please assist me to complete it, i need free image transform, i have did main logic but not sure how to complete it. Image must be inside of my custom selection.
so i set only left top corner, but object havent additional x's and y's, for example x1,x2,x3,x4,y1,y2,y3,y4
image.setAttrs({
x: dashed.leftTop.attrs.x,
y: dashed.leftTop.attrs.y
});
i'm not sure how i can set neccessary corners. or there another way to complete it?
please help me to use skew with it?
https://jsfiddle.net/u9ck6b2q/
Currently, 2d canvas context doesn't have native methods to do that. So you have to write your own transform logic (or use the external library).
There are several demos that may be useful for you:
http://tulrich.com/geekstuff/canvas/perspective.html
http://www.html5.jp/test/perspective_canvas/demo1_en.html
I adopted your demo to combine it with the second code sample: https://jsfiddle.net/u9ck6b2q/3/
op = new html5jp.perspective(canvas.getContext('2d'), imageObj);
image.image(canvas);
op && op.p.ctxd.clearRect(0, 0, 1000, 1000);
op && op.draw([
[dashed.leftTop.attrs.x,
dashed.leftTop.attrs.y],
[dashed.rightTop.attrs.x,
dashed.rightTop.attrs.y],
[dashed.rightBottom.attrs.x,
dashed.rightBottom.attrs.y],
[dashed.leftBottom.attrs.x,
dashed.leftBottom.attrs.y],
[dashed.leftTop.attrs.x,
dashed.leftTop.attrs.y]
]);
Related
I'm looking to create a Q-Q plot within Rascal using the Vis library. I have been told there is no positional system. Is this true? If true, how would I go about plotting this or any scatterplot? Does anyone have an example of this in use?
That's an excellent question. Certainly Rascal's Vis library is "point free" in the sense that its layout mechanism has no absolute coordinate system. However, there are certain Figure kinds which have a relative coordinate system wrt their own "origin". When you combine several of those using horizontal, vertical or overlay boxes (and align them properly), you can create the effect of bar charts, scatterplots and whatever you desire.
In particular the overlay Figure composition is interesting: http://tutor.rascal-mpl.org/Rascal/Libraries/Vis/Figure/Figure.html#/Rascal/Libraries/Vis/Figure/Figures/overlay/overlay.html
Figure point(num x, num y){ return ellipse(shrink(0.05),fillColor("red"),align(x,y));}
coords = [<0.0,0.0>,<0.5,0.5>,<0.8,0.5>,<1.0,0.0>];
ovl = overlay([point(x,y) | <x,y> <- coords]);
render(ovl);
Produces this (both code and image taken from the documentation linked above):
Each point is an ellipse which is aligned at the (x, y) position relative to the origin of the enclosing overlay box.
The origin by default of this overlay seems to be the upper-left corner, when no other FProperty's are given to the overlay. It's possible other alignment options for the overlay Figure also change the position of its origin.
With the help of Jurgen Vinju I wrote this code, hope it helps someone: https://gist.github.com/rlmhermans/c9e82a6a623b65f0c6957ab3ff2742cf
I'm using Paintcode V3 and last Xcode for my project.
In Paintcode I draw a red path, kind of "clock hand" with a radius variable to be able to rotate it.
In my Xcode project, this custom UIView is added to a main view.
When the red path is rotating, I need to know when it intersects with another element of the view.
I tried:
if self.redPathView.frame.intersects(self.anotherView.frame) {
//do something...
}
but it can't work because redPathView is the entire Paintcode canvas (the square frame) and not only the red path.
I'm searching a way to access to the red path of my view.
Interesting problem.
I don't think there is a way to do exactly what you are looking for...
Like you mentioned, when we use PaintCode, our custom drawings become an entire UIView.
We can't access its specific elements (like your redPathView).
(I'm favoriting this question in case anyone knows if we actually can. I may be wrong.)
Anyway, there is a workaround. You could use PaintCode itself to tell you when "collisions" happen. Of course, then you would need to draw everything there... And implement some sort of internal control that would make sense to you.
For example, in the picture below I created this "clock hand", with functions to detect when the red thing touches other UI elements (key point there is the touchedElementID expression -- observe how it updates itself with the "ID" of the rectangles):
There are some issues you may find with this approach, for example the need to know the exact position of other elements on the screen and possibly complex ternary constructions like:
(rotationSanitized <= -352 || rotationSanitized >= -8) ?
