My ultimate goal is to display html content in SwiftUI.
For that I am using UIKit's UITextView (I can't use web view, because I need to control font and text color).
This is the entire code of the view representable:
struct HTMLTextView: UIViewRepresentable {
private var htmlString: String
private var maxWidth: CGFloat = 0
private var font: UIFont = .systemFont(ofSize: 14)
private var textColor: UIColor = .darkText
init(htmlString: String) {
self.htmlString = htmlString
}
func makeUIView(context: UIViewRepresentableContext<HTMLTextView>) -> UITextView {
let textView = UITextView()
textView.isScrollEnabled = false
textView.isEditable = false
textView.backgroundColor = .clear
update(textView: textView)
return textView
}
func updateUIView(_ textView: UITextView, context: UIViewRepresentableContext<HTMLTextView>) {
update(textView: textView)
}
func sizeToFit(width: CGFloat) -> Self {
var textView = self
textView.maxWidth = width
return textView
}
func font(_ font: UIFont) -> Self {
var textView = self
textView.font = font
return textView
}
func textColor(_ textColor: UIColor) -> Self {
var textView = self
textView.textColor = textColor
return textView
}
// MARK: - Private
private func update(textView: UITextView) {
textView.attributedText = buildAttributedString(fromHTML: htmlString)
// this is one of the options that don't work
let size = textView.sizeThatFits(CGSize(width: width, height: .greatestFiniteMagnitude))
textView.frame.size = size
}
private func buildAttributedString(fromHTML htmlString: String) -> NSAttributedString {
let htmlData = Data(htmlString.utf8)
let options = [NSAttributedString.DocumentReadingOptionKey.documentType: NSAttributedString.DocumentType.html]
let attributedString = try? NSMutableAttributedString(data: htmlData, options: options, documentAttributes: nil)
let range = NSRange(location: 0, length: attributedString?.length ?? 0)
attributedString?.addAttributes([.font: font,
.foregroundColor: textColor],
range: range)
return attributedString ?? NSAttributedString(string: "")
}
}
It is called from the SwiftUI code like this:
HTMLTextView(htmlString: "some string with html tags")
.font(.systemFont(ofSize: 15))
.textColor(descriptionTextColor)
.sizeToFit(width: 200)
The idea is that the HTMLTextView would stick to the width (here 200, but in practice - the screen width) and grow vertically when the text is multiline.
The problem is whatever I do (see below), it is always displayed as a one line of text stretching outside of screen on the left and right. And it never grows vertically.
The stuff I tried:
calculating the size and setting the frame (you can see that in the code snippet)
doing the above + fixedSize() on the SwiftUI side
setting frame(width: ...) on the SwiftUI side
setting translatesAutoresizingMaskIntoConstraints to false
setting hugging priorities to required
setting ideal width on the SwiftUI side
Nothing helped. Any advice on how could I solve this will be very welcome!
P.S. I can't use SwiftUI's AttributedString, because I need to support iOS 14.
UPDATE:
I have removed all the code with maxWidth and calculating size. And added textView.setContentCompressionResistancePriority(.defaultLow, for: .horizontal) when creating the textView in makeUIView(context:). This kind of solved the problem, except for this: even though the height of the text view is correct, the last line is not visible; if I rotate to landscape, it becomes visible; rotate to portrait - not visible again.
UPDATE 2:
After some trial and error I figured out that it is ScrollView to blame. HTMLTextView is inside VStack, which is inside ScrollView. When I remove scroll view, everything sizes correctly.
The problem is, I need scrolling when the content is too long.
So, in the end, I had to move calculating the size that the attributed string would take in the text view with the given font/size etc into the view model, and then set .frame(width:, height:) to those values.
Not ideal, as the pre-calculated height seems a little bit larger than the actual text's height, but could not find better solution for now.
Update (for readability):
I calculate the actual size in view model (calculateDescriptionSize(limitedToWidth maxWidth:), and then I use the result on the Swift UI view:
HTMLTextView(htmlString: viewModel.attributedDescription)
.frame(width: maxWidth, height: viewModel.calculateDescriptionSize(limitedToWidth: maxWidth).height)
where HTMLTextView is my custom view wrapping the UIKit text view.
