My application is working fine on iOS 11.0. But when I am run on iOS 12.0 they crashing immediately on startup. My application is on Objective-C and MRC.
Running fine in simulator but crashes in the device.
No main or didFinishLaunchingWithOptions is called yet.
Tried re-installing the application. Tried "Eare All Content and Settings" but it does not work.
Enabled zombie objects but even that did not help(no logs recorded).
I also try to symbolicated the crash report but not find any solution from crash report.
I have attached my crash report here.
Crash Report
I found the solution. The app is crashing just because of using an Old version of the Crittercism SDK. Upgrade to the latest version to support iOS 12.0.
Related
I'm trying to use crittercism to know the crash in my app, the problem is that when crittercism have a crash report to send of web service, my app crash. so I can not open the app again.
The only possible to open the app is, run again the app with xcode, put a break point unit the line [Crittercism enableWithAppID:#"XXXXXXXXXXXXXXXXX"]; and run line per line.
In this moment crittercism send the report and I can run my app normally.
What can I do to resolve this ?
To additional information I am using, ios 8.3 in ipod 5g and xcode 6.3
Thanks.
One of the founders of Crittercism here. Which version of the Crittercism SDK are you using? There was a small bug in v5.1.5 of the iOS SDK that we're fixing now which may be causing that issue. If you downgrade to v5.1.3, it should work:
http://docs.crittercism.com/downloads/downloads.html
Take care
Rob
I have Crittercism in my app. I created a copy of this app to ugrade to next version. But it crashes before it enters applicationDidFinishLaunching. But the previous version of app is working fine. In case I remove the Crittercism in the current then it works fine. Crittercism version is libCrittercism_v4_1_2.a. I have no clue about the error. Please help.
Screenshot of error:
It works fine in iOS 6 and 7. I have enabled zombie and added All Exceptions breakpoint but still no log at all. It just shows the splash screen and crashes.
I'd recommend upgrading the Crittercism library if you can to a newer version.
If you look at the release notes here:
https://gitlab.recatch.tv/modules-ios/crittercism-ios-sdk/blame/1a167a6c9bd72fe002175680fbeb88d0b1cdafda/release_notes.txt
You can see that there were some changes regarding deployment target in the version you are using. Try to upgrade to a newer version (latest if you can) and see if this corrects your issue.
Good Luck!
OS: Windows 7 (Mac cannot be used)
Apple mobile devices running iOS7
We're testing our apps. In iOS6 and previous versions of iOS, we just needed to sync the iOS device using iTunes, and the app crash logs & memory dumps appeared in "C:\Users\ *USERNAME \AppData\Roaming\Apple Computer\Logs\CrashReporter\MobileDevice\ *DEVICENAME" (mostly there was a ".crash" file). But after updating to iOS 7, the crash logs no longer appear in the specified directory when the iOS device is synced. Since crash logs are vital in knowing what caused the crash, we need them as soon as the app crashes. Please provide some help on how to get the crash logs.
EDIT: WHY ARE YOU GUYS DOWNVOTING?
Use the Xcode organizer to see the crashes of your device and get it symbolicated.
I have recently sent an app to App Store to fix a crash on iOS 4.3 (I accidentally used a color on a UIProgressBar). I tested the new version on a iOS 4.3 device and everything runs as it should. Apple have accepted the app and the update has rolled out. The users are still reporting about crashes on iOS 4.3.
I have tested the app on iOS 4.3 in both Debug and Release and it seems to run exactly as it should. But if I download my own app from the App Store it crashes on iOS 4.3. I haven't changed anything in my code since I uploaded the new version to to App Store.
How can this happen? Shouldn't it be exactly the same to run the app as Release directly from Xcode and downloading the app from App Store?
try looking at the crash report on the device.
To do so:
attach your device to your computer.
Open organizer in XCode
select your iOS Device
open the Device Logs.
Perhaps you can find something there - Probably a call to a method not supported by iOS 4.x
Good luck!
It could come from the watchdog of the device killing the app when it launches. When you run from Xcode the watchdog is disabled to compensate the overhead of attaching the debugger, etc.
When downloaded from the app store (or unplugged off Xcode), the watchdog is active, and killing your app if it's too long to launch.
Look for error code "0x8badf00d" in the crashlog.
Alright, my app is working great in the simulator, but when I transfer the app to my iPhone it crashes at startup. I am installing the app via cydia. The app can be installed via this source chrisrjones.com/repo The crash report can be found here - > crash report The source code for the app can be found here -> https://github.com/ipatch/KegCop
I created a shell script to code sign and build the deb package for the app, and have not had any problems with the app so far. I have no idea what I am looking for in the crash report, as I haven't really done much looking at these things. Also I am pretty sure this isn't a code sign bug, but I could be wrong. The app launches for a second or two then crashes, I am pretty sure the code sign crash happens quicker than what I am experiencing.
I am using Xcode 4.3.2 on OS X 10.7.4, iOS version is 5.1.1 I am using ARC in my Xcode project.
Any thoughts?
Alright, to fix this problem, I deleted the Accounts.sqlite file located at /var/mobile/Library/KegCop/ I then removed the app via Cydia. I restarted the phone. I reinstalled app via Cydia, then the app quit crashing. (yay)