My app is on App store & there is no localization as I can see in Code (Plz see attached image below)
But when I looked app on App store page I can see there are two languages (English, Icelandic) see below
I have Mapbox & OneSingle third-party library in the code but don't think I am getting Icelandic because of them.
Please suggest how to remove Icelandic from app store preview.
Check your project settings:
You may have some resource in your project (storyboard/asset/other file) that may have been localised by mistake.
More info on this page.
Related
There were some problems regarding showing the languages on iTunes for our app. It was showing only English, but we added support for Spanish, French, German. We have fixed the issue by adding language projects through XCode, but right now we want to preview how the app information would look without submitting the new version finally. How to preview this data?
Attached is a screenshot from another app to indicate what information we are trying to see.
I think it depends on the region/country of your App Store. You should change to Spanish, German, and French for checking.
Check more information from the link
App store preview of my app says it's available in various languages.
However it wasn't ever localized. In iTunes Connect I only see English as primary language (and dropdown menu is empty), and also there's no .lproj files for different languages in Xcode project.
What can be the issue? I only want my app to be available in English and wish App Store Preview to indicate this.
Below are screenshots of App Store preview and Xcode info
This Language might be set in your iTunes Connect at time you uploaded to App store.
I have an app that downloads files that need to be edited and submitted back to the server through the app. These files could be anything, but are most likely to be .docs. I want to be able to open and edit these files in another app on the device, such as a .doc editor.
I've been able to get this functionality to work in similar Android and Chrome apps, but I'm very new to iOS so I'm not sure what my options are.
Is there a way to give permission for another app to edit a file that is in my app's sandbox? If not, is there a way to get the file back for submittal (like finding it through a file explorer launched through my app - similar to an 'Open..." file explorer dialog used in Windows/Mac OS/Chrome)? Am I going to have to create a way for the editor app to share the edited file back to my app?
Thanks in advance for your help!
To manage the file and the paths take a look at the documentation for NSFileManager:
https://developer.apple.com/LIBRARY/mac/documentation/Cocoa/Reference/Foundation/Classes/NSFileManager_Class/Reference/Reference.html
I usually write using NSFileHandle for reading and writing:
https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSFileHandle_Class/Reference/Reference.html
Hope this helps.
iOS8 will provide methods to allow apps to co-operate with "extensions".
See "Creating Extensions for iOS and OS X, Part 1 & 2` in the WWDC14 videos.
Also see the Apple "App Extension Programming Guide".
I ended up sending the file to a 3rd party app for editing and then sending the file back from the 3rd app to my app.
I am comfortable with localizing strings and images within the app. But I am having a lot of difficulty trying to localize the app icon for my supported languages (english and german).
Is this even possible? According to the Apple documentation, you can:
An iOS application should be internationalized and have a
language.lproj folder for each language it supports. In addition to
providing localized versions of your application’s custom resources,
you can also localize your application icons and launch images by
placing files with the same name in your language-specific project
directories. Even if you provide localized versions, however, you
should always include a default version of these files at the
top-level of your application bundle. The default version is used in
situations where a specific localization is not available. For more
information about localized resources, see “Localized Resources in
Bundles.”
I have tried to do this with no luck. There doesn't seem to be any helpful resources?
Other things I've tried:
Localized App Icons with Retina Display for iOS
https://iphonedevsdk.vanillaforums.com/forum/iphone-sdk-development/77660-i-have-problem-localizing-application-icon.html
Has anyone successfully achieved a localized app icon?
Since iOS 4.0, this simply doesn't seem to be possible anymore. As of 2015, the documentation has been updated and now only states that Launch Images can be localized (but does not mention App Icons anymore).
The fact that this isn't working has been confirmed by an an Apple employee on the devforums (login required) in 2010:
https://devforums.apple.com/message/330960
Bugreports have been submitted for several years, but nothing has changed. I suppose Apple wants you to use the same icon for your app all over the world – or create separate apps for specific markets.
Actually, there is a way to localize the AppIcon. By using the alternative App Icon. You can change the app icon at the run time.
if Locale.current.language.languageCode?.identifier == "en" {
UIApplication.shared.setAlternateIconName("AppIcon-en") { (error) in
print(error)
}
}
I have recently bought a perfect file manager app for my iPad. Everything in this app is great, besides that it cannot handle some specific file types.
So for example if I try to download the file in mobile safari and try to save it into the file manager (for further upload to dropbox, email and so on), I cannot do this because the app is not listed in the "open In" list.
The question is, how to associate this app with this specific file types? I've searched google and found out that app's file association information is stored in Info.plist file in the CFBundleDocumentTypes section.
So I just modified Info.plist but id didn't help. I also found the cracked version of this app and placed info.plist into the IPA file, reinstalled the app on the iPad and it also didn't help.
Any suggestions how to solve the problem?
You cannot just add the file types. The app also has to be coded to accept the request to open the file.
Try contacting the developer and ask for them to add this feature.
The problem is probably not the APP but a limitation on IOS: it is a random selection and only shows 10. I don't know if it randomly selects based on the ones you use most or what. You cannot change this other than to delete apps you don't use as often. But having said this, the app must also support the extension of the document you are trying to send: not just as a document it stores, but as a document it accepts as a transfer from another app. You can try to convert it first into a PDF and then open, if that's possible. Hope this helps.