Xcode 10 - Can't Build React Native Application - ios

Since updating the Xcode 10, I cannot build and run my app either on a physical device or on the simulator. I have tried via the terminal and directly through Xcode. What I have tried:
Removing my repo and re pulling.
https://github.com/facebook/react-native/issues/19573
https://github.com/facebook/react-native/issues/14382
https://medium.com/#swyx/if-you-get-a-third-party-config-h-35a3c54e9278
Print: Entry, ":CFBundleIdentifier", Does Not Exist
"config.h" file not found in iOS project of React native
I do not know what is left to do. I have had all the errors outlined in the above links. the main one that I am having trouble with at the moment is that config.h does exist and cfbundleidentifier", does not exist.

After following the instructions layed out in all the links provided, all I needed to do was run npm audit fix and it started working.

Related

Ionic app loads using Ionic serve but not with Xcode

I'm currently stuck on a problem related to my Ionic project.
I have an Ionic project on GitHub which i've been working on in the past few weeks, i have a few Cordova plugins as part of the project.
When downloading the project from GitHub, i can run the app using Ionic Serve without a problem. However, when trying to setup the project for xCode to run on local device(s), i run into a multitude of errors
Some include:
When running ionic 'cordova platform add ios' the following error appears
Error: Could not install from "ios" as it does not contain a package.json file.
When trying to run 'ionic cordova run ios -l --external'
Error: Error: terminating with uncaught exception of type NSException
I have not yet tried to transfer my code into a new Ionic project, as i wish to see if my problem can be solved without that hassle.
View project code here: https://github.com/designsheikh/bitsandbobs.git
I figured it out. You have the exact same issue I've had with the android platform.
As I pointed it out in the comments, it is indeed caused by a "corrupted" project architecture.
How it happened
Initially, I had an issue with the cordova generated resources, somehow not being copied into the android platform directory. I tried plenty of things with the cordova-res CLI, including using the --copy and the --ios-project flags to force the copy to happen in the directory of my choice.
I couldn't manage to fix my issue, and then decided to rollback all my changes and start over on a clean project to try something else. Since then, I was not able to add the android platform anymore. Every single time, the following error was being thrown :
Error: Could not install from "android" as it does not contain a package.json file.
Explanation
With all my testing, I noticed that when using cordova to add the platform or copy the resources over, somehow, it had created the android platform in the wrong directory, at the root of my project instead of in the platforms folder. And that's where the issue comes from.
I can't explain it, but you will encounter this error every single time if you try to add a platform with cordova while having a folder with this platform name at the root of your project. I have no idea why this would prevent a platform from being added to the project, maybe this folder is used as a temp folder by the CLI.
Solution
The fix is to simply remove any ios or android directory at the root of your project.
The error will go away and you will be able to add the platform again.
#CodingJunkie
Regarding the Github repository you provided in your post, you will likely run into another error while trying to add the ios platform if you use cordova#>=9.0.0.
Using "requireCordovaModule" to load non-cordova module "xcode" is not supported.
Instead, add this module to your dependencies and use regular "require" to load it.
Check this issue#1033 for a workaround. However, it's not recommended to directly edit the plugin source code, you might want to look for another cordova Firebase plugin.
I also noticed you kinda mixed up cordova and capacitor in your project.
Make sure to use one or the other to avoid potential errors.
Hope this helped !
#Reqven
Thank you for your support! - i was sure that i had done this step while trying to fix the issue. It is such an absurd problem, it seems that there is a new project architecture as you mentioned which needs to be followed. I followed your steps with also one minor additional step as im working on the iIOS platform:
Delete iOS folder
cordova platform add ios
cordova prepare ios
ionic build
If step 2 throws an error causing the version not to be found or integrated into the project run - include '#latest' this also solved my problem

NativeScript IOS project.pbxproj not found

I am trying to run the hello world nativescript app using the command "tns run ios" but i am getting "Unable to apply changes on device: <device id>. Error is: ENOENT: no such file or directory, open '/<path_to_project>/NativeTest/platforms/ios/NativeTest.xcodeproj/project.pbxproj'.". Running it in Xcode works. I really ran out of ideas . Also, i checked and the file is actually there
After hours of time spent with this issue i found a fix, so maybe my answer would help somebody else. The issue was caused by me setting in XCode the dev team in the project. After i set the team project for the current project, i create a new project and it automatically got the team id i set at the old project without my intervention and now it works without errors. Yay
ns clean did it for me like it told me to do 😆 The platforms/ios folder appears to be invalid. If the build fails, run 'ns clean' and rebuild the app.
I was running npm run ios

Can't build Cordova iOS project using CLI but can build/run the Xcode project

Absolutely new to Cordova. These are the steps I've done:
Checked out an existing project
run cordova build ios
The above generates this build error:
(node:10242) UnhandledPromiseRejectionWarning: Error [ERR_UNHANDLED_ERROR]: Unhandled error. (The platform "ios" does not appear to be a valid cordova platform. It is missing API.js. ios not supported.)
I've Googled for a solution to the above and the general consensus seems to be to remove and then add the iOS platform.
Now there's a problem with that. Looking through the commit history, I can see that there have been code changes done to files within the platforms directory so I can't just remove it, or...
Question 1)
Can I?
Question 2)
Is it right to make code changes within the platforms directory? Because it seems like those are generated directories.
Question 3)
Why is it that when I open the Xcode project under platforms/ios, I am able to build/run it fine despite the Cordova CLI error above?
it's not right to manually edit the platform files. And some manual changes might make the project not build, so might be related to the manual changes somebody did. So if you don't want to risk to remove the platform, continue building from Xcode
from root www to platforms/ios is transferred by cordova commands such us cordova prepare ios or cordova build ios or cordova run ios.
So if you can't do a cordova prepare ios because of that error you can try a few things.
Copy your files from www to platforms/ios without replacing the whole folder, just the duplicate files. cordova prepare ios is not just a copy, it's also does some modifications/aditions, but if you don't remove existing files it might work.
Create a new project and copy the platforms/ios/cordova to your own project and see if that fixes the mentioned problem, as that's where the Api.js file is.
Downgrade the Cordova CLI, try to latest 7.x.x and if it doesn't work, try with latest 6.x.x, one of those won't require the Api.js as it relatively new.

