LinkedIn sdk iOS error if already logged in to LinkedIn App - ios

I'm using the iOS LinkedIn SDK to log into my App and retrieve basic profiles.
All works perfectly fine the first time I login, until either I log out, or I close my App.
On attempting to log back into my App with LinkedIn: the usual redirect to the LinkedIn app takes place, but the permissions screen for my app doesn't pop up, it just redirects straight back to my app with the following error:
Error Domain=LISDKAuthError Code=5 "(null)" UserInfo={errorDescription=The operation couldn’t be completed. Software caused connection abort, originalDomain=LISDKServerError, errorInfo=PARSING_ERROR}
I can only successfully log back in again if I first close the LinkedIn App, before reopening mine.
Does anyone have an idea of what's going on please?
-This doesn't occur on all of my test devices!
-On the device that it does occur on, I also receive the same error in that scenario when running the sample App provided with the LinkedIn SDK.
-The LinkedIn App is up to date.
-The App id, bundle ids etc etc are all set, hence login success half of the time!
-I've tried calling [LISDKSessionManager clearSession] in numerous locations.

Cheeky framework fix alert.
Uncomment out the lines in LISDKSession.h
This allows the correct use of [LISDKSessionManager hasValidSession]
Which is an improvement on what we were working with.
Not yet tested with iOS12...

I had a similar problem. It was mainly reproduced only on iOS 12. The problem is that when you already have a LinkedIn application running, you will not be able to log in through their SDK in your application. On iOS 11, the second time you try to log in after this error, the authorization worked fine.
I solved this issue by simply showing the user an alert with a message about what he needs to do to authorize.
Here you can check an example of my implementation in Swift 4:
LISDKSessionManager.createSession(withAuth: ["r_basicprofile"],
state: nil,
showGoToAppStoreDialog: true,
successBlock: { _ in
// Your actions in case of successful authorization
}, errorBlock: { error in
guard let nsError = error as NSError? else {
return
}
if #available(iOS 12.0, *),
nsError.code == LISDKErrorCode.SERVER_ERROR.rawValue {
// Show alert to user with text - "Please, shut down the LinkedIn app and try login again"
} else if nsError.code != LISDKErrorCode.USER_CANCELLED.rawValue {
// Handling when user tap on Cancel button in LinkedIn SDK
}
})

I've been battling for a fix for this with LinkedIn for months.
There 'solution' is to kill off the SDK.
Taken from their 'Important updates to the LinkedIn Developers program and APIs' email December 2018:
"Authentication, SDKs, and Plugins: We are also deprecating several obsolete or seldomly-used products and technologies."
"SDKs: Our JavaScript and Mobile Software Development Kits (SDKs) will stop working. Developers will need to migrate to using OAuth 2.0 directly from their apps."

Uncomment this two lines of code in LISDKSession.h
- (LISDKAccessToken *)getAccessToken;
- (void)setAccessToken:(LISDKAccessToken *)accessToken;

Related

Authenticate with Firebase on IOS using a Phone Number

I am working on a Xamarin Forms application and using an iPhone simulator to test the Firebase authentication using phone number. I have checked all project setup needed on to Console and inside the app but I am getting the
Method name: DidReceiveRemoteNotification
Information: {
"com.google.firebase.auth" = {
warning = "This fake notification should be forwarded to Firebase Auth.";
};
}
all the time. I know that because I am using a simulator I will have to go through recaptcha process for this that has also been done (Added Url Scheme for that). Any help or suggestion that can help me to get this problem sorted will be a great help.

iOS/Swift/FBSDKLoginKit: Login using FBSDKLoginManager().logInWithReadPermissions gets failed by getting result.isCancelled to true