And this is the size calculation:
func calculateDescriptionSize(limitedToWidth maxWidth: CGFloat) -> CGSize {
// source: https://stackoverflow.com/questions/54497598/nsattributedstring-boundingrect-returns-wrong-height
let textStorage = NSTextStorage(attributedString: attributedDescription)
let size = CGSize(width: maxWidth, height: CGFloat.greatestFiniteMagnitude)
let boundingRect = CGRect(origin: .zero, size: size)
let textContainer = NSTextContainer(size: size)
textContainer.lineFragmentPadding = 0
let layoutManager = NSLayoutManager()
layoutManager.addTextContainer(textContainer)
textStorage.addLayoutManager(layoutManager)
layoutManager.glyphRange(forBoundingRect: boundingRect, in: textContainer)
let rect = layoutManager.usedRect(for: textContainer)
return rect.integral.size
}
I have a UITextField for which I've set autoAdjustFontSizeToFitWidth to true and minimumFontSize to 0. The problem is the setting shrinks the text noticeably sooner than it really should. For example, here is an image of a UITextField with the above settings:
The green is the background color of the UITextField. In this example, the text has not shrunk yet, but no matter what I type as the next character the text field always begins shrinking; despite clearly being enough room on the left side for a few more characters. Here is another image with additional characters entered:
As you can see, there is a relatively large area on the left side that the text field won't place text in when auto adjusting. This is for a right aligned text field. The same can be said of center aligned text fields as well, where there is space on the left and right that seems as if an auto adjusting text field won't place text inside.
How do I get it so that auto adjusting text fields use the entire available space?
Update:
You can do the text calculations and font resizing manually. By doing so you will avoid hacks and future compatibility issues.
A simple implementation looks like this:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var textField: UITextField!
var originalFont: UIFont!
override func viewDidLoad() {
super.viewDidLoad()
self.textField.font = self.textField.font?.withSize(44)
self.textField.adjustsFontSizeToFitWidth = false
self.originalFont = textField.font
self.textField.addTarget(self, action: #selector(textFieldDidChange), for: .editingChanged)
}
#objc
func textFieldDidChange(sender: UITextField) {
let textRect = sender.textRect(forBounds: sender.bounds)
let textWidth = textRect.width
var currentFont = self.originalFont!
var i = 0
while (i < 10) {
let unrestrictedTextWidth = sender.text!.boundingRect(with: CGSize(width: .greatestFiniteMagnitude,
height: textRect.height),
attributes: [.font : currentFont],
context: nil).width
if unrestrictedTextWidth <= textWidth {
break
}
let factor = textWidth / max(textWidth, unrestrictedTextWidth)
let originalSize = currentFont.pointSize
currentFont = self.originalFont!.withSize(originalSize * factor)
i += 1
}
sender.font = currentFont
}
}
Interestingly the actual relationship between text rect and font size is non-linear and non-trivial. So I added multiple iteration steps to approximate the correct size. I chose a maximum of 10 iterations to avoid infinite loops on very small sizes and rounding errors.
Original Answer:
There has always been some magic around UITextField and adjustsFontSizeToFitWidth. See for example this post from 2015 about how the initial font size affects the minimum font size:
https://stackoverflow.com/a/30881385/921573
A UITextField with:
Font size 17, minimum size 15 will go down to 15 if need be
Font size 17, minimum size 10 will only go down to 14
Font size 13, minimum size 4 will stay at 13
In my tests, setting the minimum font size in IB to 0 just gets ignored – in order so see the shrinking effect it has to be a small value like 1.
Setting it in code to 0 works fine.
So I think it is safe to say that UITextField might be considered historically buggy when it comes to adjustsFontSizeToFitWidth.
That being said, I found a workaround for you:
class FixedTextField: UITextField {
override func textRect(forBounds bounds: CGRect) -> CGRect {
let magicNumber = -15.0
if self.adjustsFontSizeToFitWidth {
return CGRect(
x: bounds.origin.x + magicNumber,
y: bounds.origin.y,
width: bounds.size.width - magicNumber,
height: bounds.size.height
)
} else {
return super.textRect(forBounds: bounds)
}
}
override func editingRect(forBounds bounds: CGRect) -> CGRect {
return self.textRect(forBounds: bounds)
}
}
This custom text field uses countermagic to mitigate the issue.
