await should wait for complete the task in Dart - dart

I am using async await in my Flutter app to wait for complete execution of first line and then execute the next line, but in my case next line is never called, I tried using debug point too, but never stopped at break point.
I am using third party library for location permission in my Flutter app, check the code snippet below.
void checkPermission() async {
PermissionStatus permission = await PermissionHandler()
.checkPermissionStatus(PermissionGroup.location);
if (permission == PermissionStatus.unknown ||
permission == PermissionStatus.denied) {
Map<PermissionGroup, PermissionStatus> permissions =
await PermissionHandler()
.requestPermissions([PermissionGroup.location]);
Scaffold.of(context)
.showSnackBar(SnackBar(content: Text('${permissions[PermissionGroup.location]}')));
if (permissions[PermissionGroup.location] == PermissionStatus.granted) {
platform.invokeMethod('locationPermissionGranted');
}
}
}

Related

undefined is not an object (evaluating '_ExponentImagePicker.default.requestMediaLibraryPermissionsAsync') in expo-image-picker

Error from catch error block Image
Hi, I am using expo-image-picker and I stumbled with this error for a while now.
and this is all the necessary code that I use. I'll give a green checkmark for appreciation.
For more information, I have already handled the permission in info.plist.
// Camera & Image Picker
import * as ImagePicker from 'expo-image-picker';
const openImagePicker = async () => {
try {
// Ask the user for the permission to access the media library
const permissionResult = await ImagePicker.requestMediaLibraryPermissionsAsync()
if (permissionResult.granted === false) {
alert("You've refused to allow this appp to access your photos!");
return;
}
const result = await ImagePicker.launchImageLibraryAsync();
// Explore the result
console.log(result);
if (result.cancelled === false) {
setPickedImagePath(result.uri);
console.log(result.uri);
}
} catch (error) {
alert('Error Occur: ' + error.message)
closeSheet()
}
}
If you are using SDK 44, a permission request is no longer necessary for launching the image picker so you can remove the related code.
Simply call
const result = await ImagePicker.launchImageLibraryAsync({});
If you really want to ask for permission (which as I said is no longer necessary) the correct method is
ImagePicker.getMediaLibraryPermissionsAsync()
and not
ImagePicker.requestMediaLibraryPermissionsAsync()

React native track player fails to add songs to playlist

I am working on a music player in react native and have been using the package react-native-track-player. I have so far not had a problem with the package in android. but when I try to run it on ios I get the error
You attempted to set the key0with the value
{"id":"0",
"url":{"uri":"https://urltosong.mp3"},
"artwork":"https://url_to_artwork.jpg",
"artist":"author",
"title":"song titile"
}
on an object that is meant to be immutable and has been frozen.
The code that generate the error is
async function togglePlayback() {
const currentTrack = await TrackPlayer.getCurrentTrack();
if (currentTrack == null) {
await TrackPlayer.reset();
await TrackPlayer.add(playlist); //this was never adding and die silently
await TrackPlayer.play();
} else {
await TrackPlayer.add(playlist); //adding this line the error above appeared
await TrackPlayer.play();
//console.warn(TrackPlayer.getCurrentTrack())
}
}
I am using this version of the package "react-native-track-player": "^2.0.0-rc13",
I don't know if there is something I am missing. I will appreciate your help in fixing this.
Change your track to this:
{"id":"0",
"url":"https://urltosong.mp3",
"artwork":"https://url_to_artwork.jpg",
"artist":"author",
"title":"song titile"
}
Urls should be either a string or a Resource Object