I am working on App in which I have added FBSDKLoginKit to allow user login using Facebook. After entering facebook user id and password, I see below page.
Now, I press ok button, I am seeing blank page.
As expected, I should not see blank page. So I press Done button at upper left corner, program call function handleImplicitCancelOfLogIn from SDK and I see login's not successful and the its routed to app's login home page.
I don't see any error while debugging, but when I press Done button I see flag result.isCancelled is set to true (because done button tap calls function handleImplicitCancelOfLogIn)
FBSDKLoginManager().logInWithReadPermissions(["public_profile"], fromViewController: hostViewController) { (result, error) in
if error != nil || result.isCancelled {
completion(error: error ?? NSError(domain: "Facebook Login Failed", code: -1, userInfo: nil))
}
In above call, I see error equal to nil but result.isCancelled is set to true.
I checked other thread listed below similar to this, and I am sure that all calls related to Facebook are their and working fine.
Facebook FBSDKLoginManager/logInWithReadPermissions Swift Example not using Parse
Facebook login fails (always isCancelled) after upgrading to SDK 4.1
This is happening for iOS 8 and 9 as well and this was working when developed first time.
Current API version “4.12.0", Xcode version - Version 7.3 (7D175), iOS 8.0 and 9.0
If I use iOS 8, I see weird response on Safari webpage.
Any clue/hint will be greatly appreciated. Let me know if you need to know anything further.
You need to implement the callback method in AppDelegate. UIApplicationDelegate's application:openURL:options: for iOS 9.0 and above. application:openURL:sourceApplication:annotation: for iOS 8.0.
The question is already answered here: Facebook SDK login never calls back my application on iOS 9

Ti.Facebook doesn't open authorize with FB app installed

EDIT: DEAR PEOPLE FROM THE FUTURE, trey-jones has fixed this issue by implementing setLoginBehavior, FBSDKLoginNative seems to have issues on FB's end not with the module.
Environment:
MacOS X 10.10.5
Ti SDK 5.1.1.GA - 5.1.2.GA
iOS 9.2
Ti.Facebook 5.0.0 - 5.0.1
My project settings (tiapp.xml) are fine (it works on every other case on both iOS and Android).
Code I'm using to invoke the login:
var fb = require('facebook');
fb.initialize();
fb.authorize();
If the Facebook app is installed to the device the fb.authorize() doesn't open up. I did not see any iOS system level messages when this happened either.
Has anyone else had luck using fb.authorize with the new sdk on iOS devices WITH the app installed. With no fb app on the system it correctly opens the browser based view.
EDIT: I have managed a workaround for this (it is not pretty) based on the fact that login works with AppC's KitchenSink.
The workaround is to add a Ti.FB loginButton to the code, doesn't matter if its not visible, initializing this will fix whatever is causing custom login's .authorize() to not work.
//Workaround button:
if(OS_IOS){
var fbHaxBtn = fb.createLoginButton({
readPermissions: ['email'],
visible: false
});
}
//It needs to be added to the window/doesn't need to be visible though
$.login_window.add(fbHaxBtn);
//Then in our custom button's code, we can fire as normal:
function doLoginClick{
fb.initialize(); //I was having unexpected issues dropping this line on Android, although the docs say its deprecated.
fb.authorize();
}
Will keep this ticket updated if/when this thing gets a formal fix.
This is my second answer on this question. I believe that my original answer offers some value to the conversation and that is why I am leaving it, but it still did not consistently solve the problem of the facebook authorization not working.
The consistent solution turned out to be modifying the official Ti.Facebook module. I will submit a pull request for this change (1 line), but for now, you can get the working module here:
Source
Pre-built
This consistently allows users to authorize by explicitly setting the login behavior to use the browser, rather than the native facebook app through fast app-switching. This is actually the intent of Facebook's developers.
I was unable to determine what is causing it to fizzle when trying to use the native app to login - it should try the next option, which is the browser - but this works, and doesn't require a TiFacebookButton either.
I hope it helps someone else!
EDIT: This answer does not solve the original question. I have left it here in case it helps with related difficulties using the Ti.Facebook module. See my other answer, to actually solve the problem. END EDIT
I commented above, but after doing so encountered some more strange behavior, with the result being that I could not reliably use the workaround given (fbHaxButton). I want to explain what was happening in my case, and show my own workaround (which is also not pretty). It's possible that the root cause is the same for both of us.
I have not bothered with Android yet, so this answer is specific to iOS.
When I started this process, I came to the conclusion that authorize was correctly opening the facebook website in safari to allow authorization, but was not firing the login event upon returning. To handle this I had already implemented the following:
facebook = require('facebook');
Ti.App.addEventListener('resumed', function (e) {
var launchOptions = Ti.App.getArguments();
if(!launchOptions.url) {
return console.warn('Ignoring resume event with no url argument.');
}
// this lib = https://github.com/garycourt/uri-js
var URI = require('vendor/uri'),
uriComponents = URI.parse(launchOptions.url),
expectedScheme = 'fb',
expectedHost = 'authorize';
// I would like to be more specific about the uri, but we are limited
// in Titanium, and this will allow us to pretty certain
// that FB is sending us back to our app
if(uriComponents.scheme.search(expectedScheme) < 0 || uriComponents.host !== expectedHost) {
return console.warn('Resume event received, but scheme is incorrect. Ignoring.');
}
// synthesize login event
facebook.fireEvent('myapp:login', {
success: 1,
token: facebook.getAccessToken(),
uid: result.id
});
});
facebook.addEventListener('myapp:login', function onFacebookAuth(e) {
facebook.removeEventListener('myapp:login', onFacebookAuth);
if(!e.success) {
// do fail action
}
// do success action
});
facebook.initialize();
facebook.authorize();
So, originally I was firing and listening for an event called 'login', which the facebook module supposedly (according to the docs) will fire after authorization is complete.
In my case, this event was being fired while my app was in the background, after authorize was called, but before the user actually clicked 'OK' in facebook. My listener would respond to this event (logging, etc), but seemed to occur in a separate thread, or somehow otherwise become disconnected from my app, as it never passed its result along to the UI. I am using Q.js (kriw-kowal) and I belive this is where the disconnect is occuring.
Ceasing to listen to 'login', and simply handling my own synthesized event has fixed my issue.
I felt that this was very difficult to explain. If you have feedback about that, and how I can be more clear about what I believe is happening, or if you believe that I have reached wrong or incomplete conclusion, let me know - I'll try to update this answer to be better.