You may have to play with the magicNumber according to your font or dimensions or device. For me 15 works ok:
This works for me and the textField.textAlignment is set to .right (it will depend on how many characters you put in the textField though) :
class TextFieldOne: UITextField {
override func alignmentRect(forFrame frame: CGRect) -> CGRect {
// let newWidth = frame.width + 10 // if you want to reduce the right side too.
let x = frame.origin.x - 15 // suit yourself here
let newFrame = CGRect(x: x, y: frame.origin.y, width: frame.width, height: frame.height)
return newFrame
}
override func editingRect(forBounds bounds: CGRect) -> CGRect {
return self.alignmentRect(forFrame: self.bounds)
}
override func textRect(forBounds bounds: CGRect) -> CGRect {
return self.alignmentRect(forFrame: self.bounds)
}
}
I'm start implementing text input to a chat app and wondering that is standard behavior of a UITextView with scroll enabled absolutely does not meet expectations.
I want just it is done in chats like WhatsApp. When text reached N, 5 for example lines, scroll bar appear and text container starts scrolling. I wrote code like this, but it doesn't work.
As i think needs to count rows in text container and make content insets, or something like this.
func textViewDidChange(_ textView: UITextView) {
let fixedWidth = myTextView.frame.size.width
myTextView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat.greatestFiniteMagnitude))
let newSize = myTextView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat.greatestFiniteMagnitude))
var newFrame = myTextView.frame
let oldFrame = myTextView.frame
newFrame.size = CGSize(width: max(newSize.width, fixedWidth), height: newSize.height)
myTextView.frame = newFrame
let shift = oldFrame.height - newFrame.height
textView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: shift, right: 0)
textView.scrollIndicatorInsets = textView.contentInset
textView.scrollRangeToVisible(textView.selectedRange)
}
And myTextView is specified as:
let myTextView : UITextView = {
let textView = UITextView()
textView.translatesAutoresizingMaskIntoConstraints = false
textView.isScrollEnabled = false
textView.textContainer.maximumNumberOfLines = 5
textView.textContainer.lineBreakMode = .byWordWrapping
textView.inputAccessoryView = UIView()
return textView
}()
Not based on number of lines, but on a user defined height. You'll find your answer here:
https://stackoverflow.com/a/51235517/10115072
If you want this behaviour to happen is simple:
Create a UIView having UITextView inside
Create a height constraint in UIView priority 1000 of less than or equal your MAX_HEIGHT and also greater than or equal you MIN_HEIGHT
Create a height constraint in you TextView priority 999 equal to your MIN_HEIGHT
Then add this code to your controller
Code:
class YourViewController: KUIViewController {
#IBOutlet weak var textView: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
textView.delegate = self
textView.isScrollEnabled = true
}
}
extension YourViewController: UITextViewDelegate {
func textViewDidChange(_ textView: UITextView) {
let size = CGSize(width: view.frame.width, height: .infinity)
let estimatedSize = textView.sizeThatFits(size)
textView.constraints.forEach { (constraint) in
if constraint.firstAttribute == .height {
constraint.constant = estimatedSize.height
}
}
}
}
This has the same behaviour as WhatsApp textView
I wrote following code to fit UITextView's height to its text.
The size changes but top margin relative to first line of text differ every other time when I tap enter key on keyboard to add new line.
Setting
xCode 7.3
Deployment target: iOS 9
import UIKit
class ViewController: UIViewController, UITextViewDelegate {
lazy var textView: UITextView = {
let tv = UITextView(frame: CGRectMake(20, 200, (self.view.frame.width - 40), 0) )
tv.backgroundColor = UIColor.lightGrayColor()
return tv
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview( textView )
textView.delegate = self
let height = self.height(textView)
let frame = CGRectMake(textView.frame.origin.x, textView.frame.origin.y, textView.frame.width, height)
textView.frame = frame
}
func textViewDidChange(textView: UITextView) {
let frame = CGRect(x: textView.frame.origin.x, y: textView.frame.origin.y, width: textView.frame.width, height: height(textView) )
textView.frame = frame
}
func height(textView: UITextView) -> CGFloat {
let size = CGSizeMake(textView.frame.size.width, CGFloat.max)
let height = textView.sizeThatFits(size).height
return height
}
}
I tried few other ways to fit UITextView height but they just acted the same say.