Google Sign-In With Flutter: Error Code -4

I currently try to implement google_sign_in package in Flutter (https://pub.dartlang.org/packages/google_sign_in).
For this, I followed the example of their repository (https://github.com/flutter/plugins/blob/master/packages/google_sign_in/lib/google_sign_in.dart).
In that example in "initState" is a call signInSilently.
#override
void initState() {
super.initState();
_googleSignIn.onCurrentUserChanged.listen((GoogleSignInAccount account) {
setState(() {
_currentUser = account;
loggedIn = true;
});
});
loggedIn = false;
_googleSignIn.signInSilently();
}
I tried this code in iOS. On my first App Start, it worked well. But since I logged out I get an error here all the time I restart my app.It is the following PlatformException:
PlatformException(sign_in_required, com.google.GIDSignIn, The operation couldn’t be completed. (com.google.GIDSignIn error -4.))
I found in question Google Sign-In Error -4 that the error code is because of a missing Auth in Keychain.
The solution while swift programming is to call the method * hasAuthInKeychain* before the try to signInSilently. My problem is that the GoogleSignIn class in the flutter package has no function named like this.
Is there another call I need to run with this package to be sure I can try a silent log in? Or am I doing something wrong to get this message or is there even the possibility of catching this error?
Edit
I tried Marcel's solution, too. Somehow it is not catching the PlatfromException.
I do not know if this will help: signInSilently() is calling a method in which there is a the following call (google_sign_in.dart, line 217):
await channel.invokeMethod(method)
In platform_channel.dart there is a call
codec.decodeEnvelope(result);
The platform exception gets thrown in here.
if (errorCode is String && (errorMessage == null || errorMessage is String) && !buffer.hasRemaining)
throw PlatformException(code: errorCode, message: errorMessage, details: errorDetails);
else
throw const FormatException('Invalid envelope');
Edit 2
Since I just run my app and not started it in debug mode it somehow works again without throwing an exception. I do not know how this affects the code and why I got this exception. I can also run the code in debug mode again.
Since then I had the exception once again. Again I restarted android studio and runned the application once without debug mode.
You could just check if the sign in failed by handling the PlatformException like this:
void _setUpGoogleSignIn() async {
try {
final account = await _googleSignIn.signInSilently();
print("Successfully signed in as ${account.displayName}.");
} on PlatformException catch (e) {
// User not signed in yet. Do something appropriate.
print("The user is not signed in yet. Asking to sign in.");
_googleSignIn.signIn();
}
}
This is one way to catch the error and run _googleSignIn.signIn();
GoogleSignInAccount googleSignInAccount = await googleSignIn
.signInSilently(suppressErrors: false)
.catchError((dynamic error) async {
GoogleSignInAccount googleSignInAccount =
await _googleSignIn.signIn();
});
In my case, I did not want the user to see the login window automatically. In this case I changed from signIn to signOut. This way, I send the user to another view with an explanatory message and a login button.
GoogleSignInAccount googleSignInAccount = await googleSignIn
.signInSilently(suppressErrors: false)
.catchError((dynamic error) async {
GoogleSignInAccount googleSignInAccount = await _googleSignIn.signOut();
return googleSignInAccount;
});

Flutter: Location package Not working on First Time App Install

My current app uses the Location package (link) to obtain the user's current latitude and longitude to be used to find nearby facilities.
This is the code I am using (similar to the example in the documentation)
Map<String, double> _currentLocation;
Map<String, double> _startLocation;
StreamSubscription<Map<String, double>> _locationSubscription;
String error;
bool _permission = false;
Location _location = new Location();
// Platform messages are asynchronous, so we initialize in an async method.
initPlatformState() async {
Map<String, double> location;
try {
_permission = await _location.hasPermission();
location = await _location.getLocation();
error = null;
} on PlatformException catch (e) {
if (e.code == 'PERMISSION_DENIED') {
error = 'Permission denied';
} else if (e.code == 'PERMISSION_DENIED_NEVER_ASK') {
error = 'Permission denied - please ask the user to enable it from the app settings';
}
location = null;
}
setState(() {
_startLocation = location;
print("Starting coordinates: ${_startLocation["latitude"]}, ${_startLocation["longitude"]}");
});
}
#override
void initState() {
super.initState();
initPlatformState();
_locationSubscription =
_location.onLocationChanged().listen((Map<String,double> result) {
setState(() {
_currentLocation = result;
print("Current coordinates: ${_currentLocation["latitude"]}, ${_currentLocation["longitude"]}");
});
});
}
The only problem I am facing is that whenever there is a fresh install of a new apk of the app, the app does not find the location after location permission has been granted.
After location has been granted I have set up a print statement to print out the user's location but for some reason it is not printing anything the first time only. After I restart the app then it prints out the location just fine.
First Time Opening After Install
After Restarting the App
Any experts that use the Location package that could help me with this problem?
According to plugin’s source code when you invoke getLocation method it asks ActivityCompat.requestPermissions to get required permission and then process. According to docs from Google:
This method functions asynchronously. It returns right away, and after the user responds to the prompt, the system calls the app's callback method with the results
, but flutter plugin has an issue about location callbacks for Android 6+ and as a workaround it is recommended to aim SDK 21.
So it seems that “native” part of this plugin doesn’t play well with Android 6+. There are two workarounds:
Set SDK to 21 version for your Android project, but I would definitely not recommend doing that.
Create some sort of “hello screen”, which will introduce the app and handle permissions there.
Meanwhile, I am really interested in what is wrong with the plugin cause its implementation seems good, so in case I’ll find how to fix it I’ll get back here.