Google SignIn fails when serverClientID specified

I've got a server that interacts with Google Calendar on behalf of user. To do this it should obtain one-time access token from iOS application. I've referred to documentation, but have some issues with sign in.
I have started from "SignIn" example app (pod test Google > Sign In), provided it with my credentials (GoogleServices-Info.plist, bundleId). Then I signed it with my provision and started on iPhone 6, everything works like a charm.
Then I have added
[GIDSignIn sharedInstance].serverClientID = #"<my-server-client-id>";
in ViewController:viewDidLoad. I have unauthorised in app, launched it again. It opened auth screen (youtube.app, 10.31.11670) again, I selected the same account, but this time it launched my app without displaying permissions screen, -signIn:didSignInForUser:withError: method was called, but GIDGoogleUser was nil. Error stated
Error Domain=com.google.GIDSignIn Code=-1 "A potentially recoverable error occured. You may try again." UserInfo=0x17026af80 {NSLocalizedDescription=A potentially recoverable error occured. You may try again.}
I have tried several times, but each time I have received the same result. But if I comment ...serverClientID... it begins to work again.
Then I have launched this app in simulator and it authorised successfully using WebView and I received user.serverAuthCode.
I decided that problem was in YouTube.app, I uninstalled it from device, but the same problem happened with other Google applications.
Could you point me what is wrong with my singIn implementation?
PS
Finally I decided to use workaround and rewrote -canOpenUrl: in UIApplication subclass this way:
- (BOOL)canOpenURL:(NSURL *)url
{
if ([[url scheme] hasPrefix:#"com-google-gidconsent"] || [[url scheme] hasPrefix:#"com.google.gppconsent"]) {
return NO;
}
return [super canOpenURL:url];
}
And now it uses WebView authorisation and I can receive my one-time token. But this approach is crappy of course.

keep on getting error in gamecenter authantication with ios8.1

Suddenly in my project,I keep on getting error as below which works well before.
error:
{
NSLocalizedDescription = "The requested operation has been canceled or disabled by the user.";
}, 2
I can see the GameCenter login window several days ago,but now it doesn't show again.
After search with error info above in statckoverflow ,I found this has happened with ios7。3 times after dismiss of GameCenter login window,it never shows again.I reset the hardware,then it works。
It seems the same problem in ios8.1 with in ios7.Will it be solved in later version all it is the strategy that never changed,means it does not fixed in ios7.1 ?
I suppose that if you switch to the Game Center app and log in there all will be good. After a third unsuccessful login attempt in GKGameCenterViewController (i.e. your app) that is normally required.

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