To fix this, subclass UITextView and override setContentOffset to allow scrolling only if the content height is larger than the intrinsic content height. Something like:
override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) {
let allowScrolling = (contentSize.height > intrinsicContentSize.height)
if allowScrolling {
super.setContentOffset(contentOffset, animated: animated)
}
}
For auto-growing dynamic height text view, the caret moves on starting a new line. At this moment, the size of the text view hasn't grown to the new size yet. The text view tries to make the caret visible by scrolling the text content which is unnecessary.
You may also need to override intrinsicContentSize too.
I am Copying the same Question asked Before Question.
I have tried the solutions given and was not able to solve it since sizetofit was not effective when I use Autolayout.
The expected display is like below.
Edit
In my original answer I was using the paragraph style of the label. Turns out that for multi-line labels this actually prevents the label from being multi-line. As a result I removed it from the calculation. See more about this in Github
For those of you more comfortable with using Open Source definitely look at TTTAttributedLabel where you can set the label's text alignment to TTTAttributedLabelVerticalAlignmentTop
The trick is to subclass UILabel and override drawTextInRect. Then enforce that the text is drawn at the origin of the label's bounds.
Here's a naive implementation that you can use right now:
Swift
#IBDesignable class TopAlignedLabel: UILabel {
override func drawTextInRect(rect: CGRect) {
if let stringText = text {
let stringTextAsNSString = stringText as NSString
var labelStringSize = stringTextAsNSString.boundingRectWithSize(CGSizeMake(CGRectGetWidth(self.frame), CGFloat.max),
options: NSStringDrawingOptions.UsesLineFragmentOrigin,
attributes: [NSFontAttributeName: font],
context: nil).size
super.drawTextInRect(CGRectMake(0, 0, CGRectGetWidth(self.frame), ceil(labelStringSize.height)))
} else {
super.drawTextInRect(rect)
}
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
layer.borderWidth = 1
layer.borderColor = UIColor.blackColor().CGColor
}
}
Swift 3
#IBDesignable class TopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
if let stringText = text {
let stringTextAsNSString = stringText as NSString
let labelStringSize = stringTextAsNSString.boundingRect(with: CGSize(width: self.frame.width,height: CGFloat.greatestFiniteMagnitude),
options: NSStringDrawingOptions.usesLineFragmentOrigin,
attributes: [NSFontAttributeName: font],
context: nil).size
super.drawText(in: CGRect(x:0,y: 0,width: self.frame.width, height:ceil(labelStringSize.height)))
} else {
super.drawText(in: rect)
}
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
layer.borderWidth = 1
layer.borderColor = UIColor.black.cgColor
}
}
Objective-C
IB_DESIGNABLE
#interface TopAlignedLabel : UILabel
#end
#implementation TopAlignedLabel
- (void)drawTextInRect:(CGRect)rect {
if (self.text) {
CGSize labelStringSize = [self.text boundingRectWithSize:CGSizeMake(CGRectGetWidth(self.frame), CGFLOAT_MAX)
options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading
attributes:#{NSFontAttributeName:self.font}
context:nil].size;
[super drawTextInRect:CGRectMake(0, 0, ceilf(CGRectGetWidth(self.frame)),ceilf(labelStringSize.height))];
} else {
[super drawTextInRect:rect];
}
}
- (void)prepareForInterfaceBuilder {
[super prepareForInterfaceBuilder];
self.layer.borderWidth = 1;
self.layer.borderColor = [UIColor blackColor].CGColor;
}
#end
Since I used IBDesignable you can add this label to a storyboard and watch it go, this is what it looks like for me
If you're not restricted by having UILabel of fixed size, instead of aligning the text within a UILabel, simply use ≥ constraint on the given label to change the size of it.
It's the most elegant solution using Auto Layout. Don't forget to set numberOfLines to zero though.
You can use UITextView instead of UILabel:
Uncheck "Scrolling enabled"
Uncheck "Editable"
Uncheck "Selectable"
Set background color to ClearColor
I had the same problem, and this is how I solved it. I just edited the Baseline under Attribute Inspector for the Label. Set it to "Align Centers".
Instead, I changed the Bottom Space Constant to priority #250 and solved my problem. And my label has height constant with <= constant
You would do that by removing the minimum height.
If you need the minimum height to something else below the label then you would use a container view that resized based on the label contents but used a minimum.
Auto layout only work with edges/sizes of controller, not with controllers content.so its not a good idea to use auto layout to display your label text on top of first line.
according to me sizetofit is a best option to do so.