React-Native: Build error GeneratedInfoPlistDotEnv.h file not found

I had a old React-Native project which I wanted to give it a try again and when trying to run the project on iOS (Android works perfect) I get the error that Debug-iphonesimulator/GeneratedInfoPlistDotEnv.h file not found.
If I run the project from the command react-native run-ios, than the build will succeed.
What can cause this issue and how can it be fixed?
I have tried to fix it with the comments from this issue but no success.
React-Native verision: 0.47
Full error:
<built-in>:1:10: fatal error:
'/Users/myUser/Library/Developer/Xcode/DerivedData/Project-gcaxrvbcwgkfhkadevoqxcprxszw/Build/Products/Debug-iphonesimulator/GeneratedInfoPlistDotEnv.h' file not found
I fixed by copying file GeneratedInfoPlistDotEnv.h (in /ios/build/Build/Products/) to the path mentioned in the error message.
The path mentioned in error message for simulator is not same as real phone, you need to copy for a second time.
The development for React Native just like droped in a deep black hole, what you need to do is just climb and climb and climb...
Changing the Info.plist preprocessor prefix file to works for me ${CONFIGURATION_BUILD_DIR}/../GeneratedInfoPlistDotEnv.h
Image of code in Xcode 9
If you're coming from React version 0.60 and above, you should be referencing the package from GitHub instead of NPM. The author hasn't released auto-linking support on NPM yet, even though it's already merged!?
Try these steps after you unlink and uninstall the existing version of react-native-config. Remember to revert to default Info.plist preprocessor settings in XCode build settings.
yarn add https://github.com/luggit/react-native-config.git
cd ios && pod install
You don't have to add any other post-install scripts, just run the app like usual and it should work fine. Make sure you undo any other fixes before doing this.

‘Cordova/CDV.h’ file not found in Xcode 8.2.1

I have one hybrid Cordova project, which is running fine Xcode 5.1.1, but when I am trying to Archive the project in Xcode 8.2.1 with ‘Generic iOS Device’ I am getting the error ‘Cordova/CDV.h’ is not found.
I read many articles about this problem, but none could solve my problem. Most answers are telling to follow the below steps:
"Add this line to your Build Settings -> Header Search Paths:
$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
"
I have did this but problem not solved, getting another error ‘ld: library not found for -lcrt1.3.1.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)’
Also I have changed the bitcode YES to NO in target Build Settings, but no fruitful result.
Project cordova version 3.4.0 where installed cordova version in machine 6.4.0
Has anybody experience with this kind of problem?
Please, can anyone help? I've been working on this for days.
I got it work by following below steps
In your Xcode project settings select TARGETS
Within TARGETS select the Build Settings tab
In the sub-options under the Build Settings tab be sure to select All
Scroll down to the Search Paths section
Locate Header Search Paths
Add the following configuration to the Release option (as a new value on its own line): $(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
Clean the project: Command + Shift + K
Restart Xcode
I wanted to report that the response provided by Vinay worked for me. I had to make sure I was in the share extension target, and I added it to the path exactly as suggested above in the Release option, and did not even have to do a clean to get it to regenerate the PCH.
BUT, I was puzzled by this after looking at the setting further and I realized this path was already in the setting. I edited it again, and removed the redundant path, hit 'run' again, and it loaded onto my iPhone and ran fine.
So, I believe that just setting this in the search path forced a recompile on the share extension PCH and all is working again.
I hope this helps others.
I know its too late to answer on this question but still many developers facing the above issue and as per the latest Cordova & ionic version below steps will work in the above error.
As per new update in Cordova some time due to some permission issue or directly run or build iOS platform it's unable to add below file or folders in your iOS project platform :
CordovaLib
so somehow above folder will not add in your project and that's why it's not building your iOS project.
To overcome this issue you need to remove iOS platform from your ionic project and again add it.
Remove iOS platform: sudo ionic cordova platform remove ios
Add it again: sudo ionic cordova platform add ios
By doing this cordova download CordovaLib folder from server and add it into your iOS project and after that users can able to build their project without any error.
recently I faced this issue and I solved by doing the above steps.
Hope this helps others.
Happy coding!
Seems like the "Cordova" folder isn't getting copied into the project during cordova platform add ios
So, you'll have to copy the "Cordova" source folder into your project manually. But you'll have to download the ios source packages from github first, which is located at:
https://github.com/apache/cordova-ios
After downloading the "cordova-ios-master.zip" package and unzipping it, copy the folder named "CordovaLib" into your project next to the Xcode project file:
PROJECT_FOLDER/platforms/ios/PROJECT_NAME
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcodeproj
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcworkspace
PROJECT_FOLDER/platforms/ios/cordova
PROJECT_FOLDER/platforms/ios/CordovaLib <------- here
PROJECT_FOLDER/platforms/ios/ios.json
PROJECT_FOLDER/platforms/ios/platform_www
PROJECT_FOLDER/platforms/ios/pods-debug.xcconfig
PROJECT_FOLDER/platforms/ios/pods-release.xcconfig
PROJECT_FOLDER/platforms/ios/www

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