I have a tableview which has 2 sections and some cells(which can be dynamic)below each section showing associated data.
This is the code I have written to show the data...
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 {
return recentUsers?.count
} else {
return groupNameArray?.count
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if section == 0 {
return " CHAT LIST"
} else {
return " GROUPS"
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as! RecentMessageCell
cell.tag = indexPath.row
if indexPath.section == 0 {
if let user = recentChatUsers?[indexPath.row] {
cell.idLabel?.text = user.id
}
} else {
if groupNameArray.isEmpty == false {
let grpArr = groupNameArray[indexPath.row]
cell.userNameLabel?.text = grpArr.grpname
}
}
return cell
}
Now what I want to achieve is if I click on the first section, it should expand and show the cells it contains and the same should happen with the second cell also. Clicking on each of those sections again should hide the cells that were expanded.
I did search the internet for solutions. But though there were resources available, I couldn't find much help for my problem...
Add an array to keep track of section expend/collapse
let sectionStats = [Bool](repeating: true, count: 2)
Add a, IBAction to track section tap, update value of sectionStats for the corresponding section and reload section
and update your numberOfRowsInSection as show below
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
guard sectionStats[section] else {
return 0
}
if section == 0 {
return 1
} else {
return list.count
}
}
Tappable Header:
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
return headerView(section: section, title: section == 0 ? "CHAT LIST" : "GROUPS")
}
private func headerView(section: Int, title: String) -> UIView {
let button = UIButton(frame: CGRect.zero)
button.tag = section
button.setTitle(title, for: .normal)
button.setTitleColor(UIColor.red, for: .normal)
button.addTarget(self, action: #selector(sectionHeaderTapped), for: .touchUpInside)
return button
}
#objc private func sectionHeaderTapped(sender: UIButton) {
let section = sender.tag
sectionStats[section] = !sectionStats[section]
tableView.beginUpdates()
tableView.reloadSections([section], with: .automatic)
tableView.endUpdates()
}
Good tutorial on How to build a Table View with Collapsible Sections:
https://medium.com/ios-os-x-development/ios-how-to-build-a-table-view-with-collapsible-sections-96badf3387d0
This kind of feature requires a bit more code and I cannot write the whole code here but I can explain you the concepts that will be used to achieve this and will attach a few good tutorials which I used to ultimately create a feature like this
First you need to create a custom HeaderView for your sections
Next you need a UITapGestureRecognizer on your section and need to write your login inside the function provided in action part of UITapGestureRecognizer's constructor
You need to create a separate Protocol inside your HeaderView file and your ViewController that contains your TableView will adopt to that protocol and will handle whether to expand or collapse your rows
Also, you will need to create a separate Struct instance for each section which will contain a boolean variable that will indicate whether that section is expanded or collapsed
That is the basic concept that will be needed while creating Expandable List in iOS.
Below I have attached links to some of the tutorials :
Tutorial 1
Tutorial 2
Tutorial 3
Tutorial 4
Related
I have a requirement. Where I have to get the list of students and then I have to show their subjects in which they are enrolled in.
Example
Now you can see below I have list of students i.e Student1, student2, and so on. and each student have different number of subjects
What I have done So far:
I have created a Custom cell that Contains a Label and Empty vertical stackview.
Then in method tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) I am running the for loop that makes some UiLabel dynamically and adds them into the vertical stackview
Problem: By doing this I am getting what I want. But when I scroll up and down the for loop repeats data in the cell again and again on each scroll up/down
Please help if there is anyother way of doing that.
You can use tableview with section.