I used #Daniel Golasko's solution and whenever the text inside the UILabel was longer than the UILabel could contain, the text would start moving down instead of staying aligned to top.
I changed this line to make sure the text is aligned properly
[super drawTextInRect:CGRectMake(0, 0, ceilf(CGRectGetWidth(self.frame)),MIN(ceilf(labelStringSize.height), self.frame.size.height))];
I had a similiar issue where there were 3 labels. The middle label could have much longer text than the other two, so its height could grow much larger.
Like this:
I set the middle label's bottom space constraint to be >= the bottom label.
That solved my problem.
Here's an improvement on the Swift 3 solution by Daniel Galasko (here you can also set the maximum line number without an offset on the top):
import UIKit
#IBDesignable class TopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
if let stringText = text {
let stringTextAsNSString = stringText as NSString
let labelString = stringTextAsNSString.boundingRect(with: CGSize(width: frame.width, height: .greatestFiniteMagnitude),
options: .usesLineFragmentOrigin, attributes: [NSFontAttributeName: font], context: nil)
super.drawText(in: CGRect(x: 0, y: 0, width: frame.width, height: ceil(labelString.size.height) > frame.height ? frame.height : ceil(labelString.size.height)))
} else {
super.drawText(in: rect)
}
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
layer.borderWidth = 1
layer.borderColor = UIColor.black.cgColor
}
}
There is an easy solution for cases where the height of a label doesn't need to be constant: put your Label in a Stack View. Be sure to add leading and trailing constants to the Stack View. Here is a screenshot of how to do it in storyboard:
Swift 4
You should subclass UILabel and override text display rendering.
class UITopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
guard let string = text else {
super.drawText(in: rect)
return
}
let size = (string as NSString).boundingRect(
with: CGSize(width: rect.width, height: .greatestFiniteMagnitude),
options: [.usesLineFragmentOrigin],
attributes: [.font: font],
context: nil).size
var rect = rect
rect.size.height = size.height.rounded()
super.drawText(in: rect)
}
}
You can try if button [button setContentVerticalAlignment:UIControlContentVerticalAlignmentTop];
Edit :
You can try with this if you want to use label only:
https://stackoverflow.com/a/11278660/1223897
For me, I didn't set the height constraint, the text always grows from the top of the label.
The constraints for this label are top, left, right.
By the way, my label has fixed line numbers, so no worries about the height.
#IBInspectable var alignTop: Bool = false
func setAlignTop() {
let text = self.text!
let lines = text.characters.split(separator: "\n").count
if lines < self.numberOfLines {
var newLines = ""
for _ in 0..<(self.numberOfLines - lines) {
newLines = newLines.appending("\n ")
}
self.text! = text.appending(newLines)
}
}
override var text: String? {
didSet {
if alignTop {
self.setAlignTop()
}
}
}
use this my class, you can change text alignment by contentMode.
supported case: .top, .bottom, .left, .right, .topLeft, .topRight, .bottomLeft, .bottomRight
Swift4
import Foundation
import UIKit
#IBDesignable
class UIAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
if let text = text as NSString? {
func defaultRect(for maxSize: CGSize) -> CGRect {
let size = text
.boundingRect(
with: maxSize,
options: NSStringDrawingOptions.usesLineFragmentOrigin,
attributes: [
NSAttributedStringKey.font: font
],
context: nil
).size
let rect = CGRect(
origin: .zero,
size: CGSize(
width: min(frame.width, ceil(size.width)),
height: min(frame.height, ceil(size.height))
)
)
return rect
}
switch contentMode {
case .top, .bottom, .left, .right, .topLeft, .topRight, .bottomLeft, .bottomRight:
let maxSize = CGSize(width: frame.width, height: frame.height)
var rect = defaultRect(for: maxSize)
switch contentMode {
case .bottom, .bottomLeft, .bottomRight:
rect.origin.y = frame.height - rect.height
default: break
}
switch contentMode {
case .right, .topRight, .bottomRight:
rect.origin.x = frame.width - rect.width
default: break
}
super.drawText(in: rect)
default:
super.drawText(in: rect)
}
} else {
super.drawText(in: rect)
}
}
}
In the Interface Builder, just make the height <= some value instead of =. This will enable to text to start at the top and expand the height as needed. For example, I have a label with a height proportional to the size of the main view. So my height constraint looks like this:
Height Constraint