Xamarin Forms does not wait for GeoLocation approval on iOS

I am have Xamarin Forms cross platform application for iOS, Android and UWP. I use the Xam.Plugin.Geolocator to get the location from each of the devices. My challenge with iOS is on the first launch of the app on a device. My code runs through and detects that IsGeolocationEnabled for the Plugin.Geolocator.Abstractions.IGeolocator object is false before the use is ever presented with the option to allow the application to use the device's location. This causes my app to inform the user that Location Services are not enabled for the application.
Basically I am hitting the line of code below before the use is ever asked about location services:
if (!App.gobj_RealGeoCoordinator.IsGeolocationEnabled)
ls_ErrorMessage = resourcestrings.GetValue("NoLocationServicesMessage");
On the other platforms, UWP at least, it seems that the app is paused while waiting for the user to respond to the request to use location services. Android just seems to automatically allow access to location if an app uses it.
Any idea how I can have the iOS detect if the request to use location services has been answered or not on the first run? Any suggestions would be greatly appreciated.
UPDATE(1):
I have all the correct items in my info.plist as seen below. I do eventually get the request to use the location just after my app has already checked IsGeolocationEnabled and decided the user has not enabled location services for the app.
UPDATE (2):
So I made a little progress using the following code.
try
{
while (!App.gobj_RealGeoCoordinator.IsGeolocationEnabled)
{
await Task.Delay(1000);
}
ViewModelObjects.AppSettings.CanAccessLocation = App.gobj_RealGeoCoordinator.IsGeolocationEnabled;
}
catch (Exception ex)
{
XXXXXXX
}
The challenge is that the plugin appears to provide me no way of knowing in the user has not responded to the location services dialog (i.e. IsGeolocationEnabled == false) versus the user said no to the location services dialog (also IsGeolocationEnabled == false). Any suggestions?
The way this type of permission request occurs on iOS is through an asynchronous dialog prompt, which is only shown if needed (and not until it is needed). Basically, you need to set up a callback from the CLLocation API. I have a helper class that I use for this purpose, which makes it even easier. Just call GetCurrentDeviceLocation() and pass it a callback function. The callback will only be invoked once the user has granted permission to the app, or if they previously granted permission:
public class GeoLocationService
{
readonly CLLocationManager _locationManager;
WeakReference<Action<Position>> _callback;
public GeoLocationService()
{
_locationManager = new CLLocationManager ();
_locationManager.AuthorizationChanged += AuthorizationChanged;
}
void AuthorizationChanged (object sender, CLAuthorizationChangedEventArgs e)
{
Action<Position> callback;
if (_callback == null || !_callback.TryGetTarget (out callback)) {
return;
}
if (IsAuthorized(e.Status)) {
var loc = _locationManager.Location;
var pos = new Position(loc.Coordinate.Latitude, loc.Coordinate.Longitude);
callback (pos);
}
}
static bool IsAuthorized(CLAuthorizationStatus status)
{
return
status == CLAuthorizationStatus.Authorized
|| status == CLAuthorizationStatus.AuthorizedAlways
|| status == CLAuthorizationStatus.AuthorizedWhenInUse;
}
public void GetCurrentDeviceLocation (Action<Position> callback)
{
_callback = new WeakReference<Action<Position>> (callback);
if (UIDevice.CurrentDevice.CheckSystemVersion (8, 0)) {
if (_locationManager.Location == null) {
_locationManager.RequestWhenInUseAuthorization ();
return;
}
}
AuthorizationChanged (null, new CLAuthorizationChangedEventArgs (CLAuthorizationStatus.Authorized));
}
}

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