Set student name in section
Set your subjects in cell
This is sample of tableview with section.
https://blog.apoorvmote.com/uitableview-with-multiple-sections-ios-swift/
Here is the sample code it is just for your reference.
class TableViewController: UITableViewController {
let section = ["pizza", "deep dish pizza", "calzone"]
let items = [["Margarita", "BBQ Chicken", "Pepperoni"], ["sausage", "meat lovers", "veggie lovers"], ["sausage", "chicken pesto", "prawns", "mushrooms"]]
// MARK: - Table view data source
override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return self.section\[section\]
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return self.section.count
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return self.items\[section\].count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("tableCell", forIndexPath: indexPath)
// Configure the cell...
cell.textLabel?.text = self.items[indexPath.section][indexPath.row]
return cell
}
Update
Customised section view
Create your custom view and show your view as section
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let view = UIView(frame: CGRect(x:0, y:0, width:tableView.frame.size.width, height:18))
let label = UILabel(frame: CGRect(x:10, y:5, width:tableView.frame.size.width, height:18))
label.font = UIFont.systemFont(ofSize: 14)
label.text = "This is a test";
view.addSubview(label);
view.backgroundColor = UIColor.gray;
return view
}
Sample code for Customised section
Update 2
Custom header with reference of cell
override func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerCell = tableView.dequeueReusableCellWithIdentifier("HeaderCell") as! CustomHeaderCell
headerCell.backgroundColor = UIColor.cyanColor()
switch (section) {
case 0:
headerCell.headerLabel.text = "Student Name 1";
//return sectionHeaderView
case 1:
headerCell.headerLabel.text = "Student Name 2";
//return sectionHeaderView
case 2:
headerCell.headerLabel.text = "Student Name 3";
//return sectionHeaderView
default:
headerCell.headerLabel.text = "Other";
}
return headerCell
}
You can try a different approach. Make a list with number of sections = number of students. Each section should have number of rows equal to the subjects for that student. This can be achieved easily by making a student model with subjects array as it's property.
class Student: NSObject {
var subjectsArray : [String] = []
}
First add this extension to your source code.
extension UIStackView{
func removeAllArrangedSubviews() {
let removedSubviews = arrangedSubviews.reduce([]) { (allSubviews, subview) -> [UIView] in
removeArrangedSubview(subview)
return allSubviews + [subview]
}
removedSubviews.forEach({ $0.removeFromSuperview() })
}
}
Now override this method in your Custom cell class. it will remove all child views from stackview before reuse.
override func prepareForReuse() {
super.prepareForReuse()
self.stackView.removeAllArrangedSubviews()
}
I'm just in the process of putting a prototype app together in Swift 3.0.
At the minute, all API information is Parsed in to table cells. What I was hoping to do was introduce the facility where if I set an "Active" column in my database to "no" then how could I prevent that cell from showing in the table view?
Currently the code is this:
func configure(offence: Offence) {
if let name = offence.name, let act = offence.act {
self.textLabel?.text = name
self.detailTextLabel?.text = act
}
I've tried playing around with if/else statements but I'm not having much luck.
if your Offences have an active property you can use it to filter your server response and only show those with the active property set to true. something like this:
struct Offence {
var name: String
var active: Bool
}
class YourViewController: UITableViewController {
// all the offences you get from the server
let offences: [Offence] = []
// only the active offences - use those as your datasource!
var visibleOffences: [Offence] {
return offences.filter { $0.active }
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return visibleOffences.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "YourCell", for: indexPath)
cell.textLabel?.text = visibleOffences[indexPath.row].name
return cell
}
}
I use enum for building my UITableView cells:
enum VAXSections: Int
{
case Segmented = 0
case Scrollable = 1
case ScheduledMode = 2
case ScheduledFooter = 3
case SilentHours = 4
case SilentFooter = 5
}
here how I use it:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
guard let unwrappedSection = VAXSections(rawValue: indexPath.section) else {
showFatalError()
return nil
}
Few problem here I want to guard my section value if it's out of max case in my enum. For example if indexPath.section will be bigger then 5 then app should fall back. But if you see we can't return nil here, as cellForRowAtIndexPath has to return cell in any case.
I can solve problem by providing more readability with replacing showFatalError() fiction with:
guard let unwrappedSection = VAXSections(rawValue: indexPath.section) else {
fatalError("Check \(String(VAXUnitDashboardViewController.self)) UITableView datasource or check \(String(VAXSections.self)) enum.")