1 :
(rotationSanitized <= -82 && rotationSanitized >= -98) ?
2 :
(rotationSanitized <= -172 && rotationSanitized >= -188) ?
3 :
(rotationSanitized <= -262 && rotationSanitized >= -278) ?
4 : 0
Also, how to "export" and consume this information along with the StyleKit in Xcode?
The trick I did was to add an empty (no Fill, no Stroke) UI element in PaintCode and associate the touchedElementID expression result to the alpha value of the element.
This way I could access the expression in my custom view, for example via StyleKit.touchedElementID. But that introduces a new problem since now I have to change the generated StyleKit every time it is exported (two lines of code, but still). That is kind of a fragile solution.
However, if you are ok with that, then it's just a matter of consuming this new information...
For that I created a protocol, so my ViewController can act as the delegate of my custom view, and perform whatever it needs to do when the most internal UI elements in PaintCode are "touched".
Here is the final result:
Finally, check this project in GitHub with all the code and samples.
While using Delphi Seattle 10 and Steema TeeChart Pro VCL FMX 2016.18, I am looking to Highlight a Selection of a Line Graph (multiple series) in the way that Zooming allows / makes a square around a highlighted selection of a Line Graph to indicate which part of it to zoom into (as long as the onmousedown action is in progress).
The purpose of this would be to allow the selection to remain highlighted while the mouse is no longer being clicked, to potentially "Delete" the highlighted Data points. All I need this for is to obtain the (X0 Y0 X1 Y1) values to possibly obtain the CalcPosPoint(X) and remove all the points inside. The data is currently obtained through a Record Struct (Memory Mapped) file, and it will there for be used to set/check for a property "deleted" to indicate on the next redraw of the graph which rows to completely ignore and which to continue printing.
I hope to be able to do this (select from 1 chart), and have it simultaneously draw on multiple graphs. I have tried to look for an example of this feature through the use of TSelectorTool (FMXTee). One of the pages I found referring to such a tool is Interactive data point selection as well as Multiple selections with Selector Tool
And my second question has to do with TeeCharts directly. Where would I find fmx240.bpl as TeeChart_Pro_Firemonkey_Demo.exe requires this file in order to run? I did manage to copy vcl240.bpl from "Embarcadero\Studio\18.0\bin" and put it into "Embarcadero\Studio\17.0\bin"
[Edited]
I have managed to capture / create a sample code (MVCE) from which I can now select a portion and create a square around a particular sample of graph lines.
The control graph right now is the bottom graph (Chart5). If anyone is interested in seeing the code, I have put up a pastebin sample.
PasteBin Sample Code
And a TeeCharts.tar.gz is accessible to anyone who wishes to see a sample of the code, as well as the data sample.
filetolink.com Source Files
I no longer feel the need for mathematical equation to differentiate the top graphs from the bottom (because the bottom axes are automatic where as the top are defined). I intend to only use the space which is adherent to the visible space, and do not intend to extend in either direction (left or right). That means at this point the size of the graph does not matter, because once I over populate the charts above, the position in the bottom graph would become irrelevant, and therefor I do not intend to use the bottom chart.
The next step is to save the positions of the boxes so that they can reappear when the graph is shift from left (past data) to the right (live data). And then uses the buttons above to make the appropriate action to the graphs.
I would like to know what way would be the most sufficient way to record the positions of the rectangles, so when the chart is shifted (via the ScrollBar1), the rectangles are moving with the direction of the scrollbar. But I'm sure I can achieve that.
I think I have found a solution. The red squares are only prevalent for the visual aspect, they can be drawn on, I don't need to do anything special with each chart, as I already know what the X0..Y1 parameters are, they are known from the initial chart. The problem h/e has to do with the initial chart. As long as the screens are all full, I can zoom in correctly w/ alignment with on all the charts (ZoomRect/Rectf(X0..Y1))
But what kind of equation would it take to adjust the charts that are not in the same zoom / max / min when the Chart5.Axes.Bottom.Automatic = True?
From there I just simply have to disable the immediate zoom feature, and allow buttons to become functional, to decide what the next course of action would be.
