I am trying to set constraints in iphone devices using storyboard in xcode. But i am getting some issue.I have placed two textfields and two buttons using drag and drop.Everything is going fine except one button whose width get reduced in iphone 5s and i don't know the reason behind this.Can anybody help?
png
Some practical solutions:
add a "width" constraint for that button ( it can be >= also )
adde "equal widths" constraint for that button and another element
adde "trailing and leading" constraint for that button
also
try with different size classes to see your result.
It would also help your question to add more info on how your constraints are setup.
Vandana, if the button width is reduced, it simply means that it does not have a fix width. You have 2 options
1) Set a width constraint on the button (e.g. I want it to be 300 points long)
2) Set a leading and trailing constraint (e.g. on the left I want a fix 10 points distance from the bezel, and on the right I want a fix 10 points distance from the bezel.
I believe there's a warning in the storyboard, you just need to select the best option for you:
Ways to add a width constraint:
1) Option + click and hold "the button"
2) drag to the left or right on storyboard and release while it's on the button:
Related
i have a question about how to setup constraints in a storyboard with autolayout if I want to guarantee multiscreen support so that all UI-controls are accessible and the UI is not messed up on smaller screen-size devices (IPhone 4s or IPhone SE) when I designing on a bigger screen-size device (IPhone 6). I have a design which is build up on a IPhone 6 (in a sketch-file) which I want to transfer to my storyboard. So in general I want to setup all the view stuff in a storyboard and not via code.
Here are my constraints. The button to the bottom has fixed height of 48 and a leadingMargin to the right and left and a vertical distance of 100 to the bottom. The top button has the equal height to the bottom button and a distance of 28 to the bottom button.
Here is the designed View with the mentioned buttons on an IPhone 6. This is the default size where I want to setup the storyboard cause of the sketch file.
Here is the View on an IPhone 4s
As you can see the buttons are to close to the middle cause of the fixed vertical distance and the fixed height. I mean this is obviously cause of the fixed values. So I made some research about percentage position like mentioned here but is this the correct way? Also other ways looks so complicated to me. How can I prevent fixed values like the height and the vertical distance? Is there a way to set the fixed height of 48 for the IPhone 6 and then scale the button down (for IPhone SE) in regards to the screen size (the same for the bottom vertical distance and other fixed values)?
Can someone give me any advice how I can proceed here?
It is a bit complicated I try to explain it as much as I can.
Note: Auto-layout is just like constructing a building every thing step by step.
Select top button and add these constraints (Leading:8,Trailing:8, And select Aspect Ratio checkbox) + And also add "Horizontal center and Vertical center constraints" select the vertical center constraint and change it's multiplier to 1.5 or increase or decrease it's value accordingly.
There should no error after this only warnings if any.
Select second button and add Top constraint to 8. Select both buttons and add constraints which are highlighted in screen short.
Run and check on different screens. Hope it help.
bottomButton.bottom = superview.bottom * 0.9
OR
Change the bottom constraint by code
bottomConstraint.constant = xx
self.view.layoutIfNeeded()
I am new to iOS and am trying to align these TextFields in iOS. Below is how I would like it to look on an iPhone 7.
However, on the iPhone 7 Plus, the TextField shifts to the left of the center, despite my constraints.
Why is this? I have a constraint that aligns them to the Center, as seen on the right part of the screenshot.
It is very simple!! Just follow below steps,
Open you .xib or .storyboard file
Select view you have to add constraint
Click on align button at the right - bottom corner
Set horizontally in container constraint 0
Then press add constraints button
You can add any constraints to any view by following these steps
You just have to seth trailing and leading space fixed means both left
and right indicators should be red as shown in the screenshot.
For more details see the screenshots:
It will remain fixed from left and right in all the screens.
in your case is important set the width constraint.
However you can use trailing and leading constraints, in this way you will not need to set a defined width for your textfield and the position is correct for all type of devices.
If you want design like this so you have to take UITableview then take UITextfield for every cell beacuse you use every cell as view so easily manage all textfield and constraint. And also easily scrolling if device is display small.