}
then I don't need to return any value. But then I turned in another problem. As I need to specify at least 3 datasource functions of my UITableView I need to duplicate fatal error which I wish to replace with one function that do the same all the time:
fatalError("Check \(String(VAXUnitDashboardViewController.self)) UITableView datasource or check \(String(VAXSections.self)) enum.")
enum VAXItems: String {
case Item1
case Item2
case Item3
}
enum VAXSections: String {
case Segmented
case Scrollable
case ScheduledMode
case ScheduledFooter
case SilentHours
case SilentFooter
}
struct VAXModel {
var type: VAXSections
var items: [VAXItems]
}
Then on your UIViewController you can have:
class ViewController: UIViewController {
private var model: [VAXModel] = []
override func viewDidLoad() {
super.viewDidLoad()
model = [
VAXModel(type: .ScheduledMode, items: [.Item1, .Item2, .Item3]),
VAXModel(type: .SilentFooter, items: [.Item1])
]
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return model.count
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return model[section].items.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(String(UITableViewCell), forIndexPath: indexPath)
let item = model[indexPath.section].items[indexPath.row]
switch item {
case .Item1: cell.textLabel?.text = item.rawValue
case .Item2: // Config
case .Item3: // Config
}
return cell
}
}
I don't think you need to have it in 3 places actually. Assuming that the 3 data source methods you are talking about are :
func numberOfSectionsInTableView(_ tableView: UITableView) -> Int
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
func tableView(_ tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
You actually need to have your guard in only one of them.
numberOfSectionsInTableView is the first method that will be called, so if you fail here, the other two methods won't be called. If the number of sections is based on some calculations, you can also cut off the value, something like this : if calculatedNumberOfSections > 6 { return 6 } else { return calculatedNumberOfSections } (remember that section numbering is 0 based)
numberOfRowsInSection - if you guard here you have two options - either fail with fatalError or (better in my opinion) - return 0 if a section number higher than 5 gets passed. Returning 0 will result in cellForRowAtIndexPath not being called with that section.
cellForRowAtIndexPath - you already got this :)
I am trying to create a contacts page where you can see all your contacts with a friend request cell showing up when you receive a friend request, but not there when you do not have any. At the moment, both custom cells work fine. The issue I have is that the contactRequestTableViewCell overlaps the first cell of the contactListTableViewCell.
I have researched other questions about two custom tableviewcells and none are quite having the same issues that I am facing.
Here is my executing code at the moment, I am returning 2 sections in the table view.
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! ContactListTableViewCell
let requestCell = tableView.dequeueReusableCellWithIdentifier("requestCell", forIndexPath: indexPath) as! ContactRequestsTableViewCell
let user = OneRoster.userFromRosterAtIndexPath(indexPath: indexPath)
if (amountOfBuddyRequests > 0) {
if (indexPath.section == 0) {
requestCell.hidden = false
cell.hidden = false
requestCell.friendRequestLabel.text = "test"
} else if (indexPath.section >= 1) {
cell.contactNameLabel!.text = user.displayName;
cell.contactHandleLabel!.text = "# " + beautifyJID(user.jidStr)
cell.contactHandleLabel!.textColor = UIColor.grayColor()
OneChat.sharedInstance.configurePhotoForImageView(cell.imageView!, user: user)
}
return cell;
}
else { // if buddy requests == 0
requestCell.hidden = true
cell.contactNameLabel!.text = user.displayName;
cell.contactHandleLabel!.text = "# " + beautifyJID(user.jidStr)
cell.contactHandleLabel!.textColor = UIColor.grayColor()
print ("This is how many unreadMessages it has \(user.unreadMessages)")
// If there is unread messages for a person highlight it blue
// However this feature isn't working right now due to unreadMessages bug
if user.unreadMessages.intValue > 0 {
cell.backgroundColor = .blueColor()
} else {
cell.backgroundColor = .whiteColor()
}
OneChat.sharedInstance.configurePhotoForCell(cell, user: user)
return cell;
}
}
This is the current output that I have right now, my cells that have "test" are covering up other contactListTableViewCells.
The function tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell should always return one and the only one TableViewCell you want at indexPath, so you don't want to always return cell of type ContactListTableViewCell.