I was wondering if there is a way to get the bounding box of not the complete layer, but only the part of the layer that is visible in the current zoom level of the map?
So, I need to get the screen coordinates of the bounding box of the layer drawn on the screen. I could not find a way to achieve this.
EDIT:
Unfortunately this is not solving my problem. This is exactly the point that I got to latest and in some cases it is not working. Since stackoverflow does not allow me to upload images because of my reputation I will try to describe:
Imagine that I have a path which is crossing the screen almost parallel to y axis, however outside the screen it is at least x-axis long. In this case the solution proposed will return min and max screen coordinates for x axis, where it needs to be a short interval that it is crossing the screen. In a way I need the bounding box of the visible part of the layer.
EDIT 2:
Thank you all for your answers. I tried to use "getFeaturesInExtent" function, but I get an error saying: "Uncaught TypeError: undefined is not a function". I am using the latest OpenLayers which is version 3.4.0. I suppose I am getting this error because this function is not implemented in this version.
The way I am using is the following:
var mapExtent = map.getView().calculateExtent(map.getSize());
var features = result.getSource().getFeaturesInExtent(mapExtent);
What kind of solution do you suggest for me? (I tried to use master version downloading ZIP from: https://github.com/openlayers/ol3, but the map did not work in this case.)
Thanks again!
I think the only things what you need is the extent of the view and the extent of the layer and the ol.extent.getIntersection() Function.
You can get the Extent of the current View by f.ex
map.getView().calculateExtent(map.getSize());
The global extent of your layer by
`layer.getExtent()`.
And the intersecting Extent with.
ol.extent.getIntersection(extent1, extent2,opt_extent)
Should return the intersecting extent of the current view and your layer. Be aware that not all mentioned functions are stable.
I found the solution in the following:
var mapExtent = map.getView().calculateExtent(map.getSize());
var intersectedFeatures = [];
for (var i = 0; i < points.length; i++){
if(ol.extent.containsCoordinate(mapExtent, points[i]))
intersectedFeatures.push(points[i]);
}
var visibleLayerExtent = ol.extent.boundingExtent(intersectedFeatures);
Thank you all for the help!
I'm trying to implement a game mechanics of "Hooking" objects... Here's picture of what i'm talking about:
But I have a problem with the chain/string of the hook.
I've tried create it step by step when the hook is on the fly, using timer and enterFrame events, but they both generate huge gaps between chain segments.
I've tried creating big image of whole chain and changing width dynamicly, but it only stretches and looking funny :D
Maybe anyone faced the same problem?
I would suggest you to try following.
Create whole chain
place it inside container (display.newContainer)
change width of container.
Container automatically generates masks so instead of stretching you will have just part of your chain hidden under mask.
here is link to container docs http://docs.coronalabs.com/daily/guide/graphics/container.html
This is not a complete answer - I have given you a bit of a broad answer to a broad question but I hope it can help you in creating what you need.
I created a very similar mechanic recently -
I used enterFrame to call a function, lets call it BuildHook, this would check the position of the hook and the position of the starting point and then calculate how many pieces of images would be needed to fill out the space. The graphic I had as my "hook" was partially larger then the chain pieces allowing for it to overlap and only put a new image once enough space between the last piece and hook was created.
This ment that it was the hook moving forward and backwards and then having a static "chain" between it and the starting point. Either consuming "links" as would move backwards ontop of them or created "links" as it moved away from them.
Keep in mind this is pseudo code but should give you an idea how to make it.
local arrayOfPieces = {}
local function BuildHook()
-- Bunch of variables you need to get
startX,startY,
hookX,hookY,
lastPieceX,lastPieceY,
singlePieceWidth
-- The hook pseudo code
if(hookX - lastPieceX >= singlePieceWidth) then
local newPiece = display.newImage('singlePiece.png');
newPiece.x = lastPieceX + singlePieceWidth/2
newPiece.y = lastPieceY
table.insert(arrayOfPieces,newPiece)
end
if(hookX < lastPieceX) then
lastPieceArrayPos = table.getn(arrayOfPieces)
table.remove(arrayOfPieces,lastPieceArrayPos)
lastPiece = arrayOfPieces[lastPieceArrayPos - 1]
end
end