I'm working on an app for iPad but when I set the contrains(so it works on iPad Pro/iPad Mini) everything moved. I don't know if I set anything wrong or if it's problems with XCode However, are there a way to just like scale up/down the screen without contrains? Or how to fix the constrains problem.
(I choose all buttons and click add missing constrains)
Picture:
IMO selecting add missing constraints is not exactly what you want. If you want your view to scale up when screen is larger, you need to set the constraints to its superview. So you just say I want it to be 10 pt from the leading edge and 15 pt from the trailing edge. By adding missing constraints Xcode probably tells the view to be xy points wide.
To set the constraints as I mentioned you need to Ctrl drag from the view to its superview and add leading constraint. Similarly for the trailing and eventually top and bottom constraints.
I had inserted a ScrollView into UIViewController and dragged ScrollView to fill the space between the navigation bar and the RAM label below:
But when I run the app, the ScrollView does not fill the space:
Please help me! Thank you very much.
P/S: Sorry for my english is bad.
The scroll view is not covering up the whole thing because you are running the app on a much bigger phone. The simplest solution is to run the app on iPhone 5.
However, if you want to solve the problem on all sizes of iOS device, you need to add constraints.
Constraints are things that tells a view when and how much it should resize and where it should be positioned.
To add a constraint, just select the view you wish to add a constraint to and go to the bottom right corner. You will see 4 buttons:
The leftmost button is used to embedding views in stack views. This is a feature of iOS 9. If your deployment target is lower, just ignore it.
The second button to the left is for adding constraints related to alignment - where the edges of the views are, what its baseline is and where it is positioned in the X and Y axes:
The third button to the left is used to add constraint related to margins, width, height and how the width and height should change when it is asked to resize (keep the aspect ratio, for example):
The rightmost button is used to let Xcode decide what constraints you should add. And I think most of the times its choices are okay. Sometimes though, you still need to do some tweaking before it works.
"So... what constraints should I add?" you asked.
Well, I think I should teach you how to think when you want to add a constraint. This way, you can figure it out yourself in the future.
You should first let Xcode guess what constraints you want. Just click the rightmost button and click "Reset to Suggested Constraints". This can save a lot of work if Xcode can get it right. So remember to always do this first.
Then, run your app on various devices and see if the view's position, size, and alignment are as you expected. If it is not, you might have to add and/or remove some constraints.
For example, if you found that your view is always the same size on different devices, (that could be bad because it means that some content my go out of view on smaller devices) it's probably because Xcode added a width and/or height constraint to the view. You should delete that so that the view's width and/or height is not fixed.
You can find your view's constraints in the view hierarchy:
Just select the constraint and press delete.
Uncheck Adjust subview option and add
scrollview.view.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
You need to add constraints for your scrollView. Set the leading and trailing constraints to 0. Pin the height of your scrollView and also don't forget to set the top layout constraint. You can either pin the height or add bottom layout constraint to your page control.
Constraints are very important and its even more important to set it correctly. Check the Apple Documentation - Working with constraints in IB
Uncheck constrain to margins and add 0 every one of the four limits of spacing to nearest neighbour.
My guess (from the little information we have) is that you are creating a constraint from your scrollview to the top of your view with a value equal to the height of the navigation bar. Set the value of this constraint to 0.
Just set the 4 constraints to 0 to the area you need and then uncheck the "Content Layout Guides" checkbox in the constraints tab here. It will automatically adjust to the area you have specified.
The checkbox to uncheck
As you can see from the grab, I have all my spacing sorted and am pinning the leading & trailing edges properly; I am stuck on getting my buttons to scale horizontally so the space in-between stays the same. The conflict is all related to the fact that I haven't set a fixed width for the button, but in this case I don't want it fixed.
How can I resolve this autolayout conflict? Does it need some kind of width constraint? That defines a minimum at least?
select both buttons
click add constraints menu
select equal widths
select buttons one by one and add other constraints till all lines turn to blue like image below.
Hope it helps.