hope someone can help me out.Thanks!
Konva.Text is simple text on a line.
Konva.Textpath is more complex, for example it can follow a curve.
Run the snippet.
var stage = new Konva.Stage({
container: 'container',
width: 400,
height: 150
});
var layer = new Konva.Layer();
stage.add(layer);
var kerningPairs = {
'A': {
' ': -0.05517578125,
'T': -0.07421875,
'V': -0.07421875,
},
'V': {
',': -0.091796875,
":": -0.037109375,
";": -0.037109375,
"A": -0.07421875,
}
}
var textpath = new Konva.TextPath({
x: 100,
y: 20,
fill: '#333',
fontSize: '24',
fontFamily: 'Arial',
text: 'Textpath - literally text on a path.',
data: 'M10,10 C0,0 10,150 100,100 S300,150 400,50',
getKerning: function(leftChar, rightChar) {
return kerningPairs.hasOwnProperty(leftChar) ? pairs[leftChar][rightChar] || 0 : 0
}
});
layer.add(textpath)
var text = new Konva.Text({
x: 0,
y: 5,
text: 'Konva.Text = simple text.',
fontSize: 30,
fontFamily: 'Calibri',
fill: 'green'
});
layer.add(text);
stage.draw()
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdn.rawgit.com/konvajs/konva/1.6.5/konva.min.js"></script>
<div id='container'></div>