According to documentation, the cellForRowAtIndexPath tableView method asks for the cell at the indexPath, which means literally there can only be one cell at certain row of a certain section, so returning two cells is not an option.
I suggest you use two arrays to store the requests and contacts information. For example, you have arrays requests and contacts. Then you can tell the tableView how many rows you want:
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return requests.count + contacts.count
}
and then in cellForRowAtIndexpath you do something like:
override func tableView(_ tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row < requests.count {
// return a request cell
}
else {
// return a contact cell
}
}
I'm only using one tableView section here. If you still want two sections you can simply return 2 in numberOfSections function and add if statements in cellForRowAtIndexPath for indexPath.section.
Hope this helps.
It turns out that the issue was dealing with the data sources. My data sources were not pointing to the correct tableviewcell. This resulted in them pointing to an incorrect cell. This issue was fixed by remaking the data sources system that was in place. This issue will not affect most as the data sources will point to the correct tableviewcell by default.
Contrary to what another poster said, you can in fact display two or more custom cells in a single table. This is how I fixed the tableView display issues:
var friendRequests = ["FriendRequest1", "FriendRequest2"]
var contacts = ["User1","User2","User3","User4"]
var amountOfBuddyRequests = 1
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if (amountOfBuddyRequests > 0) {
return 2
}
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if (amountOfBuddyRequests > 0) {
if (section == 0) {
return friendRequests.count
}
}
return contacts.count
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if (amountOfBuddyRequests > 0) {
if (indexPath.section == 0) {
let requestCell = tableView.dequeueReusableCellWithIdentifier("requestCell") as! ContactRequestsTableViewCell
requestCell.friendRequestLabel.text = friendRequests[indexPath.row]
requestCell.onButtonTapped = {
self.friendRequests.removeAtIndex(indexPath.row)
self.tableView.reloadData()
}
requestCell.addButtonTapped = {
self.addUser(self.friendRequests[indexPath.row])
self.friendRequests.removeAtIndex(indexPath.row)
self.tableView.reloadData()
}
return requestCell
}
}
let friendCell = tableView.dequeueReusableCellWithIdentifier("FriendCell") as! ContactListTableViewCell
friendCell.contactNameLabel.text = contacts[indexPath.row]
return friendCell
}
I'm having trouble adding rows to the UITableView upon UIButton click.
I have two custom-cell xibs - one that contains an UILabel, another one that contains an UIButton.
Data for the table cell is loaded from two dictionaries (answersmain and linesmain).
Here is the code for the UITableView main functions:
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.linesmain["Audi"]!.count + 1
}
// 3
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if(indexPath.row < 3){
var cell:TblCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! TblCell
cell.lblCarName.text = linesmain["Audi"]![indexPath.row]
return cell
} else {
var celle:vwAnswers = self.tableView.dequeueReusableCellWithIdentifier("cell2") as! vwAnswers
celle.Answer.setTitle(answersmain["Good car"]![0], forState:UIControlState.Normal)
return celle
}}
What do I put here?
#IBAction func option1(sender: UIButton) {
// I need to add rows to the uitableview from two dictionaries into two different xibs
}
You can do the next:
var showingAll = false
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return showingAll ? self.linesmain["Audi"]!.count + 1 : 0
}
#IBAction func option1(sender: UIButton) {
showingAll = true
tableView.beginUpdates()
let insertedIndexPathRange = 0..<self.linesmain["Audi"]!.count + 1
var insertedIndexPaths = insertedIndexPathRange.map { NSIndexPath(forRow: $0, inSection: 0) }
tableView.insertRowsAtIndexPaths(insertedIndexPaths, withRowAnimation: .Fade)
tableView.endUpdates()
}
You should take a look over the documentation here
There is this UITableView method called insertRowsAtIndexPaths:withRowAnimation: that inserts row at a specified indexPath.
You need to modify linesmain and answersmain by adding data to these and then call [self.tableView reloadData].
It would be better if you extract linesmain["Audi"] and answersmain["Good car"] and save them into different mutable arrays and modify those.
You need to do this in the func option1.